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Archimonde's Arena v2.0c
Created by Mr_Bean ; Uploaded by: Mr_Bean
Information
Uploaded:17:26, 16th Feb 2011
Last Updated:16:16, 25th Dec 2011
Type:Arena
Category:Medieval / Warcraft
Map Size:32x32
Playable Map Size:32x32
Suggested Players:2-4 Co-operative
Tileset:
Rating by users:3.00 (6 votes)
Hits:14429

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Details
Mr_Bean presents
Archimonde's Arena

Introduction
Archimonde's Arena is a Warcraft III: Frozen Throne map where players must choose a unique hero to fight off creeps in an arena-style battle. Heroes each have four different abilities; three normal abilities and an "ultimate".
These abilities in combination make each hero powerful, but teamwork is required in order to defeat all the levels of the game.

News
I am currently rewriting all of the map's code, so that it performs better and there are less bugs. This is going well, but will still take some time.

I am also considering making a PvP (player versus player) version, where players must kill creeps to earn points. The player/team with the most points after each round will win that round, and gain some sort of bonus.
I will obviously need to adapt the current abilities to be able to have heroes fighting against each other. If you have any ideas for this, please let me know.

Features
- Choose from 9 different heroes with unique abilities.
- Special creeps spawn with each level, which have abilities to use against players.
- Fight up to 25 levels of creeps which get increasingly difficult each level.
- Take on 5 bosses which also have 4 abilities each.
- Support for up to 4 players currently.
- Buy custom items and recipies.
- Choose different difficulties and game modes.

Current Heroes
I will write full ability descriptions when the next version is released.

Agility:
- Thief
- Lightning Revenant
- Blademaster

Intelligence:
- Frost Queen
- Priest
- Necromancer

Strength:
- Warrior
- Paladin
- Centaur

Map Overview


Community
If you are interested in this project, then please sign up for free on the website.
You will be able to give suggestions and report bugs, which will help the project hugely!
If you need to contact me, feel free to send me a PM here, on the HiveWorkshop. You can also email me.

Credits
This list is in dire need of an update. I will do this when the next version is released.

Credits
Major Contributors
- noobieatmaps
- Lembidi
- Jackyeoh

Models
- Pyritie --> "Mist Aura" (Priest's Mist Aura effect)
- DonDustin --> "Frost Pillar V2" (Frost Queen's Ice Vortex effect)
- Daelin --> "Glacia Aura" (Frost Queen's Ice Vortex effect)
- sPy --> "Holy Aura" (Warrior's Heavy Armour effect)
- sPy --> "Greenmagic Projectile" (Necromancer's attack missile)
- JetFangInferno --> "Rune Aura" (Bladebane Armour aura effect)
- JetFangInferno --> "Spiral Aura" (Frost Queen's Aura of Brilliance effect)
- JetFangInferno --> "Ice Nova" (Priest's Holy Blast effect)
- JetFangInferno --> "The Holy Bomb" (Priest's Enchant effect)
- JetFangInferno --> "Haste" (Lightning Revenant's Energy Surge overhead effect)
- JetFangInferno --> "Arcane Explosion" (Necromancer's Necrotic Bond effect)
- JetFangInferno --> "Grudge Aura" (level 10 boss's Weakness Aura effect)
- JetFangInferno --> "Dark Void" (level 15 boss's Energy Fissure)
- FetFangInferno --> "Death Wave" (level 15 boss's Energy Fissure's wave)
- Norinrad --> "Runical-Holy Aura" (Paladin's Aura of Strength effect)
- Mainy --> "Ghost Aura" (Level 5 boss's Ice Aura effect)
- War_Golum --> "Blightwalker Aura" (Centaur's Command Aura effect)
- Thrikodius --> "Bless" (level 12 special creep's aura effect - target)
- EnetheruAnuon --> "Guardian Aura" (level 12 special creep aura)
- Callahan --> "Lightning Wrath" (level 20 boss's Purging Bolt effect)

Suggestions and Bugs
- Aesthetics
- yt_
- Magtheridon96
- FrozenFenrir
- tleno
- light bolt30
- kevlamin
- Magnet199
- secretgarden
- Darth_Malak
- Leak-
- hellboys12345
- Uniteks
- Tozza
- Shubac
- Daniel
- MARYNOM

Other
- Im_On_56k --> LeakCheck program.
- Vexorian --> TimerUtils.
- Tom Jones --> Max HP and mana system used for bosses.

This map is approved and works properly.


Download Archimonde's Arena v2.0c.w3x
(1122.88 KB, 2579 Downloads)

Old 02-16-2011, 05:37 PM   #2 (permalink)
Registered User kevlamin
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Hmm will test when I have time
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Old 02-16-2011, 05:57 PM   #3 (permalink)
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Hero Contest #6 - Winner: Alora, the Priestess of Moonlight was found to be the most succesful defender against the Armies of the Burning Legion! A hero by -Kobas-. Former Staff Member: This user used to be on the Hive Workshop staff. Hero Contest #5 - Winner: Stormbringer was -Kobas-'s entry, who incorporated lightnings as the power of future weaponry. Despite the instability of lightnings, this entry was stable enough to be approved by judges and public. A hero by -Kobas-. Mini-Game Mapping Contest #4: -Kobas- has won the fourth edition of The Hive Workshop's Mini-Game Mapping Contest with his entry: "Hunted". Check out the Arena if you want to participate on competitions as well! 
You need to write credits here as well!
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New version is out!
Shadows of the Past v0.9.3.0
Monday, March 25 2013 22:20
Check it out -> ★ Shadows of the Past ★
------------------------------------------------------
We got our Writer, please, welcome Noxx-
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Old 02-16-2011, 07:38 PM   #4 (permalink)
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The terrain is really, really bad. Like really plain. You should fix that.
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Old 02-16-2011, 10:07 PM   #5 (permalink)
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It would be nice if it actually worked.
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Old 02-17-2011, 04:00 AM   #6 (permalink)
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You could at least use more than one tile variation or add doodads in the arena since just using a dirt tile is really dull.
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Old 02-17-2011, 07:08 AM   #7 (permalink)
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Techtree Contest #7 - Winner: The Ancients and The Old One: The incarnation of the World Tree as a Super Unit commences the tides of battle. Nature has found its most precious avenger! A race by Lordkoon & Mr_Bean987. 
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Originally Posted by Aesthetics View Post
It would be nice if it actually worked.
If what worked?
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Old 02-17-2011, 08:02 AM   #8 (permalink)
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>.< Not compatible with Ver 1.24
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Old 02-17-2011, 12:03 PM   #9 (permalink)
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Well all maps must be playable with patch 1.24, and quite soon with 1.25...
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Old 02-17-2011, 02:18 PM   #10 (permalink)
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This isn't the best map I've ever played... I advice you to listen to the ones above my post.
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Old 02-17-2011, 02:21 PM   #11 (permalink)
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Techtree Contest #7 - Winner: The Ancients and The Old One: The incarnation of the World Tree as a Super Unit commences the tides of battle. Nature has found its most precious avenger! A race by Lordkoon & Mr_Bean987. 
Exclamation Will work with 1.24 now!

Quote:
Originally Posted by kevlamin View Post
>.< Not compatible with Ver 1.24
Quote:
Originally Posted by tleno View Post
Well all maps must be playable with patch 1.24, and quite soon with 1.25...
How is that even possible?! I have version 1.24e and it worked perfectly fine when testing! I think it must have been the map optimizer that I used! I have uploaded a new one that should work. Please tell me whether it works...

Last edited by Mr_Bean; 02-17-2011 at 02:48 PM.
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Old 02-18-2011, 09:52 AM   #12 (permalink)
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Okay so it works now, but why does a mantle of intelligence give +3 agi and also I found on round 5 if you played solo and got surrounded by the kobolds you got what seemed like a perma stunlock >.< not fun.

EDit: it would be nice if the bots bought stuff as the game went on also round 15 doesn't teleport you back to the outside where you can buy stuff I also though 1 minute between rounds is a bit short for new players maybe start the round via everyone being "ready" or increase the time a little. Also I would Strongly suggest that the bots wait at least 30 sec to pick their heroes; I played with a friend who got pissed off because the bot picked his hero before he got a chance to.
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Last edited by kevlamin; 02-18-2011 at 10:22 AM.
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Old 02-18-2011, 04:00 PM   #13 (permalink)
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Techtree Contest #7 - Winner: The Ancients and The Old One: The incarnation of the World Tree as a Super Unit commences the tides of battle. Nature has found its most precious avenger! A race by Lordkoon & Mr_Bean987. 
Idea Thanks for your Help!

Quote:
Originally Posted by kevlamin View Post
Okay so it works now, but why does a mantle of intelligence give +3 agi and also I found on round 5 if you played solo and got surrounded by the kobolds you got what seemed like a perma stunlock >.< not fun.

EDit: it would be nice if the bots bought stuff as the game went on also round 15 doesn't teleport you back to the outside where you can buy stuff I also though 1 minute between rounds is a bit short for new players maybe start the round via everyone being "ready" or increase the time a little. Also I would Strongly suggest that the bots wait at least 30 sec to pick their heroes; I played with a friend who got pissed off because the bot picked his hero before he got a chance to.
Hi, thanks for the feedback!

- I just checked now and the Mantle of Intelligence does give +3 intelligence ...
- I will change the special ability of the Kobolds to something without stun.
- I also just tested and you do get teleported back to base after level 15. Must have been some weird glitch...
- I changed it so that the bots pick 45 seconds into the game (forgot to change it from testing).
- I will add a "ready" function in the next version.

Last edited by Mr_Bean; 09-08-2011 at 08:52 AM.
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Old 02-18-2011, 06:37 PM   #14 (permalink)
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Quote:
Originally Posted by Mr_Bean987

-I just checked now and the Mantle of Intelligence does give +3 intelligence ....
0.o Well fix the tooltip then it says +3 agi
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Old 02-19-2011, 05:31 PM   #15 (permalink)
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Techtree Contest #7 - Winner: The Ancients and The Old One: The incarnation of the World Tree as a Super Unit commences the tides of battle. Nature has found its most precious avenger! A race by Lordkoon & Mr_Bean987. 
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0.o Well fix the tooltip then it says +3 agi
Oh, okay. Thanks, I will fix that!
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