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[Altered Melee] Warcraft III: Balance of Powers

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----------In develelopment by Skyfiraga----------

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Okay so this is my second map I am attempting to make. I'm still relatively new when it comes to map making. The map is an Altered Melee map and will feature four new races along with the original ones. Currently I have 3 races planned out and I'm still deciding on the fourth race. I am very early into the development into this map so feedback about my concepts would be very much appreciated. I am also working on figuring out what I want my fourth race to be as I plan to have 4 different races by the time this map is done. Once I flesh out the tech trees I will release a beta map for people to test and give even more feedback.


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The Burning Legion is a collection of many different demonic races each with their own capabilities. Each demon has something different to bring to the table which allows for a variety of spells and tactics to overwhelm the enemy. Since every unit brings something unique, Demons can be played a variety of ways and employ different strategies to defeat their opponents.

Their play style is heavily based on magic and strong offensive abilities.

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-Strong offense
-Wide variety of spells
-Above average health regeneration
-Buildings are summoned
-May teleport units back to base
-May upgrade all units' damage type to Chaos

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-Poor Synergy
-Low amount of defensive spells
-Slightly longer building times
-Slightly longer training times
-Requires good micro management to excel

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Eredar Bruiser

Warrior Hero, adept at fighting at the front lines and empowering allied units.
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Abyssal Guard

Warrior Hero, adept at single-target damage and fighting enemy heroes.
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Sayaad Princess

Mystical Hero, adept at controlling enemies and invigorating allied units.
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Void God

Mystical Hero, adept at siphoning energies and deceiving opponents.

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The Naga are powerful warriors that are capable of overwhelming the opposition. The Naga are slightly more powerful than the other races. They rely less on numbers and more on brute force to destroy their enemies and are well-rounded in both offense and defense. They are more about proper balancing of resources rather than micro managing units.

Their play style is managing resources to sustain their great power.

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-The most powerful of all races
-Can gather resources at a higher rate
-Good defense and offense
-Can summon murlocs to defend their base
-Caravan Turtles serve as a mobile resource drop-off point

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-High food cost
-High gold and lumber costs
-Slow building times
-Slow training times
-Must manage resources to excel

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Sea Valkyrie

Warrior Hero, adept at summoning guardians to aid against her foes.
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Tidebaron

Warrior Hero, adept at area of effect damage and locking down the enemy.
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Royal Assassin

Cunning Hero, adept at dancing around the battlefield and avoiding damage.
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Spellbinder

Mystical Hero, adept at dealing out large amounts of magic damage.

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The Nerubians thrive by engaging in battles of attrition. With immeasurable numbers they swarm their enemies and break them down little by little until the enemy is overwhelmed and defenseless. By doing so, they are able to achieve feats that would normally be impossible to do alone. If left unchecked, they are a force to be feared.

Their play style is revolved around outnumbering the enemy and evolving over time.

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-Units cost 3 food or less (except Heroes).
-High synergy
-Buildings spawn spiderlings when destroyed
-Low gold and lumber costs
-Fast training times
-Quick to upgrade

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-The weakest of all races
-Low amount of hit points
-Must sacrifice one worker for each building
-Mastery of controlling many units is needed to excel

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Queen

Cunning Hero, adept at debilitating the enemy.
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Vizier

Mystical Hero, adept at channeling forgotten magics.
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Spiderlord

Warrior Hero, adept at taking large amounts of punishment and outlasting enemies.
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Broodmistress

Warrior Hero, adept at increasing the longevity of allied units.

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-I would love to have a Wrathguard model for my Demon Race. I noticed that one hasn't been made as of yet and I think it would make a great addition.

-If someone could design me a Loading Screen it would be very much appreciated.

-I need some birth animations to be adjusted for some models if anyone is willing to help me with that it would do wonders for my map.


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Last edited:
Level 15
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Sep 24, 2009
Messages
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How do you plan to add more races when there is map space restriction? Maybe as your last race you could try Draenei?
 
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