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Gaias Retaliation ORPG v1.2B (13)
Created by Todeszwiebel, teh.fellow, muzzel ; Uploaded by: Zwiebelchen
Information
Uploaded:19:11, 17th Sep 2009
Last Updated:16:30, 10th Dec 2015
Type:Role Playing Game / RPG
Category:Medieval / Warcraft
Map Size:224x32
Playable Map Size:212x16
Suggested Players:1-6
Tileset:
Game: The Frozen Throne
Rating by users:4.93 (129 votes)
Hits:587811

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Details
v1.2B(13) is downwards compatible to v1.2A(13).

Note: to import codes of v1.2A(13) or older, use -comp instead of -load!
Only codes of 1.2A(13) are currently supported by the "-comp" command. If you have older codes, load and save them in 1.2A(13) to convert them into the new format!

Changelogs

CHANGELOG (v1.2B (13)):

- 'Desintegrate' marker now displayed in the correct direction
- Slimes now have a limited lifespan
- Slimes now have reduced HP and no longer regenerate HP
- Slime damage reduced (however, at a high ArP)
- disenchanting a weapon will now always yield a raremat
- disenchanting everything else will yield a common mat
- 3 item requirement from disenchanting removed
- Fixed a tooltip error with the monk talent for Symbol of Fury
- merc ressurection/dismiss now share a slot in the command card
- Reduced HP of Overseer
- Slightly reduced number of missiles created by 'Fel Nova'
- Implemented a new boss for betatesting; as always, use -test to access the boss area


CHANGELOG (v1.2B (12)):
- Stashes can no longer ... crawl away...
- PvP command in-combat bug fixed
- Fixed 'roar' sometimes applying to invalid targets
- Jolting Strikes Cooldown reduced to 15 seconds
- Distracting Weapon is now an instant-cast self-buff only, but cooldown was reduced to 30 seconds (20 with talent)
- Distracting Weapon Mana cost removed
- Distracting Weapon now also generates a decent amount of threat on it's own when cast (similar to Demoralizing Shout)
- Bladefury will now stop once the caster dies
- Pets will now be considered as the same level as the caster when performing level checks (for hit & crit mechanics)
- Battering Ram now works as intended
- Frostbite now also colors the affected unit
- Spell Mirror cooldown reduced to 25 seconds
- Fire Shield damage increased to SP x 0.4
- Added a new boss to beta test



CHANGELOG (v1.2B (11)):
- Fixed an exploit that allowed duplicating items

CHANGELOG (v1.2B (10)):
- Fixed a tooltip bug with Souls
- Fixed a bug with stashes not appearing correctly when loading vaults
- Removed shadows from stashes
- Fixed a bug where sometimes souls appeared out of nowhere when importing characters
- Fixed a bug that allowed leveling souls further even after reaching level 25 with a base class
- Summoned units no longer drop souls
- Nether Circles can now disenchant 3 green souls combined with a magic item of itemlevel 35+ to create a blue soul
- Playback position of background themes will not be stored and recovered after leaving a bossbattle
- Sound effect from Lightning Blade will not properly cut off if the distance to the model is too large
- Slightly Increased Battering Ram AoE
- Fixed a bug with some soul skins not properly getting displayed (does not fix issues with incorrect filepaths on the Extension Pack, though)


CHANGELOG (v1.2B (9)):
- New feature: disenchanting!
--> Mytargas, Lumberjack and Riversdale now have a Nether Circle that allows to disenchant (unsaved) items for materials
--> 1 item = 1 mat
--> 3 items = 1 raremat
- Increased number of vault slots to 7
- Fixed a bug that caused unused linear stat components of souls to suddenly appear after level 10
- Added a music theme for the soul vault


CHANGELOG (v1.2B (8)):
- New Feature: Souls
- Souls and Soul Vaults are imported on a seperate (account-bound) load code and can be shared between multiple characters
- Only one Vault load per game
- Vault, once loaded, can not be "repicked"
- Vault autosaves whenever a hero is saved
- Saving will now process a HTML file instead of a raw .txt, to improve readability
--> if asked for a confirmation about activating script plugins upon opening these HTML files, confirm it and add this folder to any whitelists regarding scripts
--> this script is not dangerous and will only pre-select the savecode so that you can copy it to your clipboard faster

- Improved performance for Shattering Glacier
- Fixed a bug with AoE of Battering Ram not getting calculated correctly
- Increased damage of Battering Ram, but changed targeting to first-in-aggro
- Added a better visible effect to Frostbite
- Increased base damage of BETA Boss


CHANGELOG (v1.2B (7)):
- Level 42 bears will now cast 'Claw Strike' properly
- Improved Mob repositioning algorithm
- Fixed a couple of bugs with arena battles (alliance states and auto-revival)
- re-added buff art to symbol of fury
- extension package music playback volume slightly reduced
- guardian angel can no longer be cast on enemies
- Dazing trap will now work properly
- Implemented one of the new 1.2C boss battles for balance testing
--> use "-test" chat command to teleport your character to the testing area
--> boss battle will drop no loot or rewards; this is only for playtesting the boss balancing
--> super SPOILERific! Use with discretion and ask players in your session before using this command


CHANGELOG (v1.2B (6)):
- Timers on buffs now get properly initialized (Should fix permanent buff bug; please report if it still happens!)
- Fixed inconsistency on sound file creation (Should fix desyncs on turning in quests; please report if that still happens!)
- Fixed Symbol of Fury sometimes not properly applying
- Fixed a bug with ogre boss battle shield
- Re-enslaving a unit will not make Psionic Resonance buff disappear any longer
- Fixed level 35 Sorcerer cooldown talents
- Level 45 Psion draining timber talent now only applies to the mana drain effect and not the stat gain, as originally intended


CHANGELOG (v1.2B (5)):
BUGFIXES/GENERAL:
- Added support for the newly released extension pack version 1.1
- Added support for new voiceovers to the game (and extension pack)
- Psionic Blade stat bonuses reduced
- Fixed a bug with stat bonuses (or reductions) through talents or abilities stacking on proc attacks
- Fixed a bug with Twisting Metal dealing incorrect damage if used as combat opener
- Redesigned Distracting weapon to deal threat depending on the number of remaining charges
- Fixed a couple of pathing blockers on the Foothills mountain ramp; it should now be easier to cross with pets
- Fixed Dazing Trap
- Fixed mob AI not randomizing targets for certain spells
- Fixed additional delay when casting certain channeled spells
- Individual Town Portals now have a 60 second cooldown
- Fixed Guardian Angel being castable on enemies
- Syncing process at game start is now automaticly disabled for 5 or 6 player games, to avoid massive delay
- Fixed various issues with the Talk scripting, which should hopefully prevent crashes now
- Laros van Garen & his minions are now immune to Enslave
- You will no longer receive level-difference based bonuses when attacking training dummies
- Stashes now have a small sight radius to make them visible in fog of war
- Fixed a bug that sometimes caused potions to drop in a bulk
- The anvil in the Lumberjack encampment finished his vacation in a parallel dimension
- Twisting Metal can now target air units
- Psionic Blade now appears properly on first load if the blade was placed in a lower item slot than the weapon
- Fixed Psionic Blade: Crucify
- Psionic Resonance now gets cleansed when an enslaved unit dies
- Respeccing talents will now also reset Psionic Blade charges
- Incinerate will no longer hit friendly targets
- Bladefury can no longer be stolen via Psionic Blade, as it requires an offhand weapon
- Fixed some bugs with the buff system, which will hopefully resolve several issues with persitent buffs
- Psion Levitate attack can now hit air units
- Imbue armor now also reflects absorbed damage
- 20% shield block effect now works properly on Mystics and Hexblades
- Enslave now has a hotkey (B)
- Dispel can now properly target enemy units
- Levitate is now a true modal and can be activated and deactivated regardless of combat state
- Levitation spellcasts will now play the intended animation
- Bosses won't try to reposition themselves if blocked by other mobs anymore to avoid exploitation
- Fixed a bug with players sometimes not leaving combat correctly
- Fixed blood splats of Mystics... no more poison in your veins, folks ;)
- Enemy units will now immediately continue attacking their main target after finishing any spellcasts (instead of attacking randomly)
- Fixed armor value of Ring of the Troll Magi
- Draining timber damage boost increased by 50%
- Mark of the Vampire is now correctly healing Lady Varimetraz
- "Dust to Dust" ability removed from the Blazing Flame (as it bugged up the AI and was made redundant after resistance changes)
- Fixed starting mana of Blazing Flame manifestations
- Crawlings Plague spawns on Gargoyle will no longer spawn inside the mountain walls or in the valley
- Placed two additional Mountain Ursas in the Mountain area to make farming them a bit easier
- Added a new toggle option: Enable/Disable auto engagement of the hero
- Moved the missile spawning point of levitate attacks a bit higher
- Corrected damage on Twisting Metal tooltip
- Changed Mind Lash to always jump to the closest nearby valid target, instead of a random target
- Reduced Mana cost of "Bursting Touch" to 5
- Enslave will now by default allow enslavement of same level creatures
- New Psion level 50 talent: 'Imbue Armor' effect extended to nearby allies aswell



CHANGELOG (v1.2B (4)):
- *hotfix* Added new voice acting files
- *hotfix* wrong ability mapping for Psionic Blade fixed
- *hotfix* dungeon units can not longer be enslaved
- Again, fixed a bug that let the Mystic go invulnerable after completing the class change quest (this time for real)
- Buffs and debuffs now get properly removed on death
- Mytargas gate now is properly shown as opened
- Fixed a couple of bugs with the Mystic class change dungeon patrols
- Fixed hotkeys in Psionic Blade stolen ability tooltips
- Bard Songs can no longer be stolen by Psionic Blade (due to lack of instrument)
- Quest rewards will now properly vanish if not picked up and show their item model properly

CHANGELOG (v1.2B (3)):
- *hotfix* Fixed a bug that rendered a Mystic sometimes invulnerable after class change quest
- Fixed a bug that caused the game to desynchronize when some players used the extension package
- Fixed a bug that allowed mystics to advance beyond level 25
- Fixed a camera pan globally applying to all players on mystic class change quest
- Jolting Strikes now only immobilizes on first hit; immobilize duration reduced to 3 seconds (1.5 seconds on bosses)
- Twisting Metal stun now only lasts 1.5 seconds on bosses (similar to how backstab works)
- Dying during the Mystic class change quest will no longer cause a gold penalty
- Levitate will now last for 3 additional seconds when combat ends, to allow re-engaging enemies before the effect ends
- Levitate evasion bonus reduced to 30%
- Swapped 'Blurred Motions' and 'Stealth' Hotkeys to fix hotkey localization issue

CHANGELOG (v1.2B (2)):
- Fixed a bug that caused the game to desync if one player had the extension module installed and another had not

CHANGELOG (v1.2B (1)):
- Implemented support for Extension Package: http://www.hiveworkshop.com/forums/gaias-retaliation-orpg-649/gaias-retaliation-extension-package-v1-0-a-269348/
- New basic character class: Mystic
- All relativistic stats (Crit chance, crit damage, spell crit damage and evasion) will now be affected by the level difference between the combatants
--> Level ups will no longer weaken the character, as the formulaes in stat tooltips now only apply to same-level enemies.
- Fixed a bug that caused 3rd person camera to jerk when rotating the view too long
- Bard Songs will now properly vanish if the Bard unequips his instrument
- Fixed monk level 50 anti-crit talent not working on normal attacks
- Reduced damage and health of Crawling Plague spawns of the Gargoyle
- Fixed a bug with cooldown reducing talents on Berserker and Crusader not functioning properly
- Fixed a bug that caused crafted and quest items not to show the proper item model when dropped on the ground from the bag
- Creep reset will now also cleanse any buff or debuff from the resetting creep
- 'Blurred Motions' will now instantly clean all debuffs from the caster (including stun effects), however, will not reduce threat any longer (to remove redundancy with 'Into the Shades')
- 'Stone Skin' will now also remove all immobilizing effects from the caster
- 'Ensnare' will no longer prevent enemy units from casting spells or cancel spellcasting
- Changed the icon of all passive abilities to non-borderized icons
- Changed two buildings in Mytargas to new designs to save map space
- Fixed a bug that caused Coup De Grace critical bonus not to work under certain conditions
- Town Portal scrolls have been removed from the game; instead, characters can now teleport directly via the hero command card


CHANGELOG (v1.2A (13)):
- Gold income from killing is now divided by the number of players (and mercs) in range; however, you will now always gain at least 1 gold
- Fixed a bug with blurred motions causing the game to crash
- Fixed a bug with the soldiers of Mytargas escort quest not following correctly on first attempt
- fixed head attachment point of rangers
- Fixed a typo in Linen Hood Recipe
- Fixed a bug with Flaming Arrow +duration Talent
- Fixed Eternal Strings attack speed bonus
- Gravestones can now be selected via the idle-worker button
- Fixed a typo in Cold Death recipe
- Fixed 'Stone Skin' cooldown talent
- Fixed a bug that caused some talents not to reset properly when unlearning talents
- chance to drop outdoor scrolls on low level bosses increased
- chance to drop dungeon scrolls on D1 bosses increased
- chance to drop Ogre boss scrolls increased
- shifted weights on Ogre boss treasure drops more towards items (instead of demon heart)
- adjusted a lot of drop weights for rare, common and boss materials to make lowlevel crafting easier
- completing the first kill quest now rewards a white armor
- corrected some faulty stats on the hero selector units
- Fixed a bug with the Dispel Magic AoE-talent
- Fixed a rounding error that caused mercenaries to slowly lose HP when repeatedly equipping items



If you experience crashes during the loading process, try set your Texture Quality setting to high. That should fix the problem. I also recommend setting Light Quality to high, or you might encounter graphic bugs inside dungeons.




Years have passed since the poison of Gaia sprung forth from the lands. Corrupted forests, inhospitable to all, have spread across the face of Kurodan, and borders have faded as all fled before the encroachment of the toxic spores. Ankhmaron, the last haven protected by the Grand River, has sent out messengers to gather volunteers for the task of finding a cure to the plague.
In a tavern close to the village Riversdale, a small group of adventurers have gathered, unknowing, that their search will turn out not to be just a race against time ...


Creators:
Shapy: Terraining
muzzel: Jass
teh.fellow aka Playmo: Terraining, project leading
Zwiebelchen aka Todeszwiebel: Jass, object data, terraining, project leading

Trailer:

Check out our official forums at:
http://www.hiveworkshop.com/forums/g...tion-orpg-649/

Download the official Gaias Retaliation Extension package at:
http://www.hiveworkshop.com/forums/g...v1-0-a-269348/

Screenshots:
Fjords of Ankhmaron( starting area)


Riversdale



Interiors


Trade route area



Farmland area


The Capital City


Mytargas Port Quarters


The Class Change Mini-Dungeons


Sewers of Mytargas


PS:
I know that I didn't add everyone to the Credits I used resources from. I lost track on all the things I imported into the map. If you made something I didn't give credit to, send me a PM please and the name of the resource.
Moderator Comments (Director's Cut - Highly Recommended)
19:48, 28th Feb 2011
ap0calypse: Director's Cut!

All 3 (current) map moderators agreed on this one.
It's a unique, high-quality map which certainly deserves a high rating.

This map is approved and works properly.


Host map
Download GaiasORPG_v1_2B(13).w3x
(7.57 MB, 125338 Downloads)
Arrange game
Old 09-21-2009, 03:51 AM   #2 (permalink)
Zwiebelchen
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Zwiebelchen has much of which to be proud (1205)Zwiebelchen has much of which to be proud (1205)
Sad ... 44 downloads and not a single feedback.

EDIT: Funny to read this again after over 100.000 downloads and almost 500.000 hits ...

Last edited by Zwiebelchen; 01-26-2015 at 04:04 PM.
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Old 09-21-2009, 05:50 AM   #3 (permalink)
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Just finished fooling around with it. This is a solid map - the terrain is great, the systems are smoothly implemented, and it does everything well, so far. It falls into many of the standard ORPG traps, i.e. standard classes and boring abilities, but the quality of the rest of it makes up for that.

I'd love to see more, since there's only a bit of terrain at the moment :) 5/5
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Old 09-21-2009, 09:48 AM   #4 (permalink)
Zwiebelchen
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Hmm, I agree that the actual classes and abilities are nothing special, but well, you can't expect some BAM style spells on the first levels ... ^^

But since there will be an "evolving" system, I think we can add some more spice later.
I will, btw, release an updated version today, fixing almost all of the current bugs and implementing some new features (armor point based instead of % based, resistances, new item stats, etc.)
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Old 09-21-2009, 03:28 PM   #5 (permalink)
Triptrippen
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I like a lot about this! Excellent environment and game mechanics.
I dislike not having a backpack or some way to carry items that aren't equipped.
XP seems a bit slow, although quests are pretty nice.


Bug found: Giant Crab was found invulnerable after our party died to him. Later found many invulnerable creatures.
Also tavern owner won't allow us to complete the bandit sealed message

Last edited by Triptrippen; 09-21-2009 at 09:02 PM.
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Old 09-21-2009, 04:05 PM   #6 (permalink)
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Oh my God the terrain... O.o ...It's almost perfect, but why so few playable ground ? You sure need to expand it much more. Keep updating it and this will be a fantastic map. Thanks :)
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Old 09-22-2009, 01:10 AM   #7 (permalink)
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UPDATE:

- new stat system (armor is now point based, not percentage based; new item stats like crit or resistances implemented)
- new magician model
- caster classes will now also have attachment models (however, for now, it's just special shoulder pads. Next version will also include animated cloaks and capes)
- fixed a lot of bugs, optimized source code
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Old 09-22-2009, 06:08 AM   #8 (permalink)
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Hey i could help with some of the english text things if u need any helpers?
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Old 09-22-2009, 07:00 AM   #9 (permalink)
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this map seems good from those screenshots lol
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Old 09-22-2009, 07:28 AM   #10 (permalink)
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I had a bug , respawned in the middle of the map
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Old 09-22-2009, 10:52 AM   #11 (permalink)
Gwy
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I played it on weekend...
nice terrain, nice gameplay, we had much fun.
but some bugs,
especially the done quests can be accepted twice in a weird way...

and 1-2 more classes would be fine
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Old 09-22-2009, 11:15 AM   #12 (permalink)
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amm this map looks small.. only 2 grounds? lol... its smaler than alpha
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Old 09-22-2009, 11:18 AM   #13 (permalink)
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Quote:
Originally Posted by delyte View Post
amm this map looks small.. only 2 grounds? lol... its smaler than alpha
Yeah I know there is few content yet. However, the existing content easily lasts for up to 2 hours. It's just that the map is HUGE (480x480), so it looks small ...

Quote:
Originally Posted by Triptrippen View Post
I had a bug , respawned in the middle of the map
Yes, I know about that. I am currently trying to fix this, though it's a very annoying bug that I simply can't figure out -_-'

Quote:
Originally Posted by Gwy View Post
I played it on weekend...
nice terrain, nice gameplay, we had much fun.
but some bugs,
especially the done quests can be accepted twice in a weird way...

and 1-2 more classes would be fine
Could you be more precise please? What exactly happened? Did you repick between doing the quests? The quests are stored to the actual hero, not the player. If you repick and select a new hero, you can do all the quests again, of course.
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Old 09-22-2009, 12:59 PM   #14 (permalink)
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That blacksmith tells me to buy anything I want, but how do I buy stuff?
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Old 09-22-2009, 01:39 PM   #15 (permalink)
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The Blacksmith doesn't sell stuff, the weapon/armor RACKS are -_-' ...
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