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Element TD Survivor 4.3b
Created by Karawasa & mrchak ; Uploaded by: Karawasa
Information
Uploaded:02:07, 23rd Apr 2009
Last Updated:01:50, 2nd Jan 2011
Type:Tower (Defense / TD / Maul / Wars)
Category:Miscellanous / Other
Map Size:160x96
Playable Map Size:132x78
Suggested Players:1-8
Tileset:
Rating by users:4.64 (14 votes)
Hits:62123

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Details
What is Element Tower Defense?

Element TD is an eight player Warcraft III Custom Game. Following the tradition of past Tower Defenses, invading hordes follow a specific path from start to finish. Towers must be built, creeps must be killed, victory must be earned!

A Proliferation of Strategy: Earth, Fire, and Water...

Unlike most Tower Defenses, Element TD has two major innovations that allow for a depth of strategy unseen in contemporary Tower Defense gameplay.

Whereas traditional Warcraft 3 Tower Defenses overlook armor type and attack type, Element TD creates its own world wherein each invading horde and attacking tower has a specific corresponding element.

Each elemental armor takes additional damage from the element preceding it and retains near-invulnerability from the element following it. Consequently, each tower deals damage based on its attack element versus the armor element of the invading creeps.

The circle of elements goes as follows:
Light > Darkness > Water > Fire > Nature > Earth > ... Light

Is That All?

Element TD retains a unique form of leveling up defensive towers that opens the door for a new dimension of strategy. Beginning at level 5 and for every 5 levels after that, the player chooses an Elemental Guardian to summon. These guardians channel the secrets of deep and powerful elemental magik, and when killed they grant the user the use of a specific element.

These elements either infuse existing towers with their specific qualities or inhabit their own, specialized elemental tower. Beginning with two elements, the user can combine elements and create unique dual and triple element towers. Each tower has its own offensive and support capabilities. No two elemental towers are alike in Element TD.

The Devil's in the Details...

Each element can be chosen again in order to create base element towers of levels 1, 2, and 3. In this way the 6 base elements create six base towers, each upgrade corresponding to how many guardians of a single element a user has slain.

Each element combines with another element to create a unique dual tower, and each dual tower can combine with a third and separate element to create a triple element tower. There are 15 dual towers and 20 triple towers in Element TD.

Furthermore, each hybrid tower can be upgraded to increase its own specific attack or support capabilities. Towers may only be upgraded if all of their component elements have been brought to the next level. In Element TD, better towers are only available by killing more Elemental Guardians.

Example: Two dead Fire Guardians and two dead Water Guardians allows for a level 2 Fire + Water dual-element tower.

The Rich Get Richer?

While players' instincts might be to build as strong a defense as they can manage in a Tower Defense, you are rewarded for putting off building that expensive tower and hoarding your money in Element TD. Every 15 seconds, all players gain interest on their unspent gold to the tune of 2% of their current cash. Players may also increase the initial interest rate once every five levels at the cost of an Element pick. In higher difficulty levels survival depends upon proper tower placement and cash management.

In allowing some gold to accumulate, you may find that early level creeps sneak past your defenses; however, Element TD does not trade off money lost in kills for money gained by hoarding.

Players no longer lose gold for missing out on a crucial creep kill. In most Tower Defense games, if you let a creep reach the end of its path, you lose a life and whatever gold you would have gotten from killing it. In Element TD, leaked creeps respawn at the start of the path. This gives you another chance at the gold they carry, but gives the creep another chance at you.

To reach the end of Element Tower Defense, all 60 waves must be completely defeated.

At the End of the Road there Lies a Dark and Disturbing Victory...

Visit the site at http://www.eletd.com
Moderator Comments (Highly Recommended)
15:25, 11th Jul 2009
PurplePoot: A quite famous and well-respected map which doesn't really need another review to tell people it's awesome. Rated Highly Recommended based on user input, fame, and quality ingame.

This map is approved and works properly.


Download Element TD 4.3b.w3x
(1323.22 KB, 24903 Downloads)

Old 04-23-2009, 03:39 AM   #2 (permalink)
Registered User Septimus
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Karawasa, you should use update button.... :=/
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Old 04-23-2009, 04:18 AM   #3 (permalink)
Registered User Karawasa
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It's different enough to warrant its own submission.
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Old 04-23-2009, 08:43 AM   #4 (permalink)
Registered User kmde613
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This is a really great map. Very Strategic and the towers are very expandable ^_^

I have played a map like this before that its players who choose which creeps spawn.
So like for example. If Player one tends to spawn 5 Rabbits, 5 Rabbits will spawn on all other player's lane or whichever you call it.
Do you know where that version of this game went to?
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Old 04-23-2009, 12:57 PM   #5 (permalink)
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Awesome.
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Old 04-24-2009, 01:24 AM   #6 (permalink)
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Element TD Survivor is a map that had much to live up to; the quality of excellence brought by the previous versions.

The map was presented incredibly; all of the imported material and terrain were done beautifully. I see you used the tile ~Void~ copy&pasted created. The only thing I can recommend is changing 'Quests' to 'Map Info' or 'Readme'. Other than that, it was golden. The terrain was the best I've seen in a TD. You credited ~Void~ as 'Void', although that is small in contrast to the many positives of the map.

The gameplay was the best in a TD I've ever seen, and I've played a fair number of TDs. The game was largely configurable, making each game play-out different from the last. The exceptional number of commands contributed to the excellence of the gameplay. The way elements can be combined combined with the polished gameplay was pure fun. Every element felt unique, balanced, and specialized depending on the current situation. Take it from me, this map is good.

Rating: 1.0 and not recome- kidding!

Rating:
5.0 and recommended for approval.
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Old 04-24-2009, 11:35 PM   #7 (permalink)
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Terraining Contest #5 - Winner: Winter Wonderland Contest 
I made this terrain ^^

Good map though, many many improvements from 3.0, and the new coded spells are really good. There are still a few bugs though, even with the terrain I made, which can be fixed for 4.1 I guess.
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Old 04-25-2009, 02:12 PM   #8 (permalink)
Registered User kmde613
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Im not sure if this bug is possible or not.
But i think you can build Buildings on some areas you're not supposed to have buildings built on(Like the place for the Element thing). Some of the players(depending on which side they're on) can create buildings on that side of the map.

Though, im not sure though.
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Old 04-26-2009, 08:38 PM   #9 (permalink)
Registered User Aeroblyctos
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One of the few games I like to play over and over again. Others are Gem TD, Space Command and of course my own games. For this, I can simply give you 5/5.
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Old 05-02-2009, 12:40 AM   #10 (permalink)
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Thumbs up

Map looks great, is fun to play, With enough options that u cant help but try them all. With just a few imbalances n bugs that bother me such as the multiple builders bug in player choice mode, life towers getting people to 150+ life's, some of the pures being to weak for the price. Overall great work cant wait for the next patch. Also the terrain is wicked looking n all but still a few players spaces that r bland im sure the host wants to play on the cool terrain too =). 5/5 Keep it up
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Old 05-10-2009, 02:49 AM   #11 (permalink)
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Can a mod look at this?
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Old 05-10-2009, 09:08 AM   #12 (permalink)
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Can a mod look at this?
Poke bounty or rui or someone
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Old 05-12-2009, 11:46 AM   #13 (permalink)
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4.1 Released!

Changelog:

-Fixed the multiple builder bug
-Fixed Ronald crash bug
-Fixed healing heals upon leak

-Major improvements to creep pathing (they stay on path and don't cut corners anymore)
-Improvements in performance for Radius, Poison, Roots, Electricity, Gunpowder, Ice, Hydro, and Flesh Golem

-Ronald tweaked (see below)
-Terrain for area 4 (Purple) and 5 (Yellow) remade
-Builder now has a custom skin and voice (not so boring anymore!)
-Ronald's custom skin was improved, notice the hair, belt, and shoes

-Elemental trophy terrain visibility fixes
-Fixed misplaced pure essence trophy
-Fixed SW (Super Weapons) Life Boost/Waygate hotkey conflict
-Fixed extra investment tooltip error

-Renamed some of the dialog boxes to make the mode less ambiguous
-Buildable areas behind portals removed, accessibility to random/extreme forbidden
-Contributor builder added for MagicalHacker, cohadar, and Isin (Void)
-Added race mode message to announce first clear

**Ronald**
-Each upgrade now boosts both movespeed by 15 and hp by 15%, as opposed to just hp by 15%
-There are now only 15 levels of upgrade as opposed to 20
-New upgrade rates are: 10/20/30/50/75/100/150/200/300/400/500/750/1000/1250/1500
-Performance optimized, a lot
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Old 05-12-2009, 07:00 PM   #14 (permalink)
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Sweet! Time to get hosting ^.^
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Old 05-15-2009, 11:32 AM   #15 (permalink)
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I've always loved this TD, and the full 4.0 version was quite amazing. I can't wait to start hosting this much needed update. (As soon as I finish writing this and downloading and moving the map and yadda, yadda.) This TD is just built so well, I do have to agree with what some people have been saying tho, you really should give players a little more control over what terrain they get, I get bored of the grass at times. (It does look nice tho.)

5/5 (Kickass Map)
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