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DAtC v1.97c
Created by Sleepwalker. and Wherewolf ; Uploaded by: Sleepwalker
Information  Reparse
Uploaded:16:53, 1st May 2009
Last Updated:15:26, 15th Jun 2009
Type:Aeon of Strife / AoS
Category:Miscellanous / Other
Map Size:96x96
Playable Map Size:82x56
Suggested Players:4 - 8
Tileset:Dalaran Ruins
Rating by users:4.00 (8 votes)
Hits:9342

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Details
DAtC is an AoS with entirely custom heros, abilities, and items.

Right now there are 31 heros and 110 items.

Please report any bugs you find.

UPDATES:

v1.92 updates:

-Small item tweaks.
-Some new ability models.
-Some new icons.
-A few new spells.

v1.93 updates:

-Fixed ALL of the hot keys and some descriptions.
-Minor bugs fixed.
-Fixed Ball ult.
-New icons.
-Feedback Aura tooltip fixed.
-fixed Mortal Angel's ult.
-Landshark abilities fixed.
-other tooltips fixed.
-random hero bugs fixed.
-rebalanced Samurai.
-New Spirit Caller ult.

v1.94 updates:

-Lightning Mage nerfed.
-Fixed Create Puppet.
-Various item changes.
-Fixed Mana Vortex.
-altered Flail Lord's ult.
-Increased damage dealt by most of the spells.
-New ult on Undead Warrior.
-Various bug fixes.
-fixed undead warrior ult + tooltip.
-increased damage dealt by Bounce.
-nerfed Elven Huntress.
-fixed Spirit Caller.
-creeps no longer stand around after certain spells.
-More Towers!
-All ults now have 2 levels.
-fixed arrow nova.

v1.95 updates:

-some abilities switched around.
-new ability on Landshark.
-optimized map.
-new icons.
-various bug fixes.
-Ball and Alchemist are being taken out and revised.
-item revisions.
-Items are now more sensible + cleaned up all item tooltips.
-Heros gain exp faster.
-new balance feature.
-fixed sword ult and rewind.

v1.96 updates:
-bug fixes.
-item revisions.
-new icons.
-new items.
-item balancing.
-hero revamps.
-new abilities.
-new ults.

v1.97 updates:

-New hero
-New spells
-New items
-Fixed bugs

Forum: http://www.clanbom.com/viewforum.php?f=9

This map has not been approved in the resource section and is not guaranteed to be working.


Download Dissent Among the Chosen v 1.97c.w3x
(3.61 MB, 3142 Downloads)

Old 05-01-2009, 09:38 PM   #2 (permalink)
Registered User f0rsAk3n
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Great map man, id give it a ful review but .. im a little busy.

I like the spells, their all custom made. The terrain is also quite astonishing :D.

Anyway great job, 5/5.

Also i think why Septimus and the admins dont want u to delete and upload ur approved map is because they get alot of ... well approving work to do. Please understand. besides anyone who gives this map any less is an idiot..lol. keep up the good work

Edit: Oh and please update the description. I almost didnt download this map because of the information given.
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Old 05-01-2009, 10:42 PM   #3 (permalink)
Registered User T.D.S.
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I found a bug:
Scooter( the ball hero) become immortal after he uses his ultimate attack reverse magnetism
pls fix it
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Old 05-02-2009, 07:05 PM   #4 (permalink)
Registered User Sleepwalker
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Fixed the ball hero.

Last edited by Sleepwalker; 05-02-2009 at 07:58 PM.
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Old 05-03-2009, 09:23 PM   #5 (permalink)
Registered User Malcous
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Good map :) +rep
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Old 05-03-2009, 11:12 PM   #6 (permalink)
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Thumbs up

Nice map, very well made though when I hosted it, many were complaining that the TD Builder was imba- I don't think so- it was all our first time playing it. Extremely nice models & spells, only played 3 heroes so far but its been fun.

Definitely a 5/5.
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Old 05-05-2009, 07:14 PM   #7 (permalink)
Registered User Mr.Wafflez
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Hey man i'll give a full review for u soon ok =] dl now
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Old 05-07-2009, 09:57 PM   #8 (permalink)
Registered User Mr.Wafflez
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Alright, first off THIS IS A GOOD AOS MAP!!!
I mean i abselutely love it, you did a wonderfull job, but its the best of the best, and the worst of the worst kinda deal you got going. Your heros, ... they cant be op or imba in any way considering that none of them have a big nuke or anything. I mean the thing that made me mad was that you had these really really good custom spells that amazed me on the creativeness. Yet...... when you look at other aos, you can have them down at half health and use your spells efectivly and kill someone, in this it was hard. Your spells dont do alot of damage on some and yet there very unique. Also when you have that tree dude, literally the first dude you pick * as in first one on the icons* Corrupted watcher or something. He is str? Yet he has a ranged, fast attack, this confuses me.

Those are somethings that I would love to see go up, hero damage, spell damage and maybe add some creeps.
-Terrain 7/10-Gameplay 7/10
-Idea 10/10 -Overall 24/30
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Old 05-11-2009, 11:52 PM   #9 (permalink)
Registered User AdamMighty
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Decent map, but I'll have to echo Wafflez comments in that damage for spells is simply too low. My two heroes were:

- Ball (Agi): This guy needs some sort of attack. With no inherent attack, he has to rely on his spells... which do abyssmal damage. 45 damage to a hero with 2000 HP does nothing. I thought he was pretty unique though.

- Flail Gnoll (Str): This hero was ok, but again the same problem with his spells. His flail spin ability only does 70 damage at maxed rank.

Bugs I found:
- Gnoll's Knockback ability can knockback towers. ;)
- The Summoning Keys that are Gold and Silver both summon a magnataur... one was supposed to summon centaurs, but summons the magnataur.

Terrain: 8/10.
- Small, but good for this map. No glaring issues and was pleasant to look at.

Gameplay: 6/10.
- Heroes have nice and unique custom abilities, but need to simply do more damage. Recipes should also always at least maintain the stats of their predecessors. For example, if I'm combining an item that gives me 7 armor and 5 damage, the combined item shouldn't be giving me 4 armor. Should be 7. =)

Fun Factor: 6/10.
- Would increase greatly and become alot more exciting if I was actually in any significant danger at any point. No heroes seemed to have any abilities that posed an immediate threat.

Overall: 6.5/10
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Last edited by AdamMighty; 05-12-2009 at 12:00 AM. Reason: Rating
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Old 05-11-2009, 11:59 PM   #10 (permalink)
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There were several game breaking points in this map, terrain is well done but out of place for an AoS, the excessive amounts of animations already in place stacking with other hero abilities and spells cause the FPS to take a large hit, case in point the bottom corner of map is virtually unplayable to some older PC's with a noticable fps drop on decent computers.

As others have stated spell damage is abysmal, my alchemist potion did more damage to ME rather than enemy heroes, killing me after I used it on myself experimentally.

A massive bug either WCIII's fault or the maps but I lost all control of my hero at points, sometimes being able to move sometimes able to use a spell. It would be remedied on death however.

The over all 'polish' is good but the polish should have been applied AFTER the core game was complete, the core of this game is by far from complete.

you must also DIRECTLY attack the ball hero, auto attacking or chasing is impossible with creeps around. If this was purposefully done, you must make the HP of the hero lower to account for his threat rating.
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Old 05-12-2009, 02:19 AM   #11 (permalink)
Registered User Sleepwalker
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Alright, I have increased the damage of every spell that comes to mind at the moment and fixed all of the advanced items that were off. If you encounter any future bugs please report the specific bug in this thread.
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Old 05-12-2009, 01:01 PM   #12 (permalink)
Registered User T-s-G
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Okay I got a bug for the Samurai. When you use Tri (something) it doesnt seem to damage at all.
After the 20-25 minutes, it started lagging REAAAALLY bad. Also, the Elven Huntress was pretty overpowered!
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Old 05-12-2009, 02:30 PM   #13 (permalink)
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I just checked, and Tricut is working fine. If you would elaborate as to what you think caused the lag, that would be great. As of right now, I cannot do anything about it because I don't know what caused it. I am also in the process of nerfing the Elven Huntress slightly.
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Old 05-12-2009, 03:05 PM   #14 (permalink)
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I want to make a point of this: IF THE UNIT ONLY HAS 1 SPELL THAT IS OVERPOWERED, THEN FOR THE LOVE OF GOD, JUST TELL ME THE SPELL; DON'T TELL ME THE UNIT IS OP. (this wasn't directed at you T-s-G.)

Last edited by Sleepwalker; 12-01-2009 at 09:36 PM.
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Old 05-12-2009, 07:47 PM   #15 (permalink)
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Quote:
Originally Posted by Sleepwalker View Post
I want to make a point of this: IF THE UNIT ONLY HAS 1 SPELL THAT IS OVERPOWERED, THEN FOR THE LOVE OF GOD, JUST TELL ME THE SPELL; DON'T TELL ME THE UNIT IS OP. (this wasn't directed at you T-s-G.)
Hehe, I did actually also ask the guy what the spell was called so ^^
but hey, its alright. :)
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