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Old 01-14-2009, 08:12 PM   #151 (permalink)
Registered User Paladon
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It´s important that the model´s author permits the submission of the icon, not only the usage.
Please keep this in mind.
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Old 01-14-2009, 08:23 PM   #152 (permalink)
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lol epic 5/5 very well done please continue :)
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webcam fliped photo and reduced quality but...:)
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Old 01-14-2009, 08:25 PM   #153 (permalink)
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Argh xD I only just released this and already someone has put it on EpicWar lol :)

I dont mind people doing that for final versions, but I've seen like a million copies of my test versions on that site, which were never meant to be distributed lol :/
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Old 01-14-2009, 08:28 PM   #154 (permalink)
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lol thousant epic war copyes :(
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Old 01-14-2009, 08:32 PM   #155 (permalink)
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Cloudwolf, read my comment above please, i got some info ^^
And yea, your map is like everywhere like in one min.
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Old 01-14-2009, 08:37 PM   #156 (permalink)
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aaah good point :) I did that for the skill descriptions, but I completely forgot about the items lol :)

I'll be adding in new items for version 1.04 to improve the gameplay, as after playing it a few times, i realised that theres not enough Epic loot to share :P Theres also a lack of caster items so I'll be adding smoe of those too :D

But seriously guys, Thanks for all the input and support ive had so far :) Its really helped me refine the map to what you see now :D I really appreciate it so keep your criticism coming ;) lol
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Old 01-14-2009, 08:40 PM   #157 (permalink)
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the good thing is that at every ver ur expanding the dungeon :D at 1,03 it became rly better!Keep up the good work :D(Are there other NPCs expept Decard cain?)
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Old 01-14-2009, 08:46 PM   #158 (permalink)
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Here is some more =)
Change the icon of Mongrol to:
ReplaceableTextures\CommandButtons\BTNPurpleFelhound.blp
Otherwise you will se spirit wolfs when you select more then one.

At the first gate, you can use Witch Doctor / Wizard to kill the Bloated Creations whit your range attacks whitout getting any damage yourself when the gate is closed.
When you are at the start, if you run to the first gate stright away, and the murlocs appear, the will all be a hugh dot and you will be able to AoE them easily, try to make so they run for the heros insted of a specefic spot.

The bridges at the start of the map, it looks wierd when you cant go across them befor the murlocs appears, add rocks or somthing. that would be much better.

You can destroy those towers doodads (you can see two of them at the start area), kinda anoying when i try to right click on the ground my Witch Doctor / Wizard start to attck the towers insted

And last but not least, i think the ghouls at the start would look better whit the undead ghoul model. if you look at the gameplay video one more time, you will see what i mean.
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Old 01-14-2009, 09:15 PM   #159 (permalink)
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Nice job with the constant updates. Keep up the good work.
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Old 01-14-2009, 09:31 PM   #160 (permalink)
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ty :D

for version 1.04 im gonna work on the spell / item descriptions and icons like you suggested in your review :D It's all starting to come together ^^
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Old 01-14-2009, 11:43 PM   #161 (permalink)
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Wow, this gets a lot of comments
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Old 01-15-2009, 03:19 AM   #162 (permalink)
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Idea

Quote:
Originally Posted by CloudWolf View Post
ty :D

for version 1.04 im gonna work on the spell / item descriptions and icons like you suggested in your review :D It's all starting to come together ^^
Rename the following creatures to(or not):
Satyr --- Khazra
Crawler --- Ghoul
Abomination Boss(forgot his name) --- Thousand Pounder
Abomination(Also forgot his name ¬¬) --- Grotesque
Zombie Cultist --- Dark Summoner
Berserker --- Dark Berserker

Units you forggot:
Dark Vessel ( The one that Morphs to a demonic creature )
Activated Vessel ( Fully Transformed )
Scavenger
Gnarled Walker ( Ent )

And people sorry for my english...
Cloudwolf very interesting map... I just can't make that white abism... i tried to open both programs you said for another guy... World Editor Unlimited and another one... the problem is... I can't open either
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Old 01-15-2009, 03:52 AM   #163 (permalink)
Registered User Vegavak
comprehension √
 
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Interesting enough.
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Old 01-15-2009, 06:09 AM   #164 (permalink)
Registered User The Mechanic
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Quote:
Originally Posted by CloudWolf View Post
ty :D

for version 1.04 im gonna work on the spell / item descriptions and icons like you suggested in your review :D It's all starting to come together ^^
Nice map by the way Cloudwolf.

Could you consider working on making the creatures slightly weaker/stronger depending on how many players are in game for 1.04?
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Old 01-15-2009, 06:45 AM   #165 (permalink)
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Similar to the balance functions in KHoK.
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