• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[1.10h] Arena of Fame : Defense



Arena of The Fame
The only reason cause you join the arena is fame
Features:
- Unique player combat system.
- Spells with casting time.
- Weapon Attachment System


Plan

Close

Map

AI



[TD]Healling Page in Boss mode [/TD]

[TD]Nothing need to be changed now :3[/TD]

Status :

Close

Basic

STR

DEX

CON

INT

WIT

MEN

Another




[TD]
STR Strength effects a characters P.Atk.
DEX Dexterity effects a characters P.Aspd, critical rate.
CON Constitution effects a characters HP, bleed resistance, stun resistance.
INT Intelligence effects a characters M.Atk.
WIT Wit effects a characters Casting speed
MEN Mentality effects a characters MP and their M.Def, debuff resistance
[/TD]

[TD]
P.Atk Physical Attack determines how much physical damage you can do.
[/TD]

[TD]
P.Aspd Physical Attack Speed determines how fast you can swing or fire your weapon.
Critical Critical represents your chance to land a critical blow with a weapon.
Movement Movement determines how fast your character can run.
Accuracy Accuracy determines your ability to actually hit a target with a weapon.
Evasion Evasion determines how well you can avoid physical attacks.
[/TD]

[TD]
HP Hit Points are a reflection of your character's total health.
[/TD]

[TD]
M.Atk Magical Attack determines how much damage you can do with spells and magic.
[/TD]

[TD]
Casting.spd Magical Attack Speed determines how quickly you are able to cast spells.
[/TD]

[TD]
MP Mana Points determine how much mana you have to use skills and cast spells.
M.Def Magical Defense represents your ability to absorb magic damage.
[/TD]

[TD]
P.Def Physical Defense represents your ability to take damage.
[/TD]



Show your favorite skill building.
I believe everyone like to build their owned char, why dont tell us about your char ?
Name your build then post it in this topic ^_^






Start Battle :
When you join the game. You can find the gate keeper easily.
Now, you can change your status to "Waiting" or "Ready"
If all player is "Ready", players will move to the arena.
After 40 seconds ( 120 seconds for the 1st time), if you cant start your battle. The "Force start" button will appear in the gate keeper. This button allows the battle start without waiting all people to be "Ready", only player who is "Ready" will move to arena.

P/s : you can check who is "Ready" on the multi board
attachment.php


How to win the game :

Close

Team Points Mode




[TD]
attachment.php

You can see the point of each team on the broad.
When you enter arena, the counting system will run.
If someone in your team die during the battle, your team's point will lose over time.
Your team will win if enemy's point drop to 0.

Case Point drop
The different number of player (Min : 1, Max : 4) per seconds
Hero Death 3 points each death
Losing battle 70 points each battle
[/TD]


Final Beta The boss mode.


Close

Available skill page in boss mode

Saving your character

Loading Character by manual way

Loading Character with auto loader

Save Changelog




[TD]Fire.
Water.
Lightning.
Enchanting.

[TD]You need to meet Anna in Inn, she is the only saver NPC in this game.
135929d1402343319-1-7f-ai-v6b-arena-fame-anna.jpg

You can see 6 slots, 1 to 6.
attachment.php

Click the slot which you want to save :3 You will get txt files in Warcrafr3/Saves/ArenaOfTheFame folder.
Example for auto loader : I save my fighter at slot 6.

[TD]
Open the txt file in save folder. You can see 3 codes.
When you are in loading window. Just copy and paste it in chat box.
When 3 codes were entered. You will see 3 blank boxes in middle table will be filled with OK symbol. You can click the cancel button to clear wrong code part.
Now click the green OK button to start your character.
yLAREw.gif

[TD]
You need Register file. Download
Open : Run this file to open auto load function.
Close : Run this file to close auto load function.
When in loading window. You only need to click the number slot that you want to load. You will see 3 blank boxes in middle table will be filled with OK symbol.
Now click the green OK button to start your character.
Example for auto loader : Now i click the number 6 button. Then click Green OK button to play my fighter char who was saved in "Saving your character" :)
yLAREw.gif

[TD]1.6a-1.6b : Code was broken when change number of skill slot.
1.6b-1.6c : Reset save code



Map

Close

The Forest

The Temple




[TD]
attachment.php
[/TD]

[TD]
attachment.php
[/TD]



Tricks and Tip

Close

Fire Wall

Power Shot

Magic Arrow

Seven Arrow

Mist

Ineferno/Fatal Counter

Diversion




[TD]
35154698.jpg
[/TD]

[TD]
55513940.jpg
[/TD]

Magic arrow is skill for magic ranger who add attribute to arrow to inflict effect on enemy.
To active this skill you must have:
+ Weapon with attribute
+ Enchant magic
+ Passive allows you add effect to arrow ( magic arrow : elemental/holy)
Those requirement must have same attribute.
Due the low accuracy, mystic class should use holy arrow which have 4 bonus accuracy.

Seven Arrow only works on normal attack type skill : Normal Shot, Magic Arrow, Burning Arrow, Poison Arrow, Double Shot, Evade Shot.
The bonus damage is constant, therefore double shot has highest benefit.

You can be invisible in this mist, use this skill for channeling skill ( tempest roar ... ) to prevent the interruption.

These skills convert missing health to damage, you can use HP item to increases the max HP.

Diversion is trick skill, this skill will stop current action of nearby enemies. Remember use this skill to save your ally from attacking enemy or interrupt chaneling skill.


Inventory

Close

Inventory




[TD]
50920544.jpg
[/TD]


Skill List

Close

Fire Spell"

Ice Spell"

Lightning Spell"

Bow"

Sword"

Dagger"

Enhancement"

Healing"

Elemental Summoning"




[TD]
119389d1352656767-under-development-fame-soc-fire.jpg
[/TD]

[TD]
attachment.php
[/TD]

[TD]
119631d1353232777-under-development-fame-soc-lightning.jpg

[/TD]

[TD]
119632d1353232777-under-development-fame-archer.jpg
[/TD]

[TD]
attachment.php
[/TD]

[TD]
119889d1353960695-under-development-fame-rogue.jpg
[/TD]

[TD]
119633d1353232777-under-development-fame-cleric-enhancement.jpg
[/TD]

[TD]
119634d1353232777-under-development-fame-cleric-healing.jpg
[/TD]

[TD]
attachment.php
[/TD]


Skill Preview

Close

Fire Wall

Wing of Phoenix

Absolute Zero

Chain Lightning




[TD]
92459872.gif
[/TD]

[TD]
61728910.gif
[/TD]

[TD]
66966295.gif
[/TD]

[TD]
70000739.gif
[/TD]


Abnormal Status

Close

Physical Debuff

Elemental Debuff

Mental Debuff




[TD][Crippling Attack] : Decreases target's P. Def., M. Def. by 15%, and Evasion by 4 for 5 seconds.
[Armor Break] : Reduce enemy's p.def and m.def by 10% each level. Effect can reachs level 2.
[Weapon Break] : Reduce enemy's p.atk and m.atk by 20%.
[Level 1-2 Wound] : -10% healing effect.
[Level 3-4 Wound] : -20% healing effect.
[Level 5-6 Wound] : -30% healing effect. -10% speed.
[Level 7-8 Wound] : -40% healing effect. -10% speed, Atk, P.def.
[Level 9-10 Wound] : -50% healing effect. -15% speed, Atk, P.def, Atk.Speed, Cast.Speed[/TD]

[TD] [Burn] : Reduces enemy p.atk by 10%, m.atk by 15%. Enemy takes fire damage over time plus 1% of the target's max Health as Power.
[Chilling] : Reduces enemy's attack speed, casting speed movement speed by 2% for each level. Effect can reach level 20.
[Frost] : Every damage will cause enemy take 3 Power extra ice damage , [Chilling] level by 2 and refresh slow duration. The slow effect can only occur once every 0.5 seconds.
[Freeze] : Target is immobilized.
[Shock] : Reduce enemy's speed by 3%, attack speed by 2% and magic resistance by 1% each level. Effect can reach level 16. The effect's level decreases by 1.28 every second.
[Decay] : Enemy takes earth damage over time. And reduces enemy's patk, matk, pdef, attack speed, casting speed, movement speed by 10%.[/TD]

[TD][Poison] : Reduces enemy p.atk by 15%, atksp by 10%, m.atk by 10%. Enemy takes 15 chaos damage every 1 second plus 2% of the target's missing Health.
[Mark of Plague] : Decreases HP every second base on enemy's missing Health and decreases the power of incoming Heals by 30%.
[Silence] : Temporarily blocks the ability to use magic skills.
[Death Mark] : Marks the enemy with a Death Mark for 4 seconds. After 4 seconds, the mark will detonate, dealing damage equal to 25% damage taken.
[Sleep] : Target is immobilized, and Evasion and Block drop to 0 for a limited period of time. Status canceled when damaged.
[Stun] : Target is immobilized, and Evasion and Block drop to 0 for a limited period of time.
[Darkness] : Reduce enemy's vision range.[/TD]



Changelog

Close

1.5e-1.5k :

1.6-1.6e :

1.7-1.7g :

1.8 :

1.9-1.9c :

1.10-Current :




[TD]

Close

1.5e :

1.5f :

1.5g :

1.5h :

1.5g :

1.5i :

1.5j :

1.5k :




[TD]
General change :
Add visual effect to normal attack hit when you hit successful with elemental buff
Skill change :
Increases casting range of "Wave of Heaven"
Reduce AOE of "Rain of Fire"
Fire Shield nolonger requires "Rain of Fire"
Reduce Channel time of "Death lotus" to 2sec
Reduce casting time of "Shadow Step" to 0.15
Reduce channel time of "Fire Breath" and "Aqua Pierce" to 1.1s
Reduce damage of "Fire Breath" and "Aqua Pierce"
Reduce cooldown of "Hydro Blast" by 50%, number of hit by 2.
Trap skill now will scale with atksp

Bug fixing :
Chain lightning : The ending point nolonger moves longer
Shock : Nolonger crash when unit die in shock effect

Recode :
All skill uses new casting system
SKill/magic's using time will be changed if they got any buff/debuff during using time
Merge the code of many buff/debuff skill

Unoffial change (These are ready in map) :
Marital Art page with 4 skills
Missile skill will be effected by "Slow Time Field"

AI change :
AI nolonger can use Eletectric Field at lv1
[/TD]

[TD]
General change :
Change animation speed of bow skill.
Merge more skill code
Remove 2 default AI slot

Bug fixing :
- When you attack hero's corpse - No longer can attack corpse
- Rapid shot didnt work

Skill change :
Revamp armor mastery page. This page is having 6 passive.

AI change :
AI nolonger can use Eletectric Field at lv1
[/TD]

[TD]
Bug fixing :
- Didnt removed invisible buff when attacking or casting
- Thunder Storm causes lag

Skill change :
Revamp armor mastery page. This page is having 6 passive.

AI change :
AI nolonger can use Eletectric Field at lv1
[/TD]

[TD]
Skill change :
Adds 27 armor skill.

General change :
Adds tutorial button into skill page.
Remove gold chest from shop
[/TD]

[TD]
Bug fixing :
- Didnt removed invisible buff when attacking or casting
- Thunder Storm causes lag

Skill change :
Revamp armor mastery page. This page is having 6 passive.

AI change :
AI nolonger can use Eletectric Field at lv1
[/TD]

[TD]
Skill change :
Adds new skill page.
Revamp fire magic page with lv6 mastery.

General change :
Increases matk of all staff.

AI change :
Fix AI stop using skill bug
AI will use buff at start of game
[/TD]

[TD]
Skill change :
Revamp water magic page with lv5 mastery. (lv6 mastery will add later :D)

General change :
Change ice damage to water damage

AI change :
AI will run lesser
[/TD]

[TD]
Skill change :
Revamp lightning magic page with lv6 mastery.
Move "mist" spell from water page to lightning page
Add lv6 water mastery
Remove Flame Road/Volcano/Frost Storm spell
Fix chain lightning animation bug
[/TD]

[/TD]

[TD]

Close

1.6 :

1.6a :

1.6b :

1.6c :

1.6d :

1.6e :




[TD]
Revamp character selection in boss mode.
Add tutorial for newbie in boss mode.
Revamp enchantment skill page
Increases burning damage by 200~300%. Reduces blaze effect from 100% to 30%.
[/TD]

[TD]
Open water/lightning skill pages in boss mode.
Add freeze chance to frost dust/absolute zero
Add buffs of fire/water/lightning pages to skill book.
Change button for some skills :
Thunder Ball Q
Lightning Spear R
Lightning W
Lightning Strike E
Reduces total damage of Freeze Sphere from 250% to 200%.
Increases Flat damage of Ignite skill from 20 to 90.
Freeze debuff increases p.def by 200, water resistance by 20.
Remove Ice Vortex Crusher, this skill will be replaced by Ice Breaker.
[/TD]

[TD]
Enchanting page splits into 7 masteries instead of 6.
Moves "Intensify" to enchanting skill book.
Moves 3 "Enhancement" buffs to improved enchanting skill book.
New ultimate enchanting buff - "Battle Rhapsody"
Fix regeneration bug of enchant armor buff
Add debuff resistance stat

Adds 6 more passive slot, 5 more mastery slots.
Due the change of skill slot, old save no longer work. You must use save convertor map.
[/TD]

[TD]
Revamp healing page with 31 skills.
Change the save code construction, old save code no longer can be used.
Fix the description bug in tutorial.
[/TD]

[TD]
Revamp bow page.
Add "magic arrow : elemental" and "magic arrow : holy"
Move "Hydro Blast" from T to R
Reduce skill point cost by 1 of some fire/ice/lightning magics.
Fix the pathing bug.
Fix the leaver bug, player will back to town and get 100 bonus gold.
Fix the weapon bug which doesnt allow to use skill.
[/TD]

[TD]
Revamp sword page.
Physical critical multiplier have been reduced from 200% to 150%
Power shot's dmg have been reduced from 220% to 160%
Penetration shot's dmg have been reduced from 140% to 120%
[/TD]

[/TD]

[TD]

Close

1.7 :

1.7a :

1.7b :

1.7c :

1.7d :

1.7e :

1.7f :

1.7g :




[TD]
Revamp dagger page.
Fix bug / Minor change :
Sting deals lower dmg than normal
Poison arrow gots its debuff ( allows multi poison stack )
Mist skill (lightning page) have been replaced by "Mist Form" ( immu to physical attack, but lower m.def)
Guard stance is fixing the base crit rate to 40 ( same rate as blunt weapon )
[/TD]

[TD]
Add dual wielding function :
Sword + Sword
Axe + Axe
Dagger + Dagger
Add 1 weapon of spear/great sword/ great axe
Closes axe technique ( you still can access this area )

Bug Fixing / Minor change :
Change name of "Sword Technique" to "Guardian Technique"
Change name of "Dagger Technique" to "Rogue Technique"
Change name of "Axe Technique" to "Warrior Technique"
Update start item in PVP mode.
Add new village area.

[/TD]

[TD]
Bug Fixing / Minor change :
Dual normal attack animation is looked better
Rename skill page :
- Sword technique -> Knight technique
- Dagger technique -> Rogue technique
- Axe technique -> Warrior technique
Clear the mess in warrior page - still clear
Increases power of 'sting' : 10 -> 12
[/TD]

[TD]
Bug Fixing / Minor change :
2 more skills for warrior page

Firestorm : This skill must be look like upgrade version of flame ground.
Base duration is 1.5 -> 1.30 seconds
One fireball falls every 0.15 -> 0.10 seconds
[/TD]

[TD]
Bug Fixing / Minor change :
Adds dual sword skill tree
Fix disarm debuff bug

[/TD]

[TD]
6 main stats back to old :
Fighter
STR 40 DEX 30 CON 43
INT 21 WIT 11 MEN 25

Mage
STR 22 DEX 21 CON 27
INT 41 WIT 20 MEN 39

New axe skill tree.
"Dash" skill of Rogue, moves to tier 3 skill.
Adds 10% block when using dual weapon.
Adds "Guard" skill back to "Guardian" skill page as tier 1 skill.
Fighter starts with heavy axe in pvp mode.
Fixes fighter animation bug.
Update "Throw axe"'s animation
Fixes wooden shield tooltips in shop
[/TD]

[TD]
Fix desync issue in character selection
Swap location of character button and save slot location in boss mode
[/TD]

[TD]
New skill for fighter : Sweep requires great axe, great sword, polearm.
Bug fixing :
+ Shadow things in map
+ Tick box selection
+ 2 hand weapon with shield
+ random asdasd chat
+ Cant learn resistance aura
+ Skill name in learning page
+ Dragon Breath didnt work

Balance :
Increases burning damage of Burning arrow from 40 to 120
Increases poison damage of Poison arrow from 60 to 120
Increases poison damage of Venom weapon from 60 to 90

Issue :
PC is less stressful, less lag, lowest fps increases from 20 to 45.
[/TD]

[/TD]

[TD]
Skill change/fix:
+Fire magic:
-Revamp skill location/button.
-Remove Fire Vortex Buster.
-Change hell fire icon/skill visual effect.
-Change "Fire wall" skill visual/damage effect, damage increase to 41 power+168 fire damage.
-Recode "Blazing Circle" spell, new visual effect .
-New spell "Flameblast" will replace "fire storm" spell.

+Water magic:
-Revamp skill location/button.
-Remove "Ice prison" spell.
-Remove "Frost nova" spell.
-Recode "Raging Wave" skill.
-Recode "Diamond dust" skill, new visual effect.
-New spell "Thorn field" will replace "ice breaker" spell.
-"Ice bolt" now applies "Surrender to water"
-"Absolute Zero" and "Frost Dust"'s freeze chance is based on chilling level.
-"Frost Dust" can applies "Frost" debuff.

+Lightning magic:
-Revamp skill location/button.
-Change "thunder break" skill visual effect.
-Recode "Spark" spell, nolonger stuck inside wall.
-Recode "Shockwave pulse" spell.
-Spell "Arc lightning" will replace "chain lightning" spell.
-New passive "Surrender to lightning"
-New spell "Thunderer" will replace "thunder strike" spell.
-New spell "Thunder Calling" will replace "Charged Bolt" spell.
-"Tempest Roar" damage was increased to 30 power+90 lightning damage per second.
-"Thunder Break" damage was increased to 10 power+60 lightning damage per second.
-Remove "Mist Form" spell.

+Enchanting magic:
-Revamp skill location/button.
-New spell "Warrior enhancement".
-Change "knight enhancement" icon/effect, remove 4 accuracy, add 8% m.def .
-New spell "Cancellation".

+Healing magic:
-Revamp skill location.
-Remove passive "Vitalize".
-Remove passive "Restore life".
-Fix "might of heaven" double visual effect.

+Esp:
-"Earth quake" effect will start after 0.625 seconds.
-Increases "Earth quake"' cooldown to 20 seconds.

+Warrior technique :
-Was finished :3

Other :
Add new NPC "village broad", click the icon on broad to move to that location.
Change loading/preview image.
Hero information will show shield/2nd resource value.
[/TD]

[TD]

Close

1.9 :

1.9a :

1.9b :

1.9c :




[TD]
Skill change/fix:
+Mastery:
-No more 3 extra points in highest mastery level

+ESP magic:
-Revamp all skill.

+Bow technique:
-Revamp skill location/button.
-Revamp "Bow strike"
-Replace "Ghost Piercing" to "Radiant Shot"
-Fix tooltips of "Power Shot", "Piercing Shot"
-"Long Shot" now +300 camera distance.
-Lower all arrow speed by 20% to prevent flying through enemies without doing any damage.

Shop change:
-Revamp the potion shop

HUD:
-Now, show the bonus status
[/TD]

[TD]
Rebuild village (reply to the some fans - only 2)
Change icon of "Burning Hand", "Chilling Touch","Frost Cloud".
No more gate keeper in boss mode.
Boss mode is more ORPG.

[/TD]

[TD]
Change preload mechanism
Change rune mechanism
[/TD]

[TD]
Revamp sword/blunt+ shield page
[/TD]

[/TD]

[TD]

Close

1.10 :

1.10a :

1.10b :

1.10c :

1.10c-hf :

1.10d :

1.10e :

1.10e-hf :

1.10f :

1.10f-hotfix :

1.10f-hotfix 2:

1.10g:

1.10h:




[TD]
Now, mystic starts with bow
Recode damage system for less lag
Recode fire spell for less lag
attachment.php

[/TD]

[TD]
Recode ice spell for less lag
Remove fire pillar spell

attachment.php

[/TD]

[TD]
Lightning damage can shock enemy.
Static link : power 10 -> 25 plus 60 -> 90
Tempest Roar : Now is channeling spell, drops random lightning bolt around.
Remove "Surrender to lightning" passive skill
Lightning mark: target cant get more than 1 mark every 0.6 seconds.
[/TD]

[TD]
Add defense mode for 1~3 player. (20 stages)
Add 3 more rune type. Rune last 30 seconds now.
Lower attack time of power strike to 0.5 seconds.
Change terrain at bridge
[/TD]

[TD]
Raises the monster stage in defense mode to 25
Fix cant use any weapon bug
[/TD]

[TD]
Increases number of defense wave to 40
Add shops to defense mode
Player starts with 400 gold in defense mode
Player earns 100 gold when finish boss wave
Add enchant system to defense mode
attachment.php

[/TD]

[TD]
Revamp "Enchanting" page
+Change location of most skills
+Remove 4 types of "Enchant Armor"
+"Enchant Weapon" now gives magic penetration and allows physical damage have magic element penetration
+Removes Magic Arrow skills
+Removes Warrior Enhancement spell
+New spell: 4 songs, 4 dance.
+Map nolonger can play in single player.
+Rename Fire/Water/Lightning mastery to Pyromancy/Cryomancy/Electromancy
+Limited mastery points to 9
+Add fire/water/lightning mastery passive to spell page.

[/TD]

[TD]
Fix bug cause map crash.
Remove element Amplify from element rush
Rename "element rush" to "Assault Rrush"
Rename "element charge" to "Death Strike"
[/TD]

[TD]
Fix visual bug(missing icon, etc...)
Fix defense mode game play bug (The gold announcement appears without bonus gold)
Adds quick guide for defense mode.
Fix Hammer Throw/ Trick!/ Who is in the box! bug button.
Fix healing type skills target.
Mass Heal restore 90(+power 5), addition restore same amount over 5 seconds from 150(+power 10)
[/TD]

[TD]
Remove action book in hero ability.
Add missing hell fire button in fire page
Disable single player.
Fix wrong skill book when learning Healing Buff
[/TD]

[TD]
Look like new player didnt note the weapon/armor seller in defense mode. So i changed their model and add HP bar
There is somethings wrong with boss killing count, so you earn 50 gold for each boss killing instead.
[/TD]

[TD]
AI works again in main game - Arena
Fix endless Ice Shackle
"Ice Shackle", "Shackle Shot" has new effect, target cant turn their face direction.
[/TD]

[TD]
Revamp Warrior Technique Page
Boost Throwing Axe damage by 20~25%
Destroyer buff increases basic attack of polearm by 20%, polearm skills by 75%
New skill, "Cry Of terror" reduces nearby enemies's patk by 20%.
Splits items to Rank 1/2/3/4.
You only can buy rank 1 item in village.
Add Enchanter merchant to Arena mode.
Therefor, AI will spent their gold on Enchanting Item instead of buying higher rank item.
Add fighter AI ( sword/axe + shield / throwing dagger / melee dagger / throwing axe / dual sword / great axe / greate sword / polearm )
Tree missing issue is fixed ( even the mini map show that location got tree >_> )
Aura applies buff every 0.1 -> 0.5 seconds, aura effects last 0.2 -> 1 second
Recode buff system to remove lag when 10 mans with aura stand together.
Remove loading screen. -,-"
[/TD]

[/TD]
Contents

[1.10h] Arena of Fame : Defense (Map)

Reviews
Orcnet [18:24, Nov/25/2012] "Approved"
Level 8
Joined
Sep 7, 2008
Messages
320
I need remake my map before approve it
 

Attachments

  • Anna.jpg
    Anna.jpg
    74 KB · Views: 6,796
  • SaveSlot.jpg
    SaveSlot.jpg
    25.2 KB · Views: 6,999
  • LoadBroad.jpg
    LoadBroad.jpg
    154.7 KB · Views: 515
  • war3mapPreview.jpg
    war3mapPreview.jpg
    11.5 KB · Views: 15,265
  • Note.jpg
    Note.jpg
    203.4 KB · Views: 3,390
  • 169.jpg
    169.jpg
    298.8 KB · Views: 3,056
  • QuickTut.jpg
    QuickTut.jpg
    224.7 KB · Views: 228
Last edited:
Level 30
Joined
Jul 31, 2010
Messages
5,246
sure go ahead and make an update, you have all the time to go on friend :)

EDIT: gameplay seems fair, but can be tested with players or co-op, anyhow very remarkable execution for a hero arena, and good luck for the updates

also add your map type into: Map Arena and Category Medieval
 
Last edited:
Level 28
Joined
Oct 28, 2011
Messages
4,759
Tested and here is a small review.

First of all the gameplay seems to be really fun and fast paced, I always like to play a arena map like this with full of features etc. The full screen spell system is a win for me but it really just need some practice to master all of the spell build. I suggest that you longer the timer before every round start so players will have time to check their spell build and to buy equipment if you plan to do that also add a skip system to skip the timer if everyone agrees. Also it also nice that you can see the weapon your heroes wearing, it really add more on the fun of acquiring items. The AI seems to be fair enough but sometimes also challenging. The biggest win here is that every spell have their own way of giving you advantage, there are spells that can't go over a cliff and some can and acquiring the right spell for your team is also important while playing it I actually realize that a build can actually become a great support build while this build can be good for clashing also some can be good for a one vs one moment.

The terrain seems to be lacking though, I suggest that you try to remake it or find someone to at least make it more appealing other than that everything seems to be beyond excellent therefore I should give this map a 4/5 rating. Good job.
 
Level 8
Joined
Sep 7, 2008
Messages
320
I suggest that you longer the timer before every round start so players will have time to check their spell build and to buy equipment if you plan to do that also add a skip system to skip the timer if everyone agrees.


My current plan :ogre_hurrhurr:

+ Remove timer
+ Add "Ready" button, when 100% players are ready, they will move to arena.
+ If some one AFK and make sure they wont press "Ready" button. After 40 seconds, the "force start" button will be active. When the host press "force start", all "Ready" player will move to arena.
 
Level 7
Joined
Jan 9, 2010
Messages
339
Nice systems but unplayable in multiplayer afaik. Everyone except me (the host) got booted out when they selected a hero. I'm using 1.24e, is that the problem?
 
Level 8
Joined
Sep 7, 2008
Messages
320
Nice systems but unplayable in multiplayer afaik. Everyone except me (the host) got booted out when they selected a hero. I'm using 1.24e, is that the problem?

I have checked by using PC + laptop and tested on garena. Map is still working on 1.24e.

Some problem cause disconnection :
+ Host and player is using different version
+ Connection issue
+ Player's PC
 
Last edited:
Level 2
Joined
Apr 6, 2008
Messages
11
(Never actually used the replying or anything on hive so if I mess up I apologize, also been forever since I last logged in but...) I've also seen the problem where everyone but me gets disconnected. Though I have only been playing with one other person. I've played plenty of other games with them before, both immediately before and after playing, so I don't think it's actually on mine or his side of things, but i'm not certain... Are you sure that it's not something with the map though?
 
Level 8
Joined
Sep 7, 2008
Messages
320
(Never actually used the replying or anything on hive so if I mess up I apologize, also been forever since I last logged in but...) I've also seen the problem where everyone but me gets disconnected. Though I have only been playing with one other person. I've played plenty of other games with them before, both immediately before and after playing, so I don't think it's actually on mine or his side of things, but i'm not certain... Are you sure that it's not something with the map though?

When did you guys got disconnect ?
 
Level 2
Joined
Apr 6, 2008
Messages
11
I'm not exactly sure when he disconnected but it was pretty much immediately after the hero selection, every time. He seems to think it was the instant I talked, though I think i've proved that one wrong by now... but I'd say he's been disconnected within the first forty seconds to a minute.
 
Level 8
Joined
Sep 7, 2008
Messages
320
I'm not exactly sure when he disconnected but it was pretty much immediately after the hero selection, every time. He seems to think it was the instant I talked, though I think i've proved that one wrong by now... but I'd say he's been disconnected within the first forty seconds to a minute.

I need detect what cause the issue before i can fix it(the bug that i never get before).
In 40 seconds, there are many things happen, you use item, you learn skills, etc....

If he's disconnect after the preload, post the check log file at here to sure the preload trigger is not the reason
You can find the check file in WarCraft3/CheckLog/TheFame/
 
Level 8
Joined
Sep 7, 2008
Messages
320
I actually just want to ask, are you planning to add more arena?
Not really.

1. I wanna to make the terrain that effect to gameplay like lava (DOT), water (slow), brush (invisible when stay inside), not the normal arena with different shape.
2. Make sure the AI work on the new arena.
3. Poor terrain is my weakness.

Now, im looking for the disconnect issue of another players
 
Level 2
Joined
Apr 6, 2008
Messages
11
It isn't during the preloading. He gets time to pick his hero at the very least. He's picked a few different heroes as have I, so it isn't that either. It may be when he picks his skill I suppose. I'll have to wait till he gets back on.
 
Level 2
Joined
Apr 6, 2008
Messages
11
Okay. We think it's if we put AI on. (We've always set AI. I forgot to mention that). I forgot to put it on and he never got kicked... Is it set to kick other players if there's an AI, or is that something that isn't supposed to happen?
 
Level 8
Joined
Sep 7, 2008
Messages
320
Okay. We think it's if we put AI on. (We've always set AI. I forgot to mention that). I forgot to put it on and he never got kicked... Is it set to kick other players if there's an AI, or is that something that isn't supposed to happen?

OK, i need to gather more information. And i never play multi with AI before :goblin_sleep:

You disconnect when :
1. You and he is in same team
2. The AI appear
3. The AI found you
4. The AI skill you
5. You hit the AI
6. You come near the AI
7. You learn skill
8. You use skill
9. You use item
10. You click on any icon
11. You move the mouse on any icon
 
Level 2
Joined
Apr 6, 2008
Messages
11
My friend is disconnected from the game whenever I set AI. as in he disconnects at some point early on when there are AI at all. It isn't any of those options.
 
Level 7
Joined
Jan 9, 2010
Messages
339
Well... both times we were playing against AI in my case when my friend disconnected. The first time, all three players on my team disconnected when they chose a hero. The second time, there was only one player on my team and we got as far as the arena before he disconnected upon attacking one of the AI heroes.
 
Level 8
Joined
Sep 7, 2008
Messages
320
My friend is disconnected from the game whenever I set AI. as in he disconnects at some point early on when there are AI at all. It isn't any of those options.

Well... both times we were playing against AI in my case when my friend disconnected. The first time, all three players on my team disconnected when they chose a hero. The second time, there was only one player on my team and we got as far as the arena before he disconnected upon attacking one of the AI heroes.
A gift for you :ogre_haosis:

[1.1.8b - AI.v3a] Arena of The Fame
 
Level 2
Joined
Apr 6, 2008
Messages
11
Lol... We got slaughtered by AI. Also it glitched because I died before we entered the arena. You made it so people are vulnerable before they go into the arena xD The main problem: I didn't RESPAWN when my friend DID force start it.
 
Level 2
Joined
Jul 14, 2010
Messages
19
Very nice skills and fun map overall, but you made 2 grave mistakes.

1: Map ends way too quickly.

You have to put an endless mode. Really. Or where a team needs to get to X kills, where X is inputted by host.
Have you even tested your own map in multiplayer? In 3v3 the game ended when I had 2 mastery points. That is 4 spells, 2 of which were really bad btw (2nd from branch 1 and 2 from Ice Spells).
Which takes us to the 2nd mistake...

2: You get skill points/mastery points too rarely.
Sure, this is just preference, but there must be some sort of rate of exp gained option. Or maybe start with Y mastery points where Y is put by host? Or why not both? I can't be too hard to implement.

The map seems really fun to play, but the impossibility of getting more than a few spells out of the plethora you made available ruins it. I'd play this a lot with my friends, but not in this state.
 
Level 8
Joined
Sep 7, 2008
Messages
320
Very nice skills and fun map overall, but you made 2 grave mistakes.

1: Map ends way too quickly.

You have to put an endless mode. Really. Or where a team needs to get to X kills, where X is inputted by host.
Have you even tested your own map in multiplayer? In 3v3 the game ended when I had 2 mastery points. That is 4 spells, 2 of which were really bad btw (2nd from branch 1 and 2 from Ice Spells).
Which takes us to the 2nd mistake...

2: You get skill points/mastery points too rarely.
Sure, this is just preference, but there must be some sort of rate of exp gained option. Or maybe start with Y mastery points where Y is put by host? Or why not both? I can't be too hard to implement.

The map seems really fun to play, but the impossibility of getting more than a few spells out of the plethora you made available ruins it. I'd play this a lot with my friends, but not in this state.

Thx, for your feed back.
Your request will be realized after 1-2 days.
Im preparing for 'Artifact' item with boss mode/save load system.

'Artifact' : the item that increases minor stat (like +1% fire damage, 1% life steal)
Boss mode : the mode, you can get Artifact
Save/Load : You only can save Artifact item, nothings else
 
Level 4
Joined
Apr 7, 2009
Messages
90
found a bug i believe, when using powershot you lose your ranged attack from your bow in your bar so you gotta put it in again, kinda annoying.
also hitting normal arrows compared to meele/spells seems to be way too hard, slightly increase their hitbox?
 
Level 8
Joined
Sep 7, 2008
Messages
320
found a bug i believe, when using powershot you lose your ranged attack from your bow in your bar so you gotta put it in again, kinda annoying.
also hitting normal arrows compared to meele/spells seems to be way too hard, slightly increase their hitbox?
I will set it's hit box same as another spell

[TD]
Fix 'power shot' bug
Increases the hit box of arrow skill by 5
[/TD]
 
Level 1
Joined
Jan 12, 2013
Messages
4
Hack gold

Whenever i kill someone in the deathmatch mode, i get this Hack gold message, and i can either leave or change the difficulty. I cannot continue. I am playing against bots only , Please help :vw_wtf:
 
Level 8
Joined
Sep 7, 2008
Messages
320
Whenever i kill someone in the deathmatch mode, i get this Hack gold message, and i can either leave or change the difficulty. I cannot continue. I am playing against bots only , Please help :vw_wtf:

Reduce the starting mastery point :ogre_haosis:
Starting mastery point effects the level of BOT
It will decide which skill it will use
If you are the 1st time playing skill shot game, i suggest you play with 1 mastery points.

P.S : Bug fixed
 
Level 1
Joined
Jan 12, 2013
Messages
4
Thanks a lot man :D
This map is really awesome, and you are still working on it which is very promising. i like the mechanics
5/5 from me :D
 
Level 1
Joined
Jan 12, 2013
Messages
4
Umm... sry but i still got the hack gold message D: I dont know... I had the restart button this time tho. Played team game mode, 1 mastery point per level and 1 at start. took water magics. I dont even know, what kind of bug is this o_O
 
Level 2
Joined
May 10, 2009
Messages
11
The map looks really nice overall, but it still seems to be crashing in multiplayer with AI. When someone picks a class, everyone drops except the host.
 
Top