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Defence Of Uthragon 1.42
Created by Tranquil ; Uploaded by: Tranquil
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Information
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| Uploaded: | 19:54, 10th Oct 2009 |
| Last Updated: | 14:31, 9th May 2013 |
| Type: | Defense / Survival |
| Category: | Medieval / Warcraft |
| Map Size: | 192x160 |
| Playable Map Size: | 180x148 |
| Suggested Players: | 1-6 |
| Tileset: | |
| Rating by users: | 4.46 (13 votes) |
| Hits: | 78540 |
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| Details |
Defence Of Uthragon 1.42
Fortress Siege reworked map.
Castle defence from invasion.
Choose one of 14 heroes and join the battle.
Use the team work and defend important points to ensure victory.
Differnces from the original Fortress Siege:
Ladders now spawn from the ladderman and can be attacked.
Siege ram can be attacked.
Units can now climb deployed siege towers
Added resurrect runes
Reworked some hero abilities and added new hero: Sage
Version 0.93
changed some unit abilities
changed some events
Version 1.0
Added new unit, the orc rampager
Pyromancer hero has a fire nova ability intead flame strike
Warden hero has reworked punishment ability
Added new abilities to clerics and enemy warlocs
Version 1.01
Melee heroes have an extra ability
Added extra unique award items when hero reaches 150 kills
Added new units
Reworked final battle
Added secret merchant
Version 1.05
Max Heo level is now 30
Changed overall progress to more complex one.
Changed some issues ans abilities
Version 1.06
Added a knock back effect to some active and passive abilities that can
push units over the wall (cliff) but cannot push them up the wall.
More resources granted.
Version 1.07
Added a knock back effect to some active and passive abilities that can
push units over the wall (cliff) but cannot push them up the wall.
More resources granted.
changed abilities for warrior and rogue to more powerfull ones.
Version 1.08
Ranger has new abilities
fixed some issues
Version 1.1
New hero: guardian
Warrior hero changed with different abilities and model
Version 1.15
New Items
Added a option to enable or disable the special and push effects
added trigger which reduce the number of enemy units arround gates.
Version 1.16
Improved computer hero ai
fixed crossbowman spawn near the summoning warlocks
fixed the dome ability and some other stuff
Artillery Captain is now unmovable
Cleric resurrect spell is now autocast
Version 1.17
fixed some bugs
Version 1.171
fixed Raghnarosh final attack
added shared unit control except the king general and archmage
other minor things
Version 1.18
added new secret hero
changed some abilities
Version 1.2
removed the warden hero and repleaced with assassin hero with new abilities
changed abilities:
Rogue binding knife repleaced with spike trap
Guardian restrain repleaced with disarm
Sage earthquake repleaced with petrify
Snapshoter field of disruption repleaced with barrage, and stunning shotd with smoke burst
Each hero has now additional lesser ability
Balanced some hero stats
Version 1.2a
Added new hero - Berserker
Changed Assassin and Rogue abilities
Removed aura effects (blue circle) from all unit abilities but not from hero abilities
Paladin Holy Light ability fixed
Removed Burning Oil ability from trebuchets
Fixed Warrior heroes mana regeneration
Version 1.3
Changed event
Removed demon quest
Added Warlock event
Game will no longer have no ending
Sage hero renamed to Geomancer
Added new hero called Sage (Dwarf with rune abilities)
Changed some models and abilities
Version 1.31
Reduced hitpoints of the portals
Ragharosh now attack walls and doesn't stop
Version 1.32
Orc Warlock is now more challenging
Taskmaster hero renamed to thane
Sorceress frost strike ability changed to frost attack which
adds a slow effect instead of freezing
Sorceress frost nova slow effect changed to freezing effect
Wizard lightning nova now adds a slow effect
Geomancer petrify ability is targeted as an area
Version 1.4
Redesigned unit and spell models
Tweaked some ability values
Warrior mighty rage ability changed to demoralizing shout
Paladin resurrection ability replaced with righteous wrath
Guardian force crush ability replaced with guardian standard
Rogue severe ability replaced with blade swarm
Rogue spurious image ability replaced with mayhem
Pyromancer fire shield ability replaced with summon fire elemental
Version 1.41a
Added triggers that deals with stuck units on the walls
Replaced several models with low size ones also reducing the overall map size.
Fixed priest smite ability which now deals far less damage.
Version 1.42
Removed weather and fog effects for better performance
Changed some unit abilities
Removed the 30 seconds time limit for difficulty change so
players can now change in the middle of the game.
Here are some screenshots:
this map is protected.
| Moderator Comments (Recommended) |
18:24, 16th Nov 2009
ap0calypse: Approved
Re-reviewing with rating
 | Date: 2011/Oct/01 18:10:55 Vengeancekael: VM // PM: Status: Approved Rating: 4/5 Recommended Rep Received: 0 |
| Reasons: Other: If you have any complaints or questions directed towards a moderator, make a thread here: Map Resource Moderation If you think the moderator's judging is unfair or you have overall complaints, make a thread here: Admin Contact
Comment: Items:
There are no custom items in the game, yet the powerful items which are dropped b the "badass" units are really helpful. Some custom items would make it better.
Heroes:
There are several heroes to choose from and even new ones with updates. They have custom abilities, but some of them are the same melee ones but with a few changes. Yet you didn't make the spells imba, which actually is a lot of fun.
Gameplay:
The Gameplay is the most important part in any map and this map just earns the title "A fun map", the custom events, the heroes, the item drops, the trebuchets, the enemy boss attacks just make the map a lot of fun. And it is really addictive. There is a replay-value because when you finish the map, then you will get a secret code which will unlock a new hero which is a lot of fun to play with. I don't have any negative points here.
Environment:
I don't think you used any custom doodads, yet the castle looks very nice even without those and the battlefield is just gigantic. The terrain isn't flat, the castle is well filled up but not too much and there's a lot of variety in the castle as well.
Bugs:
There are several bugs which i think are hard to fix, for example sometimes units get stuck on the wall and some units are just standing there. But there are no major bugs and almost no fatal errors except one random fatal error sometimes occuring in the end.
Overall:
This is actually the best castle defense map and probably one of the best maps i have played, and with the second review my rating will be changed to 4/5. You can clearly see that Tranquil has put a lot of effort into this. |
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This map is approved and works properly.
 (4.16 MB, 32464 Downloads)
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10-10-2009, 08:09 PM
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#2 (permalink)
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<(ô.ô)>
Join Date: Jan 2008
Posts: 1,220
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Another castle defence?! You've earned the title Castle defense G33k. ;D
__________________
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10-10-2009, 08:39 PM
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#3 (permalink)
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Touch
Join Date: Aug 2009
Posts: 5,606
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Quote:
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Fortress Siege reworked map.
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Hmm interesting:D This one has ai too right?
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10-10-2009, 08:49 PM
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#4 (permalink)
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User
Join Date: Feb 2008
Posts: 135
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Yes but im still working on it.
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10-10-2009, 09:24 PM
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#5 (permalink)
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Touch
Join Date: Aug 2009
Posts: 5,606
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Suggestions/bugs:
1.You can't use stone skin on yourself.
2.Change the enemy's team color, you can't see them so well in the minimap.
3.The trebuchet deals damage to allied units too.
4.Make more interesting triggered spells.
5.Add custom items.
6.Add commands, that let you open the gates.
7.Earthquake deals damage to allied units too.
8.Battering Rams die too fast.
Good luck:D, i had fun playing the map
Last edited by Vengeancekael; 01-21-2010 at 07:44 PM.
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10-10-2009, 09:31 PM
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#6 (permalink)
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Whatsegriechebaal!
Join Date: Aug 2006
Posts: 192
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1. we had a server split while the endboss spawned.
2. the orcs didnt try to attack the king after everything was down. they just gathered at the player teleporters.
3. i had the druid and he is ok for supporting but his attack spells are just crap and do nearly zero damage
thats what i found so far
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10-11-2009, 02:18 AM
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#7 (permalink)
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Retired MapMaker
Join Date: Jan 2009
Posts: 2,020
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lol i like this
EDIT: Some times the heroes can get stuck between the walls, when they are on the ladder and the ladder breaks they tend to get stuck
Also it'd be nice if you raise the level cap to around 30?
EDIT2: I found there was some spelling mistakes, when you spelt champion you spelt it like this "chanpion"
__________________
"Left the Hive"
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10-11-2009, 04:13 AM
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#8 (permalink)
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Pinoy Ako!!!
Join Date: Jun 2008
Posts: 210
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Great!! Another Fortress Siege map!!!! dling ang testing.....
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10-11-2009, 07:24 AM
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#9 (permalink)
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Touch
Join Date: Aug 2009
Posts: 5,606
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lol u mean spelled and tranquil, maybe you could put some screenshots in your description, so other people know how it looks like.
I will give a review soon.
Edit:DONE
| My Review:(In my Opinion) |
My Ratings Value:
5/5 for Perfect
4/5 for Really Good
3/5 for Good
2/5 for Fair
1/5 for Bad
0/5 for Horrible
For Overall Rating:
15 - 20 for Perfect
10 - 15 for Really Good
05 - 10 for Bad
00 - 05 for Horrble
Story:-
Quests:-
Combat:4/5, the combat is alot of fun and the best part is, that there are ai teammates.And you can also change the difficulty.
Sounds/effects/skills:4/5,the sounds fit well and there are also triggered spells.And your models are just terrific!Good job:D
Terrain:3/5, its just a basic terrain, you could still do more on it.
Gameplay/Fun factor4/5, it also has special events, that are sometimes challenging.
Overall:15/20,
it is a fun and maybe hard map, but you could still improve the terrain and add more special events.And i especially love the new features, that lets you control the trebuchets.And i forgot to say, that the status leaderboard is just amazing.Vote for approval!Good luck |
I would recommend anyone to play it, its really addictive(i just played it 3 times in a row and going to play it again:D^^)
Below are some ingame pics.*Warning:May contain spoilers*
Last edited by Vengeancekael; 10-11-2009 at 06:58 PM.
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10-11-2009, 06:01 PM
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#10 (permalink)
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It's time to rise up!
Join Date: May 2008
Posts: 926
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Wasn't the castle name came from Dave the Barbarian? Just realized it lol. I didn't test it so I ain't saying a rating.
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10-11-2009, 06:57 PM
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#11 (permalink)
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User
Join Date: Feb 2008
Posts: 135
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Lol i didn't hear this name before i just made it up.
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10-11-2009, 06:58 PM
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#12 (permalink)
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Touch
Join Date: Aug 2009
Posts: 5,606
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Will you be updating this map or just leave it and make your next map?
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10-12-2009, 06:22 PM
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#13 (permalink)
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User
Join Date: Feb 2008
Posts: 135
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Of course there will be updates.
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10-12-2009, 07:03 PM
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#14 (permalink)
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Touch
Join Date: Aug 2009
Posts: 5,606
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alright cool^^(It's not a problem for you, that i've put some pics in my post? If yes, then i'll just delete them)
Last edited by Vengeancekael; 02-01-2010 at 01:26 PM.
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10-19-2009, 09:57 AM
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#15 (permalink)
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User
Join Date: Nov 2007
Posts: 57
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thanks for the screenshots, i havent heard of castle defences before and wasnt exactly impressed - but because of the screenshots ill host it now :)
thanks
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