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07-18-2009, 10:23 AM
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#31 (permalink)
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User
Join Date: Jul 2009
Posts: 2
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You should change the cast time of kamehameha and add the "Kamehameha" voice sound
And my PC is pretty good and it works well but every time I miss with the Kamehameha it gets laggier and after I think 5 misses or something "error" not enough bla bla you know that
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07-18-2009, 12:20 PM
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#32 (permalink)
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User
Join Date: May 2008
Posts: 213
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I guess it's not the map, it sometimes happens to me it's a bug, so i restart internet etc...
As for 0.2 version I was Babidi lvl 15 and i killed Raditz, then the new saga was loading and it started lagging and 2 sec after the game ended (like a memory crash but the error message didn't show up) so you can fix this bug !
Puipui doesn't last enough, 20 seconds is shit !
EDIT : in 0.3 it lagged more than in 0.2, maybe the rain does this ! and the game crashes when Nappa and Vegeta show up, just after they explode the city.
__________________
 <--- look at my drawings !
Last edited by Tanasren; 07-18-2009 at 02:06 PM.
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07-18-2009, 01:20 PM
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#33 (permalink)
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User
Join Date: Jul 2009
Posts: 2
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Quote:
Originally Posted by Tau Empire
I'm not sure why I'm posting my comment on this instead of Unlimited but o well...
Sorry to say robot but.... it's unplayable litterally.
To much lag to even move a character, I'm not sure if you decided to mass memory leaks or something but it's not playable.
Can't rate any further other than the loading screen...
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yea i got to attach this. i guess this map includes a lot of work but u should try to remove a few triggers or sumthing.
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07-18-2009, 03:16 PM
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#34 (permalink)
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The Third Day - Η τρίτη η
Join Date: Jun 2007
Posts: 1,409
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I did protect Beta 0.3 a different way this time, i guess it could be that, and yet, when ever i test it out on my machines over here i've never lagged out once, but i do have over speced Computers, so i guess i'll hope "Red-Baron" fixes any current issues within the unprotected version i've sent him so he can fix all known issues,
So helpfuly for Beta 0.4 we will fix these issues, and make even more improvements, It could be that i've used a "Nuclear Explosion" dummy to be placed on the city, i could change this to a simple Dust *Ingame Model* for it, to reduce Particle Effects,
__________________
 Dragonball Z Productions: Site Link Click Here
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07-18-2009, 05:10 PM
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#35 (permalink)
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User
Join Date: Feb 2008
Posts: 57
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robot dude please reply to my mail
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07-22-2009, 04:50 AM
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#36 (permalink)
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User
Join Date: Aug 2007
Posts: 28
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Just had a go on this and I was playing as Goku on single player mode. I had no lag, but I died against the very first anamy I found (power level 11) and then I got killed by bubbles in "heaven". That was pretty lame. I restarted and go my power level over 9000 then went to go kill Raditz but going near him caused my game to crash.
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08-04-2009, 05:57 PM
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#37 (permalink)
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User
Join Date: May 2008
Posts: 3
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I think I found a bug...
When I died while using kaix10 the transformation item dropped and when I revived in Heaven I had no head!
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08-05-2009, 12:34 PM
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#38 (permalink)
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The Third Day - Η τρίτη η
Join Date: Jun 2007
Posts: 1,409
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Ok Thank you, i'll be looking over that issue, and fixing it for Beta 0.4
__________________
 Dragonball Z Productions: Site Link Click Here
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08-26-2009, 10:43 PM
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#39 (permalink)
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Z£®Øﭏ
Join Date: Jun 2008
Posts: 902
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I'm not sure how I missed this but thanks.
__________________
Join the Grunt Line today!
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08-27-2009, 12:05 AM
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#40 (permalink)
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The Third Day - Η τρίτη η
Join Date: Jun 2007
Posts: 1,409
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Quote:
Originally Posted by Zerox
I'm not sure how I missed this but thanks.
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Its all right Zerox the current Beta version is very buggy, and was rushed to get a released since we was delaying it loads from the start from starting as a ORPG then going to a campaign then going to a multiplayer Version. But finally we are pushing forwards and fixing a lot of issues, in Beta 0.4 up coming release a lot of issues will be solved and New Terrains and hopefully two new models for Current Characters.
I'll be getting some Screenshots later on. To update my Thread on Hiveworkshop so i have a list of current new screenshots gives people a better idea what to expect before downloading,
__________________
 Dragonball Z Productions: Site Link Click Here
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09-09-2009, 10:08 AM
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#41 (permalink)
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Mongoose of Death
Join Date: Sep 2009
Posts: 29
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I just played the map just now... It was so "laggy" I'm not sure what kind of processor and whatever I have but it was badly rigged. The reason might be...
1. Spammed doodads on one place.
2. Too many spells.
3. Too many triggers.
4. The weather and stuff.
Also, why was it raining at start... There was no rain!!!
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09-18-2009, 11:35 AM
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#42 (permalink)
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N00b
Join Date: Feb 2009
Posts: 43
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Quote:
Originally Posted by robot-dude
Our map, requires a high speced computer.
We've designed it around a computer with
Geforce 9800GT 2GB
PC2-6400 2GB
Intel Core 2 Duo 3GHz
I suggest you require a computer with a graphics card:
Geforce 5/6 Series and above.
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Will the DBZ Campaign have the same requirements?
__________________
"There are three things I refuse to tolerate. Cowardice, bad haircuts, and military insurrection. And it is unfortunate that our friend Vegeta possesses all three of these." - Frieza
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09-18-2009, 05:00 PM
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#43 (permalink)
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The Third Day - Η τρίτη η
Join Date: Jun 2007
Posts: 1,409
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Well the Dragonball Z campaign version is currently on hold. The reason our mutliplayer requires such high specs sadly at the moment is due to memory leaks, and a mass of triggers.
We are currently fixing this issue so you wont need such high specificaitons.
The campaign version wont require such specifications.
Mostly Likely issues for Lags:
- Amount of Units
- Detailed Spells (1 - 5 Spells are low Detailed Spells)
- Custom Models
- A Big environment covered with different area's and doodads, and destructibles.
- Memory Leaks
__________________
 Dragonball Z Productions: Site Link Click Here
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09-22-2009, 09:45 AM
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#44 (permalink)
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Mongoose of Death
Join Date: Sep 2009
Posts: 29
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Quote:
Originally Posted by robot-dude
Well the Dragonball Z campaign version is currently on hold. The reason our mutliplayer requires such high specs sadly at the moment is due to memory leaks, and a mass of triggers.
We are currently fixing this issue so you wont need such high specificaitons.
The campaign version wont require such specifications.
Mostly Likely issues for Lags:
- Amount of Units
- Detailed Spells (1 - 5 Spells are low Detailed Spells)
- Custom Models
- A Big environment covered with different area's and doodads, and destructibles.
- Memory Leaks
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Ahh, do you think you can try to fix it?
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09-23-2009, 08:02 PM
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#45 (permalink)
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User
Join Date: Nov 2008
Posts: 15
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I hope you fix the stuff soon, i like the map but it just to laggy for me to do anything. So i hope you fix the lag soon.
__________________
Anime is my thing it's what i do.
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