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The Adventures of Rowan the Wise v4.5


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The Adventures of Rowan the Wise is the first campaign in Turnro's series of Warcraft 3 campaigns. It offers an alternative parody story to what could have happened when the Scourge invaded Lordaeron.

This campaign offers Blizzard-like chapters with fun gameplay and an engaging story. You will relive many of Warcraft 3's major events, along with encountering familiar characters from the Alliance and the Undead Scourge.

If you enjoyed the original Warcraft 3 campaigns, then The Adventures of Rowan the Wise is for you!





Features

Relive the Warcraft Story
Explore the lands of Quel’Thalas, protect Dalaran from the Scourge, and travel through the freezing lands of Northrend.

Control the Vast Armies of the Alliance!
Take command of the Silver Hand, take heed to the Blood Elves, and go on treasure hunts with the dwarves of Khaz Modan.

Play as 5 Ultra Powerful Heroes
Play as the original human heroes of Warcraft 3 PLUS a new custom hero called the Ranger.

Voice Acting for all Characters
A feature that is usually rare in custom Warcraft 3 campaigns!

New Units, Spells and Items
Includes powerful legendary items found while playing Hard difficulty

New Background Music throughout Campaign

Variable Difficulty Levels, and much more!


Screenshots


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Legendary Items

Find all 10 legendary items while playing The Adventures of Rowan the Wise in Hard difficulty:

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Gem of Regeneration
Increases the Hero's health regeneration by 2 hit points per second, and mana regeneration by 25% when worn.
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Ring of Mastery
Increases the damage of the Hero by 8 when worn. Also provides an additional 3 Strength, Agility and Intelligence.
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Seal of Protection
Increases the Strength of the Hero by 6 and armor by 3 when worn.
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Swiftwalker Boots
Increases the Agility of the Hero by 12 when worn. Also causes attacks against them to miss 15% of the time.
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Mindstaff
Increases the mana of the Hero by 250. Also grants the Hero and friendly nearby units a bonus to mana regeneration.
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Runic Bracelet
Increases the Intelligence of the Hero by 8 when worn. Also reduces Magic damage taken by 33%.
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Sapphire Necklace
Increases the Intelligence of the Hero by 12 when carried.
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Axe of the Ages
Increases the attack rate of the Hero by 15% and attack damage by 15.
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Crusader Armor
Increases the armor of the Hero by 10 when worn.
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Blessed Crown of Kings
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.


Change Log

- This campaign is now supported in Reforged. If you do not have Reforged but wish to play the campaign in a legacy version of Warcraft III (v1.26 - v1.31), you can download the legacy file here
- Added a Story difficulty option to the campaign
- Added auto-save checkpoints to all missions (Reforged only)
- Added new loading screen images for each map
- Resolved an issue where unit and spell stats would differ depending on the player's version of Warcraft III
- Divine Shield now costs 100 mana across all levels
- Changed the duration of Divine Shield from 15 seconds to 12/16/20/24 seconds per level
- Decreased the cooldown reduction of Divine Shield per level from 90/75/60/45 seconds to 90/80/70/60
- Additional levels in Mass Teleport will now provide increased Area-of-Effect instead of a reduced cooldown
- Reduced the duration of Banish from 12/18/24/30 seconds per level to 12/16/20/24
- Reduced the damage dealt by the Orc's Spiked Barricades ability on Hard difficulty in Chapter 1
- Uther's spells have been revised in Chapter 2. Instead of Divine Shield and Devotion Aura, he now has Hex and Retribution Aura
- The Treasure Box now drops a Gem of Mana (+100) instead of a Pendant of Energy (+150) in Chapter 2
- Resolved a bug where Uther would not appear after killing all the chickens in Chapter 2
- The Blademaster's Mirror Images will now deal 25% of the Hero's base damage in Chapter 3
- The player now starts off with additional structures in Chapter 4
- Arcane Vaults are now available for construction in Chapter 4
- Moved the location of the Orb of Vemon item in Chapter 4
- Moved the legendary item to a new secret location in Chapter 4
- Made changes to the items dropped from the Treasure Box on Normal difficulty in Chapter 5
- Resolved an issue where Kel'Thuzad's Death and Decay spell incorrectly dealt too much damage in Chapter 5
- Fixed a bug where Tek's name would change upon turning into a Robo-Goblin in Chapter 6
- Replaced the Fountain of Mana with a Fountain of Healing in Chapter 6
- Added a Gazlowe Easter Egg reference in Chapter 6
- Added a Mercenary Camp with Bandit units for hire in Chapter 7
- Anub'arak no longer transfers ownership when defeated in Chapter 8. Instead, a Lich Hero has been added to the main Undead base
- Enemy Faceless Ones are no longer magic immune in Chapter 9
- Increased the cooldown of Sleep on enemy Faceless Ones in Chapter 9
- Player-owned worker units are no longer classified as Ancient in Chapter 10
- Arthas is no longer magic immune in Chapter 10
- Revised all neutral shop items for sale throughout the campaign
- Reduced the mana cost of the Spell Book's Chain Lightning spell from 120 to 100
- Increases the bonus armor of the Crusader Armor item from +8 to +10
- The Robe of the Archmagi item now provides +3 bonus Intelligence in addition to its armor bonus
- Legandary items now have a different model to set them apart from regular items
- Made slight changes to the background music throughout the campaign
- Fixed numerous spelling and grammar errors


- Updated all cinematics for widescreen support
- Resolved several sound issues as a result of the current Warcraft 3 patches
- Hero, unit, building and spell stats no longer change depending on the player's Warcraft 3 version
- Fixed hotkey inconsistencies with the Call of Arms ability across the entire campaign
- Increased the starting level of Tek and Razzil in Chapter 6
- Replaced some rock tileset on the lone Goldmine island in Chapter 7 to allow more room for constructing a Town Hall
- Reduced the power of Anub'arak's Locust Swarm ability for Levels 2 & 3


- Increased the mana cost of Divine Shield from 125/100/75/50 per level to 125/110/95/80
- Fixed a bug in Chapter 2 where night elven units would disappear during cinematic mode
- Fixed a bug in Chapter 5 where the Hood of Cunning would show up in multiple places after completing the optional quest
- Increased the Agility gained from the Swiftrunner Boots to +12
- Made numerous changes to Chapter 4:
- Added additional undead units and heroes throughout the ruins of Silvermoon
- The legendary item will now drop from a lich hero within the main undead base
- The Orb of Venom no longer drops from destroying the Marketplace
- Changed the name of the Shield Breaker's Storm Hammer ability to Thunder Bolt
- Changed Kel'Thuzad's model to the Reign of Chaos version


- Divine Shield now grants spell immunity to Rowan when activated
- Reworked Divine Shield to now last 15 seconds across all levels. Additional levels will instead grant reduced mana cost and cooldown
- Fixed a bug where activating Divine Shield would cause a green icon to appear when selecting an aura for Blessing of Wisdom
- Reduced the amount of mana provided by Blessing of Wisdom from 75/150/225/300 per level to 50/100/150/200
- Increased the mana cost of Mend from 115 to 125
- Reduced the mana cost of Frost Bolt from 75 to 50, cast range from 600 to 800, and stun duration from 5 seconds to 2
- The player now has an additional 30 seconds to complete the first quest in Chapter 2 on Hard difficulty
- Uther now possesses the damage-absorb Divine Shield ability in Chapter 2
- Reduced the player's Goldmine to 15000 in Chapter 2 on Hard difficulty
- Footmen and Knights now start off with +1 weapon and armor upgrades in Chapter 3
- Reverted the voice over of the Orc Raider in Chapter 3 to an earlier version
- Added Healing and/or Mana Fountains throughout Chapters 3 & 5
- The player now starts off with additional gold and towers in Chapter 5
- Moved the levers for the Treasure Box in Chapter 5 to make them easier to find
- Draenei Advanced Boulder Towers now have Heavy armor in Chapter 6 on Hard difficulty
- Changed the background music played during the first quest in Chapter 7
- Reduced the level of Arthas from 15 to 12 in Chapter 7 on Hard difficulty
- Added an additional Goldmine to one of the islands in Chapter 7. However, Sylvanas' forces will now be able to send attack waves via Sky Barges
- Modified the terrain of Chapter 7 to allow base assaults by sea
- Human Frigates no longer cost any food in Chapter 7
- Human Battleships can now be hired in Chapter 7
- Added an Arcane Vault to the dwarven base in Chapter 8
- Anub'arak now transfers ownership to the Undead Stronghold base when initially defeated in Chapter 8
- Improved the creeps available at the Mercenary Camp in Chapter 8
- Added an undead versus nerubian fight scene at the front of the Labyrinth in Chapter 9
- Added additional Nerubian dialogues throughout Chapter 9
- Increased the cooldown of the Forgotten One's Spawn Tentacle ability in Chapter 9
- Re-balanced the Lich King and its defending heroes in Chapter 10
- Made slight terrain changes around the path to the Lich King in Chapter 10
- Re-balanced the enemy AI throughout several missions on Hard difficulty
- Removed the additional damage upgrade for the Undead Scourge on Hard difficulty in Chapters 8, 9 & 10
- Arthas can no longer summon more than 6 units using Animate Dead against the player
- Increased the power of Anub'arak's Locust Swarm ability on Hard difficulty
- Ivory Towers possessed by the player's Heroes are no longer passed into future missions
- Shield Breakers now leave footprints on the ground as they walk
- Reset the hotkey for the Build command back to B
- Changed the hotkey for upgrading the Town Hall/Keep to Z
- Command hotkeys (such as Build, Attack, etc) can now be overwritten by the player's custom hotkey settings
- Items are no longer dropped by destroying creep buildings
- Unique models have now been given to Tomes of Retraining, Potions of Invisibility, Scrolls of the Beast and Scrolls of Resurrection
- Runes are now color coordinated, making them easier to identify for the player
- Made numerous item changes throughout the campaign, including the location of legendary items


- Fixed a major problem in Chapter 3 where the Blademaster would become invulnerable and frozen in place
- Mal'Ganis no longer holds a Potion of Healing in Chapter 3 Hard difficulty
- Fixed the hotkey for purchasing Ivory Towers in Chapter 5



- The following characters have had their voice overs redone:
Lord Nicholas Buzan, Demon Summoner, Orc Bladesmaster, and Orc Raider
- Most Anti-Cheat systems have been removed. The player will now only instantly lose in Hard difficulty if ‘WhosYourDaddy’ is used
- Fixed a bug in Chapter 7 where the different boss phases with Arthas would not run when expected
- Fixed an item crashing issue on Mac computers from the new items added into the game from Patch 4.0
- Resolved an issue where the Night Elf attacks would be delayed as their forces would often get stuck inside their base
- Fixed a bug in Chapter 5 where the second gate to Dalaran would not get destroyed, blocking off Undead reinforcements
- Reverted the Hold Position hotkey back to H
- All Undead bases will now send constant attacks to the player in Chapter 10 Hard difficulty
- Added slightly more gold to the gold mines in Chapters 2, 4, 7 & 8
- Added new altar building models to the Dwarf and Blood Elf sub-factions
- Altered the statistics of Swordsmen and Guardians to make them more unique from Footman
- Re-added the Blood Elf/Dwarf building hints to Chapters 7 & 8
- Flesh Golems now have an anti-air attack
- The main bandit in Chapter 1 will now drop a healing potion in Hard difficulty
- Re-added +1 weapon and armor upgrades for the High Elves in Chapter 3
- Changed the legendary item location in Chapter 4 Hard difficulty



- The player is no longer blocked-off from reaching the bandits if teleport is used in Chapter 1
- The Rock Golems in Chapter 2 will now correctly use Hurl Boulder
- The final minions in the boss fight with Arthas in Chapter 7 are now actual units instead of animated dead. This fixes a bug where the player could deliberately wait for the minions corpses to decompose before facing the final stage of the boss fight
- Fixed a bug in Hard difficulty which made the player automatically lose the mission, even if no cheats were used



- Fixed an issue where passive icons in the game would appear as a green icon
- The Book of the Silver Hand in Chapter 1 now has a cooldown after being used. In addition, Rowan will stop casting teleport when a cinematic commences
- Fixed an issue in Chapter 5 where the 'secret' magic vault would not drop any items in Normal difficulty



- New custom music throughout cinematics and gameplay
- The hotkeys for units, buildings, spell, etc, have been changed around the QWER composition. However, these hotkeys will have no effect on the game if Custom Hotkeys are enabled through the user’s profile
- New items to find, with extremely powerful legendary items to acquire in Hard difficulty
- All known cheats that give the player an unfair advantage have been disabled on Hard difficulty. If a cheat is used, the player will automatically lose the mission
- The entire campaign has been polished. This includes, but not limited to, changes to terrain, cinematics, and in-game events
- Fixed a bug in Chapter 2 where Rowan would appear in an in-game cinematic after dying
- Rowan's Divine Shield ability now correctly absorbs spell damage as opposed to gaining health
- Fixed a problem with the AI where waves sent to attack the player would retreat back to base once they have killed a single unit/structure
- Fixed a bug in Chapter 2 where the woman would not always give the player a Potion of Mana
- Fixed a few issues for the boss fight with Arthas in Chapter 7
- Changed the armor types of enemy structures to Heavy Armor in Chapters 1 & 3
- The first Shade killed in Chapter 4 will now count towards Shades killed for the optional quest
- Remade the losing cinematic in Chapter 5
- Fixed Tara's spell description for Mage Armor
- Bevan's Trueshot aura no longer grants additional attack range. Instead, Bevan will start off with increased attack range by default
- Decreased the mana cost of Bevan's Wounding Arrow ability from 175 to 150
- The Shield Breakers Storm Hammer upgrade will now enable that ability as opposed to increasing its overall strength
- Reduced the magic resistance of Shield Breakers from 50% to 25%
- Added new models for potion and scroll items throughout the game
- Night Elf Glaive Throwers now have a new skin



- Fixed a crashing bug which would occur on Mac computers
- Slight terrain improvements across all maps
- Added, redone and/or replaced several voice recordings for the following characters:
Rowan the Wise, Footman, Knight, Villager, Maiev Shadowsong, Uther, Captain, Chaplain, Archmage, Tek, Bevan the Swift, High Elf Priest, Logan the Mysterious, Spell Breaker, Shield Breaker, Rifleman, Malganis, Akama, and Admiral Proudmoore.
- Slight cinematic changes (including dialogue, camera movements, etc.) throughout all Chapters
- Slightly altered the ending (Epilogue) of the campaign
- Added more in-game dialogue and/or events to Chapters 2, 5, and 7
- Improved the boss fight with Arthas Menethil in Chapter 7
- The damage absorbed from Divine Shield now correctly absorbs 100% damage taken
- The following spell changes have been made:

ROWAN
- Blessing of Wisdom no longer grants additional mana regeneration
- Divine Shield is no longer deactivatable. In addition, the spell’s duration has been changed to 12/18/24/30 seconds, and has increased in both mana cost and cooldown
- Command Aura has been reverted to only affect melee units
- Retribution Aura’s damage reflected has been changed to 15/25/35/45%
- Resurrection no longer increases the amount of allies raised with each level. Instead, the cooldown will further decrease by 90 seconds for each level

BEVAN
- Far Range has been removed
- Bevan now has Trueshot Aura again. This spell also grants additional range for the hero, but does not increment with each level
- Critical Shot has been reverted back to a passive ability
- Increased the mana cost of Mend from 105 to 115
- Decreased the mana cost of Wounding Arrow from 225 to 175

TARA
- Mage Armor is now classified as an auto-cast ability. However, this spell will not automatically be activated at the start of each chapter
- Decreased the casting delay of Mass Teleport for levels 2 & 3 from 5 seconds to 3

LOGAN
- Increased the duration of Banish to 12/18/24/30 seconds. In addition, the cooldown for this spell also decreases with each level (6/4/2/0 seconds) and has a mana cost of 75 throughout all levels

NATHAN
- Bash now grants both increased damage and a chance to bash with each incremental level

- Bevan’s model now uses the Priest death sound when killed
- Fixed a problem in Chapter 5 where flying units like Gargoyles could slip pass the player’s defenses, which caused the player to unexpectedly lose the mission
- Fixed a problem in certain missions where cinematics would make the player’s worker units forget their build orders
- The Silver Hand army in Chapter 1 will no longer run away when fighting the Orcs
- Decreased the range of Ballista from 1150 to 1000
- Fixed a bug in Chapter 1 where having Rowan dead would not make the player loss the mission
- Added in a new Optional Quest to Chapter 5
- Transport Ships in Chapter 7 no longer cost food
- The Archmages in Chapter 5 now have slightly different models
- The Mask of Death in Chapter 9 has been replaced with the Necklace of Spell Immunity
- Pressing the space bar will now bring the player to quest-specific locations on the map
- The Undead will now have increased damage in Hard Version in Chapters 8, 9, & 10



- Slight AI improvements to the Undead in Chapters 4, 7, & 8. In addition, a problem was fixed in Chapter 7 which allowed the player to destroy the Undead with ease using only Ballistae
- Flesh Golems now deal Normal damage from Chaos, have less health, and are affected by weapon/armor upgrades
- Tek and Razzil are now classified as Hero units in Chapter 6. This means that their unit stats and spells are now identical to the default Goblin Tinker and Alchemist
- The following spell changes have been made:

ROWAN
- Command Aura now affects both melee and ranged units
- Divine Shield has been reworked: it is no longer usable on units other than Rowan. The spell provides a shield which absorbs damage for a set amount of time. In addition, this change fixes a bug in Chapter 5 where the Undead would retreat back to their base after Rowan uses Divine Shield
- The damage reflected by Retribution Aura has been increased from 10/20/30/40% to 12/24/36/48%. In addition, the aura’s model effect has been changed

BEVAN
- Trueshot Aura has been removed
- Critical Shot is now a Hero ability, with each level further increasing damage
- Bevan has been given a new passive ability: Far Range. This permanently increases his attack range by 100

NATHAN
- Ensnare has been replaced with Demolish, which allows the Mountain King to deal 2x damage vs. buildings

- Minor terrain changes and additional doodads have been added to Chapters 1, 3, 5, 7, 8, & 9
- The Bandit’s voice in Chapter 1 has been replaced
- Additional creeps have been added in the second part of Chapter 8. Before, much of the terrain was empty, making exploring on behalf of the player boring and pointless
- The Quest Descriptions in every chapter have been revised to fix grammar errors
- Minor item rearrangements in Chapter 9
- The experience rate for heroes in Chapter 9 have been slightly increased
- The ending to the Interlude “The Alliance’s Reunion” has been completely remade
- Decreased timing between attacks from the Undead in Chapter 10
- Maiev no longer uses Shadow Meld in Chapter 2. This fixes an issue where the Warden would become permanently invisible at night, and disabled the player from seeing her until it is daytime
- Re-edited the cinematic in Chapter 1 when Rowan reads the Tome of Knowledge
- Slight dialogue/voice changes to the final cinematic of Chapter 5
- Blood Elf Archers and their upgrades no longer require a Blacksmith
- The player now starts with a Blood Elven Barracks in Chapter 7
- The Undead Shipyard in Chapter 7 no longer needs to be destroyed for the player to complete the chapter. In addition, lost Undead Ships will now be retrained at the shipyard
- Fixed a major problem in Chapter 1 where Rowan would become stuck in among doodads after using the Scroll of Town Portal in Chapter 1
- Fixed a problem in Chapters 1 & 6 where the hotkey for Rowan’s Divine Shield was not D
- Fixed a problem in Chapter 6 where skipping certain cinematics would cause random items on the ground to permanently disappear
- The Forgotten One’s health in Chapter 9 has been slightly increased, to compensate for Nathan’s Demolish ability



- The credits map has been removed
- Fixed a problem where the difficulty would set to Hard when currently in Normal version. In addition, the difficulty system has been changed: the player can now choose the game difficulty at the start of each map
- Redone several voice recordings (both partly and completely) for the following characters:
Rowan the Wise, Lord Nicholas Buzan, Villager, Knight, Footman, Captain, Antonidas, High Elf Priest, Logan the Mysterious, Demon Summoner, and Admiral Proudmoore
- Fixed a problem in Chapter 1 where Rowan would become stuck in between fences after using a Scroll of Town Portal
- Minor/moderate terrain changes to all Chapters
- Maiev no longer uses Blink in Chapter 2
- Malganis no longer casts Sleep in Normal version
- A timer has been added to the first quest in Chapter 2
- The quest to slay Uther in Chapter 2 has been redone
- The mirror images of the Blademaster now deal 10% of the Blademaster’s base damage
- The Blademaster’s mirror images no longer disappear after a certain amount of time. However, they will cease to exist once the Blademaster is dead
- Made AI changes to Chapters 3, 4, 5, 8, & 10
- The following spell changes have been made:

ROWAN
- Rowan no longer has Spell Immunity
- Divine Shield has been reworked: it is now an ability that can be cast on nearby friendly units. The spell now protects friendly units from all magic attacks and spells for a fixed time. However, if Rowan casts Divine Shield on himself, he will instead turn invulnerable for the same duration
- Devotion Aura has been semi-replaced with Blessing of Wisdom: it grants Rowan increased mana pool and regeneration, as well as a choice of three different auras. The auras effects and the bonus mana for Rowan will increase with each level

BEVAN
- True Sight has been replaced with Critical Shot: it gives Bevan a 15% chance to deal 1.5 times normal damage to an enemy unit
- Trueshot Aura also increases the attack range of Bevan with each level

TARA
- Control Magic has been replaced with Frostbolt
- Brilliance Aura has been replaced with Mage Armor: it increases the armor and grants mana regeneration to nearby friendly units

LOGAN
- Increased the Phoenix’s hits points and damage for levels 2 & 3
- Feedback has been replaced with Life Drain, which converts 15% of his attack damage to health

NATHAN
- Reverted the cooldown increase of Avatar for each incremental level. However, the amount of additional damage has been changed from 20/40/60 to 20/30/40
- Increased the duration of Ensnare and reduced its cooldown for Nathan
- Bash no longer increases the chance of Nathan casting Bash with each level. Instead, the damage it deals has been increased with each level
- Additional runes have been added into Chapter 6
- Fixed a problem in Chapter 6 Normal version where the AI for the Draenei would not run
- A Marketplace has been added into Chapter 6 which can sells items to the player’s heroes
- Fixed a problem in Chapter 7 & 10 where Sylvanas would no longer attack the player after charming units
- Fixed a problem which disabled the player from building a Gryphon Aviary to train Dragonhawk Riders until a Castle is present
- Fixed a bug where creeps would not drop items in Hard version
- Fixed an issue in Chapter 9 concerned with bridge pathing problems
- The amount of Faceless Ones to kill in Chapter 9 has been slightly reduced
- The Lich King’s damage in Chapter 10 has been reduced. However, his attack range has been increased
- Arthas’ and Kel’Thuzad’s base in Chapter 10 has been split
- The Undead heroes in Chapter 10 no longer disappear when their base is destroyed. They merely help defend other bases, and can even defend the Lich King if all Undead bases are destroyed
- The Dwarf Foundry has been replaced with the Tavern
- Random items no longer appear during cinematics
- The Boulder Towers in Chapter 6 Hard version no longer have fortified armor
- The Spell Book no longer grants the hero bonus mana and mana regeneration
- The Tome of Retraining is no longer available in Chapter 5
- Tek’s Command Aura has been replaced with Pocket Factory. In addition, Tek has been given Demolish, which allows him to deal 2x normal damage to buildings
- Numerous small changes have also been made



- Fixed a problem where Chapter 4 wouldn't load
- Corrected a few spelling/grammar errors
- Fixed an issue where the Chaplain would attack the Silver Hand's buildings in the final cinematic of Chapter 2



- Re-edited Chapter 1’s loading screen text to offer more of an introduction to the story
- Minor changes to cinematics
- Minor changes to terrain
- Changed the name of the Storm Boulder ability to Storm Hammer, as well as changing its icon
- Fixed building hide/unhide problems in Chapter 2
- Removed the Possession ability from Ghosts and Wraiths in Chapter 6. Instead, they can cast Curse
- Created new minor challenges/puzzles to Chapter 6
- Boulder towers now have Fortified armor instead of Heavy armor in Chapter 6 Hard version
- Fixed cinematic skipping problems during Faceless One rounds in Chapter 9
- Slight AI changes (in upgrades) to all chapters in Normal version
- The AI types of all maps have been reverted back to Melee
- The campaign has been updated to match the unit stats of the user’s current version of Warcraft 3
- Changed the path of Nathan’s and Logan’s sound recordings, for campaign reasons
- Hero revive duration no longer has a max revive time
- Modified Bevan’s Mend and Wounding Arrow abilities
- Changed the armor type of Uther (chicken) to flesh. This is so that when the chicken is attacked, it doesn’t sound like a paladin is being hit
- Fixed a problem in Chapter 6 where Tek and Razzil could attack trees
- Increased the damage dealt by creeps in Hard version in Chapters 6, 8, 9 and 10
- Numerous other changes made



- Added the final sound recordings. All custom voice overs have now been added in
- Minor changes to existing sound recordings
- Fixed a problem in Chapter 3 where the Blademaster would disappear after using Mirror Image
- Edited the AI for enemy bases in all chapters in Hard version
- Exceptional changes to terrain
- Attacking the Night Elves in Chapter 2 is no longer an optional quest
- Edited the following hero abilities:
Resurrection: Cooldown decreases with each level, but does not raise as many warriors as it used to
Mass Teleport: Cooldown decreases with each level
Avatar: Cooldown still increases with each level, but not as much as it used to
Wounding Arrow: Mana cost does not increase with each level
- Shield Breakers no longer need to have Storm Boulder researched in order for them to use the ability
- Shield Breakers can now gain the Improved Storm Boulder upgrade, which increases the damage and stun duration of the ability
- Changed the model of Gyrocoptors
- Replaced Troll Headhunters with Forest Trolls in Chapter 1 (for storyline reasons)
- Decreased the difficulty of Chapter 10 in Normal version. The Lich King is no longer immune to magic, enemy heroes do not have items, the number of towers have been reduced, and the number of units in Arthas' and Kel'Thuzad's base has been reduced by 50%
- Numerous gameplay changes
- Due to gameplay reasons, Logan's Phoenix ability is disabled for the first part of Chapter 8
- Fixed a problem where the High Elves in Chapter 3 would only attempt to attack the Undead once and do not send additional reinforcements
- Decreased the damage dealt by Arcane Towers in Chapter 1
- Rowan no longer gets revived at the Sunwell if he gets killed Chapter 1. Instead, the player loses the mission
- There is now background music at the start of Chapter 7



- Added in more sound recordings. There are now at least some sound recordings in every chapter
- Slight changes to dialogues throughout the campaign
- Now added in the option to play the campaign in Normal or Hard version
- Re-edited the AI for all maps except Chapter 10
- Slight changes to Ballista to make them more similar to their Reign of Chaos version
- Modified Shield Breakers, as well as giving them Resistant Skin. However, they are no longer immune to magic
- Minor changes to terrain, especially in Chapter 6
- Fixed a problem in Chapter 2 where killing Uther would not complete the main quest
- Minor changes to cinematics
- Changed Blood Elf worker and Dwarf miner models
- Decreased the timing remaining in Chapter 5 from 45 minutes to 35 minutes
- Fixed problems in regards to Rowan's and Bevan's custom sound pathing
- Dragonhawk Riders now have reasonable health in Chapter 3 (before they only had 1 hit point!)
- Fixed pausing problems after cinematics in Chapter 7
- The hotkey for Shield Breakers has been fixed
- Many other minor changes to gameplay


Other Campaigns in Turnro’s Warcraft 3 Series


Important Notes
- If you do not have Reforged but wish to play the campaign on a legacy version of Warcraft III (v1.26 - v1.31), you can download the legacy file here
- The normal background music of Warcraft 3 has been replaced with better music. Be sure to enable music through your profile as it is an integral part of the campaign experience
- If you use the ‘WhosYourDaddy’ cheat while playing this campaign on Hard difficulty, you will automatically lose the mission


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STORY, MAP DESIGN AND DEVELOPMENT: Turnro

LOGO DESIGN: carlvic

VOICE ACTORS
Turnro
Rowan the Wise
Antonidas
Admiral Proudmoore
Knight
Footman
Captain
Tek
Goblin Sapper
Akama
Ghost
Archmages
Villager
King Terenas


Ixmil
Arthas Menethil
Nathan the Mighty
Mal’Ganis
Raider


AnonymousOne
Bevan the Swift

bettylou
Tara the Magnificent
Huntress


Drathicus
Logan the Mysterious

Holly Lindin
Maiev Shadowsong

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Lord Nicholas Buzan
Blademaster
Demon Summoner


Cord Grabarz
Rifleman
Chaplain
Spell Breaker


Mega Pieman
Shield Breaker

Johannes Envall
Priest

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Ket
General Frank
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SKINS
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Norinrad
Tranquil
Glitzage


ICONS
Blizzard Entertainment
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Olofmoleman
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Norinrad
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The Elder Scrolls: Skyrim (Cheer Sound)
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Sidney Turner


Special Thanks:
map designer
Daffa the Mage
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Shigu




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Keywords:
Human, Silver Hand, Arthas, Antonidas, Blood Elf, High Elf, Dwarf, Paladin, Scourge, Dalaran, Quel'thalas, Lordaeron, Uther, Goblin.
Contents

The Adventures of Rowan the Wise (Campaign)

Reviews
14:32, 1st Aug 2010 ap0calypse: Approved
Level 26
Joined
Aug 18, 2022
Messages
637
OK, how in the hell did you beat dalaran defence mission on hard guys ? i put myself on a quest to complete this campaign on hard and collect all the legendary items but damn, defending dalaran is impossible for me :necry:
Complete at it's bare minimum. Nothing fancy. Just defend it, no search for legendary items, doing side quests, etc. The last map was a challenge for me, but this map given to me a few headache too on Normal. Keep it up!
 
Level 5
Joined
Dec 28, 2017
Messages
63
Complete at it's bare minimum. Nothing fancy. Just defend it, no search for legendary items, doing side quests, etc. The last map was a challenge for me, but this map given to me a few headache too on Normal. Keep it up!
the problem is i want that legendary item, and it kinda makes it almost impossible to beat...
there are videos on YT showing that it is doable, so its just my skill issue
 
Level 9
Joined
Dec 29, 2017
Messages
152
the problem is i want that legendary item, and it kinda makes it almost impossible to beat...
there are videos on YT showing that it is doable, so its just my skill issue
Just for you my guy I replayed the Entire game again for ya.

I lost my save and I had to play the game all over again.

But this is the trick to win Mission 5 on Hard

  • Get 7 workers for lumber. Send Rowan to where Tara is. Get 1 worker from Lumber to make a workshop. send another worker where Tara is (so there are two total). Send 1 worker where Rowan the wise was in the first place.
  • Before the first bout use Tara to destroy every crate on the right side to pick up every item and especially every Gold Coin.
  • Make scout towers where Tara is and upgrade them to guard Towers all of them.
  • Where the main gate is where rowan was below the Energy tower make a scout tower where avaible and upgrade them all to Cannon Towers.
  • Make sure to get the Lumber upgrade and Iron Masonry Upgrade as well.
  • Upgrade your keep to Castle.
  • You'll lose some units here and there but Rowan and Tara alone should still be enough to wither the enemies with guard towers at the beginning of the first wave.
  • Use the cannon towers to destroy the trees. Near the buildings there are about 8 trees. You can make 8 towers. This is your mainline defense.
  • Use the Blacksmith to only upgrade Knight Upgrades.
  • When you max out the guard towers you can even decide to make some towers on the right and left side. Upgrade them to guard/cannon towers. Your choice. there meant to only slow down enemies.
  • Make sure to build scout towers on the where the trees are destroyed.
  • Make sure to upgrade the Flying Machine Bombs and make a Flying Machine.
  • You should make a Barracks so you can make more Knights at a faster rate.
  • When the Flying Machine is made you can destroy the unique item. Use Tara's Transportation ability to get there. Make sure nobody else is transported there. Bring the flying machine back with you.

2nd Gate Falls

  • Yes all of that happened before 20th minute mark.
  • Use Tara to get from right to left all the civilians.
  • From the bottom left the 3rd Gate. There are 3 crates with another Gold Coin. Get that.
  • You should have 8 cannon towers or be close to getting them This is your mainline of defense for the next 20 minutes.
  • Drop 1 of your items and get the Orb of Fire for Rowan the wise. Since your main attack force is Knights and Priests. You only have 2 units attack Air with the Orb of Fire.
  • Also Forget to mention upgrade Priest upgrade as well. This will help as well.
  • You make sure two of your workers repair the Cannon towers.
  • Your gonna need to do some micro here. You need to engage the enemies so Meat Wagons themselves don't attack Cannon towers.
  • Make sure to upgrade your Tara's Blizzard ability. There is a small ramp when Meat Wagons show up and attack rowan and the knights. You can use the blizzard ability to do a full damage to Meat Wagons. This is pretty important. Since the units also clump up as well. The meat wagons can be removed.
  • If Kelthuzad uses Death and Decay use Tara's Ability.
  • After this just survive. Make sure to make Farms so you can at least get to medium upkeep and use that to make more knights.

3rd Gate Falls:

- Survive.


Good Luck Man. I hope you can do this.
 
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Level 10
Joined
May 19, 2022
Messages
180
played it and finished it on 2 day

first of first i played on 1.26

the campaign starts off small you are just doing some tasks to become a paladin and the 2nd mission its been 20 years since the end of the second war you got a title now that is the wise obviously anyway here is my take on the first mission and since the 2nd war wasnt so long over the footman should resemble more of the wc2 one same as the knight and other units will be better for lore sake.

now now the 2nd mission is crazy you kill some bandits some ogres and arthas comes and tells you uther is a chicken!! what?? at first i thought we will be battling the night elves and them coming to the alliance lands instead of the alliance first coming to them , is interesting then we reach the chicken farm i dont know if its intentional or not but the scene of the chickens and you dont know which is uther reminded me of the culling a reference possibly? since its said that arthas killed all citzens infected or not same thing here u kill chickens until uther is found he is beast to kill but there he goes then u kill maieve :sad: and GG.

after that craziness of chasing uther we go to the mystical lands of the high elves i like the elven towns there is a charm that cant be described to them i see you used lily pads just like blizzard did on the elven buildings when we go invade their land in the path of damned funny how the blademaster just stand few feets away from you yet doesnt even attack you instead challenges you for a duel in the near hill bro legit could have taken the chance with rowan guard down but no well bevan healing is great early on.

we arrive at silvermoon and man damn the city has fallen! the music is unsettling as if its trying to tell the tragedy that befell this land walking among the burning buildings and cleansing the land from the dead with this music in the background was...a new experience the city is huge way more detailed than its original version in fall of silvermoon mission would pick this one over the original it was weird how there is survivors i mean the undead must have killed all then arthas shows up and well it was a trap for bevan F for the guy having now to stay in a prison with the rotten undead flesh in his face and their smell.

we go to dalaran now again much better city than the original this was a tough one even though i have my game modded with all units costing 1 food i was unable to go over 30 food for a while took me a restart to properly win so mistakes were made by thinking that holding the undead at the first gate is good idea and wasting money on southern area towers was bad 2nd time i fell back to the entrance behind the elevation did pretty well here it was easier to bottle-neck the green and the purple and man i cant believe we let all these people die! was truly a sad moment when that was said i liked this role we play as a paladin not going crazy and taking a cursed sword in middle of nowhere anyway u evac the city get the good loot and retreat further to hold the undead on a street that separates them from the gate very good place to bottle-neck the undead as tara just gets up on the little elevation and spam blizzard all day funny how we meet tara "who are you?" "im just a woman living here" "ok cool we defend city now" "ok" at first i thought her shield ability regenerates the caster mana then read the desc again and realized i read it wrong its supposed to regin the person whom the shield is casted on after some unpleasant wrestling with the undead the mission ends and the old wizard decides that the portal he was summoning is only for him to escape this version of antonidas is like a 180 degrees of the original i was shocked by his attitude even with the 2 mages that helped him! he deserved his ending and he had a son?.

now we are in the deep underground of dalaran this place just doesnt feel right and death revanants appear out of nowhere not a nice place to live in i took the north path and came across some golems who werent attacking , broke the gate and all of a sudden they lived this was a scary moment as they moved without them moving their legs imagine a static looking golem moving full speed at you while not even moving his legs ran away of course not fighting all those golems and you telling me goblins were living under dalaran ? WHAT? and the dreanai are also here ? WHAT WHAT? so after wiping the last out from existence the undergound secion was over too bad i didnt find what items were across the ruined bridge

after getting out of that hellhole fought some undead and mission over and hey its good to see the men we kept with bevan coming back to us so now we march to the capital city but meet arthas along the way after killing the demon gate summoner and an intense boss fight was really tough to beat but after that arthas goes away and now we are about to be gang-banged by abominations until the elves show up now called the blood elves after some talking with them we wipe out orange undead base the music here doesnt help at all and the land looks toxic and the village is just sad pretty good atmosphere i gotta say well done there.


so now tara and a footman and a knight got so close to silvermoon their stealth level must be very high after some funny conversation with the dreadlord asking his mindless undead guard to say something which the guard says.... some facts and rescuing bevan in the easiest rescue mission i ever seen tara is tasked with getting the silverhand to northrend in the meantime we and our boy logan have landed on northrend and made a nice camp but the elves are scared of this place! of course they are scared with some spooky looking trees and freezing temperatures and some unholy creatures lurk in these lands AND most importantly knowing its here where the undead scourge originated from you will be scared a lot anyway we meet up with some guy called nathan and man his voice acting is just too funny like the voice acting in the entire campaign is goofy but this takes the cake after baking our way through 2 fortified undead bases we now face an actual fortified undead base i wanted to find that healing item nathan talked about looked everywhere and killed everything that lived in the land problem was the undead would attack my base when im far away and at first i saw that 350 gold spent on a town portal were too much and better spent on a gryphon rider but after losing many gryphons to undead i saw that paying 350 instead of losing some more gryphons who cost about lots of gold isnt bad after using the gryphon riders to scout i found it and anubarak is guarding the room? what up with these dwarves makes the most nonsensical decisions? and the undead base is huge! easily the biggest undead i seen so far

so now we want siege engines yeah those are pretty dope units and rowan is a based human player who knows their value so he wants them cuz they great anyway it appears the place nathan stored them in isnt so empty in fact it crowded with nerubians and lets just say they were tough to fight constantly raising the dead and i had no way to dispel it i knew my normal units wont survive so kept them away from fighting and they came so handy when i needed that ring of protection +5 or the spell immune amulet or the orb of frost thats why you care for you men :grin: now we facing faceless ones? ok fine time to wrestle with them too and i didnt lose any unit in both rounds just as i promised wont leave the labyrinth with any losses! but it was the end anyway.


now after we got these siege weapons we get an epic speech by rowan the alliance is back! with elves,dwarves,and humans united together against a common foe we strike at the lich king home turf the icecrown glacier itself this is a pretty tough mission the hardest so far 3 bases to micro was too much so i tried my luck with TPing the elves and dwarves to my base and then pushing with into the purple undead bases and there is a lot of undead that need to be purged after purging the undead and thankfully making 1 building for both elves and dwarves means they dont get defeated so you dont lose! but i wanted to avenge those 2 bases that fell to the scourge so i purged the undead all of them all of their bases with this i made these ex-undead bases alliance ones of course! and retook the elven base and made it a dwarf one and the dwarf one a elf one anyway now the time to kill the lich king once and for all has come , at first i thought this is gonna be a walk in the park but after seeing that the 5 undead heroes gather at the LK place i thought that i just need to kill them once and then smash the lich king the under the might of the holy light and the alliance but nope it took me 3 attacks to finish him off he is a tough nut to crack and the siege engines were so useful here no wonder rowan wanted them so badly.

and its just funny that malganis wanted to give up then arthas killed him , why you would you banish arthas he must have been executed at the spot! but oh well we just banish him too bad we didnt smack our hammer in his cold dead face 1 year later and the king of lordaeron is very ill we visit him and see the antagonist of the founding of durotar in the king castle to comfort him he assures us that the king will be taken care off and we see nathan again after a funny conversation ending up with him getting chased by the soldiers rowan is told to be the king! thats a big task!! first we ask if the holy light can help him but as said before the admiral assures us he will take care of king terenas and it ends up with someone opening a door king terenas begging someone not to do it and a sound of a stabbing that was shocking to hear admiral proudmoore is also a crazy man? like uther? and antonidas? .

quite a nice campaign man looking forward to try jeopardy of the horde :wink:
 
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Level 2
Joined
Nov 19, 2023
Messages
5
Hi, I'm sorry to bother but at this point I just wanna know what gives. I've seen YT videos of ppl playing Rowan Adventures in Reforged graphics, but no matter what I do, still get classic. I tried Jeopardy of the Horde and I do have that in reforged so idk. Could someone advise me please?
 
Level 9
Joined
Dec 29, 2017
Messages
152
Hi, I'm sorry to bother but at this point I just wanna know what gives. I've seen YT videos of ppl playing Rowan Adventures in Reforged graphics, but no matter what I do, still get classic. I tried Jeopardy of the Horde and I do have that in reforged so idk. Could someone advise me please?
the game wasn't made with reforged graphics it was made to work in the patches that reforged are in. It still uses Classic Graphics.

As for Reforged Graphics the models that have reforged versions tend to get auto replaced but new models created will not get replaced.
 
Level 2
Joined
Nov 19, 2023
Messages
5
the game wasn't made with reforged graphics it was made to work in the patches that reforged are in. It still uses Classic Graphics.

As for Reforged Graphics the models that have reforged versions tend to get auto replaced but new models created will not get replaced.

Ok I propably get what you mean, I played lot of custom campaigns lately but I have the campaign in classic only. It is not that some models are classic, some reforged. But then there is this
10 hour long video of Rowan Adventure without a single classic model, or texture. And I even tried to use the campaign splitter in description it still won't work. I',m really just confused because I usually can get my way arround, but here I'm stuck :grin:
 
Level 28
Joined
May 14, 2021
Messages
1,095
Ok I propably get what you mean, I played lot of custom campaigns lately but I have the campaign in classic only. It is not that some models are classic, some reforged. But then there is this
10 hour long video of Rowan Adventure without a single classic model, or texture. And I even tried to use the campaign splitter in description it still won't work. I',m really just confused because I usually can get my way arround, but here I'm stuck :grin:
As Turnro said, this campaign is ONLY playable on Classic graphics. Always. Even if you used the Reforged HD graphics, it will auto-set to those legacy ones.
Also, he won't probably remaster all of his campaigns for Reforged until the final update for Malfurion's Quest is out, so expect the annoying long time to wait. Preferably you should have to wait until late 2025.
 
Level 2
Joined
Nov 19, 2023
Messages
5
Thank you for response. I literally posted a video of the campaign being played on Reforge Graphics, I don't get what you guys are saying sorry to bother and I don't wanna spam my dumb questions here. Nevertheless the campaigns Turnro made are work of art I propably like it even more than Arkain series and I can't wait for anything that will be produced in the future.
 
Level 28
Joined
May 14, 2021
Messages
1,095
Can someone please help me download the legacy version,I can't download it just loads to MediaFire and says file Missing,can some help please ,I Beg 🙏🙏 you all
Sadly, I have no idea how to solve this problem. I'm not even responsible for uploading that file.

Unless others are able to help fix this broken download link, your best option would be to play on the latest Reforged patch (1.36.1).
 
Level 30
Joined
Dec 8, 2009
Messages
1,320
Sadly, I have no idea how to solve this problem. I'm not even responsible for uploading that file.

Unless others are able to help fix this broken download link, your best option would be to play on the latest Reforged patch (1.36.1).
I just tried clicking on the link and the download seems to work.
 
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Level 1
Joined
Jan 17, 2024
Messages
1
Your campaign was so much fun and I was impressed by the difficulty in supervising.

I want to use AI from 1 to 10 pages of the campaign. I can't open the map, so could you send me the AI file?
 
Level 2
Joined
Mar 8, 2014
Messages
5
I have played this campaign years ago and I have returned to it and I must say I am still in love with this parody. Good job for it!
 
Level 7
Joined
Jul 9, 2006
Messages
227
I've only just started on your campaign series & I've been loving the voice acting so far!

Gameplay is quite nice as well, albeit nothing really special.
I liked the first mission where you fight Maiev and kill chicken uther especially. The 50 food limit and tighter spaces offer some unique small-scale battle gameplay usually not found in other campaigns.

The voice acting feels like you somehow managed to convince your high school friends to act in a play & they're all doing their honest best. It's very charming imho! I think the casting was also very good, the voices fit the people.

(yes a little bit cheesy but that's part of the charm!)
I liked how you even redid all of the heroes' unit voice lines with the new voice actors but kept the same lines.

I can only hope that the other 3 campaigns also have voice acting, but I doubt it's the case as I don't see it mentioned anywhere in their descriptions. And convincing all of your friends to keep doing all this work? ha!

The music selection was also very nice & regularly improved the atmosphere of a situation much more than what you could've achieved with native War3 music.

Anyway, thanks for this campaign, it's really nice :)
 
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