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Fat Bunny!!

st_slaughter

FAT BUNNY!!
Created by ST_SLAUGHTER

Map Info:

Move the bunny from tile to tile to gather all the eggs and finish on the flag. If you fall in the water, you lose! The number of jumps on the tiles before it falls down depends on the color and the size of the egg.
Good Luck !!!

Faites sauter le lapin d'une tuile à l'autre pour ramasser tous les oeufs et ensuite terminer sur le drapeau. Si vous tombez dans l'eau, vous perdez!! Le nombre de sauts tolérés avant que les tuiles tombent dépend de la couleur et la taille de l'oeuf qu'il contient.
Bonne Chance!!



Features:

- 9 levels with varying difficulty
- 5 levels of difficulty
- The Random Level Generator allows infinie hours of gameplay
- You can load a specific level without going through every preceding level (for experienced users)
- Easy to learn puzzle game



Rules of the game:

To win :
Move the pink bunny to the flag up the hill with all the eggs gathered before the timer expires

How to gather eggs :
To gather an egg, you must leave the current tile by moving left,right, up or down and the egg must be blue to make the tile fall down in the water.

Colors of Eggs :
If the egg's color is not blue, it will take the bunny more moves on the tile before it is gathered and the tile dropped.

TEAL : 2 moves
GREEN : 3 moves
YELLOW : 4 moves
ORANGE: 5 moves
RED : 6 moves
BROWN : 7 moves
BLACK : 8 moves
GREY : 9 moves
WHITE : 10 moves

You lose if :
-The level timer expires (up right corner of the screen)
-The bunny falls in the water :(


Screenshots and Videos:


Video Description:
Gameplay of Level 1




Special Thanks:
  • Blizzard Entertainment (For the editor)
  • HiveWorkshop (For posting the map)
  • Louis developpement (For inspiration)

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
puzzle, easter, mini,fat,bunny,rabbit
Contents

Fat Bunny!! (Map)

Reviews
10:43, 23rd Apr 2014 Orcnet: Map approved
Nice Jumping Bunnies you have made. I like the idea. I just have some suggestions here: Give the bunny a specific amount of time in a platform so that when he is out of time and still in that platform the player who owns him will lose the game. Also, you have location leaks in your triggers. Know how to deal with them here :fp: http://www.hiveworkshop.com/forums/triggers-scripts-269/things-leak-35124/
 
Level 6
Joined
Mar 30, 2014
Messages
230
great idea i like the way you do it and you have leaks on your triggers deal with them 4/5 fir now when the leaks are gone 5/5
 
Level 11
Joined
Nov 13, 2010
Messages
210
1.make a better Description.
2. add the pic you have as loading screen in to the min map window it word look good.
3 make the Bunny to be in the center in the platform then he is on them
4. when you win a level it tacks a bit before you can pick next level . do it faster
other then that is nice work it can be fun to play
 
You will have to create variables for your locations and unit groups say for example you have group_A as unit group and tempLocA for you location. You have to have a variable for them and use them.

  • Events
  • Conditions
  • Actions
    • Set - tempLocA = center of (Playable Map Area)
    • Set - group_A = units in (all enemies of (Player 1 (red)))
    • Unit - Create 1 footman for (Player 1 (red)) at tempLocA facing (default building) facing (0.00 degrees)
    • UnitGroup - Pick every units in group_A and do Actions
      • Unit - kill (picked units)
    • Custom script: call RemoveLocation(udg_tempLocA)
    • Custom script: call Destroy Group (udg_group_A)
 
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