- I'm not really sure if you need more incentive... right now, people don't seem to have any problem surrendering (other than pride). You can already control the diplomacy of your puppet, since it is linked to yours. But yeah, it would be cool to have the option of setting the tax rate on your puppet, it allows you to be nice to him if you want.
Mostly it is more favorable for you to eliminate a player and take his oil/iron then keeping him alive doing nothing, but I suppose one could liberate and kill him again if he doesn't prove useful.
So ideas to encourage a player to accept surrender.
- Every trade transaction is cheaper with your puppet or a bonus on the oil exported for the same ratio, stuff like that.
As for the current change-log:
- Battle ship attacks is a bit slow imo.
- There is a bug with repaying the loan menu, and someone claimed they couldn't repay or that it got bugged (might be the bugged menu). I fear that this contains a few bugs that you have to straighten out.
- You can't invest wealth in your capital if its below 950-1000.
- Still didn't read that the economy tabs will be "fixed" and only replaced while another menu is activity being selected.
- Empty slots are still added to the Diplomacy multiboard and menu.
- Add a neutral all factions to the menu. Since people are currently using UN for this. I've heard your opinion on mass neutral and its understandable, however people clearly have that policy in game and making these players use a "ceasefire agreement" to accomplish this is not that great.
- Improve the message spam that occurs after diplomatic actions. One such example is when ceasefire agreement is accepted, you don't have to see when a player votes in favor, rather you could merge all messages:
- I am still missing the option to demand surrender.
"The resolution to ceasefire with Russia was passed with a 80% majority.
Yes: Russia, China, Australia and India. No: USA. Abstention: None."
- I don't think changing a alliance to neutral is working right now, you can't neutral a ally on your own terms it must be accepted. Which is weird.!
- I have yet to see a abstention option to the UN vote. I might not want to pick a side when Russia demands Arab territory to be ceded.
- When two of your allies go to war with each other, you must either chose side or stay neutral. If you decide to neutral, both your alliances are ended if you chose a side the other player will treat you as neutral. One reason to implement this is to discourage 2v1 after the fact that you are engaged and dead. So this way you would know how that particular player stand immediately. Also you can't scout for your "real" ally. This should also be applied when offering a alliance in my opinion.
- realistically speaking a trade embargo would also effect the wealth of a nation, so perhaps also having it reduce currency income slightly would be okey.
- Personally I would remove the anti-ally attack that currently is in the game. (Perhaps replace it with a kill count and after you reached a limit, you will automatically become enemies, different targets increase the negative reputation with a different amount). The reasoning behind this is to be able to deny scouting of pesky infantry or spies of another player.
- Sell/buy Building to/from player. Mostly for oil and iron facilities.