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Diablo Builder 1.0b
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Information
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| Uploaded: | 08:39, 15th Sep 2011 |
| Last Updated: | 13:28, 29th Sep 2011 |
| Type: | Role Playing Game / RPG |
| Category: | Medieval / Warcraft |
| Map Size: | 192x224 |
| Playable Map Size: | 180x212 |
| Suggested Players: | 2+ |
| Tileset: | |
| Rating by users: | 4.00 (2 votes) |
| Hits: | 8150 |
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| Details |
Diablo Builder
Introduction
Diablo Builder (DB) is the closest to Diablo1 you have ever seen in a WarCraft 3 map.
It contains 90% of the items, enemies and spells of the original game and lots more.
Unfortunately it was much more work than I expected, and I lost motivation and didn't finish everything.
Here is a list of what is missing, compared to Diablo1/Hellfire:
If you feel like working on any of this to improve the map just PM me.
Characters
There are 3 character classes in DB: The Warrior, rogue and sorceror.
Each must be played differently, and each has it's strengths and weaknesses.
In DB you can save your characters with all their items, spells and other stats.
The save-code can get pretty ugly if you carry many items, so try to save only what you really need (potions etc. won't be saved by default).
In single player you can use the game cache to save and just use your hero's name to load.
Fighting

This is the command card. But you don't really have to use it.
Basically, you right click enemies to attack (1 click = 1 strike) and press D to hold position. Then you can attack by clicking anywhere.
Additionally there are the hotkeys Q to T (in one line) for spells.
You are allowed to put any of your spells (about 25) on any hotkey except T, which is used for staff charges.
There are many monsters waiting for you in the dark, and you will need skill and swiftness to defeat them.
Items & Inventory
Here you see the inventory system, which is very comfortable to use.
You just hover the mouse over an item to display it's stats in the multiboard.
You click it to 'grab' and then put it somewhere (or sell it/use it) with another click on the respective icon.
You can also put items in your belt and use them directly in battle by right clicking them or pressing numbers from 1 to 0:
But what items are there?
Items can have one of 3 classifications: Basic, magic and unique.
I created all normal item types there are in Diablo1/Hellfire and they can have ALL suffixes and prefixes (except durability modifiers), which creates a giant number of possible magic items for you to find.
However I took the freedom to create new uniques myself, like this one for example:
There is a total of 69 basic items, 163 suffixes or prefixes and 93 uniques.
Note
This map is fully playable.
There is an issue with the belt icons sometimes (after you die they somehow don't get refreshed, just open the inventory to fix it), but that's it as far as I know.
However due to the lacking of bosses and quests it is not as good as I had in mind.
So if anyone wants to help improve it feel free to PM me!
(The map is made in GUI 95%)
Type -edit to build and -play to return to your hero.
(This is also explained in the tooltips of the items your hero has)
More Screenshots
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If you want to have a look at the map or work on it scroll down to the 11th post.
| Moderator Comments (Not Rated) |
10:46, 15th Sep 2011
Vengeancekael:
Status: Approved
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This map is approved and works properly.
Download DiabloBuilder_1.0b.w3x (2.15 MB, 1771 Downloads)
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09-15-2011, 09:06 AM
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#2 (permalink)
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Doing stuff u don't like
Join Date: Dec 2008
Posts: 369
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Another great map!
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09-15-2011, 09:25 AM
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#3 (permalink)
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School..
Join Date: Jan 2010
Posts: 68
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looks nice :)
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09-15-2011, 12:38 PM
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#4 (permalink)
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User
Join Date: Jan 2009
Posts: 41
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I was making a same tipe of map, exactly the same way... :(((
Now there is no point in finnishing it
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KATSU!
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09-15-2011, 12:45 PM
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#5 (permalink)
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GUI 4 ever
Join Date: Jun 2008
Posts: 300
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lol, I should have uploaded it earlier I guess :/
Wanna work on this one instead? As you can see a lot of stuff is still missing.
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09-15-2011, 12:47 PM
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#6 (permalink)
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User
Join Date: Jan 2009
Posts: 41
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sure
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KATSU!
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09-15-2011, 08:08 PM
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#7 (permalink)
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User
Join Date: Nov 2010
Posts: 21
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omfg need to test O.O
looks realy awesome. nice job *thumbs up*
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09-15-2011, 10:06 PM
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#8 (permalink)
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GAME OVER! Take lollipop.
Join Date: Dec 2006
Posts: 382
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This is really actually quite nice; anyway i can take a look at the triggers you used to set the belt buttons sorta?
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09-15-2011, 11:16 PM
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#9 (permalink)
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User
Join Date: Sep 2009
Posts: 1
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good work this is an excellent map i love it... one problem i just spent half an hour trying to figure out how to build or just play the friken game! i used the help buttons and and it talks about some ccons (wtf that ever could be) in the top left corner witch isnt there!?!
i know im missing some thing can some one plz point it out to me...
but overall you did a very good job!!!
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09-16-2011, 05:52 AM
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#10 (permalink)
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User
Join Date: Sep 2011
Posts: 6
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Quote:
Originally Posted by TheShiznizel
i used the help buttons and and it talks about some ccons (wtf that ever could be) in the top left corner witch isnt there!?!
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the icons that he told about is the icon that we can reach by pressing f1,f2,and f3. the f1 is used for placing walls to the dungeon, the f2 is used to destroy the things that you have added and the f3 is used for placing items like chest, armor stand, etc.
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09-16-2011, 08:37 AM
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#11 (permalink)
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GUI 4 ever
Join Date: Jun 2008
Posts: 300
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Quote:
Originally Posted by Switch33
This is really actually quite nice; anyway i can take a look at the triggers you used to set the belt buttons sorta?
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Here you go, I attached the complete map except Save/Load system and my custom uniques.
Feel free to use any systems you find, just give credit pls.
They aren't really commented though (or sometimes in German), so it might be hard to figure out what's happening.. especially since I was lazy and sometimes used global variables from other systems in cases it couldn't lead to a bug :D
@All: You can also use this version of the map to add new features, as I can put it back together in no time.
Thanks for the nice feedback, I appreciate it!
Last edited by kleinerhauck; 10-01-2011 at 04:20 PM.
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09-16-2011, 09:37 AM
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#12 (permalink)
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Just A Normal Terrainer
Join Date: Apr 2011
Posts: 109
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Hmmm let me test it
great map!
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09-16-2011, 10:34 AM
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#13 (permalink)
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User
Join Date: Oct 2010
Posts: 44
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How did You do that bar with potions ?!
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09-16-2011, 11:08 AM
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#14 (permalink)
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GUI 4 ever
Join Date: Jun 2008
Posts: 300
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Just download the map 2 posts above yours ;-)
I used images to display it and the hero's smart order (or dummy units for hotkeys 1-0) to use the items.
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09-16-2011, 12:02 PM
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#15 (permalink)
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shi*
Join Date: Sep 2010
Posts: 156
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so you create your own map of diablo by the name builder? C00l i like builders, i will host this :)
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back from my inactivity
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