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Battle for the Eastern Kingdom

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Battle for The Eastern Kingdom is a Single Player Campaign which will be playable with normal Warcraft 3 Mechanics.
The Lore concentrates on the battle between the Pure Orcs and Pure Humans, it reflects more of Warcraft 1 type but this will be much different.
The Story line can be said to be a new Story or rather a rewritten story made on the very first 2 factions in the Warcraft Universe.


Features



The Campaign will have Quests ranging from Small Group investigations to Large Army Combat Missions,
2 Playable Heroes at the moment which will have different Spell Combinations and Abilities.
A Unique Tech Tree of Units with Distinct and Special Abilities with Challenging Enemies.
Stunning Terrain ranging from barren snow-covered tundras to Lush Elven Gardens,
A Vast Variety of Naval Combat with a touch of intensity
and if possible Custom Sound Track with Dubbed Cinematic.


History

The Eastern Kingdom was a Peaceful land consisting of it's inhabitants the Humans, They lived in Harmony under the Rule of their Emperor, but they never knew what they were awaiting, A portal to a distant world was opened by a powerful warlock who summoned Greenskin Creatures to the Land, they were orcs
They were Barbaric, Fearless, Bloodthirsty and Psychotic, they Broke war over the Humans wanting to claim the Continent. The War had caused Chaos in Azeroth.
Cities were Destroyed,Towns were raided, Villages were razed to the ground and many innocent civilians had lost their lives. In the end, the Humans did everything they could to stop the orcs but their number kept on expanding, at one point the Humans managed to slay all the orcs from most of the land but some how and someway they survived and chose another location to raid.

Now the Endless Battle is about to continue between the Orcs and the Humans. This is where our story begins.


Factions
Orcs
Humans
A Barbaric race consisting of Strong Greenskin warriors, they satisfy themselves by killing others. Most Orcs serve Demons from Draenor their original world, the demons sent them to Azeroth to cause havoc and take control of it.
Orcs excel in hand-to-hand combat and demonic magic.


coming Soon!:grin:

Orc Ground Units

Grunt - Basic Melee Unit 550 Hp
Model- http://www.hiveworkshop.com/forums/models-530/warsonggrunt-121464/?prev=search=grunt&d=list&r=20


Warrior - Heavy Melee Unit 700 Hp

Model- http://www.hiveworkshop.com/forums/models-530/blackrock-grunt-121575/?prev=search=grunt&d=list&r=20
Can learn Heavy Bash ( has 10% chance to decrease the Targeted unit's armor for a few seconds)

Spear man - Basic Ranged Unit 400Hp
Model- http://www.hiveworkshop.com/forums/...wer-53375/?prev=search=orc&r=20&d=list&page=2
Basic Ranged Unit (400Hp)
Can learn Burning Spears ( The targeted unit takes 2 damage per second for 5 seconds until under effect of this)

Necromancer - Basic Caster 300 Hp/ 220Mp
Model- Original Necrolyte
Can Cast
Raise Dead (50Mp)( same as Wc3/wc1)
Clarify (110Mp) ( removes all buffs on units in a targeted location)
Berserk Soul (150Mp) (Increases the attack damage of the Targeted unit by 50% but cuts down 3Hp/Mp per second, lasts for 20 seconds)

Shaman - Supporting Caster 400Hp/260Mp
Model- Original one
Can Cast
Spirit Boaster( 50Mp) ( Raises the Defense of the Units around the caster )
Static Barrier(150Mp) (Summons a Barrier which does not allow units to pass through lasts for 5 seconds)
Bloodlust(70Mp)(Increases Movement/attack speed by 40% lasts for 25 seconds)

Warlock - Offensive Caster 450Hp/300Mp

Model- http://www.hiveworkshop.com/forums/models-530/stormreavergrunt-122732/?prev=search=grunt&d=list&r=20
Root Pull (140Mp) ( forces the Roots with in the Ground to hold the targeted unit causing 5 damage per second ,lasts for 3 seconds, not castable on Heroes)
Cripple (150Mp) ( same as Wc3 )
Darkness Wave (170Mp) ( releases a wave of Darkness causing 40 damage to all units in the way)

Orc Slayer - Heavy Less Ranged Unit 700Hp
Model- http://www.hiveworkshop.com/forums/models-530/chaoswarlockgreen-53382/?prev=search=Orc&d=list&r=20


Wolf Rider - Fast Melee Unit 600Hp
Model - Raider
Same as Wc3 Raider

Catapult - Siege Unit 600Hp
Model- RoC one




A race of Noble Warriors who employ both Magic and Melee combat for the defines of their Kingdom. Their feudalistic rule is mixed with a bit of capitalism, as many provinces within the Eastern Kingdom trade amongst each other to survive.
Humans excel in naval, archaic and melee combat. They are the originators of the Land and have been in control since centuries.


Tarson Lionheart
A High Ranked Official of the Human Kingdom who has the ability to co-ordinate tactical combat with foes, he excels at healing magic and arm to arm combat.

Seth Anderson
Sergent by rank, he assists Tarson with his Courageous Spirit on the Battle Feild, he Excels in Heavy melee combat.

Human Ground Units

Footman - Basic Melee Unit 450Hp
Model- from http://www.hiveworkshop.com/forums/map-development-202/scars-conflict-resource-pack-168307/
can learn Spread Sight
(increases Sight)

Armored Swordsman - Heavy Melee Unit 600Hp
Model- http://www.hiveworkshop.com/forums/...33/?prev=search=Revised%20Footman&d=list&r=20
Platinum Plate, Shield Block (Footman Defend Animation)
(Takes 50% Damage from Spells and Magic attacks )

Militia Archer - Light Ranged Unit 500Hp
Model-http://www.hiveworkshop.com/forums/.../?prev=search=Human%20Mage&r=20&d=list&page=2
Can Learn Scatter Shot(Targets 2 Units)

Cleric - Basic Caster 330Hp / 250MP
Model-Emissary/Apprentice Wizard Model
can Cast
Heal (5 Mana ) (15Hp Heal)
Dispel Dust (130Mana) (Removes all Spell effects/Buffs around the Unit, also reveals invisible units in that area)
Energy Bliss (45Mana) (Increases the Attack speed of the unit by 50%)

Mage - Offensive Caster 400Hp/ 300Mp
Model-http://www.hiveworkshop.com/forums/models-530/bandit-mage-foot-50460/ OR http://www.hiveworkshop.com/forums/.../?prev=search=Human%20Mage&r=20&d=list&page=4
can Cast
Slow Poison shot (20Mp) (Right click Passive) (slows the targeted unit dealing extra 5 Damage with each hit )
Blaze Twister (50Mp) (Surrounds the Targeted Unit with Fire Causing 15/sec Damage to the units near by)
Fire Net (200Mp) (Casts a Net over the Targeted Unit which burns the unit and the ones near by over time causing 5 damage per sec, lasts 15seconds)

Sage - Advanced Caster 450Hp/350Mp
Model- http://www.hiveworkshop.com/forums/models-530/wc1mage-49700/?prev=search=Mage&d=list&r=20 OR http://www.hiveworkshop.com/forums/models-530/human-wizard-48909/?prev=search=Mage&d=list&r=20
Upper (70Mp) (Increases the Attack of units near the unit by 10% )
Frost Bite (150Mp) ( Deals 30 Damage a small targeted area slowing the units effected )
Blazing Wind (220Mp) (Calls a Wind of Raging Fire Causing 30 Damage to every unit in the line of damage)

Horseman - Light Mounted Unit 650Hp
Model- http://www.hiveworkshop.com/forums/...986/?prev=search=footman%20knight&d=list&r=20
(I have plans to have this unit to be a merge of Footman and a Horse unit like the Hippogryph archer taming )
Can Learn Animal War Training (100hp increase)

Heavy Cavalry - Heavy Mounted Unit 850Hp
Model - from http://www.hiveworkshop.com/forums/map-development-202/scars-conflict-resource-pack-168307/
Can Learn Animal war Training(100hp increase)

Cannon - Siege Unit 600 Hp
Model- http://www.hiveworkshop.com/forums/models-530/cannons-116146/?prev=search=cannon&d=list&r=20 OR http://www.hiveworkshop.com/forums/models-530/cannonnaval-48185/?prev=search=cannon&d=list&r=20



Planned out Missions ( as for now )

Mission 1 : Investigation of Hilldbrad
The Mission is more of an Investigation mission in which you head from village to village getting optional quests and ultimately bumping into the orcs at a point where no time is left to waste and have to engage in Battle Immediately.

Mission 2 : Defense of the Shores
The Mission is a Naval Defense Mission in which you have to Defend a couple of towns at the same time from Orcish Battleships, the mission will also have an Optional Quest of Recovering Supplies which were carried by some Trade Ships which happen to had crash in Icebergs in that area.

Mission 3 : Root Cause

Now as the Orcish Warships have stopped appearing our mission is to find out from where did the orcs get to enter this land and why have they chose to attack this Frozen Desert leaving the Multiple Large areas which had surplus Resources.

ScreenShots


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197019-albums4357-picture45632.png



Sound Tracks


The Team
What do we need ?

MrStormyZ - Terrainer
Warner - Music Developer
mckill2009 - Triggers
ImperialShadow - Beta Tester
Marijuana. - Beta Tester
indomitable1319 - Beta Tester
EpicCraft - Object Helper
bisnar13 - Idealist



At this point we need everything, People who
want to join the project can apply for the position of
Triggerer, Idea helper, Beta Tester or anything in which
you can help ^^
Please contact me if you are interested in joining.



Credits

SoC team for the Resource pack, Aquis, HappyTauren, Urkdrengi,shadow_killer
Gottfrei,supertoinkz,Shadow_killer,Shadow-Scythe-R,Kitabatake and Mephestrial for their Resources
also to Blizzard entertainment for making the game and the Universe.


Note:All Feedback, Criticisms and Suggestions are welcome, Thread will be updated Regularly.
 
Last edited:
Level 9
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Sep 18, 2010
Messages
585
Looks pretty interesting.
What other factions do you have planned?

Other Factions will be Fel Orcs,Goblins,Ogres and most of the Wc1-Wc2 time Creatures.
I got a good mindset on how the missions can be, I'm just lacking someone to do the Triggering, If I have some progress on this I can concentrate on making the Next Terrains and Storyline/Mission.

Sounds great, and since I love Warcraft Lore Games, I might wanna help you with some ideas:)

any Kind of Help will be appreciated. :goblin_yeah:
 
Level 9
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Messages
585
Hmm I hope this is not another replay of Blizzard's storyline RoC & FT...make the story different so that people may have more interest...I'd be able to help you with triggering thing...

It's an Altered Storyline so to speak ,but not from where Wc3 started ( Roc/TFT)
this starts right from the end of the 1st War and will have a different story starting from Pure Orcs and Pure Humans Only with other Factions mixing in it later on.
Do let me know If you are interested in being the Trigger guy. :goblin_yeah:
 
Level 9
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Messages
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Ok guys I've planned out 2 Heroes
not very good at this so please give out your suggestions.
here's what I came up with


Rowan Lionheart
Class - Paladin

Model - Urkdrengi's Lothar
A brave and loyal Paladin of the Eastern Kingdom, who has served the Eastern Kingdom over decades,
He is specialized in Arm to Arm combat and also posses the ability to use supportive spells.


Holy wave
The Paladin Calls down a Wave of light which bounces to and through the closest injured unit, healing them.

Holy Shield
The Paladin calls down the light to his aid which covers the targeted unit and reduces the damage that can be dealt to him.

Lightning Sparks ( Passive )
The Paladin while fighting releases abnormal Light sparks which blinds the enemy for a specific time not allowing them to attack or move.

Burning Light
The Paladin calls down The Light converting it into a Burning Heat waves which Damages Enemy units overtime until they remain in the area.



Seth Anderson
Class - Sword Master

Model - Levigeorge1617's Footman
Seth Anderson is a brave and young group commander who works under Rowan,
He specializes in arm to arm Melee combats.


Leathal Strike
Seth stikes the Targeted Unit with enormous strength causing Lethal Damage.

Shield Bash

Bashes the Targeted unit causing damage stunning it for a specific amount of time.

Sword Splash
Gives x% chance to the Hero to Splash x% of the Damage. ( like the Pit Lord's ability )

Holy Ignition
Transforms the Hero into a Holy Warrior Drastically Increasing it's HP and giving it the Ability to deal Burning Damage which damages the target unit over time and a x Bonus DMG
 
Level 9
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Messages
585
Are those heroes the completed ones?

planned out ones..
I need some suggestions before I can work on them, right now just the 1st spell of Rowan is complete
and I don't think others would require much time to make if these are finalized:grin:

NOTE : I surely do not plan on having heavy Triggers for each spell, maybe 1 or 2 but I Believe Simple ones will do the job well.
 
Level 9
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Messages
585
yes Im busy with my own project but I can help...like I said, Im too lazy doing cinematics but I can handle spells...

I can understand, checked that Huge project of yours yesterday
I'll let you know when we would need help on the spells.

Miss_Foxy said:
I'm only experienced with GUI though, sadly. Some stuff might need JASS to trigger
I don't really plan on very complicated quests as far as I know of GUI
I'm certain that the quests we planned out are possible with just GUI,
do reconfirm if you wish to join.
 
Level 9
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Messages
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hey there guys and gals, finished a Part of the Human Units
These are the Ground Units I've Thought about so far for Humans Please do Give out your suggestions and opinions on them ^^

Human Ground Units

Footman
Model- from http://www.hiveworkshop.com/forums/map-development-202/scars-conflict-resource-pack-168307/
Basic Melee Unit (450Hp)
can learn Spread Sight
(increases Sight)

Armored Swordsman
Model- http://www.hiveworkshop.com/forums/...33/?prev=search=Revised%20Footman&d=list&r=20
Heavy Melee Unit (600Hp)
Platinum Plate, Shield Block (Footman Defend Animation)
(Takes 50% Damage from Spells and Magic attacks )

Militia Archer
Model-http://www.hiveworkshop.com/forums/.../?prev=search=Human%20Mage&r=20&d=list&page=2
Light Ranged Unit(500Hp)
Can learn CrossBow
(Fast Fire)
Or
Scatter Shot
(Targets 2 Units)

Cleric
Model-Emissary/Apprentice Wizard Model
Basic Caster (330Hp / 250MP)
can Cast
Heal (5 Mana ) (15Hp Heal)
Dispel Dust (130Mana) (Removes all Spell effects/Buffs around the Unit, also reveals invisible units in that area)
Energy Bliss (45Mana) (Increases the Attack speed of the unit by 50%)

Mage
Model-http://www.hiveworkshop.com/forums/models-530/bandit-mage-foot-50460/ OR http://www.hiveworkshop.com/forums/.../?prev=search=Human%20Mage&r=20&d=list&page=4
Offensive Caster (400Hp/ 300Mp)
can Cast
Slow Poison shot (20Mp) (Right click Passive) (slows the targeted unit dealing extra 5 Damage with each hit )
Blaze Twister (50Mp) (Surrounds the Targeted Unit with Fire Causing 15/sec Damage to the units near by)
Fire Net (200Mp) (Casts a Net over the Targeted Unit which burns the unit and the ones near by over time causing 5 damage per sec, lasts 15seconds)

Sage
Model- http://www.hiveworkshop.com/forums/models-530/wc1mage-49700/?prev=search=Mage&d=list&r=20 OR http://www.hiveworkshop.com/forums/models-530/human-wizard-48909/?prev=search=Mage&d=list&r=20
Advanced Caster(450Hp/350Mp)
Upper (70Mp) (Increases the Attack of units near the unit by 10% )
Frost Bite (150Mp) ( Deals 30 Damage a small targeted area slowing the units effected )
Blazing Wind (220Mp) (Calls a Wind of Raging Fire Causing 30 Damage to every unit in the line of damage)

Horseman/Light Cavalry
Model- http://www.hiveworkshop.com/forums/...986/?prev=search=footman%20knight&d=list&r=20
Light Mounted Unit (650Hp)
(I have plans to have this unit to be a merge of Footman and a Horse unit like the Hippogryph archer taming )
Can Learn Animal War Training (100hp increase)

Heavy Cavalry
Model - from http://www.hiveworkshop.com/forums/map-development-202/scars-conflict-resource-pack-168307/
Heavy Mounted Unit (850Hp)
Can Learn Animal war Training(100hp increase)

Cannon
Model- http://www.hiveworkshop.com/forums/models-530/cannons-116146/?prev=search=cannon&d=list&r=20 OR http://www.hiveworkshop.com/forums/models-530/cannonnaval-48185/?prev=search=cannon&d=list&r=20
Siege Unit ( 600 Hp )

Orc Ground Units

Grunt
Model- http://www.hiveworkshop.com/forums/...degrunt-121680/?prev=search=grunt&d=list&r=20
Basic Melee Unit (550 Hp)

Warrior

Model- http://www.hiveworkshop.com/forums/models-530/blackrock-grunt-121575/?prev=search=grunt&d=list&r=20
Heavy Melee Unit (700 Hp)
Can learn Heavy Bash ( has 10% chance to decrease the Targeted unit's armor for a few seconds)

Spear man
Model- http://www.hiveworkshop.com/forums/...wer-53375/?prev=search=orc&r=20&d=list&page=2
Basic Ranged Unit (400Hp)
Can learn Burning Spears ( The targeted unit takes 2 damage per second for 5 seconds until under effect of this)

Necromancer
Model- Original Necrolyte
Basic Caster (300 Hp/ 220Mp)
Can Cast
Raise Dead (50Mp)( same as Wc3/wc1)
Clarify (110Mp) ( removes all buffs on units in a targeted location)
Berserk Soul (150Mp) (Increases the damage of the Targeted unit by 50% but cuts down 3Hp/Mp per second, lasts for 20 seconds)

Shaman
Model- Original one
Supporting Caster (400Hp/260Mp)
Can Cast
Spirit Boaster( 50Mp) ( Raises the Defense of the Units around the caster )
Static Barrier(150Mp) (Summons a Barrier which does not allow units to pass through lasts for 5 seconds)
BloodLust(70Mp)(Increases Movement/attack speed by 40% lasts for 25 seconds)

Warlock

Model- http://www.hiveworkshop.com/forums/models-530/stormreavergrunt-122732/?prev=search=grunt&d=list&r=20
Offensive Caster (450Hp/300Mp)
Root Pull (140Mp) ( forces the Roots with in the Ground to hold the targeted unit causing 5 damage per second ,lasts for 3 seconds, not castable on Heroes)
Cripple (150Mp) ( same as Wc3 )
Darkness Wave (170Mp) ( releases a wave of Darkness causing 40 damage to all units in the way)

Orc Slayer
Model- http://www.hiveworkshop.com/forums/models-530/chaoswarlockgreen-53382/?prev=search=Orc&d=list&r=20
Heavy Less Ranged Unit (700Hp)

Wolf Rider
Model - Raider
Fast Melee Unit(600Hp)(Same as Wc3)

Catapult
Model- RoC one
Siege Unit (600Hp)
 
Last edited:
Level 9
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Sep 18, 2010
Messages
585
so hows the thing going with the AI thing?

Hmm will have to figure that out later, but I'm sure a simple AI will do for it for now
just need it to Train units and make them attack as a number of them are ready,
for Custom Spells I'm not very sure, so yea some spells will be retained from the original thing such as Bloodlust
and as far as I do know it's possible to make the AI produce and use Naval Units

I'll be posting the Orc Ground Units soon, Following with Naval ones
 
Level 10
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Dec 12, 2010
Messages
569
Hmm... The Terrain looks nice. :)

Couldn't help but notice you need voice acting. I'm not too sure you'll be able to find someone who will be willing to let you use their voice and even if they did, it probably wouldn't sound that good, unless maybe you had a really expensive microphone.

I was thinking maybe you could get 'Shadow over here and get you a "thinker session" going if you know what I mean.
 
Level 9
Joined
Sep 18, 2010
Messages
585
Hmm... The Terrain looks nice. :)

Couldn't help but notice you need voice acting. I'm not too sure you'll be able to find someone who will be willing to let you use their voice and even if they did, it probably wouldn't sound that good, unless maybe you had a really expensive microphone.

Well when you actually are a Shoutcaster on youtube that's the least you can do for something like this
I already have 3 other commentator ready to do this and Steve might help to so yea it's pretty much possible.

I was thinking maybe you could get 'Shadow over here and get you a "thinker session" going if you know what I mean.
Thinker Session is surely what this place needs ,for some reason the thread isn't catching much attention, still though the work shall proceed ^^

ok back to work!
 
Level 9
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Sep 18, 2010
Messages
585
made the Orc Ground Unit list and added it to the First post with the Human one



http://www.hiveworkshop.com/forums/models-530/orc-archway-96076/?prev=search=orc&r=20&d=list&page=2

http://www.hiveworkshop.com/forums/models-530/shaman-49616/?prev=search=orc&r=20&d=list&page=2

http://www.hiveworkshop.com/forums/...on-175238/?prev=search=orc&r=20&d=list&page=2

http://www.hiveworkshop.com/forums/models-530/orcchild-49670/?prev=search=orc&d=list&r=20

http://www.hiveworkshop.com/forums/models-530/orc-witch-doctor-188876/?prev=search=orc&d=list&r=20

http://www.hiveworkshop.com/forums/models-530/bannerorc1-49620/?prev=search=orc&d=list&r=20

http://www.hiveworkshop.com/forums/models-530/orc-signpost-150329/?prev=search=orc&d=list&r=20

http://www.hiveworkshop.com/forums/models-530/ocr-warlord-47614/?prev=search=orc&r=20&d=list&page=3

http://www.hiveworkshop.com/forums/...ion-49098/?prev=search=orc&r=20&d=list&page=4

http://www.hiveworkshop.com/forums/models-530/orcmailbox-158121/?prev=search=orc&r=20&d=list&page=4

http://www.hiveworkshop.com/forums/...orc-95811/?prev=search=orc&r=20&d=list&page=5

http://www.hiveworkshop.com/forums/models-530/nerzhul-48865/?prev=search=orc&r=20&d=list&page=5

http://www.hiveworkshop.com/forums/...gne-47348/?prev=search=orc&r=20&d=list&page=6

http://www.hiveworkshop.com/forums/...er-122419/?prev=search=orc&r=20&d=list&page=6

http://www.hiveworkshop.com/forums/models-530/catapult-v1-121016/?prev=search=orc&r=20&d=list&page=6

http://www.hiveworkshop.com/forums/models-530/runemaster-189844/?prev=search=orc&r=20&d=list&page=7

http://www.hiveworkshop.com/forums/models-530/catapult-v2-121017/?prev=search=orc&r=20&d=list&page=7

http://www.hiveworkshop.com/forums/...-a-170497/?prev=search=orc&r=20&d=list&page=8

http://www.hiveworkshop.com/forums/...k-155705/?prev=search=orc&r=20&d=list&page=10

http://www.hiveworkshop.com/forums/models-530/ogrebrute-164963/?prev=search=orc&r=20&d=list&page=10

http://www.hiveworkshop.com/forums/...r-146324/?prev=search=orc&r=20&d=list&page=10

http://www.hiveworkshop.com/forums/...ye-120245/?prev=search=orc&r=20&d=list&page=9

http://www.hiveworkshop.com/forums/...ndgrunt-121586/?prev=search=grunt&d=list&r=20

http://www.hiveworkshop.com/forums/...degrunt-121680/?prev=search=grunt&d=list&r=20

http://www.hiveworkshop.com/forums/...ndgrunt-121586/?prev=search=grunt&d=list&r=20

http://www.hiveworkshop.com/forums/...r-47376/?prev=search=grunt&r=20&d=list&page=2

http://www.hiveworkshop.com/forums/...162935/?prev=search=cannon&r=20&d=list&page=4
 
Level 4
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Mar 6, 2010
Messages
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Personally, I think that the Hero Archmage on Foot model should be the sage and the Bandit Mage on Foot model should be mage. The orc models are awesome, lov'em all :)
 
Last edited:
Level 9
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Sep 18, 2010
Messages
585
Very good, I enjoy the new " Outlook " of this thread,


-Marij
thanks, man

Aeroblyctos said:
Looks fine old wc3 RPG. +rep
thank you for the support ^^
it's not fully RPG though all kinds of missions will be included

mckill2009 said:
Oh Im loaded at the moment but I can handle works that you will assign...

I knew about that, that's why I didn't say anything until you asked
the Thread has few things left which I want to be there before we can move on
but for now can I give you one easy task, can you suggest any good spells for the Heroes ?
the main guy is planned to be a healer/supportive Hero
and side guy is planned to be a supporter/offensive Hero
these 2 will probably be all the heroes we would be controlling so I'd like your recommendations on some good possible spells for them ^^
 
Level 29
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Mar 10, 2009
Messages
5,016
I knew about that, that's why I didn't say anything until you asked
the Thread has few things left which I want to be there before we can move on
but for now can I give you one easy task, can you suggest any good spells for the Heroes ?
the main guy is planned to be a healer/supportive Hero
and side guy is planned to be a supporter/offensive Hero
these 2 will probably be all the heroes we would be controlling so I'd like your recommendations on some good possible spells for them ^^

there are tons in the spell section but if you wanna make your own spell just tell me...I have a priest spellpack before (not MUI)...
 
Level 9
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Sep 18, 2010
Messages
585
Sorry that I only looked at this project now! I should've been a good project leader and checked out all of the projects of my fellow members. :)
I like the concept. :)

Anyway. Imma beta test.
Any forms to fill in? :D

hey there Indom, no problem man the way I began wasn't much right anyways
no form here (just need to ask), you're in :thumbs_up:

mckill2009 said:
there are tons in the spell section but if you wanna make your own spell just tell me...I have a priest spellpack before (not MUI)...
I did have a look on it but I'd still like your recommendation on some good ones (if you have time that is ^^)
P.S I don't even know the difference between MUI and GUI spells :grin:
 
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