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01-31-2012, 12:25 PM
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#16 (permalink)
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Panzer, VORWÄRTS!
Join Date: Jan 2009
Posts: 2,088
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Gameplay screenshots PLEASE!
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01-31-2012, 04:35 PM
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#17 (permalink)
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User
Join Date: Feb 2005
Posts: 425
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YESSSSSSSS! woooooooooooooo
This is awesome man, my props go out to ya, After playing the first I've been waiting for something like this.
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02-01-2012, 04:37 AM
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#18 (permalink)
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User
Join Date: Jan 2010
Posts: 327
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Very entertaining.
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02-01-2012, 06:01 AM
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#19 (permalink)
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Jumping at Shadows?
Join Date: Nov 2009
Posts: 67
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Epic. 5/5 and +rep.
The only thing i didn't understand was the "character menu" which you enter by clicking V. Was it for future updates where we will be able to upgrade our hero or something?
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02-01-2012, 06:38 AM
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#20 (permalink)
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Creator
Join Date: Dec 2005
Posts: 1,247
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Quote:
Originally Posted by xorkatoss
i see...the problem is in b.net nobody hosts this and i can't host games-___-
but if you have 1 more slot free for me to join in your garena games ill be really happy!! 
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Certainly.
If anybody is interested on playing the map on Garena, just send me a message or friend request there (account name Kitabatake).
I also have a beta testing group set up on Garena.
Let me know if any of you are interested in joining.
Quote:
Originally Posted by clockwork2
yayz, kitabatake is back!!!btw, can you still choose what gear you wear??imo it gave me a sense of customiztion, and i wanna look good when i die XD
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Yes, at the moment there are 3 different weapons and armor in the game that you will find from your inventory.
However, equipment in BnG2 differs from the original by actually having different stats and specialities that will support certain playing styles.
More weapons and armor will be added once the current ones have been thoroughly tested and balanced.
Quote:
Originally Posted by Fingolfin
Gameplay screenshots PLEASE!
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I always seem to forget to take some when I play the map.
Anyway, I'll try to have a few sometime in the near future.
Also, if any of you have played the map and taken nice screenshots, feel free to send them to me. I would appreciate that!
(Use for example pastebin, album, or imageshack for the screenshot and send me the link)
Quote:
Originally Posted by lateris
Epic. 5/5 and +rep.
The only thing i didn't understand was the "character menu" which you enter by clicking V. Was it for future updates where we will be able to upgrade our hero or something?
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Yes.
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Easy to learn & hard to master, fast-paced sword fighting map.Supports 1-12 players & bots! |
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02-01-2012, 04:16 PM
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#21 (permalink)
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BnG II Rank: 26 Sword Sai
Join Date: Jul 2010
Posts: 1,371
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hey dude, i just played a quick game with 3 other ppl and i found smth that bothers me...
when at low hp you move slower and your arm bleeds, most times when i die and then revive i still have that effect for about 1 second...i wouldn't call that a bug, i guess you have a trigger which checks every x second the hp of units and applies the slow effect right? if that's right then my suggestion is to lower the intervals...
there is also a thing that im wondering...why i can't upgrade my abilities?
is that going to be available in the the next update(s)??
well that's all for now. ill continue playing and report any bugs i find later;)
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02-01-2012, 08:59 PM
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#22 (permalink)
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Creator
Join Date: Dec 2005
Posts: 1,247
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Update!
Version 0.57c | - Host setting selection dialog improved & simplified
- Duel arena terrain remade
- Slight terrain fixes around the map
- Healthbars hidden
- Player will no longer limp/bleed for a couple of seconds after respawn
- Spawn protection runes no longer momentarily randomly appear in wrong places during respawn
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About hidden healthbars; I'm not yet 100% certain if it's better or worse this way.
This feature may or may not be reverted in future updates. We'll see after more testing!
Quote:
Originally Posted by xorkatoss
hey dude, i just played a quick game with 3 other ppl and i found smth that bothers me...
when at low hp you move slower and your arm bleeds, most times when i die and then revive i still have that effect for about 1 second...i wouldn't call that a bug, i guess you have a trigger which checks every x second the hp of units and applies the slow effect right? if that's right then my suggestion is to lower the intervals...
there is also a thing that im wondering...why i can't upgrade my abilities?
is that going to be available in the the next update(s)??
well that's all for now. ill continue playing and report any bugs i find later;)
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Yes upgrading abilities will come in later versions.
Bleed/limp effect upon revival is now fixed, thanks for reporting!
Oh, also: GAMEPLAY VIDEO FOOTAGE AVAILABLE!
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Easy to learn & hard to master, fast-paced sword fighting map.Supports 1-12 players & bots! |
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02-01-2012, 09:17 PM
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#23 (permalink)
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I radiate an elite aura!
Join Date: Jan 2010
Posts: 1,222
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Suhweet!!!!
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02-02-2012, 08:26 PM
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#24 (permalink)
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Creator
Join Date: Dec 2005
Posts: 1,247
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Update!
Version 0.58d | - Deathmatch max kills set to 5-50
- Camera unlock feature removed
- [C] hotkey now rotates camera 90 degrees counterclockwise
- Tumble balanced further
- "Too injured to tumble" no longer occurs as often
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__________________
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Easy to learn & hard to master, fast-paced sword fighting map.Supports 1-12 players & bots! |
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02-03-2012, 02:18 AM
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#25 (permalink)
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User
Join Date: Feb 2005
Posts: 425
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I miss being able to thrust multiple times, or even be able to switch thrust direction mid attack.
Is this version unprotected? and if not, are you going to release an unprotected one?
I remember an older version of blades and glory 1 I swapped out the blades for lightsabers, added some force powers and saber throw, had a good time pretendin to be jedi with friends over lan.
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02-03-2012, 04:48 AM
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#26 (permalink)
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I radiate an elite aura!
Join Date: Jan 2010
Posts: 1,222
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uhh glory??i thought it was gore..
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02-03-2012, 09:04 AM
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#27 (permalink)
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Dango, Dango, Dango
Join Date: Oct 2011
Posts: 2,775
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Epic map. 5/5
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02-03-2012, 11:20 AM
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#28 (permalink)
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Creator
Join Date: Dec 2005
Posts: 1,247
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Quote:
Originally Posted by Teldrassil
I miss being able to thrust multiple times, or even be able to switch thrust direction mid attack.
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I might bring that feature back depending on how balanced it appears to be during testing. We'll see in future updates!
EDIT: I just realized, the lunge already doesn't pause the character. What version are you playing?
It is perfectly possible to lunge multiple times or change the direction just by casting it again. As long as you have the necessary stamina of course.
Quote:
Originally Posted by Teldrassil
Is this version unprotected? and if not, are you going to release an unprotected one?
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Quote:
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Originally Posted by Map Description
The map is currently in beta, which means that bugs will be fixed and more features added in later versions.
The map is also kept protected during beta-stage development.
Found a bug?
Got an idea to suggest?
Interested in helping out with the map?
Interested in testing?
--> Let me know!
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Yes, I'm going to release an unprotected version once the map is developed enough.
__________________
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Easy to learn & hard to master, fast-paced sword fighting map.Supports 1-12 players & bots! |
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Last edited by Kitabatake; 02-03-2012 at 12:48 PM.
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02-03-2012, 06:44 PM
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#29 (permalink)
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Johar
Join Date: Apr 2010
Posts: 208
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sometimes enemies spawn beside me and my ally so he dies instantly unable to escape and it happened 2 so he got double killed and got pissed so he left
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in short players who are enemies should spawn a little further apart from each other
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and there should be a replay choice when the game ends just incase no players left and still want to play once more instead of creating and waiting again
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great gameplay 4/5
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02-03-2012, 06:56 PM
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#30 (permalink)
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Creator
Join Date: Dec 2005
Posts: 1,247
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Quote:
Originally Posted by MR.Tricky
sometimes enemies spawn beside me and my ally so he dies instantly unable to escape and it happened 2 so he got double killed and got pissed so he left
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in short players who are enemies should spawn a little further apart from each other
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Yeah the spawn locations will be fixed in later versions.
However, when you spawn: - You have spawn protection for 3 seconds
- You cannot be spawnkilled upon spawning
- You spawn with only 15% stamina
- You cannot instantly kill another player upon spawning
But yeah, as I mentioned, spawn locations will be fixed for future versions.
Quote:
Originally Posted by MR.Tricky
and there should be a replay choice when the game ends just incase no players left and still want to play once more instead of creating and waiting again
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great gameplay 4/5
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This has been suggested many times before.
It will be implemented in one of the upcoming updates.
EDIT: Game updated!
Version 0.59k | - Level up and experience gain enabled on Deathmatch mode (if selected by host)
- Host can now choose more options
- Enable/Disable Level up and experience gain
- Select ability starting levels [0-3]
- Observers can now lock their camera to dueling players in Duel Arena mode
- Host can now restart the game at the end
- Hitmarkers no longer get stuck when game ends
- "Too injured to tumble" no longer occurs as often
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__________________
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Easy to learn & hard to master, fast-paced sword fighting map.Supports 1-12 players & bots! |
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Last edited by Kitabatake; 02-04-2012 at 12:45 AM.
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