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[Defense / Survival] Zombie outbreak

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Level 8
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Dec 11, 2012
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Ok.. thats the best solution I can do to decrease the size... the sacrificing of HQ loading screen is a must!!


Thanks I really appreciate your feedback !! + 30% motivation xD ...I'm gonna solve my problem 1st about the size before anything else... Fog of war makes it more suspense xD I suggest this map is played more than 1 player:)

Yea, it does help... but sometimes can get really annoying. Still, not a reason to quit playing the map. Good luck. :ogre_haosis:
 
Level 13
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CLICK THIS TO PLAY BETA! >>>>>http://www.hiveworkshop.com/forums/pastebin.php?id=ejen5d


•The loading screen is now in Low quality
•The background music is removed and changed
•Most of the textures are changed into low quality
•Added a Tank zombie very slow but deals with massive damage and high HP
•Added a Mutated zombie which transform when life is less than 40%
•Added a Large Licker, much stronger than the small licker
•Added grenade ability to assault
•Ammo clips now add 20 bullets
•Zoom out is increased by 500
•Added camera shake system
•Most importantly, It is now playable in Local Network Area!!

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Level 13
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Dec 21, 2010
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I lol at that +15% motivation xD

Great job on releasing new patch! Ill try it again soon.

btw, how do you end the game? (Primary objective?)

...The thing is.. I haven't really finished the story yet.. xD I'm thinking that there will a timer that the military decided to nuke the whole city because it's the only solution they have and you need to ride the helicopter..... survive as long as you can till the helicopter arrives and rescue you xD It is still an idea ..

i have already play this,and i suggest to add secondary weapon
oh yeah,overall this map is really good,love it :D

Secondary weapon... hmm.. I guess I can do it with the medic since it has two attack animations... the assault and sniper says no :/
 
Level 16
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...The thing is.. I haven't really finished the story yet.. xD I'm thinking that there will a timer that the military decided to nuke the whole city because it's the only solution they have and you need to ride the helicopter..... survive as long as you can till the helicopter arrives and rescue you xD It is still an idea ..



Secondary weapon... hmm.. I guess I can do it with the medic since it has two attack animations... the assault and sniper says no :/

Mercenaries has 3 kind of guns swapping + 3 melee attacks, even though he only has 1 attack animation xD
 
Level 28
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The thing is.. I haven't really finished the story yet.. xD I'm thinking that there will a timer that the military decided to nuke the whole city because it's the only solution they have and you need to ride the helicopter..... survive as long as you can till the helicopter arrives and rescue you xD It is still an idea ..The thing is.. I haven't really finished the story yet.. xD I'm thinking that there will a timer that the military decided to nuke the whole city because it's the only solution they have and you need to ride the helicopter..... survive as long as you can till the helicopter arrives and rescue you xD It is still an idea ..

Please no. That is just bad story-telling and a very lame way to escape a theme (zombie apocalypse) that is very deep and complex. I already had enough of zombie games and movies having lame endings just because they have no idea what they're doing.

Maybe something like this. Since the players are investigating the city why not make the story the right way? They find trails of what might have cause the infection, they follow leads, learns that it isn't a natural disaster, finds the one behind the mess, interrogate them, they tell you how it all started, some scientist guys on your side discover that there might be a away to revert everything back to normal because of the information you extracted from the bad peeps. Profit.
 
Level 13
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Please no. That is just bad story-telling and a very lame way to escape a theme (zombie apocalypse) that is very deep and complex. I already had enough of zombie games and movies having lame endings just because they have no idea what they're doing.

Maybe something like this. Since the players are investigating the city why not make the story the right way? They find trails of what might have cause the infection, they follow leads, learns that it isn't a natural disaster, finds the one behind the mess, interrogate them, they tell you how it all started, some scientist guys on your side discover that there might be a away to revert everything back to normal because of the information you extracted from the bad peeps. Profit.

Thank you for this.. my mind is cleared xD this is the story I want..

I'm thinking that I will make two mode which is the survival and campaign.. in survival you will choose 5/10/15 days to survive or endless.. here you can face different zombies you've never seen before.. and campaign which the story happens..
 
Level 16
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well.. that's why it is still a beta.. Can you suggest a specific way to make it more fun to play ? Your opinion ofcourse :D

1. Objectives
2. Better camera system (Make it move smoothly, this is possible by setting up target distance, so your camera will try to move towards target distance with a steady velocity or so, instead of moving to the target immediately.)
3. You will need enemies with abilities, not just auto attacks.
4. its better to use a projectiles system.
 
Level 3
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Aug 4, 2013
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55
i have played your game this is my few comment:
1) please make a litter bit fast when turning left or right, it might save player life
2) it will be awesome if unit can hit and walk at the same time
else, your map are AWESOME!!!
 
Level 13
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1. Objectives
2. Better camera system (Make it move smoothly, this is possible by setting up target distance, so your camera will try to move towards target distance with a steady velocity or so, instead of moving to the target immediately.)
3. You will need enemies with abilities, not just auto attacks.
4. its better to use a projectiles system.
•I'm working on my objectives..
•do you mean that I'll set the camera field distance to target to (Value ex:2500) over 1 second?
•Common zombies have their infection ability = parasite.. I'll add the others ability soon..
•you still don't like the way of the bullets? :/ ..I added knockback when you hit a zombie..

i have played your game this is my few comment:
1) please make a litter bit fast when turning left or right, it might save player life
2) it will be awesome if unit can hit and walk at the same time
else, your map are AWESOME!!!

•I'm going to put my own 8 way movement system.. So players can choose what type of movement system they're going to use..
•Ok, I'll fix this for you :)
 
Level 13
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CLICK THIS TO PLAY BETA! >>>>>http://www.hiveworkshop.com/forums/pastebin.php?id=ejen5d


•Added Game Mode: Survival Mode and Campagin Mode
•Added another movement system which has 8-way key movements; Press Esc to change movement type.
•Fixed the first objective
•Added the second objective
•Fixed the fade filter
•Added ability ministun for sentry gun that has 40% chance to deal with 25 bonus damage. Increased attack speed.
•Large Licker hp reduced by 500
•Morphed zombie now has less hp but increased movement speed from 250-350
•Mutated zombie now has more hp but movespeed is reduced to 250
•Added new items:
•Chemical Grenade - Releases a gaseous chemical that damages any zombie caught inside.
•Fragment Grenade - A grenade that strikes fragments randomly
•Flash Grenade - A grenade that stun zombies within the area
•Added a voice chat just type the following: ok, no, hold, move, yes (Note: this can only be heared if the person is near you.)
•Added a knockback system; The greater the current hp of zombie the lesser distance to be knocked.
•Zombies are attracted to land mines when activated.

/////////////////////////////////////////////////////////////////////////



You can test the map by typing -testcode
 
Level 3
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Messages
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i think you should make a melee weapon that deal minor damage and have a very short range such as 100 or 125 range in front of marine but, have a very low cooldown such as 0.55 sec, like a knife for example. It might extend players life a litter bit longer when there is no ammo left to reload, just long enough to overcome 1-3 max zombie at low health.
 
Level 13
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i think you should make a melee weapon that deal minor damage and have a very short range such as 100 or 125 range in front of marine but, have a very low cooldown such as 0.55 sec, like a knife for example. It might extend players life a litter bit longer when there is no ammo left to reload, just long enough to overcome 1-3 max zombie at low health.

..I'm having trouble with this one because of the animation... maybe I'll just make a single shot but will not cost ammo... cooldown is fast but low in damage..
 
Level 13
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CLICK THIS TO PLAY BETA! >>>>>http://www.hiveworkshop.com/forums/pastebin.php?id=ejen5d

Changelog v1.1b beta
•Added Auto-Aim Target System - your character automatically face an enemy when near.
•Added digger ability to dig, you won't be able to kill him while hes under ground. Just run.
•Ammo Clips now give 30 bullets.
•Removed 3rd person view and movement controls.
•Changed some terrains

more updates to come...
 
Level 3
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are u using time every 0.30 sec or something for floating text for the life bar? if u do, try reduce it a bit, else, still awesome even without 3rd person view... :thumbs_up::thumbs_up::thumbs_up:
 
Level 13
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are u using time every 0.30 sec or something for floating text for the life bar? if u do, try reduce it a bit, else, still awesome even without 3rd person view... :thumbs_up::thumbs_up::thumbs_up:

well I'm using 0.3 sec for every sec of game time and the life of the floating txt is 0.9 ...I'm gonna change it back to 0.6 because i thought 0.9 is better xD

I haven't put the trigger to cast the dig ability for digger so... they don't use it in this update.. :/ ..and also the helicopter animation was set to 0% ..I forgot to make it 100% xD

Thanks for playing it!! :3
 
Level 6
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Dec 27, 2013
Messages
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Ok i played your (newest) map but i like how you did with the auto-aim system very nice though and now
i could gun-run!
BTW the grenade is overpowered because you don't have varibles for grenade ammo. :? and lastly, why did you disable the TPS system incase that your inside a resteraunt at the apartment vil. you'll be stuck, well at least you could see the heath bar on to your soldiers and vils. and such

So you might fix these
Add ammo system (for grenades) to your varibles
Fix the healthbar above ^^
Make the healthbar visible when you see the enemy. (it makes it more challenging)
Fix the cam sys.
Switch Targets (thats a featrue)
and while aiming i can't do anything else (like ineract) (Besides shooting :p)

Thats all good luck!
 
Level 13
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Ok i played your (newest) map but i like how you did with the auto-aim system very nice though and now
i could gun-run!
BTW the grenade is overpowered because you don't have varibles for grenade ammo. :? and lastly, why did you disable the TPS system incase that your inside a resteraunt at the apartment vil. you'll be stuck, well at least you could see the heath bar on to your soldiers and vils. and such

So you might fix these


Thats all good luck!

•Ok then... I'll think a better idea...

•about the health bar.. i'm going to set the floating txt life to 0.06 ...

•I don't know how to undetect enemy when they are not visible in range..that's a prob..

•I have a solution for that viewing problem in next update.. I can set a fix camera for owner of entering unit in that region so you can still see your character ..

•Ok, switching target is not that hard to make , I'm going to add the aim ability..

•I was thinking of that... I'm gonna change the event to Unit starts casting ability ^_^

Thanks for being update!!!! +30% motivation to meeeee!
 
Level 13
Joined
Dec 21, 2010
Messages
541
CLICK THIS TO PLAY BETA! >>>>>http://www.hiveworkshop.com/forums/pastebin.php?id=ejen5d

Changelog v1.1c beta

•Added ability Change Target
•Added custom DNC
•Bullets can now only be used by sentry guns and has 50 charges
•Removed reload ability because of the Auto-reloading system.
•Fixed the sliding animation thingy
•You can now access the laboratory in survival mode.
•You can now press other abilities when you are aiming except for radar, grenade and gps.
•Aiming is disabled for medic while in sprint mode.
•Added a floating txt which indicates the player's color above their character
•Added a delay for the auto-reload to be more realistic
•Ammo clips gives specific bullets for specific character.
-Assault: 30 bullets
-Medic: 12 bullets
-Specialist: 5 bullets
-Mech: 1 bullet
 
Level 13
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Wait whats mech and how your gonna get ammo? Oh and thanks for the new update. :)

Mech is a robot (Marauder) and can only be used by specialist when they have completed all of the bionic parts. You have to access it inside the laboratory where all the mechs are placed.

You can get ammo clips by destroying barrels and crates.. ^_^
 
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