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(2)Rocky Land
Created by SonofJay ; Uploaded by: sonofjay
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Information
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| Uploaded: | 21:03, 13th Apr 2012 |
| Last Updated: | 10:51, 16th Apr 2012 |
| Type: | Melee |
| Category: | Medieval / Warcraft |
| Map Size: | 128x96 |
| Playable Map Size: | 126x90 |
| Suggested Players: | 1v1 |
| Tileset: | |
| Rating by users: | 4.60 (5 votes) |
| Hits: | 4902 |
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| Details |
(2)Rocky Land
[[SIRTech]]SonofJay
| Map Info
This melee map is part of my Opetaion Revive Melee Map on wcunderground, the goal is to make eye pleasing terrain for melee maps, while keeping the melee map gameplay. This is 1 of the 4 finish products so far.
I guess its time for my melee maps from wcunderground to be posted here on hiveworkshop
Map size: 128x96
Playable area: 126x90
Map Description:
This rockyland was home of furious and dangerous creatures, expand fast and capture the middle gold mine to get the upperhand.
Credits to Modafoka for the tiles.
Features
- 7 Goldmines
- 4 Green Camps
- 5 Orange Camps
- 4 Red Camps
- 2 Goblin Laboratory
- 1 Goblin Merchant
- 1 Tavern
- 1 Mercenary Camp
- 1 Fountain of Mana
- 1 Fountain of Health
Screenshots
Change Log
2nd Update
-Remove ground texture of Mercenary Camp and Dranei Tent.
-Change expansion goldmine neutral creep from Lvl 18 to Lvl 13.
-Change two bottom neutral creeps from Lvl 18 to 14.
-Change neutral creeps acquisition range to camp.
-Added Lvl 12 creep camp on the goblin merchant and Lvl 11 creep camp on the mercenary camp.
1st Update
-Things that fixed/change or added
*Removed Undead Building's ground texture to fit the tiles
Credits
Modafoka for the tiles
Author's notes[*]I see some discussions here on hive that melee maps should have no imported files etc etc. As a melee map maker and a player, importing files and changing things on object editor isn't really a problem as long as it maintain the melee map gameplay.
[*]I'll upload more of my melee maps from underground when I feel to upload it here.
[*]Hope you like this one. |
| Moderator Comments (Highly Recommended) |
Date: 12:39:17 14-Apr-12
Map Moderator: -Kobas-
Map Status: Approved 5/5
Contact map moderator: Visitor Message / Private Message!
Useful Links:
If you have any complaints or questions about your map, please make a thread here:Map Resource Moderation.
Comment: Brilliant idea. Good melee map as well. Enough resources, neutrals, item drops are fine, balanced etc.
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This map is approved and works properly.
 (584.42 KB, 679 Downloads)
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04-13-2012, 10:26 PM
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#2 (permalink)
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Banned
Join Date: Apr 2008
Posts: 2,550
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I'm not really sure but wouldn't this suit better in the Altered Melee category due to the custom tiles?
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04-13-2012, 10:41 PM
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#3 (permalink)
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Dango, Dango, Dango
Join Date: Oct 2011
Posts: 2,747
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Dunno, its only a custom tiles. Is it really a altered melee if I imported even just a tile?
__________________
You can die in a blink of an eye and that is your last.
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04-14-2012, 11:39 AM
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#4 (permalink)
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Banned
Join Date: Apr 2012
Posts: 183
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nice tiles n tera :D
but u should don't using clif!
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04-14-2012, 12:24 PM
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#5 (permalink)
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★ SotP Terrainer ★
Join Date: Apr 2011
Posts: 505
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I love it, idea is awesome I would maybe like that you change Neutral Units a bit like make tham fit the environment but this is awesome :)
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04-14-2012, 01:50 PM
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#6 (permalink)
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Warcraft 2.5
Join Date: Jul 2008
Posts: 745
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the unit settings are the normal wc3 ones so its not altered melee in my opinion
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04-14-2012, 02:59 PM
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#7 (permalink)
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Most spells/systems
Join Date: May 2009
Posts: 1,190
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Hmm I'm not a fan of the (seemingly) completely flat terrain, Also I get the feeling that there's no real "Big confrontation" front, just feels like units will get funnelled around as such
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04-14-2012, 06:46 PM
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#8 (permalink)
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Dango, Dango, Dango
Join Date: Oct 2011
Posts: 2,747
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Thanks for the approved
Quote:
Originally Posted by Iconer
nice tiles n tera :D
but u should don't using clif!
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I don't really like blizz cliffs, actually this is one of my few melee that I used blizz cliffs, reason is blizz cliffs looks good on outland tiles, and you need to know when and where to use it.
@Marko9
Thanks
@Tank
strategy wise, 3 lanes, no altered way, you have goblin lab, choose your move wisely.
__________________
You can die in a blink of an eye and that is your last.
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04-15-2012, 08:00 AM
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#9 (permalink)
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Will she defeat Amon?!?
Join Date: Mar 2012
Posts: 71
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The Outland Cliffs look good. But the other look like! It's a nice map. Awesome!
__________________
Revealing the Master!
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04-15-2012, 08:01 AM
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#10 (permalink)
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Will she defeat Amon?!?
Join Date: Mar 2012
Posts: 71
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So you don't use Blizz cliff!? Good decision!
__________________
Revealing the Master!
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04-15-2012, 09:39 AM
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#11 (permalink)
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Dango, Dango, Dango
Join Date: Oct 2011
Posts: 2,747
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@Hain
I use blizz cliff here(because blizz cliff look good on with the abyss tileset), but usually I go to height tools and doodads.
And also don't double post. Simply edit your second post then click the delete button.
__________________
You can die in a blink of an eye and that is your last.
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04-15-2012, 11:46 AM
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#12 (permalink)
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Judgment Time
Join Date: Apr 2009
Posts: 561
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Full Review Emerges
While of melee maps are coming even today both customed or just standard melee. This map proves that the melee WC 3 isn't dead yet. The improvised textures creates a new atmosphere for playing melee the terrain is entirely symmetric, huge place to create a base and its everything you'd expect for a melee game. While I usually prefer playing melee maps that are really 'classified' as a balanced melee, Rocky Land may feel doubting as for players like me who would want a fair match with other players, but regardless everything about the units is balanced and untouched, except for the ground textures for buildings, the removed textures avoids it from clashing the new black and white terrain, you missed a spot for the Dranei Tent and Merc Camp ground textures, just wanna let you know even the smallest details. Creep camps need bit tweaking, early staging camps feels too strong for early game, especially the Infernal creeps and the expansion gold mines with Void Walkers, I suggest you tone them down, don't forget to set most of the creeps to 'Camp' as an acquisition range to prevent them chasing down your units, except for the Goldmine Creeps keep them 'Normal', add guarding creeps for Mercenary Camps and Goblin Merchant, could really use more of those.
So yeah, that's about it, and oh, you used the old SIRtech banner, use the SIRtech Industries from my album.
Rating it 4/5 and +Rep as for now, good start and great work, Sonofjay.
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04-15-2012, 01:18 PM
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#13 (permalink)
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Dango, Dango, Dango
Join Date: Oct 2011
Posts: 2,747
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Thanks for the review ken, i'll make sure to make those changes later, i'm using cellphone rigth now.
EDIT:Change Log
2nd Update
-Remove ground texture of Mercenary Camp and Dranei Tent.
-Change expansion goldmine neutral creep from Lvl 18 to Lvl 13.
-Change two bottom neutral creeps from Lvl 18 to 14.
-Change neutral creeps acquisition range to camp.
-Added Lvl 12 creep camp on the goblin merchant and Lvl 11 creep camp on the mercenary camp.
__________________
You can die in a blink of an eye and that is your last.
Last edited by sonofjay; 04-15-2012 at 08:43 PM.
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04-16-2012, 03:32 AM
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#14 (permalink)
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Lone Wolf model hunter
Join Date: Feb 2010
Posts: 88
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Good job, Jay.
__________________
"NOW COMES ROLAND TO THE DARK TOWER! I HAVE BEEN TRUE AND I STILL CARRY THE GUN OF MY FATHER AND YOU WILL OPEN TO MY HAND!"
"I am Roland of Gilead, and I come as myself; you will open tome."
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04-16-2012, 03:35 AM
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#15 (permalink)
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Dango, Dango, Dango
Join Date: Oct 2011
Posts: 2,747
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Quote:
Originally Posted by ERYFKRAD
Good job, Jay.
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Thanks Uncle Krad
__________________
You can die in a blink of an eye and that is your last.
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