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Fortress Siege - 1.71
Created by Tranquil ; Uploaded by: Tranquil
Information  Reparse
Uploaded:14:51, 8th May 2008
Last Updated:14:23, 28th Feb 2010
Type:Defense / Survival
Category:Medieval / Warcraft
Map Size:160x128
Playable Map Size:148x116
Suggested Players:1-6
Tileset:Cityscape
Rating by users:4.79 (42 votes)
Hits:46503

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Details
Fortress Siege current version 1.71

Defence of the fortress from orc invasion.

-Now with 12 Heroes and one secret hero
-3 optional quests

Version 1.44
-Heroes have now fixed abilities
-Fixed issues at the inner gate
-Fixed issues with dragon stupidity
-Balanced units
-added new unit models

Version 1.45
-Colored Text
-Removed Cameras
-Secret Merchant
-New unit models
-New and updated abilities

Version 1.51
-Fixed Revive trigger
-the game now begin immediately when all players choose a hero (no more wait for initial timer).
-Leaderboard now shows only players that are playing
-Dragon is not invincible while flying
-Friendly units will no longer stack on the ladders
-Units of the leaving player can be controlled by other players
-Changed some hero abilities
-changed some minor issues and balances

Version 1.52
-Fixed some bugs from previous version
-added siege towers

Version 1.53
-Fixed orc grouping at outer wall

Version 1.54
-Chaged abilities to warrior, paladin and priest
-Aded music themes in certain situations

Version 1.55
-Added new hero "Snapshooter"
-added new camera zoom options

Version 1.6
-Assassins are not invisible anymore
-Removed orc hero stun ability
-Raghnarosh proves more chalenging now
-Raghnarosh cannot be attacked from affar

Version 1.61
-Assassins are now able to destroy the lever
-Kings archmage have now better abilities

Version 1.62
-changed some abilities
-Assassin hero is changed to Warden hero with better abilities

Version 1.63
-changed some abilities
-melee hero mana now regenerate when is attacked

Version 1.7
-Added new hero - Sage
-Max level is now 30
-changed Hero abilities like in Defence Of Uthragon
-added new orc units
-Abilities now knockback units

Version 1.71
-added new unit - grand mage
-added new orc unit - Fel Orc Marauder
-Changed abilities for warrior and rogue to more powerfull ones.


There is new reworked Fortress Siege map called the Defence Of Uthragon
with many new things and new terrain. Here is the link:

http://www.hiveworkshop.com/forums/maps-564/defence-uthragon-1-01-a-146455/

Map is protected
Moderator Comments (Lacking)
12:17, 11th Jun 2008
Gilles: Map seems to work properly. Not a great map, but good enough.

This map is approved and works properly.


Download Fortres Siege 1.71.w3x
(4.11 MB, 21789 Downloads)

Old 05-09-2008, 03:36 PM   #2 (permalink)
Registered User yakonshus
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Pretty nice map for quick fun, but hard if you're not so many, atlast computer can play, and thats very nice, i recommend this map, gave me and my friend nice fun for some time :D
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Old 05-09-2008, 04:20 PM   #3 (permalink)
Registered User Tranquil
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I am glad that you like it.
If you notice some bugs please reply.

There will be new version soon.
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Old 05-11-2008, 12:42 AM   #4 (permalink)
Registered User Darkenneko_003
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This is a really, Nice map,
I enjoyed defending the castle with all computers,
but, some things I didn't like. How come the AI was so dumb? It disturbed me as they really didn't help much.
The Dragon once got stuck on the ground, it went to ground form, and stood there stuck on a cliff, being bombarded by a catapult.
Great Map!
Keep Up the Awesome Work!
-Calvin
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Old 05-11-2008, 07:21 PM   #5 (permalink)
Registered User Tranquil
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I will see to fix these bugs in the next update. Thanks for posting the bugs.
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Old 05-12-2008, 02:44 PM   #6 (permalink)
Registered User Gipfel
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i think there should be a higher max level and a timer for the attack of the lever.
the ai was really dumb but betteer then without ai.
i didn´t seen any bugs

Keep up the good work
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Old 05-12-2008, 04:43 PM   #7 (permalink)
Registered User Khaine
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This WarcraftIII mod is very good, too. I like castle defense, but i think there should be a little bit more buyable items!
To kill the Orc boss in order to win is very good idea, but i think that you can add more quests for example rescue the knights(neutral) and if you had rescue them they will help you to defeat the orcs!
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Old 05-12-2008, 09:34 PM   #8 (permalink)
Ash
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I really looked forward to this map, after downloading it; I couldn't play it for a while because I was busy with other things. But, it seems that I was slightly let down when it came to the hilt.

The game began and my eyes begun to bleed. Please, re-write the loading screen and use some good English, or get somebody to help you. Anyway, the hero selection system was fun to use, compared to some generic 'STAND HERE FOR ME' styled selectors.

After finally getting into the action, I loved the first part. Although the whole 'A DRAGON IS ATTACKING!' thing is widely overused, you managed to pull it off with style. The showdown/s that you have are classics. And the enemy AI was quite cool too. I especially liked the way they built ladders to scale the walls, and how the battering ram attacked. But I didn't really understand how/why the drawbridge suddenly falls, maybe a explanation why it comes down is needed?

However, that's practically it for the things I did like. After the dragon was defeated and the dragon told us to move on things fell downhill. There was no real story linking us to why we had to move on -- as with most of the game -- other than 'someone told us too'. Which swiftly moves me onto my next point; why on earth are we fighting anyway? Oh yeah, some Orcs attacked. Like we haven't seen that one before. Spice it up a bit, yeah?

Then on top of that, there is masses and masses of unused land on the map. The Pitlord's base is minuscule compared to everything else, and he was such a push over. The ending really, really spoils the game.

But, we can't all be perfect and I guess this game's only in the beginning of it's development, so it gets the thumbs up from me. Please try to improve the map, though.

2/5 - I thought about my final rating for a while, the defenses playability alone got you 2, if only the rest hadn't been as it is. If the rest of the map was as good as the beginning, you would've got a high 3, or a medium 4.

Last edited by Ash; 06-01-2008 at 08:38 PM.
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Old 05-12-2008, 10:07 PM   #9 (permalink)
Registered User Tranquil
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At first i didn't want to make story, only fast and large castle defence.
the story parts apeared after i added some issues as dragon or catapulting orcs on the tower...
Maybe too much story telling will ruin map playability.

Drawbridge is lowered when nearby lever is destroyed.
Lever is usualy destroyed by orc assasin (which is invisible while moving)
because other units don't manage to get the lever.

Invisible assasins can be spotted by rangers (Which you can buy near the starting position) because they have true sight.

Last edited by Tranquil; 05-12-2008 at 10:29 PM.
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Old 05-14-2008, 07:52 PM   #10 (permalink)
Registered User Rhollu
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i love the dragon
maybe you can add some more stuff
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Old 05-14-2008, 08:48 PM   #11 (permalink)
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the computer ai is better then in previous versions but i can´t find these reinforcement quests.
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Old 05-16-2008, 02:22 PM   #12 (permalink)
Registered User Tranquil
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Reinforcement quest is triggered when east gate is destroyed.
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Old 05-19-2008, 03:32 AM   #13 (permalink)
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Fun map, but when I play with other people, they crash when they are killed. :(
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Old 05-19-2008, 06:08 PM   #14 (permalink)
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I will se to fix it. What exactly is the problem.
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Old 05-19-2008, 11:22 PM   #15 (permalink)
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I just see people dieing and when they are about to revive their game crashes and their hero sits at spawn the rest of the game. I think it has something to do with the spawning because people are still responding until their hero spawns. I haven't come close to beating this yet because after three people die, its hard to keep king alive.
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