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Field of Conflict v1.1
Created by Mckill2009 ; Uploaded by: mckill2009
Information
Uploaded:14:59, 8th Jun 2012
Last Updated:14:00, 25th Jun 2012
Type:Aeon of Strife / AoS, Hero Arena, Offense
Category:Miscellanous / Other
Map Size:160x160
Playable Map Size:147x147
Suggested Players:2v2v2v2
Tileset:
Rating by users:5.00 (1 vote)
Hits:5693

(Hover and click)
Details

Field of Conflict (formerly named: Smells like DotA)
This is an AoS type game but with 4 teams instead of 2.
Game Modes are:
- Score Mode - Escort the caravan to your base to gather points. Highest score wins.
- Level Mode - Level up your hero. Highest level of hero wins.
- Kills Mode - Kill enemy units. Highest kills wins.
- Boss Mode - Team up to kill the boss and guard your obelisk.
- Hero Arena Mode - No creeps just heroes and neutral hostile.


Features
- 24 classic Heroes made by Blizzard with one extra ultimate ability
- 24 Custom Heroes
- 72 Custom Spells & 24 Ultimate Spells for Custom Heroes
- Train more than 1 heroes at a time
- Playable againts up to 11 AI's
- Playable for 8 players
- Kill a hero then gain a level


Playable Heroes
Classic

All 24 Classic Heroes of Warcraft 3 made by Blizzard Entertainment
with their original spells with one extra ultimate ability.


24Custom Heroes


Dark Knight

Race: Human
Created by: Mckill2009 & Defskull
Abilities: Plunk Down, Confinement, Sudden Blow, Charged Bolt


Ranger

Race: Elf
Created by: Animoi666
Abilities: Focus, Power Shot, Hit and Run, Suppressing Fire


Conjurer

Race: Dwarf
Created by: Mckill2009 & Defskull
Abilties: Fire Erruption, Necrogenesis, Molten Rocks, Wrath of Fire


Toxin

Race: Scorpion
Created by: Mckill2009
Abilties: Sting, Dig, Slow Poison, Outbreak


Templar

Race: Human
Created by: Mckill2009
Abilties: Refresh, Impede Vortices, Holy Seal, Vindication


Space Orc

Race: Orc
Created by: Mckill2009
Abilties: Air Raid, Grenade, Boost, Bombardment


Lilith

Race: Demon
Created by: Mckill2009
Abilties: Fire Vortex, Ignition, Burn, Devil's Decree


Griefer

Race: Ice Troll
Created by: Mckill2009
Abilties: Ice Shot (ATC), Freeze, Frost Shield, Summon Blue Dragon


Poltergeist

Race: Ghost
Created by: Mckill2009
Abilties: Mind Control, Mist, Seize, Doppelganger


Tombcaster

Race: Undead
Created by: Mckill2009
Abilties: Blood Shed, Death Waves, Rise, Decay


Medical Sparkbot

Race: Robot
Created by: WillofKhrone
Abilties: Field Medic, Medical Powa!, Overload, Mechanical Reboot


Golum

Race: Golem
Created by: Chizume
Abilties: Boulder Roll, Shatter, Dead Material, Decoy


Fallen Corpse

Race: Undead
Created by: WillofKhrone
Abilties: Corpse Bombardment, Wind of Decay, Necrotic Poisoning, Wings of Life


Elder Sage

Race: Draenei
Created by: ?????
Abilties: NOT YET


Mythos

Race: Centaur
Created by: ?????
Abilties: NOT YET


Thaurus

Race: Minautaur
Created by: ?????
Abilties: NOT YET


Viplus

Race: Naga
Created by: ?????
Abilties: NOT YET



NPC - Non Playable Characters (AI's)

Ghost Keeper of the Grouve

Race: Night Elf
Created by: rysnt11 & Mckill2009
Abilties: Soul Drain, Whirlwind, Mass Root, Faeriefire


Ghost Archmage

Race: Human
Created by: Mckill2009
Abilties: Flame Blast, Crushing Wave, Life Mana, Lightning Shield


Ghost Necromancer

Race: Undead
Created by: rysnt11 & Mckill2009
Abilties: Cripple, Death Trap, Soul Release, Blood Curse


Chaos Blademaster

Race: Orc
Created by: Mckill2009
Abilties: Sweeping Strike, Leap Blow, Trample, Critical Strike



Credits

Mckill2009 - Project Leader/Triggerer/Spell & Hero Maker/Ideas

Spell Makers and Ideas:
Defskull, Animoi666, rysnt11

Terrainer:
Naro and mrstormyz

Systems:
Bribe, Magtheridon96, Jesus4Lyf, Vexorian, PitzerMike

Imported Spells:
Dual Adaptation by -BerzekeR-
Diabolic Edict by Siraraz/BlackRose
Fire Nova by MortAr


FOC v1.0 Screenshots







Changelog

version 1.1
- Moderator's comment applied
- Fire Boss more advanced in attacking

version 1.0
- Boss Mode added
- Items and Rewards created

version 0.8
- Kills mode done
- Added shops to each base, still need more items
- Added market to the north and south
- Improved coding


NOTE:
- This map is NOT protected, and no one is authorized to edit this!
- This map can't be played by less than 3 players (including AI).
- Player 1 must be a user to pick game modes.

Moderator Comments (Not Rated)
Vengeancekael - [Contact]
Date: 2012/Jun/25 16:00:36

Comment: [Approved]

Resource Moderation - Rules

Vengeancekael - [Contact]
Date: 2012/Jun/08 18:40:55

Reasons:
Work in progress maps are not allowed in the maps section. Only BETA (Playable) and full versions.

Other:

Comment: [Rejected]
Show the cursor at the beginning of the map when the first dialogue is shown.
Put the credits in a quest as well.
Add some kind of aura effect to the caravan to show who has control over it.
Don't show a new countdown timer for every dead hero, put the timers in a multiboard.
Why are the default heroes available to pick from?
Create the hero selectors (wisps) at the center of the map, why do you have to go there all the way? :/

Resource Moderation - Rules

This map is approved and works properly.


Download FOC v1.1.w3x
(2.09 MB, 605 Downloads)

Old 06-25-2012, 03:07 AM   #2 (permalink)
Registered User mckill2009
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Quote:
Originally Posted by Vengeancekael
1) Show the cursor at the beginning of the map when the first dialogue is shown.
2) Put the credits in a quest as well.
3) Add some kind of aura effect to the caravan to show who has control over it.
4) Don't show a new countdown timer for every dead hero, put the timers in a multiboard.
5) Why are the default heroes available to pick from?
6) Create the hero selectors (wisps) at the center of the map, why do you have to go there all the way? :/
1 - DONE
2 - DONE
3 - I cant do that as it might affect other auras which is in the map...
4 - Cant be done since the map already has a multiboard and its difficult to set it up again, instead I've put a timer for the player alone...
5 - Coz its part of the theme of the game, plus Ive included additional abilities for the default heroes...
6 - DONE

Take note that this is already in a BETA stage so pls unlock this, thanks!
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Old 06-26-2012, 08:35 AM   #3 (permalink)
Registered User Da Fist
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Neat. Pretty Much neat. Need some Ideas for your Naga? Or do you have your own? I want to help. XD. Anyways, this is my foresight with your Naga, Viplus.

VIPLUS THE NAGA
First Skill [N]
Quote:
The Naga's Law - Their law is, to kill anyone,anything that opposes them. For Viplus, it is a privilege. He can unleash very strong attacks at enemies without further thought. He will force the enemies to move out of his way, whether they like it or not.

Unleashes a very powerful attack that can push back any enemy for 3 seconds. And after that, he/she will slow down for 20 seconds by [20/30/40]%. Damage dealt is base [50/60/70] damage x[1.1/1.2/1.3] STR
Second Skill [G]

Quote:
Black Blood - Venom is very popular in Naga's Weapon. But Viplus's venom is far more damaging. He can carve your blood so that it will turn black, leaving the organs paralyzed

The Poison will deal [1/2.5/4] damage per stack. Up to 15 Stacks. Each Stack is for 5 seconds (this will reset when another stack is brought.). Then after 15th stack, this skill will turn into a active skill. It can manually 'explode' all the stacks on the unfortunate enemy's body. It will deal [100/125/150]. Then It will cooldown for 30 seconds. When a stack is gone, the skill cannot be activated. It will 'explode' black blood. It will stun for 2 seconds.
Third Skill (passive) [S]

Quote:
Naga Scales - The Naga's scales are slippery. But each time you attack, this slippery scales will be rougher and rougher.

Each attack will decrease the naga's MS by 1%. Up to 15%. Stacks last for 5 seconds. When not in battle, however, each 5 seconds this can increase the MS by [1/1.25/1.5]%. Up to [20/22/25]%
Final Skill [F]

Quote:
Final Countdown - Viplus cannot lose, when he appears to be losing he will INCREASE his strength massively. But weakens himself after the effect.

When this skill is Activated, it will count all of his lost life. For every 0.5% of life missing, his damage will increase by 1 and his armor will increase by .5. After 10 seconds, however, the Bonus given will be negative for 20 seconds. Also the stacks for Naga Scales will be -15%


See. That's just my suggestion.

-Peace Out!-
Da Fist
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Old 06-26-2012, 11:36 AM   #4 (permalink)
Registered User argeluy14
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:D Cool map
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Old 06-26-2012, 12:40 PM   #5 (permalink)
Registered User MrStormyZ
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It's complete.. ?
well I'd be damned :D
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Old 06-26-2012, 02:09 PM   #6 (permalink)
Registered User mckill2009
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@Da Fist
yeah I need ideas, actually more ideas coz my default heroes needs 1 more powerful abilities as well...

@MrStormyZ
you are missing something my friend, see I finished it?, hehe...
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Old 07-31-2012, 08:54 AM   #7 (permalink)
Registered User Masokist91
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A very cool map wich has some un-oool things into it like the center looking and stuff and overall terrain but anyways its a very cool map . I do like it ! 5/5
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