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Old 07-18-2009, 10:23 AM   #31 (permalink)
Registered User Sephiroth12345
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You should change the cast time of kamehameha and add the "Kamehameha" voice sound
And my PC is pretty good and it works well but every time I miss with the Kamehameha it gets laggier and after I think 5 misses or something "error" not enough bla bla you know that
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Old 07-18-2009, 12:20 PM   #32 (permalink)
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I guess it's not the map, it sometimes happens to me it's a bug, so i restart internet etc...

As for 0.2 version I was Babidi lvl 15 and i killed Raditz, then the new saga was loading and it started lagging and 2 sec after the game ended (like a memory crash but the error message didn't show up) so you can fix this bug !
Puipui doesn't last enough, 20 seconds is shit !

EDIT : in 0.3 it lagged more than in 0.2, maybe the rain does this ! and the game crashes when Nappa and Vegeta show up, just after they explode the city.
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Old 07-18-2009, 01:20 PM   #33 (permalink)
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Quote:
Originally Posted by Tau Empire View Post
I'm not sure why I'm posting my comment on this instead of Unlimited but o well...

Sorry to say robot but.... it's unplayable litterally.

To much lag to even move a character, I'm not sure if you decided to mass memory leaks or something but it's not playable.

Can't rate any further other than the loading screen...
yea i got to attach this. i guess this map includes a lot of work but u should try to remove a few triggers or sumthing.
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Old 07-18-2009, 03:16 PM   #34 (permalink)
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I did protect Beta 0.3 a different way this time, i guess it could be that, and yet, when ever i test it out on my machines over here i've never lagged out once, but i do have over speced Computers, so i guess i'll hope "Red-Baron" fixes any current issues within the unprotected version i've sent him so he can fix all known issues,

So helpfuly for Beta 0.4 we will fix these issues, and make even more improvements, It could be that i've used a "Nuclear Explosion" dummy to be placed on the city, i could change this to a simple Dust *Ingame Model* for it, to reduce Particle Effects,
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Old 07-18-2009, 05:10 PM   #35 (permalink)
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robot dude please reply to my mail
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Old 07-22-2009, 04:50 AM   #36 (permalink)
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Just had a go on this and I was playing as Goku on single player mode. I had no lag, but I died against the very first anamy I found (power level 11) and then I got killed by bubbles in "heaven". That was pretty lame. I restarted and go my power level over 9000 then went to go kill Raditz but going near him caused my game to crash.
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Old 08-04-2009, 05:57 PM   #37 (permalink)
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I think I found a bug...
When I died while using kaix10 the transformation item dropped and when I revived in Heaven I had no head!
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Old 08-05-2009, 12:34 PM   #38 (permalink)
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Ok Thank you, i'll be looking over that issue, and fixing it for Beta 0.4
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Old 08-26-2009, 10:43 PM   #39 (permalink)
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I'm not sure how I missed this but thanks.
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Old 08-27-2009, 12:05 AM   #40 (permalink)
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Quote:
Originally Posted by Zerox View Post
I'm not sure how I missed this but thanks.
Its all right Zerox the current Beta version is very buggy, and was rushed to get a released since we was delaying it loads from the start from starting as a ORPG then going to a campaign then going to a multiplayer Version. But finally we are pushing forwards and fixing a lot of issues, in Beta 0.4 up coming release a lot of issues will be solved and New Terrains and hopefully two new models for Current Characters.

I'll be getting some Screenshots later on. To update my Thread on Hiveworkshop so i have a list of current new screenshots gives people a better idea what to expect before downloading,
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Old 09-09-2009, 10:08 AM   #41 (permalink)
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I just played the map just now... It was so "laggy" I'm not sure what kind of processor and whatever I have but it was badly rigged. The reason might be...

1. Spammed doodads on one place.
2. Too many spells.
3. Too many triggers.
4. The weather and stuff.

Also, why was it raining at start... There was no rain!!!
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Old 09-18-2009, 11:35 AM   #42 (permalink)
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Quote:
Originally Posted by robot-dude View Post
Our map, requires a high speced computer.

We've designed it around a computer with

Geforce 9800GT 2GB
PC2-6400 2GB
Intel Core 2 Duo 3GHz


I suggest you require a computer with a graphics card:
Geforce 5/6 Series and above.
Will the DBZ Campaign have the same requirements?
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Old 09-18-2009, 05:00 PM   #43 (permalink)
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Well the Dragonball Z campaign version is currently on hold. The reason our mutliplayer requires such high specs sadly at the moment is due to memory leaks, and a mass of triggers.

We are currently fixing this issue so you wont need such high specificaitons.

The campaign version wont require such specifications.


Mostly Likely issues for Lags:
- Amount of Units
- Detailed Spells (1 - 5 Spells are low Detailed Spells)
- Custom Models
- A Big environment covered with different area's and doodads, and destructibles.
- Memory Leaks
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Old 09-22-2009, 09:45 AM   #44 (permalink)
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Quote:
Originally Posted by robot-dude View Post
Well the Dragonball Z campaign version is currently on hold. The reason our mutliplayer requires such high specs sadly at the moment is due to memory leaks, and a mass of triggers.

We are currently fixing this issue so you wont need such high specificaitons.

The campaign version wont require such specifications.


Mostly Likely issues for Lags:
- Amount of Units
- Detailed Spells (1 - 5 Spells are low Detailed Spells)
- Custom Models
- A Big environment covered with different area's and doodads, and destructibles.
- Memory Leaks
Ahh, do you think you can try to fix it?
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Old 09-23-2009, 08:02 PM   #45 (permalink)
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I hope you fix the stuff soon, i like the map but it just to laggy for me to do anything. So i hope you fix the lag soon.
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LinkBack to this Thread: http://www.hiveworkshop.com/forums/maps-564/dbz-rots-pre-beta-0-5-a-135747/
Posted By For Type Date
Clan RKS • View topic - [Suggestions] Maps for the Bot This thread Refback 11-26-2009 01:04 AM
Dragonball Z Campaign And DBZ ORPG - Wc3C.net This thread Refback 11-12-2009 10:13 AM
Home This thread Refback 10-10-2009 09:35 PM
DBZ-Tribute - View topic - WC3 - Dragonball Z Productions This thread Refback 10-04-2009 12:14 PM
DBZ-Tribute - View topic - WC3 - Dragonball Z Productions This thread Refback 10-04-2009 08:05 AM
DBZ-Tribute - View topic - WC3 - Dragonball Z Productions This thread Refback 10-04-2009 05:26 AM
YouTube - XD00M3DB0YX's Channel This thread Refback 10-04-2009 12:27 AM
(Important) Beta 0.4a Released This thread Refback 10-03-2009 11:10 PM
WC3 - Dragon Ball Z | An International Project This thread Refback 10-03-2009 08:36 PM
Clan RKS • View topic - [Suggestions] Maps for the Bot This thread Refback 09-09-2009 06:08 AM
Clan RKS • View topic - [Suggestions] Maps for the Bot This thread Refback 09-09-2009 06:08 AM
Clan RKS • View topic - [Suggestions] Maps for the Bot This thread Refback 09-09-2009 05:46 AM

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