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Archimonde's Arena v2.0c
Created by Mr_Bean ; Uploaded by: Mr_Bean
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Information
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| Uploaded: | 17:26, 16th Feb 2011 |
| Last Updated: | 16:16, 25th Dec 2011 |
| Type: | Arena |
| Category: | Medieval / Warcraft |
| Map Size: | 32x32 |
| Playable Map Size: | 32x32 |
| Suggested Players: | 2-4 Co-operative |
| Tileset: | |
| Rating by users: | 3.00 (6 votes) |
| Hits: | 14429 |
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| Details |
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Mr_Bean presents
Archimonde's Arena
Introduction
Archimonde's Arena is a Warcraft III: Frozen Throne map where players must choose a unique hero to fight off creeps in an arena-style battle. Heroes each have four different abilities; three normal abilities and an "ultimate".
These abilities in combination make each hero powerful, but teamwork is required in order to defeat all the levels of the game.
News
I am currently rewriting all of the map's code, so that it performs better and there are less bugs. This is going well, but will still take some time.
I am also considering making a PvP (player versus player) version, where players must kill creeps to earn points. The player/team with the most points after each round will win that round, and gain some sort of bonus.
I will obviously need to adapt the current abilities to be able to have heroes fighting against each other. If you have any ideas for this, please let me know.
Features
- Choose from 9 different heroes with unique abilities.
- Special creeps spawn with each level, which have abilities to use against players.
- Fight up to 25 levels of creeps which get increasingly difficult each level.
- Take on 5 bosses which also have 4 abilities each.
- Support for up to 4 players currently.
- Buy custom items and recipies.
- Choose different difficulties and game modes.
Current Heroes
I will write full ability descriptions when the next version is released.
Agility:
- Thief
- Lightning Revenant
- Blademaster
Intelligence:
- Frost Queen
- Priest
- Necromancer
Strength:
- Warrior
- Paladin
- Centaur
Map Overview

Community
If you are interested in this project, then please sign up for free on the website.
You will be able to give suggestions and report bugs, which will help the project hugely!
If you need to contact me, feel free to send me a PM here, on the HiveWorkshop. You can also email me.
Credits
This list is in dire need of an update. I will do this when the next version is released.
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This map is approved and works properly.
 (1122.88 KB, 2579 Downloads)
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02-16-2011, 05:37 PM
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#2 (permalink)
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User
Join Date: Jan 2010
Posts: 223
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Hmm will test when I have time
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02-16-2011, 05:57 PM
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#3 (permalink)
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★ SotP Project Leader ★
Join Date: Jan 2010
Posts: 5,869
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You need to write credits here as well!
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02-16-2011, 07:38 PM
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#4 (permalink)
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Glorious bacon of light
Join Date: Jul 2008
Posts: 4,886
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The terrain is really, really bad. Like really plain. You should fix that.
__________________
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02-16-2011, 10:07 PM
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#5 (permalink)
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User
Join Date: May 2009
Posts: 916
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It would be nice if it actually worked.
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02-17-2011, 04:00 AM
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#6 (permalink)
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Retired MapMaker
Join Date: Jan 2009
Posts: 2,020
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You could at least use more than one tile variation or add doodads in the arena since just using a dirt tile is really dull.
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"Left the Hive"
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02-17-2011, 07:08 AM
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#7 (permalink)
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Where's Teddy?
Join Date: Feb 2011
Posts: 1,593
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Quote:
Originally Posted by Aesthetics
It would be nice if it actually worked.
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If what worked?
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02-17-2011, 08:02 AM
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#8 (permalink)
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User
Join Date: Jan 2010
Posts: 223
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>.< Not compatible with Ver 1.24
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02-17-2011, 12:03 PM
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#9 (permalink)
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Glorious bacon of light
Join Date: Jul 2008
Posts: 4,886
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Well all maps must be playable with patch 1.24, and quite soon with 1.25...
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02-17-2011, 02:18 PM
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#10 (permalink)
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Virtually not here.
Join Date: Mar 2010
Posts: 700
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 This isn't the best map I've ever played... I advice you to listen to the ones above my post.
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02-17-2011, 02:21 PM
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#11 (permalink)
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Where's Teddy?
Join Date: Feb 2011
Posts: 1,593
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Will work with 1.24 now!
Quote:
Originally Posted by kevlamin
>.< Not compatible with Ver 1.24
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Quote:
Originally Posted by tleno
Well all maps must be playable with patch 1.24, and quite soon with 1.25...
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How is that even possible?! I have version 1.24e and it worked perfectly fine when testing! I think it must have been the map optimizer that I used! I have uploaded a new one that should work. Please tell me whether it works...
Last edited by Mr_Bean; 02-17-2011 at 02:48 PM.
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02-18-2011, 09:52 AM
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#12 (permalink)
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User
Join Date: Jan 2010
Posts: 223
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Okay so it works now, but why does a mantle of intelligence give +3 agi and also I found on round 5 if you played solo and got surrounded by the kobolds you got what seemed like a perma stunlock >.< not fun.
EDit: it would be nice if the bots bought stuff as the game went on also round 15 doesn't teleport you back to the outside where you can buy stuff I also though 1 minute between rounds is a bit short for new players maybe start the round via everyone being "ready" or increase the time a little. Also I would Strongly suggest that the bots wait at least 30 sec to pick their heroes; I played with a friend who got pissed off because the bot picked his hero before he got a chance to.
Last edited by kevlamin; 02-18-2011 at 10:22 AM.
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02-18-2011, 04:00 PM
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#13 (permalink)
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Where's Teddy?
Join Date: Feb 2011
Posts: 1,593
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Thanks for your Help!
Quote:
Originally Posted by kevlamin
Okay so it works now, but why does a mantle of intelligence give +3 agi and also I found on round 5 if you played solo and got surrounded by the kobolds you got what seemed like a perma stunlock >.< not fun.
EDit: it would be nice if the bots bought stuff as the game went on also round 15 doesn't teleport you back to the outside where you can buy stuff I also though 1 minute between rounds is a bit short for new players maybe start the round via everyone being "ready" or increase the time a little. Also I would Strongly suggest that the bots wait at least 30 sec to pick their heroes; I played with a friend who got pissed off because the bot picked his hero before he got a chance to.
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Hi, thanks for the feedback!
- I just checked now and the Mantle of Intelligence does give +3 intelligence  ...
- I will change the special ability of the Kobolds to something without stun.
- I also just tested and you do get teleported back to base after level 15. Must have been some weird glitch...
- I changed it so that the bots pick 45 seconds into the game (forgot to change it from testing).
- I will add a "ready" function in the next version.
Last edited by Mr_Bean; 09-08-2011 at 08:52 AM.
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02-18-2011, 06:37 PM
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#14 (permalink)
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User
Join Date: Jan 2010
Posts: 223
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Quote:
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Originally Posted by Mr_Bean987
-I just checked now and the Mantle of Intelligence does give +3 intelligence  ....
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0.o Well fix the tooltip then it says +3 agi
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02-19-2011, 05:31 PM
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#15 (permalink)
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Where's Teddy?
Join Date: Feb 2011
Posts: 1,593
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Quote:
Originally Posted by kevlamin
0.o Well fix the tooltip then it says +3 agi
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Oh, okay. Thanks, I will fix that!
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