Worked on this map for a couple of weeks. It's a tower defense map, quite like others but very solid and fun. I would like to have some feedback on it. Its pretty balanced if I say so myself, so check it out!
Gameplay
The objective of the map is to prevent waves of creeps from running to the portal. You can use towers to kill, slow, stun or in any other way stop them.
The main thing you'll be doing is building towers and upgrading them to keep them good enough to survive the next wave.
Increased the max mana for Flowing Lamp from 10 to 15
Properly added the new ability for Magic Battery; Mark
Attacks have a 18% chance to Mark the creep. Each attack made on a marked creep by any tower will deal extra damage. The first hit will deal 2 damage, every next one will deal 2 extra damage up to a maximum of 200 damage per hit.
v1.19b
Hero towers can now be build when you skill an element to level 4, down from level 5
Splash modifier reduced for non-slowing towers from 2 (150 rng) to 1.5 and 3 (250 rng) to 2.5 and keeping 3 for 350 rng, this will result in an increase in dps for splash towers
Battle stations properly removed from upgraded towers
Fixed a bug with the build animation (astral) for divine obelisk
Tooltip fixed for Spawn Tentacles (20% -> 25%)
Tooltip fixed for Fan of Knives range (400 -> 500)
A lot of other minor fixes
v1.19
Changed suggested players from 1 - 4 to 2 - 4, this is because some elements are too supportive based
Added a new multiboard that displays player stats, the builder has an ability to switch between the wave board and the player board
Solved improper cost of Arcane Elemental and Beacon of Wind
Changed the hotkeys of the last four elements from A - S - D - F to Z - X - C - V to make them not interfere with the attack and stop hotkey
Made the Nature Hero tower's ability mana dependant
Cthulu's attack speed is now lowered from 4 seconds to 1 second
Cthulu's Spawn Tentacle now has its chance to proc lowered from 100% to 25%
Increased the range and damage slightly for Tentacles
Increased the movement speed, damage and range slightly for the Vampire's Minion
Added a new ability to the Timevault; Chrono Attack, which makes it possible for the Time Vault to attack three targets at once. Attack damage is reduced to counter balance
Fixed Battle Stations tooltip mistake on Siege Tank
Increased the damage of Fan of Knives for the Anti Mage from 75 to 150 and for the Templar Assassin from 125 to 225
Increased the damage of Decaying Ground for Claw of Darkness from 65 to 85 and for the Deflagrated Rock from 85 to 110
Increased the damage of Blizzard for Serpent from 85 to 110 and for the Serpent of the Cold from 135 to 150
Improved the missile speed of all towers at Arcane that use mana to attack to reduce the chance attacks go to waste
A lot of other minor fixes
v1.18c
When a player leaves the game its towers are now under control of the remaining players
Building props are now properly removed upon losing the game
Wave 100 is now displayed once more in the wave list
Arcane Hero tower now can trigger achievements
Chaos ability stun part now no longer works on endless waves or bosses
Hidden Treasure ability is now mentioned in the tooltip for Skull Rock
Time Travel should no longer trigger off damage sources other than attack
Time Travel debuff is now counted as a negative buff
v1.18b
Fixed a bug where upgrades of the Arcane Hero tower had no mana
Changed the way creep pathing is handled, should be more efficient now (no gameplay change)
v1.18
Added an entire new element; Arcane, specialized in mana towers, increasing mana regeneration and special abilities
Added 21 brand new towers for Arcane, including a new Hero Tower
Added 2 new items to the game
Added a secret that players can unlock once they defeat insane mode
Rewrote a part of the core to make it easier to implement new features
Solved an issue which prevented the Enrage ability of the Magma Spawn to not work properly
Adjusted the dps and range of the following towers to their proper values; Flame Tower, Flamespray Tower and Fortress of Fire
Solved a mistake with the in-game credits, should now be properly displayed
Solved a bug with Lightning Stone, their number should now no longer be limited
Solved a lot of tooltip mistakes like the Enlightment tooltip
Fixed a lot of small mistakes and bugs
v1.17c
Rebalanced the damage of towers with splash
Added a new ability to the Goblin Junkyard; Reveal, makes the zeppelin able to view invisible creeps in 800 range
Added a new ability to the Goblin Headquarters; Display Health, shows the player how much health the tower has
Removed a player message when a Goblin Headquarters ability proccs
v1.17b
Changed the way cooldown abilities work; they now cost mana to cast and have a lower cooldown than the time it costs to regenerate the mana, meaning mana regeneration increasing abilties/items reduce cooldown time
Added three new items, one which restores lost lives
Started with adding the Arcane element, not fully implemented yet
v1.17
Added an entire new element; Metal, specialized in item and bounty increasing abilities and making things "boom!"
Added 21 brand new towers for Metal, including a new Hero Tower
Solved a few bugs
Minor tooltip fixes
v1.16
Added a new stat for towers; Bounty Collected, increases the gold the owner of a tower gets when the tower kills a creep, for example;
A creep normally gives 4 gold when killed by a tower, if the tower has an item that provides +50% bounty collected it now grants 6 gold when killed by that tower.
Added 5 brand new items, making a total of 57 items in the map now
Made the chance for a chain lightning by the Storm Accumulator increase when the tower has increased luck
Fixed a bug with Pillage Aura, now works properly
Added a new aura for Skull Rock; Hidden Treasure, increases the bounty gained by towers around it by 50%
Added a new ability to the Gryphon Aviary; Recall Gryphon, with this ability its easier to call your gryphon back when it decides to travel around
Made item chance items able to work on the following towers; Gryphon Aviary, Skull Rock, Frost Wyrm Rock and Storm Accumulator
v1.15b
Added 4 new items to the game
Added version number to the game name in the map listing
Reduced the damage of Wellspring to its proper level
Added SFX effects to the abilities "Astral Burst" and "Quake"
v1.15
Added a new stat for towers; Item Chance, increases the chance for the tower to find an item when it kills a creep, for example;
A tower has a default chance of 20% of finding an item when it kills a creep, with an item that increases item chance by 10% it now has a 22% chance to find an item when killing a creep.
Added 5 brand new items, one increasing luck, all others increasing item chance
Changed the way creep HP scales with multiple players, instead of multiplying the creeps HP with the number of players, it now multiplies with a factor of 1.2 per player
Added a new aura to Altar of Resonance, since it was an underpowered tower, new ability is called Pillage Aura;
Increases the item chance of all towers within 300 range by 30%.
Added a new ability to Polar Bear, named Ravage;
Increases the item chance of this tower by 30%.
Altered Enlightment spell, reduced the damage and added luck increase
Adjusted the range display for Holy Fire Beacon and Stargate
v1.14c
Removed an Immortal tower at the start of the game
v1.14b
Bug fixed with Enlightment not buffing
Corrected the amount of inventory slots to the proper amount of the following towers; Firespray Tower, Fortress of Fire, High Temple of Light and Monolithic Obelisk
Reduced the slow of High Temple of Light from 25% to 18% and Temple of Light from 20% to 10%
Added the exceptions of Warp at its tooltip
v1.14
Added an entire new element; Astral, specialized in buffs and debuffs, and increasing luck
Added 21 brand new towers for Astral, including a new Hero Tower
Added a new stat for towers; Luck, increases the chance for some abilities to trigger, an example;
A tower has a 20% chance to cast a spell. It gets an item that increases luck by 10%, now it has a 22% chance to cast its spell.
Added 4 brand new items, all increasing luck by a percentage
Rebalanced regeneration creeps to 60% of normal creep HP down from 75%
Rebalanced Triple Armor; now named Extra Armor, armor modifier increased from x3 to x5
Added credits for testing in the Game Info tag in-game
Some minor bug and tooltip fixes
v1.13
Remade the ending of this game, when a player now gets to wave 210 he'll win (from wave 200 - 210 you'll get mass creep spawns)
Added a new achievement; Insanity, when you beat the first 100 waves on Insane mode you'll gain 100 bonus score points
Started with adding the Astral element, not fully implemented yet
Reduced the model size of Burning Totem and Totem of the Dragon
Some minor bug fixes
v1.12c
Solved a bug where endless wave leaks caused more lives lost than was intended
Solved a bug where endless wave HP upgrades affected creeps of the previous wave
Reduced the HP scaling in endless slightly
v1.12b
Solved a bug where insane mode was the default setting
Solved a bug where endless creeps dropped more items and gave more bounty than was intended
Recolored Immolation buff to red
Corrected some typo mistakes in Firelord tooltip
Renamed Tree to Tree Stomp in forest landscape
v1.12
Added an entire new element; Fire, specialized in splash attacks, damage aura's and damage over time effects
Added 21 brand new towers for Fire, including a new Hero Tower
Redesigned two Darkness towers that were Fire-like, made them pure Darkness towers now
Added a minimum speed for bosses
Solved an issue with splash attacks on two Frost towers
Numerous minor fixes
v1.11
Added 2 new creep abilities/possibilities; Mass waves and Slow Aura
Made bosses immune to most stuns, this way they won't be killed so easily
Solved a bug with Tombstone triggering at endless
Numerous minor fixes
v1.10b
Solved a bug with item and gold drops for endless waves, they were boss-drops
Solved an issue with the hero experience achievements
v1.10
Added 4 new creep abilities/possibilities; Regeneration, Triple Armor, Speed and Boss
Added 6 new achievements that award score points
Endless waves now have a chance to be air waves
Multiboard now keeps showing the current wave until the next one spawns
Solved a bug with HP scaling in endless
Minimap in-game should work properly now
Size of the Windcatcher model increased
Numerous minor fixes
v1.09
Rewrote the core engine of the map, this should have no effect on the gameplay only on efficiency and lag reduction
Tree of Life has its "Spirits" ability removed and replaced by "Life Force";
Marks a target creep with nature for 5 seconds. If the creep dies while still affected it will burst its life force outwards, dealing 500 damage to all creeps in 250 range.
v1.08
Endless waves now spawn continueously after wave 200
Creeps in endless waves are now immune to stuns, this to prevent perma stunning
Bloodlust duration increased for the Seer from 10 to 30 seconds, and from 20 to 60 for the Warcaster
Doodad buildings have their ground texture removed
The tooltips of resources are more clearer now
Multiboard now shows the wavenumber at endless waves
v1.07
Endless waves health scaling increased
Endless waves now have a minimum movement speed
Combustion and Breed aura's area's increased from 150 to 200
Solved a bug with Hero Towers attack after experience level 25
Added an item (Lightning Stone)
Added a model for Snow Tree
Minor tooltip fixes
v1.06
Reworked endless waves, they now have scaling armor and bounty, health scaling increased
Aura slow of Brittle Bones lowered from 15% to 12%
Aura slow of Hurricane Tower lowered from 10% to 8%
Added tooltip for Shock ability at the Gryphon Aviary
Solved a bug with Lightning Vault not working properly on endless
Solved a bug with Hero Towers attack damage not working properly when upgraded
Minor player message fixes
v1.05b
Added hotkeys to all towers
Added the next upgrades of a tower in tooltip
v1.05
Fixed a bug when selling Gold Generator
Added a lot of new items, total of 38 now
v1.04
Multiple times terrain switching disabled to prevent bugs, now only one change within the first minute is possible
Change the way triggers are activated when skills are researched
Black Spiders attack type changed from siege to chaos
Minor tooltip errors fixed
v1.03
Some positions of Rocks and Trees were improved
Frost Wyrm and Ghost Ship pathing improved even more
Hero tower now display kills above 250
Added lava and city terrain
Minor tooltip errors fixed
v1.02
Added forest terrain
Minor tooltip errors fixed
v1.01
Ground creep pathing fixed
Tooltip errors fixed
Player messages errors fixed
v1.0
Initial release
Credits
Map made by me (drol/yuvixadun)
I would like to thank Ken Plattel by helping with multiplayer testing.
Additional testing credits are inside the Game Info tab in the map. No custom models or icons were used in this map
except for SnowPine by Gottfrei
Feel free to post feedback :)
I'm updating this map regularly
Don't let the minimap mislead you, I've used a large terrain when I started making this map just in case. The field in which the game plays is much smaller.
Thank you very much for your feedback!
I'm glad you liked it so much :)
About the first error; that is actually the way Air waves are supposed to work, they don't mind the pathing and fly a different route.
About the second error; thanks for pointing it out, I'll fix it in the next update :)
Lastly, I have a question for you, the terrain in your screenshot looks a bit messy, you used the "-snow" in combination with another command? I found that using multiple landscape command can cause bugs so I'm fixing that too.
Lastly, I have a question for you, the terrain in your screenshot looks a bit messy, you used the "-snow" in combination with another command? I found that using multiple landscape command can cause bugs so I'm fixing that too.
Well, yes indeed I did, I tried all the commands in the order the texts were shown, when it turned into snow, The rocks and trees stayed like that after turning the terrain into something else.
This can be fixed by doing a "Destructible - Pick every Destructible matching unit type" or well, I think you used units right?
Then just do a Unit Group - Pick every unit in region temp_1 And do actions
If then Else
Condition = it's a snow rock
Then do
change itzzz!!! :D
Kinda something like that... Could help you with it if you wanna X)
Hard to explain ;P
But I really think you've just missed out something in your triggers ^^
It was WAY to easy on 2/5, at least for the first 10 rounds. 600g no leaks.
Skill points are tasty but...
Can you add a tip to the lumber hover to state what and why, not to mention when?
Why are there little lights on the ground here and there?
Can you add a 4 second camera z? Just set the cam to 3000 or w/e it is set at every 4 seconds.
I like the way you use your multi board but it was only armor data, I couldn't see any of the players names or even what round it was.
I like how you made the creep lvl = the round. Show it on the multi board plz.
I felt like massing is the only option.
Having one spawn for all team members will cause friction.
All together, it needs work but it could be fun.