Welcome to my AimWars map, its on the 1.9 version now (on the magical theme, because it was on snipery them if we can call it that, and i changed it after its 2.3 version).
[+] First of all, the map is a hero arena map, there are currently only heroes, no neutral camps or anything (for now), just a map with trees, columns and some cliffs.
[+] The map contains 2 shops sides, 4 forests (one forest on each corner), a river (which introduced at this version), and a magical rune on the middle of the map.
[+] The heroes dont have normal attacks (auto attacking), each hero have 7 spells:
- An orb-able missile: Launching a unique missile(s).
- A secondary missile: Launching a magic ball, which is team-colored, and all heroes have the same spell.
- A sub-ability: Another unique ability to help in killing enemy heroes.
- An Ultimate: Very powerful spell, instant cast, and great damage nuke (which is random between 2 values).
- A shield: That gives the hero massive armor, and destroy incoming missiles, for a duration.
- A haste ability: That moves the hero quickly toward the targeted point, good at evading projectiles.
- An Energy Burst: A new ability introduced in 1.8, that uses energy points collected from spells casted nearby the hero, to deal a massive damage and stun one target.
(-) The Orb-able missile, The shield, and the sub-ability is auto-upgraded every 3 levels the hero gained.
[+] There are 3 types of shops:
- Supportive shop: which sells supportive items (heal, invulnerable, etc) using golds.
- SpellBook shop: which sells some spells-related stuffs (you better play it to find out ;))
- Orbs Shop: which is upgrades to "The Orb-able Missile", adding orb effects to the Missile, making it more powerful, but the orbs cost Gems (lumbers, but gray :P).
[+] You gain golds periodly (every 10 seconds, 10 golds), and u gain golds from killing enemy heroes or killing extras golds (that spawns in a specific place in the map).
You gain gems from killing enemy heroes (you gain "your hero level + that dead hero level" as gems), or extras gems, or buying gems with golds from The Supportive Shop.
[+] There are currently 3 game modes, here is a quick view about each:
1- Collect the Flags: from the name, each team have to deliver the other team's flags from their base to the delivering team's base to win the game.
2- DeathMatch: The most popular mode, contains 2 sub-modes, Teams and Free For All (FFA).
3- Destroy the Magic: New game mode was introduced in 1.8, Creating 2 Magic generators on each side, each team have to destroy the other team's generator, the generator takes damage only from the "MagicBall" spell, each team have to capture a circle of power atleast to gain damage to be able to damage the generator, every circle of power (CoP) captured gives 50 damage to your "MagicBall", and this damage is ONLY for generators, you better try it to understand it ;).
Anyways, hope you will like it, and plz, report bugs to me so i can deal with them.
Here is a Gameplay Video made by Sven2k:
Update #1: I forgot to tell that the map has An AI made by me, and at this version, I reworked them a bit, improvements will be implemented to them on the next versions.
Changelog:
New and Remakes :
-Added a new button to choose the hero with QWER hotkeys.
-Enlarged the map field, and applied a full rework on it.
-Remade Potion of Invulnerablility ==> Potion of Immunity (Gives magic immunity to the caster for 7 seconds, has 10 seconds cooldown). Also changed [-inv] to [-imm].
-New 2 upgrades on the SpellBook shop.
-FireMage's name now is "Narr".
-Reworked Firemage's Sub ==> [Soul Burn].
-New Sorceress [Zunilia].
-New Mode [Free Arena].
-New model for Eza'nal's curse.
-New model for Shadow's orbable missile.
-New model for Shadow's ultimate.
-New Model for Storm's Orbable missile.
-Reworked Shadow's Orbable missile.
-Changed the weather to rain.
Some Improvements :
-Increased starting gold [50==>100] and gems [10==>15].
-Changed the gold periodic gaining from [10 gold/10 seconds ==> 30 gold/30 second].
-Reduced hero killing bounty [25==>15].
-Improved Togan's ultimate missiles count [6==>9] but reduced its damage [50-100==>30-60].
-Improved Shadow's ultimate missiles movement.
-Reduced Eza'nal's sub-ability damage [20/40/60/80/100 ==> 25/35/45/55/65].
Bugs fixed :
-Fixed a bug with Brisk that prevents it to cast while stucking in an unpathable terrain.
-Fixed a major stupid bug (a mistake) that makes Orbable missiles define the Spiral's orb level from the Critical level.
Can I suggest request forum and tutorial section (You have links above.) for things like:
Unique Icons for your spells, hero attributes.
Terrain tutorials
Also fix/improve description.
Improve terrain and fix those icons etc and I will rate your map 4/5 or maybe even 5/5.
Btw good job and have a nice day.
Resource status: Approved!
@-Kobas-:
*I have a talented friend that wants to make me a loading screen, but sth happened there and interrupted the plan, but it still in mind.
*and the Icons, If I need to fix the icons, then I need someone to make me new icons to really fit the map.
*The description is slowly gets improved version by version :D
We're planning quite a few things for 1.9. Some of which include:
-story
-loading screen
-trailer
-quick showcase/tutorial/strategy for each hero and mod
Though the map will be delayed quite a lot most likely.
You can work on map description anywhere, like in this comment below for example.
Just click on "Go Advanced" and "preview message".
When you think it's rdy update your map without map file, yes you can do that anytime, and map description will be updated :)
I thought this map is pretty good except for a couple things. First off there is a bug where pink will spawn in the other teams base in team death match. Also, I think that the only ability that is useful in endgame is the orbable missile because it is the only one I saw that was affected by the damage upgrades. Very well made, looking forward to new heroes and items soon!