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Elemental Arena beta0.3
Created by Balnazzar99 ; Uploaded by: Balnazzar99
Information
Uploaded:14:20, 14th Dec 2009
Last Updated:11:35, 20th Dec 2009
Type:Arena, Hero Arena
Category:Medieval / Warcraft, Miscellanous / Other
Map Size:64x64
Playable Map Size:52x52
Suggested Players:Beliebig
Tileset:Dalaran
Rating by users:2.50 (2 votes)
Hits:2005

(Hover and click)
Details
Balnazzar99 brings you
Elemental Arena

Beginning of the map


First the host has to choose if you win with collective or with successive kills and decides the number of kills to win.
The players choose their teams or if they want to play FFA.
After choosing his element, each player can learn spells at his spellshop, depending on his element.
Then you may move to the item shops or go to fight in the arena.
Some items have triggered effects and recipes or stackable items.

Itemshops Screenshot


Elements and Spells

There are 4 different Elements: Fire, Water, Nature and Earth.
Each Element contains several spells. The spells are 100% triggered. Maybe you think Fire is better against Nature and so on, but I left this aspect out because it was not balanced in 1on1 or something.
Your mage learns spells at the elemental shops using one skillpoint for learning a new spell or leveling a spell, your gold is only important for items, not for spells. You may learn up to 6 different spells and level each up to level 5.

Screenshots








The Elemental Arena

That's the place where your mage fights against the other players or in a team. It's an interacting arena so it conforms recurrently to one of the 4 elements. If the arena doesn't fit to your element, you should avoid the marginal elementel path because it deals damage and slows your hero. If it fits to your hero's element it heals and speeds him up. There are also neutral units depending on the element type the arena fits to at random places, so you can train your hero beside the fights against the other players. The creeps are your allies if they have the same element like you. Sometimes they drop runes with special effects.
You may move back to your base after you killed an enemy hero or 10 neutral creeps by pressing ESC.

Elemental Arena Earth


Elemental Arena Fire


Elemental Arena Nature

Elemental Arena Water



Changelogs
Changelog beta 0.2:
- Some terrain changes
- New Spells added
- Every Spell balanced, particulary the spell upgrades were imba
- Experience System modified
- Item Cooldown at the shops to one second reduced
- Some bugs removed
- Performance improved
- Elemental Path: damage/heal increased
- New Mappreview added
- Quest subjects added
- Description added
- Bugs on the Killsystem removed and now it's more expensive to kill yourself

Changelog beta 0.2b:
- Improved the Multiboard
- Changed the game modes
- Fixed the item Ultimate Orb
- Fixed and modified the item Elemental Armor
- Item added: Magic Hat

Changelog beta 0.3:
- Spell added: Blizzard
- Rune added: Gold
- Some balances
- Some tooltips fixed
- Reaper's Soulbag: max charges fixed
- Spell fixed: Problem with the Nature Ward's floating text fixed
- Bug fixed that removed all heroes after someone left the game
- Spell Surf Ride balanced


credits

Thanks to these people:
LordValdis, Kitabatake, Anachron, LiOneSS, Pyritie, The_Silent, X.e.r.e.X, General Frank, Callahan, TKF, Zack1996, RMX, Paladon, xXFooFighterXx, BruZzl3R_17C, Kricz, Juice_F, JetFangInferno, NFWar, Thrikodius, Usedwell, debode, LiOneSS, CRAZYRUSSIAN, peq, xXMephistoXx


This map is protected.
Moderator Comments (Not Rated)
18:08, 14th Dec 2009
ap0calypse: Rejected (until updated)

Improve the description.

This map has not been approved in the resource section and is not guaranteed to be working.


Download ElementalArena-beta0.3.w3x
(598.06 KB, 544 Downloads)

Old 12-14-2009, 03:02 PM   #2 (permalink)
Registered User Barathrum
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Improvde description (rules violation(1))
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Old 12-17-2009, 06:26 PM   #3 (permalink)
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Description improved ~
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Old 12-17-2009, 07:02 PM   #4 (permalink)
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Cant figure out how to start! Click kill limit thing then put it to 50 then all wisps sit there nothin happens. We all moved onto ffa and still nothing!!
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Old 12-17-2009, 11:09 PM   #5 (permalink)
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Yea, after the host select the mode, the wisp are not resumed, they are still paused and unable to move, please fix this.
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Old 12-17-2009, 11:29 PM   #6 (permalink)
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Couple bugs
1st if you do not move wisps to one of the choosers (ffa 2 teams 4 teams) b4 20 timer or however long is down to 0 you cant start game.
2nd If a player leaves his hero is removed from game. BUT it removes ALL the heros meaning games over if ANYONE leaves!!!!
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Old 12-18-2009, 03:17 AM   #7 (permalink)
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found an error: if a spell is lvl 5 and you buy it again, you get charged a point, the spell still caps at 5 though, also the backpack doesn't stay in invintory, i bought it and it dissapeared, the soul catcher bag thing, great idea but it doesn't cap at 50 you can go past it.

Over all, a very great map with a few bugs, but it is beta, i give it 4/5.
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Old 12-18-2009, 10:44 AM   #8 (permalink)
Registered User Zack1996
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The old Nature Ward was slightly bugged. It created a floating text at the center of the map if insufficient targets were found. If I remeber correctly, it can be fixed simply by changing TempUnit to TempUnit2 in the condition check (TempUnit equals to No Unit equal to false) becomes (TempUnit2 equals to No Unit equal to false)

Other than that, really cool map. Good job with the use of custom spells and the concept itself! Elemental Ground and creeps, really cool!
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Old 12-18-2009, 11:26 AM   #9 (permalink)
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Thanks to the feedback, I try to fix the bugs you told about
Maybe someone can rate this map, 'cause it now has 1/5

Quote:
Originally Posted by Zeatherann View Post
the backpack doesn't stay in invintory, i bought it and it dissapeared
Yea, when you buy the backpack, you don't have it in your inventory, but you can see the icon down on the left of your screen.

Meanwhile I fixed the bug with the lost skillpoints, the leaver and the "soul catcher bag thing" :p

Last edited by Balnazzar99; 04-11-2010 at 03:51 PM.
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Old 12-18-2009, 03:53 PM   #10 (permalink)
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Cool, this sould be fun now that more bugs have been squshed. And i still give it my rating before (4/5), but i can't vote cause it's still 'rejected' meaning i can't :(
For this to be 5/5 for me i would add more spells/elements/items (all up to you).
GJ on the map, i think it's original, but then again i don't look for maps often.

BTW: the hero remove bug still crawling around, please kill it.
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Last edited by Zeatherann; 12-18-2009 at 11:33 PM.
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Old 12-20-2009, 11:35 AM   #11 (permalink)
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Version Update: Elemental Arena - beta 0.3

Changelog:
- Spell added: Blizzard
- Rune added: Gold
- Some balances
- Some tooltips fixed
- Reaper's Soulbag: max charges fixed
- Spell fixed: Problem with the Nature Ward's floating text fixed
- Bug fixed that removed all heroes after someone left the game
- Spell Surf Ride balanced
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Old 12-20-2009, 11:49 AM   #12 (permalink)
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Nice description layout, but you're not telling us if it's protected or not.
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Old 12-20-2009, 11:51 AM   #13 (permalink)
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Quote:
Originally Posted by Vengeancekael View Post
Nice description layout, but you're not telling us if it's protected or not.
It's protected, i'll add it in the description
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Old 12-26-2009, 04:42 AM   #14 (permalink)
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Rating 1/5 Reject till bugs are fixed.

Pros:
Fun (If you can get it to play)
Nice spells and creative

Cons:
Good luck getting a bug free game 3/3 games bugged
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Old 01-03-2010, 12:16 AM   #15 (permalink)
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ok i jsut want to say that you removed the most annoying error, but there's a nother, it's kinda like cheaping i guess but idk; the map's fog of war turns into green stripes, and doesn't cover allt he map so you see terrain/stuff almost a clear as if your hero was by it, other than that not bad!
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