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Battle Depths Beta V0.7
Created by Drugnar/Dragonson ; Uploaded by: Dragonson
Information  Reparse
Uploaded:11:52, 2nd Jul 2009
Last Updated:07:10, 20th Oct 2009
Type:Hero Arena
Category:Medieval / Warcraft
Map Size:256x256
Playable Map Size:244x244
Suggested Players:3-8
Tileset:Underground
Rating by users:2.67 (3 votes)
Hits:2060

(Hover and click)
Details
This is the Beta of my new map Battle Depths.
The point of it is to take a hero arena and remove as many boring elements as possible.
1: The game is round based to give the players built-in time for buying items.
2: The rounds are placed in a maze so the game will be more than "standing infront of each other seeing whoose equipment is best.

Remember that this IS a beta, and that it might have unnoticed bugs.

This beta only contains 12 heroes, 24 items, 5 recepie items, 1 reagent item and some modes.
8 player map.
Main help credits to:
Zack1996 (Some spells and abilities. Various systems and fixes.)
Sinizi (Ideas)
Rainbow Evil (made the terrain =))
cazador (he made the AWESOME loading screen =D)
Model credits in the map.

Changelog:
0.2:
Tried to fix bug that "crashes" game when you kill another person.
Starting Message.
Terrained abit more.
Fixed Last Baron's flame stealth tooltip.
Fixed Last Baron's mana/int issues.
0.3:
Added 2 new heroes.
Possible bug fixes.
Modes are now enabled.
New loading screen.
0.4:
Added more manual entries.
In the Two Teams mode, a team now has united victory.
0.5:
MAJOR TERRAIN UPGRADE!
3 new creep bosses.
1 new recepie.
0.6:
Two new Heroes added.
Bugs with the round system fixed.
Added Killing Spree.
Added Observer feature.
Added Showlocation (info in map) feature.
Generally added lots of new stuff...
0.7:
Remixed Training Grounds.
Fixed Roundstart Sound.
Possibly Fixed Showlocaiton Bug.
Fixed Webeffect Vision.
No Heroes addded due to lastversion 2 heroes.
New Minimap Preveiw.
Balanced some Stuff.
Fixed Balance System.
Fixed Some hero Stuff.
Added 3 groups of creeps that spawn a new place when killed. (Entire group)
Updated Manual.



More information in the map.
Enjoy =)
Dragonson

This map has not been approved in the resource section and is not guaranteed to be working.


Download Battle Depths Beta V0.7.w3x
(3.29 MB, 406 Downloads)

Old 07-02-2009, 11:53 AM   #2 (permalink)
Registered User Dragonson
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Dragonson is on a distinguished road (69)Dragonson is on a distinguished road (69)
If i broke any rules with this map: Tell me.
I read them all but i am still not sure if i have done anything wrong.

Enjoy =)

Also: it is a good idea to read the map manual.

Oh and, Please rate and Approve/disapprove the map =)
And report ANY bugs to the Battle Depths thread or to me.
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And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.

-Flight of the Mapper

Last edited by Dragonson; 07-02-2009 at 06:14 PM.
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Old 07-02-2009, 12:51 PM   #3 (permalink)
Registered User sonicstorm
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4 me the description is fine.
I'l try this one.
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Old 07-02-2009, 12:54 PM   #4 (permalink)
Registered User Dragonson
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Dragonson is on a distinguished road (69)Dragonson is on a distinguished road (69)
Glad to hear =)

Oh and: Please visit the development thread too =)
http://www.hiveworkshop.com/forums/m...efully-133392/
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And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.

-Flight of the Mapper

Last edited by Dragonson; 07-02-2009 at 01:44 PM.
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Old 07-03-2009, 02:04 PM   #5 (permalink)
Registered User Rainbow Evil
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Rainbow Evil has little to show at this moment (16)Rainbow Evil has little to show at this moment (16)
As I said,terrain is kinda empty,but since beta,ill give 4/5
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Old 07-03-2009, 02:57 PM   #6 (permalink)
Registered User Dragonson
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Dragonson is on a distinguished road (69)Dragonson is on a distinguished road (69)
I will now be off for three weeks.
Enjoy the map as much as possible while im gone!

Dragonson
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And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.

-Flight of the Mapper
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Old 07-12-2009, 02:25 PM   #7 (permalink)
Registered User Dragonson
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Dragonson is on a distinguished road (69)Dragonson is on a distinguished road (69)
I will now be back for a couple of days, then off for a week, and then home for a long time =) hopefully...

(yeah... i got a change-in-plans)
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.

-Flight of the Mapper
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Old 07-26-2009, 11:39 AM   #8 (permalink)
Registered User Dragonson
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Dragonson is on a distinguished road (69)Dragonson is on a distinguished road (69)
Hey people =) i am now releasing the third beta of this map. Please post any ideas, bugs, rants or other stuff in the Battle Depths thread. (click the lich in my sig)

Also, please rate ;)

Edit: I found some things that needs to be corrected in the information. Is it alllowed to update the map to do that?
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.

-Flight of the Mapper

Last edited by Dragonson; 07-26-2009 at 12:18 PM.
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Old 07-27-2009, 06:33 PM   #9 (permalink)
Registered User xbacurix
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xbacurix has little to show at this moment (11)xbacurix has little to show at this moment (11)
First of all, don't tripple post, use the edit button

Review:
my review
[-] Wisps wen there are taverns?: What those wisps called "Hero Selector" or something are doing there when you select your hero? You choose the hero via a Tavern, don't you? Then you should remove those wisps. (or a little idea: place peasants or something there, then you can call them as backers, this is better then wisps, don't you think?)
[-] map is a little empty:Terraim is quite empty, put more doodoads in those dungeons.
[-] spell slots out of order: I played only with one hero until now, but i noticed that his spells aren't in a line on the slots of selection, know what i mean?
[+-]: About the training dummyes, why they are there? You can't even kill them to gain xp! If they are for another pupose, then the fault is mine.


Rating: 2/5, hope you improve this map, i realy want to give it a better rating
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Old 07-27-2009, 07:11 PM   #10 (permalink)
Registered User Dragonson
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Thanks for the reveiw =)
1: The wisps.
If i removed the wisps, you would not be able to choose a hero from the tavern. Even if the tavern was within your vision, you would not be able to pick a hero unless a unit of yours is in range.
2: Terrain.
Yeah i know =( A freind of mine called Rainbow Evil is gonna do the terraining for me as soon as im finished with making the changes for next ver.
3: Spell slots.
I know exactly what you mean. It is a effect caused by taking unit spells and converting them to hero spells. Unfortunately, i know no way to fix it.
4: Training dummies:
I see that i should make a entry for this in the manual. The dummies simply are there to test your spells. Like, see how they look.

+rep for the reveiw =)
Oh and... did the Kill Hero = Crash bug happen?
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.

-Flight of the Mapper

Last edited by Dragonson; 07-27-2009 at 07:51 PM.
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Old 07-27-2009, 09:55 PM   #11 (permalink)
Registered User Septimus
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Quote:
1: The wisps.
If i removed the wisps, you would not be able to choose a hero from the tavern. Even if the tavern was within your vision, you would not be able to pick a hero unless a unit of yours is in range.
Hogwash, if this is soo important. Set the unit model to .mdx path, scaling values to 0 and shadow to none. This way, you would not be able to see your unit.
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Old 07-27-2009, 10:05 PM   #12 (permalink)
Registered User Dragonson
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Dragonson is on a distinguished road (69)Dragonson is on a distinguished road (69)
You really dont like the wisps? The wisps that have almost become a symbol of hero selection? A symbol of hero arenas? You REALLY dont like the wisps? <=(

But OK... i can fix it if noone likes them.
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And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.

-Flight of the Mapper
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Old 07-28-2009, 02:15 AM   #13 (permalink)
Registered User xbacurix
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Quote:
Originally Posted by Septimus View Post
Hogwash, if this is soo important. Set the unit model to .mdx path, scaling values to 0 and shadow to none. This way, you would not be able to see your unit.
-yeah, Septimus's idea is good! Or you can change the model to a peasant, like i said, to give more sence to the "Hero Selector" unit, just do something about that wisps, they surely don't fit with the taverns type of hero selection.

-then it was realy my fault about the dummyes, sorry xD. Yeah, is a good idea to use them to watch your spells working.

-and for the buttons positions, go to the object editor, ability editor, slect the spell and change it's x/y values to something that puts them into a line.

as soon as you update your map, i'll give it another review.
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Last edited by xbacurix; 07-28-2009 at 02:51 AM.
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Old 07-28-2009, 08:12 AM   #14 (permalink)
Registered User Dragonson
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Okay =)
You REALLY dont like the wisps? O.ô
And eh... X/Y values? The only values i know would have any chance to fix this is the button position ones, and i already fixed them. But anyway, what do you mean with X/Y values?
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.

-Flight of the Mapper
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Old 07-28-2009, 09:28 AM   #15 (permalink)
Registered User Rainbow Evil
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Rainbow Evil has little to show at this moment (16)Rainbow Evil has little to show at this moment (16)
those r rows and columns,with them u put skill icon where u want it.
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