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Battle Tactics Arena v5.12
Created by Ugy ; Uploaded by: Ugy
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Information
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| Uploaded: | 17:13, 6th Apr 2009 |
| Last Updated: | 12:20, 23rd Jan 2010 |
| Type: | Hero Arena |
| Category: | Medieval / Warcraft |
| Map Size: | 160x256 |
| Playable Map Size: | 148x248 |
| Suggested Players: | Created by: Ugy |
| Tileset: | Cityscape |
| Rating by users: | 3.50 (4 votes) |
| Hits: | 6737 |
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| Details |
*****This map is protected*****
Quick Description:
Engage in an epic battle between good and evil. Side with the god of Fire and Light (Elieon) or the god of Shadow (Zantar). Pick your class and his specialization (path) and engage in a unique mix of a PvE RPG and a PvP Arena.
Recommended Players:
5v5 or 6v6 (New Players), fewer not recommended unless experienced.
How to Play:
This is a group-oriented game. Both teams will need a tank and a healer to traverse through each level. With the exception of the fifth (and final) level, they all have the basic layout; a mirror with each team starting on its respective side. A boss in the center of each level will give a large amount of gold to the team who slays it. Gold can be then used to purchase weapons and armor from the marketplace to improve your character's stats. Every 10 minutes an arena match commences, pitting both teams against each other in a sandbox-style arena. The winning team receives a gold reward for this as well. To win the game, you must first defeat the last boss (in level 5) and then defeat the enemy team in the next arena, ensuring the destruction of your enemy's faction leader and his foot soldiers.
Class System:
Most classes have two different paths to choose from, and are given a custom set of abilities which will be unlocked every 7 levels (up to 21, the level cap). As of Patch 5.00, each level-up and each boss slain rewards you with a Trait Point (Press F1 to access). When spent on your path's trait tree, they provide your character unique, passive benefits which can augment your abilities, enhance them, or provide passive statistic bonuses.
Combat System:
This game now (As of Patch 5.00) features Critical Strikes, Armor, Armor Penetration, Misses (Evasion) built into the attack/ability system, which is completely triggered. All classes have their own specific Armor type which provides a respective amount of armor from items. Casters have cast-times attached to most of their abilities, which deal magical damage, ignoring enemy armor.
Feel free to leave a message here with any comments, or Email me at Krinn47@live.com
Credits:
Map created by Ugy on USWest.
Skill and Character Icons: Guild Wars
Item Icons: World of Warcraft
Loading Screen: Warhammer Online
Custom Models/Skins: Dan van Ohllus, shockwave
Alpha Testers: bobothegenesis, tg-original, nagarian, magiking7, GPAX.Crusages, WCKS_Eijiro, proxgamer, zours, tropmaster
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This map has not been approved in the resource section and is not guaranteed to be working.
Download Battle Tactics Arena v5.12.w3x (6.37 MB, 1985 Downloads)
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04-12-2009, 05:58 AM
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#2 (permalink)
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Resident NWN Obsessive
Join Date: Oct 2008
Posts: 1,353
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A very good map that has a lot of interesting features, such as the equipment system, etc.
The icons were nice and tooltips are very informative and helpful.
The Path system was also a very good idea, and made for interesting, varied gameplay.
The colouring of the text was very annoying at times, make it easier to see, NOT BLACK!!!
Also, you should add in difficulty scaling (A simple aura that affects enemies) as this would be a great touch for smaller amounts of players.
5/5 Voted for Approval
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04-14-2009, 09:11 PM
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#3 (permalink)
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Pessimistic
Join Date: Mar 2009
Posts: 50
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THe game in its self is great. Well made. But it isn't very active it seems. I can't get my games big which lead them to be boring and full of leavers. Aslo, it is unreasonably hard if we dont have a healer and a tank.
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04-20-2009, 09:22 AM
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#4 (permalink)
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User
Join Date: Apr 2009
Posts: 7
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Thanks for the comments guys!
Yeah, sorry about the black text. It may be a little hard to read but I can't find something that will fit for the necromancer types so this may not be changed for a while. As for the scaling aura, this is difficult to implement because if a game devolved into a 2v5, the reduced difficulty would make it too easy for the larger team.
Unfortunately, the largest design flaw was me not compensating for leavers/douchers/etc. so the game will fall apart without a dedicated healer/tank and a couple DPS.
If you guys can't get a game started, I run an automated bot on USEast from 6PM-12AM (Edit: Mountain Time) and on Euro at all other times. It is titled "New RPG/Arena All Welcome #X", drop in if you want a full game. It usually starts about 150 matches a day and won't go untill full.
Last edited by Ugy; 05-09-2009 at 10:29 PM.
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04-20-2009, 10:03 AM
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#5 (permalink)
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Resident NWN Obsessive
Join Date: Oct 2008
Posts: 1,353
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v3.3b
You still need to change the colour of the description and map name text.
The assassins' name is still impossible to see, I suggest making it a deep-ish purple/red.
The same goes for the Keeper of Undeath and Deathbringer, make the former have green text, and the latter, red.
Otherwise its better
Last edited by wereguy2; 04-25-2009 at 07:17 AM.
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04-25-2009, 09:00 AM
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#6 (permalink)
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User
Join Date: Apr 2009
Posts: 7
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I like the idea of purple for sins, and red is a possibility for the others. Black text will be removed next patch.
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04-25-2009, 09:42 AM
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#7 (permalink)
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Resident NWN Obsessive
Join Date: Oct 2008
Posts: 1,353
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Good :D
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04-28-2009, 07:29 PM
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#8 (permalink)
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User
Join Date: Mar 2006
Posts: 31
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This map's really good, but it sux when your healer or tank leaves. It's like GG than, maybe try to make AI for healer or something? :D
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05-07-2009, 12:42 AM
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#9 (permalink)
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hero map player
Join Date: Mar 2009
Posts: 36
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one of the duels i fought was a 3v3 human team pyro tank lightbringer enemy team was weaponmaster, assassin and the undead healer we handed their asses to them so hard that is was funny and neither team had defeated the bosses for the round so pyro is a little powerful on single target
both teams had lvl3 gear but overall a good map
gj
__________________
[IMG]  [/IMG]
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05-07-2009, 01:00 PM
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#10 (permalink)
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...
Join Date: Feb 2009
Posts: 2,023
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Interesting idea and well done map
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05-09-2009, 10:23 PM
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#11 (permalink)
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User
Join Date: Apr 2009
Posts: 7
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Update on the bot: My internet connection is downgraded, so I can only host one game at a time now :(
The time period when I would previously host on USWest I am changing to USEast as it is much easier to fill up a lobby there.
Also: :( at whoever rated 1, care to explain exactly what you didn't like about the map?
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05-12-2009, 06:34 AM
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#12 (permalink)
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Going for greenie
Join Date: Apr 2008
Posts: 478
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did you base this map on battle tactics that online game??
__________________
Want a review on a map? VM/PM me :D
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05-12-2009, 08:38 PM
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#13 (permalink)
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User
Join Date: Apr 2009
Posts: 7
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Nope, it is mostly influenced by WoW and Guild Wars. The map itself isn't really based on any other WC3 maps as I don't play many of them myself, but I've heard it compared to Angel Arena and WoW Arena, neither of which I have played.
The setting and storyline, while not very apparent in-game, is based loosely on a collection of fantasy books me and a friend have written over the years. The only connection to the books in-game are in the faction names (Zantar & Elieon), as well as the names of the heroes.
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06-02-2009, 03:09 PM
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#14 (permalink)
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User
Join Date: Aug 2007
Posts: 147
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Nice map
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07-02-2009, 09:38 AM
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#15 (permalink)
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User
Join Date: May 2008
Posts: 57
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Super map! trying to host it on battle.net every day ^_^
5/5!!!
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