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Felsong Escape v1.6
Created by ToPsYoNe ; Uploaded by: ToPsYoNe
Information
Uploaded:06:57, 26th Apr 2012
Last Updated:18:05, 1st Sep 2012
Type:Escape / Maze / Slide
Category:Medieval / Warcraft
Map Size:192x256
Playable Map Size:192x254
Suggested Players:11
Tileset:
Rating by users:0.00 (0 votes)
Hits:8340

(Hover and click)
Details
Map Description
----------

Dont touch the snow.

Stay on the path or ice.

Dont touch all units owned by player 12 (Brown).

Max Players : 11

You got 3 Lives at start and u can find some lives in game.

6 Level only, but isn't a easy map for new Escape players



----------------------------------------------------------------------


Commands

----------

-Kick (Colour) / (Used by player 1 Only)

-Day / (Used by player 1 Only)

-Night / (Used by player 1 Only)

-Clear / (Everyone can use that)

-Cam Close/Normal/Far / (Everyone can use that)

-Wild / (Everyone can use that)

-Name / (Everyone can use that)

-Ghost / (Everyone can use that)

-(Color) / (Everyone can use that)

Press Esc to hide/unhide the LeaderBoard

----------------------------------------------------------------------

Updates

Update v1.3


- Remove a lot of Leaks

- Gived credits to model mackers that i used

- Change the voice of the Escaper to the Warden voice

- Movement Speed of Abo's to 370

- Colision of trolls removed

- Add ability to wolf for move himself where he want and
cannot move away from ice

- Wolf move more than before


Update v1.4 :


- Wolf doesn't bug anymore & Numbers of Wolfs fixed

- New Level 1 - Terrain/Art

- New Level 2 - Add difficulty

- New Level 3 - Terrain/Art - Add difficulty

- 2 News commands : -Day / -Night

- Abo's movement speed up (370 to 400)

- Mortar Damage Range up (20 to 60)

- Trolls Movement speed up (275 to 290)

Update v1.5


- 2 New levels

- Add Difficulty and Gate to Level 4

- Fixed visibility at level 2

- Fixed visibility bug at Level 5

- Boots fixed at level 2 - (a bug made that when u die at
the wisp teleport, you havn't your boots anymore) & bug
when u enter in the check point level 2

- Level 2 modified at "zone kitty"

- Collision fixed

- New Escape Killer ^^

- A lot of Useless Doodads removed (less laggs)

- Mortars modified at Level 3 - Attack Speed & Damage Range

- New Map Preview

Update v1.6


- 2 News commands : -Clear / -Cam (Close/Normal/Far)

- New Map Preview

- Suggested Players is now : 11

- Escapers movements up to 0.10

- Remove some useless triggers

- Remove some bugs at the last Level

- New UI Tile (by CRAZYRUSSIAN)

----------------------------------------------------------------------

If u see some buggs, reply there please ;)

Play For Fun !!

ps: RaZz)oR = VoDkA-PoMMe = ToPsYoNe


----------------------------------------------------------------------------

*** Play *** For *** Fun ***
___________________________________________________________________
Moderator Comments (Not Rated)
Vengeancekael -
Date: 2012/May/17 00:52:27

Reasons:

Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone


Comment: [Approved]
Maybe change the escaper's voice to Maiev's sound set?
Admin Contact - Resource Moderation - Rules

This map is approved and works properly.


Download Felsong Escape v1.6.w3x
(1.55 MB, 1895 Downloads)

Old 05-17-2012, 05:11 PM   #2 (permalink)
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Looks nice! I will try it!
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Old 05-19-2012, 03:28 PM   #3 (permalink)
Registered User HammerFist132
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HammerFist132 is just really nice (328)HammerFist132 is just really nice (328)
I have try it.What to tell u but honestly: not unique but it's your so.... +rep. I have played maps with escape and they had much more thing except ice and sliding, they had car driving, running fro mobs, events etc. U should work a lot for next version. Also and I have one mini game with sliding system, but it contains much more things. Anyway in next version try to add something new and unique not just on your version of something what have been seen.

Now one suggestion/bug: Turn of collision size for trolls and racers. Because it can be hard to control your unit on ice when someone else(player not ai) is near u. Turn collision size for trolls because two trolls on start are to near and after some time they are slowing each other and after few minutes they are not going like this
->
<- then like this
->
->
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Old 05-24-2012, 04:11 AM   #4 (permalink)
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I think you should make "Stupid Wolf" move more often. Everybody can cross the stages easily.

I suggest you to increase Stupid Abo's movement speed. Because people can do...
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Old 05-27-2012, 08:04 AM   #5 (permalink)
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For the Stupid Wolf, i will see, but for the Abo's i will increase his movement speed, thx for your suggest

edit : Wolf move more than before with the new update
Movement Speed of Abo's is now 370 (270 to the latest version of Felsong Escape) but i think ... still easy, i will work to do better, add some difficulty, i will see
Removed Trolls Collision

re edit : i have add difficulty to the level 3 - Some terrain is changing to snow => path / path => snow every 12sec, im looking if that have a good timer

Last edited by ToPsYoNe; 06-05-2012 at 12:49 AM.
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Old 06-06-2012, 05:28 PM   #6 (permalink)
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Maybe add locust?
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Old 06-07-2012, 08:52 AM   #7 (permalink)
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"Maybe add locust?" what's locust ??
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Old 06-07-2012, 01:23 PM   #8 (permalink)
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Locust = "To make Escaper Killers unclickable"
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Old 06-07-2012, 09:04 PM   #9 (permalink)
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Yooo, im making some new funny levels so my next update will be in 1 or 2 months (maybe more, i dont know)
Locust will be in the next version

edit : New Screenshots

re edit : When i add Locust on every mobs, my triggers doesn't works anymore ... i dont know why :(

Last edited by ToPsYoNe; 06-12-2012 at 12:01 PM.
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Old 06-14-2012, 10:24 AM   #10 (permalink)
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k, since peoples may egt angry whern you right click the uits and you run out of path :S at least if the units got a big collision.
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Old 06-15-2012, 08:04 AM   #11 (permalink)
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Originally Posted by SiX View Post
k, since peoples may egt angry whern you right click the uits and you run out of path :S at least if the units got a big collision.
Im actually working on that and more ^^ i cannot add Locust now, cause i have to remake a lot of triggers for that, so i turned collision to 0.00 and selection to 0.10 for everyone (exept escapers ofc :P)

Edit : Sorry for the double update, but i see a fat bug with the visibility at level 2 .... but it's now fixed

Last edited by ToPsYoNe; 06-15-2012 at 10:55 PM.
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Old 07-16-2012, 03:32 AM   #12 (permalink)
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Quote:
Originally Posted by ToPsYoNe View Post
Im actually working on that and more ^^ i cannot add Locust now, cause i have to remake a lot of triggers for that, so i turned collision to 0.00 and selection to 0.10 for everyone (exept escapers ofc :P)

Edit : Sorry for the double update, but i see a fat bug with the visibility at level 2 .... but it's now fixed
It's a too long process to tell you on how to add kill-trigger on units while running with locust so i'll tell you to use this instead to make it work.

Add the ability 'Permanent Immolation (Neutral Hostile 2)' under
Abilities>Special
and add it to the unit with the locust ability.
You've got to figure out the collision of the spell yourself,
but i usually just go for 35-45.
Change the duration for Hero & Normal to '0.10'.
And ofc the damage.
Also, to remove the poison beam around the unit when the ability is added just remove all the 'Buffs' in the ability.
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Old 07-16-2012, 06:30 PM   #13 (permalink)
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Quote:
Originally Posted by Sorceress View Post
It's a too long process to tell you on how to add kill-trigger on units while running with locust so i'll tell you to use this instead to make it work.

Add the ability 'Permanent Immolation (Neutral Hostile 2)' under
Abilities>Special
and add it to the unit with the locust ability.
You've got to figure out the collision of the spell yourself,
but i usually just go for 35-45.
Change the duration for Hero & Normal to '0.10'.
And ofc the damage.
Also, to remove the poison beam around the unit when the ability is added just remove all the 'Buffs' in the ability.
Okey thanks you, i will try to do that when i have some time for me ^^

edit : i tryed to do it, it works but when i go on a checkpoint, it doesn't remove units in precedant level cause they have Locust, how remove units with locust ? did i have to remove ability locust from all units before remove them ?? hmm okey, i tryed to remove Locust by trigger, but it doesn't works ....i tryed too kills picked units before Remove picked units but doesn't works too ... wtf we cannot remove Locust units >_<

Last edited by ToPsYoNe; 07-19-2012 at 09:00 AM.
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Old 07-27-2012, 03:14 PM   #14 (permalink)
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Can you change suggested players from Tous to 11? because i though this map supported 12 but its 11
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Old 07-31-2012, 12:10 PM   #15 (permalink)
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Quote:
Originally Posted by sheep View Post
Can you change suggested players from Tous to 11? because i though this map supported 12 but its 11
it's done
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