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Epic-Maul TD V1.7


Epic-Maul
v1.7



This is my Epic-Maul
There are 66 Levels you have to beat.
Build Tower with your Tower-Builder, build mazes or upgrade your towers.
You have much space to build, so use it and build to kill all the enemies, or you'll lose lives.
If someone kill an enemie everyone get the same money to avoid beef ;), so its equal!
Are you good enough to win? Try it!
You can play it up to 9 Players; but you can play it alone, too.
Able for Lan, Battle-Net and Single-Player
Try also this hero defense map or Another TD



Details
Size:2652kb
Levels:66
Players:1-9
Towers:18x4 + 3*1 + 1x3 = 78
Money:everyone get the same money disbursed after each level
Modes:spawn when Level finished, continuous spawn (BETA)
Difficulty:Very easy, easy, normal, hard and very hard
during play also selectable: very very hard, extreme









There is a rather great thank you for "friendlyhost" for the many tips he gave me for the version 0.973
And also a big 'thank you' to bananaHUNT for the nice UI.











Mortar has lower splash
Mur'gul has lower splash
Some language bugs fixed
10 more Towers (42)
Some language bugs fixed
Some language bugs fixed
10 more Levels (60)
Levelnames are english now
Ice Tower has lower splash
Interface fixed





Tooltip fixed
enemies have lower collision
win function fixed
Level 59 fixed
not playing players get no builder
Short game bug (you get money each time you choose) fixed
Worker's animation fixed
Tarrain updatet





"It ramain 36.000" rectified
"Tree" is better, beause sometimes you need good siege-attack
Some triigers updated
Towers can't attack other towers anymore
Difficulty selection fixed
Multiplayer balanced
4 more ultimate Towers (46)
Splash Tower balancrd
It's harder now
Armor from level 50 fixed






Sell function fixed
New map preview
6 more Levels (66)
Chain Lightning is better
Improved Difficulty Selection
Triggers updated
Level from level 60 fixed
Win-function fixed





Some tooltips fixed
Far Seer has more range
Kick message added
Lich does less damage
Quest updated
Improved tooltips
Ultimate Towers are better
A Waypoint added at Player 1&2 Position
Lich got Attack
28 new Towers (74)






Dragon Haek is better
You can stop the timer by writing "-stop" and "-start"
You`ll get more money after a level






a timer bug fixed
Now there's written how much gold you'll get
Bears do damage over time now
Armor and Attack Tooltip are showing more detail
The time between the levels is shorter, but you can still stop the timer
The commands are shown to the beginning
You get more money after each level
more Upgrade Options






The map has a new terrain
Militia has less and skorpion more range
Naga-King does more Splashe damage
Multi-Strike Buildings are cheaper
new interpretation of the equipment
Rain of Fire has a greater cooldown
every 8th wave is a special wave






lvl 64 has a apportionment-ability
ultimate-Towers a better
You`ll get: is fixed
when a boss reaches the end, you'll lose now






Some Texts are fixed
Bears attack faster now
Level 24 is easier
One more Towergroup (Troll)
New Ultimate Tower System
one more Ultimate Tower
Some text are colored now
more balanced
Level 8 is easier
Arthas-Towers have stun ability
79 Towers now!






Normal Armor is easier
Now you get gold bach, if a tower was killed
The evasion-Level is easier
Naga King-Tooltip changed
Lich-Tooltip fixed
Lumber-Tooltip improved
you cant win anymore after defeat





New Map Preview
Improved Information-Design
Game after winning fixed
Lich Tooltip fixed
Tower-comments
win and defeat fixed
Slightly black is more powerfull
Just one Waypoint in Player 1 & 2 position now
Naga-Kings Tooltip fixed
No booty after game has ended





Some errors between shortcuts fixed






New Attack armor Index
Tower upgrade fixed
automatic teleport of the builder
new sale factors
Naga King is slower but stronger
new animation of Holy Dragons attack






less time at beginning, more time between levels
new Ultimate Tower system (with less and new Towers)
You can build only one Ultimate Tower
You'll get has better describtion
New Map Preview
New Screenshots






"Show Range" ability for Towers
"-give x y" (x= Player; y=amount) command






New terrain
New Map Preview
New Loadingscreen
every 11th wave is a boss wave
last level also one unit
Nagas have anti-boss attack
harder
Spawn in a line
Move your ass: Units don't run into aim anymore
New unit look
new interpretation of armor
New unit abilities
better Sell function
bloody hands and slow Poisen complement each other
bloody hands doesn't slow enemies anymore
time between level can be determined
Bears and Ogres were adjusted slightly
Devil Tooltip is fixed






Sell-Tooltip fixed/improved
3 more upgrade-possibilities (for Bear, Mortar and Ghost Tower)
Rain of Fire is rarer and graded
Devils deducted Armor is now 25% (not 7 Armor)
You can "reserve" a timer-stop while the level is running
"Information" improved
Level 16 has now devine Ability
costum UI






Bears are a little bit stronger
own cursor
Every Race have the same worker icon
"You have won" just one time
Some unit info added
Food Tooltip added
some minor text-fixes
New loading screen






it will get harder with time
Trap Tower attacks all near foes (so stronger, but also more expensive)
Armor overview (in Info/Questlog)
Some hard early levels are easier
Bears looks a bit more different (if there is no graphic bug)
fastbuilding is standart activated
minor text improvements











units can't go back
difficulty changes during the game possible
leaving players don't leave their money
tower transitions were identified
small graphical improvements
minor text improvements






continuous spawn-mode added (BETA)
more difficulty grades (difficulty changes during the game possible)
[1-very easy,..., 5-very hard, 6-very very hard, 7-extreme)






V1.577
Special Waves are more Special (e.g. one Flying wave)
balanced new special waves
bug fix for special Level 64
V1.578
Units are running faster into aim






Devil's Ability does now (after two years) work...






No mor killing-dependent booty
No more "ultimate Towers" -> Aura Towers instead without attack
No more Fastbuilding mode. All Towers are now building quick enough
Smaller building area
Militia Tower cost more, but is also stronger
general Tower balancing





A short story:
An evil architect wants the secret weapon, which is quite destructive.
Only one path leads from his camp in the north of the island to the weapon, but you've gathered with your allies to stop him.
Are you good enough to withstand his murderous attack waves?




Keywords:
Maul, TD, new, good, 66 Level, 60 Level, many levels, single, much Levels, player, 9 players, epic, epic-maul, pro, nice, top-rated, difficult, many T
Contents

Epic-Maul TD V1.7 (Map)

Reviews
16:31, 31st Jul 2010 ap0calypse: Approved Barely approved, but it contains all basic elements. Although you should change the icons of the quests and do something about the terrain. [EDIT] Orcnet [16:32, Dec/07/2012] "Changed Rating"...

Moderator

M

Moderator

16:31, 31st Jul 2010
ap0calypse: Approved

Barely approved, but it contains all basic elements.
Although you should change the icons of the quests and do something about the terrain.

[EDIT]

Orcnet
[16:32, Dec/07/2012]

"Changed Rating" see Review
 
Well map is still full of Memory Leaks (Region and Groups at first place) but description is far better (Chriss12345 add Credits also)

I am testing map right now, comment soon!

EDIT:

Things that I don't like:
At start I selected short mode 10 times and get 20.000 gold then I build 2 ultimate towers and wins the game -.-

2nd some spells has bad description like Teleport:
Teleport (name)
teleport (description)

3th When I picked that fast build mode worker will still play build animation even after tower is constructed!

4th Terrain is very bad 328 random placed doodads, also there is no Camera Bound so its looks really ugly!

5th I played game alone but blue and all other players have builders placed on map

With all that above and triggers with memory leak just like:
  • Events
    • Unit - A unit enters Spawn3 <gen>
  • Conditions
    • (Owner of (Entering unit)) Equal to Player 12 (Brown)
  • Actions
    • Unit - Order (Entering unit) to Move To (Center of Spawn2 <gen>)
or this one
  • Events
    • Player - Player 3 (Teal) types a chat message containing -sell as An exact match
  • Conditions
  • Actions
    • Unit Group - Pick every unit in (Units owned by Player 3 (Teal)) and do (Actions)
      • Loop - Actions
        • Unit - Order (Picked unit) to train/upgrade to a Einheit verkauf
I can give 1/5 rating and vote for rejection!

My opinion is that this map isn't finished jet (better to say far from finish) so this isn't place for it Maps Rules!
Please use Map Development forum for that purpose! Also if you need help with trigger feel free to post thread here Triggers & Scripts and somebody will help you! And at the end I want also to say that if you need any help with editor check this forum World Editor Help Zone!

P.S. explore hive, you will see that this site can give to you all that you want, and that all what he asking from you is to respect RULES and be nice to other users!
 
Last edited:
Level 7
Joined
Aug 11, 2009
Messages
212
Fun game, but when i use the "Move your ass" spell, all of the creeps run directly to the end, not going through my maze!
And also, almost all of the towers have either 900, 1000 or 1100 range.
Slow poison and bloody hands do not stack with each other, but they should.
Demoness doesn't have 1600 range, it has 900 range.
Naga-King's splash should be increased.
Make some of the creeps special, like give them Evasion, Phase Shift, High Movement speed, etc.
Not sure whether or not you did this on purpose, but the "Ghul" tower might be spelled wrong.
I think almost all of the levels give the same amount of gold as bounty.
I think the Catapult creeps should have a Fortification defense type.
Game gets extremely boring by level 40.
Upgrading from a Banshee to a Death Knight only costs 50 gold, Banshee tower does 1500 damage per second while the Death Knight does 2000 damage per second.
Give Thrall's Rain of Fire spell a cooldown, otherwise I can activate the spell faster than Thrall's attack speed.
Almost all of the ultimate towers with spells are rigged because spell damage isn't affected by armor, which helps a lot.
This is a good game, but has many flukes.
 
Last edited by a moderator:
Level 5
Joined
Apr 25, 2010
Messages
25
Thank you FriendlyHost for this detailed report. I will try to fix them all, so I've much to do.
P.S.: The gold cost from a banshee to Death Knight have to be 50 cause of the point value and the sell function. At the end you pay for both the same. But you are right - it is a bit corny. I'll fix it, too.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Map Review
Epic-Maul TD (Version 1.480)


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Epic-Maul TD" is a tower defense game mainly located on a sunken ruin map that players has to defend enemy waves by using from basic to powerful towers or skip your way into a powerful one, game ends when player/s has finished all levels or else the lives is finish.

"Very outstanding work for a TD, I had no problems in the gameplay but somehow their is a time when the timer stops, I tried configuring the commands but nothing happens, probably just a small bug hope you can check it out, anyways the game itself is very user-friendly and a must play with friends and in online."

Terrain

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"We all know that a TD map must have at least a decent map ground for the enemy waves and for your towers to take place and less terrain decor, but here its fusion became wonderful, mixing good terrain work and enough space for your towers and waves to collide, very unique good job with this."

Management

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"All in all this map is considered to be a good source for TD lovers and gamers alike, also showing as much details and information for every piece of object such as towers, map information, and wave specs. An excellent map to play but remember what I stated about that timer problem anyways will be changing the rating, and good luck with the updates!."

Total Score:


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10/1583%B
 
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