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Fight for Valhalla 1.3.4 BETA
Created by Vorthos-Icc ; Uploaded by: Vorthos
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Information
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| Uploaded: | 18:09, 21st Dec 2011 |
| Last Updated: | 19:28, 7th Dec 2012 |
| Type: | Strategy / Risk |
| Category: | Medieval / Warcraft |
| Map Size: | 128x96 |
| Playable Map Size: | 116x84 |
| Suggested Players: | 2-4-6 |
| Tileset: | |
| Rating by users: | 5.00 (1 vote) |
| Hits: | 6423 |
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| Details |
| ---------- | Vorthos proudly presents: | ---------- | |
Fight for Valhalla
Created by Vorthos/ICC
Map Info:
This Map is based on bone's Income Wars from SC II:
Move your Ghost of War on fields to spawn units, which are going to fight for you indepently.
The most important thing is to spawn counter units to get the final adavantage to kill your opponents fortress.
Every unit costs a specific amount of ressources, which can be looked up be the white numbers in each spawn-field:
50/2 This means, that this unit costs 50 gold and 2 wood.
Every spawned unit increases your income, which means that you have more gold in the next round to spend!
In addition, your Ghost of War is able to cast some special abilities, like summoning heros or calling Loki to burn down entire armies to support your
team!
Features:
Hero System with 2 Game Modes:
At the beginning of the game, Player 1 can choose the settings of the game:
A: In this Mode, the players are able to control the heroes themselves and can decide his faith, but they have to pay, if he should die!
B: If chosen, the heroes will be controlled by an AI like the other units and the players don't have to care about anything.
This Mode should be chosen, if this is your first game with this map!
Some else stuff about map:
If someone leaves, the rest of the leavers gold, wood and income is given to his team mates.
If he has not used his Loki's Fury ability yet, it will be given to another allied player.
Screenshots:
Change Log:
Credits:
Special Thanks:- Zigana the Imaginative
- Thorn the Patient
- Warmann the Brave
Author's notes:
I wish you a lot of fun playing my map together with your friends!
Please send me your feedback and bug reports:
Vorthos.Icc.Maps@gmx.de
Or write a comment!
Help me to improve this map to make it as good as possible!
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Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
| Moderator Comments (Not Rated) |
20:57, 21st Dec 2011
-Kobas-: Just fixed some broken BB Code
Vengeancekael: Private Message
Date: 2012/Jan/04 20:32:53
Reasons:
Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone
Comment: Better! :) Approved
Admin Contact - Resource Moderation - Rules
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This map is approved and works properly.
 (1152.68 KB, 863 Downloads)
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12-22-2011, 09:15 AM
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#2 (permalink)
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The_Optimizer
Join Date: Jun 2011
Posts: 1,065
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| Map Score Description |
Review Description:
Map Description:
-Tells the map description, whether it is good or not. If it lacking with some screenshots or videos, features and many other things that describes the map description.
-Total of 15/15 points
Originality:
-Describes if the map is Original and not taken by other authors or players. If it is taken from the other map maker, be sure that you have the permission to upload the map from the author.
-Total of 10/10 points
Gameplay:
-Tells the gameplay of the map, whether it is smooth to play and not buggy, or rough to play and too many bugs to found. If there is many bugs, the map maker must fix it in order to make the map approve.
-Total of 15/15 points
Terrain:
-Tells the terrain of the map, if it is not flat nor there a no doodads in the wrong places, or if it is flat and the doodads are in the wrong places. If it is flat and the doodads are all in the wrong places, the map maker must re-work with the terrain and make it not flat, or too ugly when the players look about it.
-Total of 15/15 points
Storyline:
-Describes how the story starts and when it ends, the storyline must not be too short or need to end without any reason. If there are no Storyline given in the map, the points will be perfect 20.
-Total of 20/20 points
Custom Abilities, Units, Items, Doodads:
-Tells if there are any custom abilities or spells, if there are, then it should be base on GUI or Triggers not on the Object Editor. Custom Units are the most important role in Map Making, every map maker must have Custom Units in order to Approve his/her map, if the map base on Melee Game, then the score will be perfect 25. The Custom Items, The most enjoyable extra abilities that the hero can carried, every Custom Maps (Not Melee Maps) must have Custom Items in order to polish his/her game. Custom Doodads, basically, the Custom Doodads is useful when polishing your game and in creating extra doodads in your map. Custom Doodads as well is okay if you don't have this in your map. If your map is an Melee Game Type, then the score of it should be perfect 25.
-Total of 25/25 points
Score System
1 - 10 Your map is very bad Rejected, No Rep
11 - 20 Fix your map, it is bad Rejected, No Rep
21 - 30 Not bad at all Approve, No rep
31 - 50 Good map Approve, + Rep
51 - 70 No bug and smooth game Approve, + Rep
71 - 90 Highly Recommended, Free at Bugs, Smooth Gameplay, The Terrain is not flat and the Grammar and the Spelling has no Type Errors. Approve, + Rep
91 - 100 Director's Cut, Super Free at Bugs, This map is the best map I ever seen in Warcraft! Approve, + Rep
-15 + 10 + 15 + 15 + 20 + 25 = 100 |
| UndeadImmortal's Review |
UndeadImmortal's Fight for Valhalla 1.0.71 BETA Map Review:
Map Description:
-Nice description you got there :D.
-Total of 14/15 points
Originality:
-Hehe... this is very ORIGINAL.
-Total of 9/10 points
Gameplay:
-WHOOOHOOO... This is very fun to play, smooth gameplay, looks like this is not boring when you're playing this too much.
-Total of 12/15 points
Terrain:
-Not odd and not flat, but you need to improve it a little bit.
-Total of 10/15 points
Storyline:
-There was no storyline given, perfect 20.
-Total of 20/20 points
Custom Abilities, Units, Items, Doodads:
-All of the units were custom, and the boomfirethroughtheunits ability (thats what I call it :D) that can almost kill all enemy units in the AoE is awesome! :D... There where no custom items driven in the map... Hehe Custom Doodads... I don't see anywhere xD.
-Total of 21/25 points
Score System
-14 + 9 + 12 + 10 + 20 + 21 = 86 (Hover your mouse over the black area to show your score)
71 - 90 Highly Recommended, Free at Bugs, Smooth Gameplay, The Terrain is not flat and the Grammar and the Spelling has no Type Errors. Approve, + Rep
That's all :D |
__________________
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01-04-2012, 12:36 PM
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#3 (permalink)
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★ SotP Project Leader ★
Resource Moderator
Join Date: Jan 2010
Posts: 5,869
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Map Score Description is actually bigger than Review itself.
Please include suggestions and examples in your review. Explain why you think something about map.
Quote:
Originality:
-Hehe... this is very ORIGINAL.
-Total of 9/10 points
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Means nothing to me, your review need to put notice to something, lure players and users to check map, help author improve it even more, not to increase your post count.
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01-04-2012, 06:33 PM
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#4 (permalink)
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Touch
Join Date: Aug 2009
Posts: 5,607
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Sorry about the long wait, but finally approved.
Also UndeadImmortal, your reviews are worse than Ironside's.
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01-04-2012, 10:43 PM
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#5 (permalink)
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User
Join Date: Nov 2011
Posts: 3
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No Problem Kael, it's a hobby, not work :)
And sorry for the second PM, Hive does not show me sent messages, and I'm never really sure, if the PM was really sent ^^
Vorthos
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01-05-2012, 11:08 AM
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#6 (permalink)
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User
Join Date: Jan 2005
Posts: 4,633
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wth, if you don't do storyline, you get 20 points automatically?
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01-06-2012, 10:54 AM
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#7 (permalink)
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The_Optimizer
Join Date: Jun 2011
Posts: 1,065
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I will change my review later...
__________________
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02-07-2012, 04:41 AM
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#8 (permalink)
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Interested
Join Date: Jul 2010
Posts: 869
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UndeadImmortal, reading your review made me laugh. Thanks for making me laugh =)
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02-07-2012, 09:59 AM
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#9 (permalink)
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Dango, Dango, Dango
Join Date: Oct 2011
Posts: 2,775
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Quote:
Originally Posted by UndeadImmortal
-Not odd and not flat, but you need to improve it a little bit.
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Then tell him what part of the terrain should be improve saying not odd and not flat doesn't help the maker at all.
Your review is one of the most boring review that I ever see on hive.
No offend just suggesting you to give more detail when giving a map review.
The only thing that is good on your review is the review template
__________________
You can die in a blink of an eye and that is your last.
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02-07-2012, 11:38 AM
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#10 (permalink)
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KereN TQ :D
Join Date: Oct 2011
Posts: 96
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Oh, dude.. The screenshots are cool! But they are a little too big.. I suggest you to use 1024x768 pixels.. It's better.. :D
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02-07-2012, 12:37 PM
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#11 (permalink)
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The_Optimizer
Join Date: Jun 2011
Posts: 1,065
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Quote:
Originally Posted by sonofjay
Then tell him what part of the terrain should be improve saying not odd and not flat doesn't help the maker at all.
Your review is one of the most boring review that I ever see on hive.
No offend just suggesting you to give more detail when giving a map review.
The only thing that is good on your review is the review template
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As what as I said, I will make my review better If I have time...
__________________
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02-07-2012, 03:42 PM
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#12 (permalink)
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User
Join Date: Nov 2011
Posts: 3
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@crozz
I think you are right, is there any possibility to do this with BB-Code whatever directly on hive, or do I have to use a seperate Tool? ;)
Vorthos
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02-08-2012, 09:24 AM
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#13 (permalink)
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Dango, Dango, Dango
Join Date: Oct 2011
Posts: 2,775
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Quote:
Originally Posted by UndeadImmortal
As what as I said, I will make my review better If I have time...
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Then edit your Review and say at the beginning that the review would be change so no one would read it until changes had been made.
__________________
You can die in a blink of an eye and that is your last.
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02-08-2012, 05:45 PM
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#14 (permalink)
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Yōkai
Join Date: Apr 2009
Posts: 72
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Bitching so much bout that review, did something happen in my team absent oO", nice map maybe add an AI in the future :3
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02-09-2012, 03:29 PM
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#15 (permalink)
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User
Join Date: Jan 2012
Posts: 1
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Nice Map, maybe still needs some balance changes at all, but I like this kind of Maps ;)
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