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Capture the Flag HD v1.16

----------SuPeR[m]An Presents----------

Capture the Flag HD
Created by SuPeR[m]An

Map Info:

In Capture the Flag HD, the objective is to retrieve the opposing teams flag and return it to your teams side to gain a point. The team who reaches the number of points selected at game start, wins the game.

Features:

- 3 Different Game modes
- Detailed Instruction Cinematic

Other Details:

Everything seems to be in working order after hours of testing. Please post any bugs you find and I will get to fixing them!

Screenshots


Human Side

SCRNShot1.png


Undead Side

SCRNSHOT2.png




scrnshot.png




Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Change Log
v1.0
-Initial Release

v1.10
-Fixed a bug that caused the game to incorrectly state the winner

v1.15
-Fixed some more bugs

v1.16 (Current)
-Fixed a bug where a cinematic character was not removed at game start

Credits:

Special Thanks:
Jarjar1337




Keywords:
CTF, Capture, The, Flag, TFT, ROC, War3, Warcraft III
Contents

Capture the Flag HD v1.16 (Map)

Reviews
22:19, 18th Dec 2014 StoPCampinGn00b: I've tried the map in multiplayer and it appears to be working a hundred percent. The map is an outdoors type of CTF map where there are boundaries and territories rather than head on battles across the map. The...

Moderator

M

Moderator

22:19, 18th Dec 2014
StoPCampinGn00b: I've tried the map in multiplayer and it appears to be working a hundred percent. The map is an outdoors type of CTF map where there are boundaries and territories rather than head on battles across the map. The map has a variety of useful items and abilities, but they are all generic ones. It may seem that some items may overlap in usability, but all items actually are better in some scenarios than others. The terrain and doodad placement could be a lot better by simply adding more themed doodads for each side of the map, but it's acceptable in it's current state. Though the quest log rule is very minor and maps are always approved without it, having one with viable information would be a lot more helpful than the cinematic.

Map approved with 3/5 rating.
 
Level 7
Joined
Feb 28, 2014
Messages
185
Your screenshot should be more larger and give credit to some who helped you before or changelog about the latest version compare with this version .

Before the game started has a small cinematic , the unit you name as Super[m]an should be hide or kill after the cinematic finish or not player one will get two hero for defend and attack .
 
Level 2
Joined
Jul 17, 2014
Messages
3
Your screenshot should be more larger and give credit to some who helped you before or changelog about the latest version compare with this version .

Before the game started has a small cinematic , the unit you name as Super[m]an should be hide or kill after the cinematic finish or not player one will get two hero for defend and attack .

Alright I'll look into it, thanks for the feed back!
 
Level 32
Joined
Apr 2, 2013
Messages
3,953
I've tried the map in multiplayer and it appears to be working a hundred percent. The map is an outdoors type of CTF map where there are boundaries and territories rather than head on battles across the map. The map has a variety of useful items and abilities, but they are all generic ones. It may seem that some items may overlap in usability, but all items actually are better in some scenarios than others. The terrain and doodad placement could be a lot better by simply adding more themed doodads for each side of the map, but it's acceptable in it's current state. Though the quest log rule is very minor and maps are always approved without it, having one with viable information would be a lot more helpful than the cinematic.

Map approved with 3/5 rating.
 
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