|
|
|
|
| Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor! |
 |
|
06-11-2011, 09:20 AM
|
#751 (permalink)
|
|
/人╬‿‿╬人\ Animator
Join Date: May 2008
Posts: 474
|
Quote:
Originally Posted by HolyFireX
It looks like a standalone game from the screens.....
I don't think it will be under the 8mb limit.
|
What makes it so big? The doodad models are all low poly. The soldier model is below 200kb, and so to the other zombies.
__________________
Remember to +rep the person that help you :D
|
|
|
06-11-2011, 01:31 PM
|
#752 (permalink)
|
|
Maho!
Join Date: Jan 2011
Posts: 289
|
What about the textures, they had to be low-res due to limitation.
|
|
|
06-11-2011, 01:41 PM
|
#753 (permalink)
|
|
Cybermania
Join Date: Apr 2006
Posts: 645
|
The models are just high poly for warcraft 3 itself so you can't call them at this point low poly but anyway the main problem is just the music and the sounds but no fear its currently still playable in multiplayer.
__________________
|
|
|
06-13-2011, 02:51 AM
|
#754 (permalink)
|
|
Don't Mess With The Fox
Join Date: Oct 2008
Posts: 2,824
|
That's a pretty good use of models and still being able to fit it into multiplayer, I'm still looking forward to this(:
__________________
Don't Mess With Me . . . . . . Or Else
|
|
|
06-14-2011, 01:30 PM
|
#755 (permalink)
|
|
OMFG DOING THE MATRIX!!
Join Date: Feb 2011
Posts: 110
|
Well guys I just have been banned from my computer AGAIN because of finishing my projects on 1 day and my parents scolded me to correct tiny mistakes and blamed on computer.
If the beta test isn't going out soon then good. It might take a few weeks to get it back.
P.S Regularly checking and this update is on my computer which I found and smuggled. XD
|
|
|
06-14-2011, 04:36 PM
|
#757 (permalink)
|
|
Maho!
Join Date: Jan 2011
Posts: 289
|
Congrats for the video you really made it! ^^
You really brought the atmosphere from the original. ;)
|
|
|
06-14-2011, 05:46 PM
|
#758 (permalink)
|
|
~
Join Date: Jan 2010
Posts: 69
|
finally the video, the next should be the closed beta or any other vids? :P
btw. the quality from moddb is better than youtube oO
|
|
|
06-14-2011, 06:12 PM
|
#759 (permalink)
|
|
Maho!
Join Date: Jan 2011
Posts: 289
|
Quote:
Originally Posted by ModoX
finally the video, the next should be the closed beta or any other vids? :P
btw. the quality from moddb is better than youtube oO
|
I agree.
|
|
|
06-14-2011, 08:56 PM
|
#760 (permalink)
|
|
Retired.
Join Date: Jul 2006
Posts: 2,113
|
That was incredible! I don't much like the grenade system as-is, but other than that it looked flawless.
|
|
|
06-14-2011, 09:51 PM
|
#761 (permalink)
|
|
*Unholy Invasion*
Join Date: Feb 2008
Posts: 269
|
This looks totally incredible.. Kinda reminds me my ranged attack system in my Unholy Invasion map.. The ambience is crazy good.. However, the floating texts for damage looks a little confusing. You may want to change it somehow.
Keep it up please :D
|
|
|
06-15-2011, 01:51 AM
|
#762 (permalink)
|
|
User
Join Date: Jan 2010
Posts: 326
|
Brilliant. The presence of custom doodads, soundtracks, models and just about everything contribute to the atmosphere really well. I think the dialogue is slightly weird at some places though.
|
|
|
06-15-2011, 05:51 AM
|
#763 (permalink)
|
|
Don't Mess With The Fox
Join Date: Oct 2008
Posts: 2,824
|
OMG, That is so... Realistic, keep it up!
__________________
Don't Mess With Me . . . . . . Or Else
|
|
|
06-15-2011, 07:41 AM
|
#764 (permalink)
|
|
/人╬‿‿╬人\ Animator
Join Date: May 2008
Posts: 474
|
F*cking awesome dude :D
__________________
Remember to +rep the person that help you :D
|
|
|
06-15-2011, 09:13 AM
|
#765 (permalink)
|
|
Cybermania
Join Date: Apr 2006
Posts: 645
|
Thank you for the feedback I will now keep it up uploading some videos. I have updated this part in the video already I have add a little buff at the unit and a timer where will shows you if slow motion is activated in order if you turn off your sound you still know "ah slow motion is activated... great" and I have updated a little bit the terrain more cables and something like this keep tracking :)
__________________
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|
|
|
|
|
|
|
|
All times are GMT. The time now is 06:32 PM.
|