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Battle Depths Beta V0.7
Created by Drugnar/Dragonson ; Uploaded by: Dragonson
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Information
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| Uploaded: | 11:52, 2nd Jul 2009 |
| Last Updated: | 07:10, 20th Oct 2009 |
| Type: | Hero Arena |
| Category: | Medieval / Warcraft |
| Map Size: | 256x256 |
| Playable Map Size: | 244x244 |
| Suggested Players: | 3-8 |
| Tileset: | Underground |
| Rating by users: | 2.67 (3 votes) |
| Hits: | 2060 |
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| Details |
This is the Beta of my new map Battle Depths.
The point of it is to take a hero arena and remove as many boring elements as possible.
1: The game is round based to give the players built-in time for buying items.
2: The rounds are placed in a maze so the game will be more than "standing infront of each other seeing whoose equipment is best.
Remember that this IS a beta, and that it might have unnoticed bugs.
This beta only contains 12 heroes, 24 items, 5 recepie items, 1 reagent item and some modes.
8 player map.
Main help credits to:
Zack1996 (Some spells and abilities. Various systems and fixes.)
Sinizi (Ideas)
Rainbow Evil (made the terrain =))
cazador (he made the AWESOME loading screen =D)
Model credits in the map.
Changelog:
0.2:
Tried to fix bug that "crashes" game when you kill another person.
Starting Message.
Terrained abit more.
Fixed Last Baron's flame stealth tooltip.
Fixed Last Baron's mana/int issues.
0.3:
Added 2 new heroes.
Possible bug fixes.
Modes are now enabled.
New loading screen.
0.4:
Added more manual entries.
In the Two Teams mode, a team now has united victory.
0.5:
MAJOR TERRAIN UPGRADE!
3 new creep bosses.
1 new recepie.
0.6:
Two new Heroes added.
Bugs with the round system fixed.
Added Killing Spree.
Added Observer feature.
Added Showlocation (info in map) feature.
Generally added lots of new stuff...
0.7:
Remixed Training Grounds.
Fixed Roundstart Sound.
Possibly Fixed Showlocaiton Bug.
Fixed Webeffect Vision.
No Heroes addded due to lastversion 2 heroes.
New Minimap Preveiw.
Balanced some Stuff.
Fixed Balance System.
Fixed Some hero Stuff.
Added 3 groups of creeps that spawn a new place when killed. (Entire group)
Updated Manual.
More information in the map.
Enjoy =)
Dragonson
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This map has not been approved in the resource section and is not guaranteed to be working.
Download Battle Depths Beta V0.7.w3x (3.29 MB, 406 Downloads)
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07-02-2009, 11:53 AM
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#2 (permalink)
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Wolf-Blade Patriach
Join Date: Jun 2009
Posts: 677
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If i broke any rules with this map: Tell me.
I read them all but i am still not sure if i have done anything wrong.
Enjoy =)
Also: it is a good idea to read the map manual.
Oh and, Please rate and Approve/disapprove the map =)
And report ANY bugs to the Battle Depths thread or to me.
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.
-Flight of the Mapper
Last edited by Dragonson; 07-02-2009 at 06:14 PM.
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07-02-2009, 12:51 PM
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#3 (permalink)
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Map Maker
Join Date: Jan 2008
Posts: 61
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4 me the description is fine.
I'l try this one.
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07-02-2009, 12:54 PM
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#4 (permalink)
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Wolf-Blade Patriach
Join Date: Jun 2009
Posts: 677
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Glad to hear =)
Oh and: Please visit the development thread too =)
http://www.hiveworkshop.com/forums/m...efully-133392/
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.
-Flight of the Mapper
Last edited by Dragonson; 07-02-2009 at 01:44 PM.
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07-03-2009, 02:04 PM
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#5 (permalink)
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Undead Mapmaker
Join Date: Oct 2008
Posts: 203
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As I said,terrain is kinda empty,but since beta,ill give 4/5
__________________
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07-03-2009, 02:57 PM
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#6 (permalink)
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Wolf-Blade Patriach
Join Date: Jun 2009
Posts: 677
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I will now be off for three weeks.
Enjoy the map as much as possible while im gone!
Dragonson
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.
-Flight of the Mapper
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07-12-2009, 02:25 PM
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#7 (permalink)
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Wolf-Blade Patriach
Join Date: Jun 2009
Posts: 677
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I will now be back for a couple of days, then off for a week, and then home for a long time =) hopefully...
(yeah... i got a change-in-plans)
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.
-Flight of the Mapper
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07-26-2009, 11:39 AM
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#8 (permalink)
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Wolf-Blade Patriach
Join Date: Jun 2009
Posts: 677
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Hey people =) i am now releasing the third beta of this map. Please post any ideas, bugs, rants or other stuff in the Battle Depths thread. (click the lich in my sig)
Also, please rate ;)
Edit: I found some things that needs to be corrected in the information. Is it alllowed to update the map to do that?
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.
-Flight of the Mapper
Last edited by Dragonson; 07-26-2009 at 12:18 PM.
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07-27-2009, 06:33 PM
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#9 (permalink)
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==oranje==
Join Date: Jun 2009
Posts: 161
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First of all, don't tripple post, use the edit button
Review:
Rating: 2/5, hope you improve this map, i realy want to give it a better rating
__________________
Back in forum!
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07-27-2009, 07:11 PM
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#10 (permalink)
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Wolf-Blade Patriach
Join Date: Jun 2009
Posts: 677
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Thanks for the reveiw =)
1: The wisps.
If i removed the wisps, you would not be able to choose a hero from the tavern. Even if the tavern was within your vision, you would not be able to pick a hero unless a unit of yours is in range.
2: Terrain.
Yeah i know =( A freind of mine called Rainbow Evil is gonna do the terraining for me as soon as im finished with making the changes for next ver.
3: Spell slots.
I know exactly what you mean. It is a effect caused by taking unit spells and converting them to hero spells. Unfortunately, i know no way to fix it.
4: Training dummies:
I see that i should make a entry for this in the manual. The dummies simply are there to test your spells. Like, see how they look.
+rep for the reveiw =)
Oh and... did the Kill Hero = Crash bug happen?
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.
-Flight of the Mapper
Last edited by Dragonson; 07-27-2009 at 07:51 PM.
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07-27-2009, 09:55 PM
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#11 (permalink)
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~Hitmap~
Join Date: May 2008
Posts: 4,001
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Quote:
1: The wisps.
If i removed the wisps, you would not be able to choose a hero from the tavern. Even if the tavern was within your vision, you would not be able to pick a hero unless a unit of yours is in range.
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Hogwash, if this is soo important. Set the unit model to .mdx path, scaling values to 0 and shadow to none. This way, you would not be able to see your unit.
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07-27-2009, 10:05 PM
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#12 (permalink)
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Wolf-Blade Patriach
Join Date: Jun 2009
Posts: 677
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You really dont like the wisps? The wisps that have almost become a symbol of hero selection? A symbol of hero arenas? You REALLY dont like the wisps? <=(
But OK... i can fix it if noone likes them.
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.
-Flight of the Mapper
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07-28-2009, 02:15 AM
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#13 (permalink)
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==oranje==
Join Date: Jun 2009
Posts: 161
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Quote:
Originally Posted by Septimus
Hogwash, if this is soo important. Set the unit model to .mdx path, scaling values to 0 and shadow to none. This way, you would not be able to see your unit.
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-yeah, Septimus's idea is good! Or you can change the model to a peasant, like i said, to give more sence to the "Hero Selector" unit, just do something about that wisps, they surely don't fit with the taverns type of hero selection.
-then it was realy my fault about the dummyes, sorry xD. Yeah, is a good idea to use them to watch your spells working.
-and for the buttons positions, go to the object editor, ability editor, slect the spell and change it's x/y values to something that puts them into a line.
as soon as you update your map, i'll give it another review.
__________________
Back in forum!
Last edited by xbacurix; 07-28-2009 at 02:51 AM.
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07-28-2009, 08:12 AM
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#14 (permalink)
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Wolf-Blade Patriach
Join Date: Jun 2009
Posts: 677
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Okay =)
You REALLY dont like the wisps? O.ô
And eh... X/Y values? The only values i know would have any chance to fix this is the button position ones, and i already fixed them. But anyway, what do you mean with X/Y values?
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.
-Flight of the Mapper
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07-28-2009, 09:28 AM
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#15 (permalink)
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Undead Mapmaker
Join Date: Oct 2008
Posts: 203
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those r rows and columns,with them u put skill icon where u want it.
__________________
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