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[Campaign] Universal 1

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Level 9
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Nov 27, 2014
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Leo proudly presents a campaign

Universal

Features
- Many factions
- A series
- Wanna see what happens when modern, furturistic and mediveal clashes??
-different prespectives



Factions



(Inspired by Magiev Union)
Tech type: Modern
Magic Properties: Telsa(!!), Lightning
Capital: Margalov City
Goverment type: Military Dictatorship
Techtree done;15%
Playable Characters;
Zerdias(High Telsamancer)
Dardium(Colonel)
Vob(Spec Op)
Histoy:
A colony of people, a civil war happened with the colonists and they were liberated, but soon they have their first and last elections as a coup lead by the milirary succesfully made a Military dictactorship, any one who oppoesed them was killed, then an experimenr went wrong, mutating people and granting them the abiliy to command telsa, since then they are a division of the army, every one older than17 had to be in the army(except women),now the current leader is Dardium




(A rip off of brotherhood of Nod)
Tech: Futuristic
Magic Properties: Dark Magic, Void
Capital: Temple of Curthuin
Government type: Led by a prophet
Techtree:25%
Playable Gharacters
Curthuin(Darklord)
Durins(Prophet)
Churn(Dark Lord)
Quelthris(Myrimdon)
History:
Used to be a cult of weirdos.. but have grown organized into an organization that seeks to purge the world of "unclean people" and summon the deity called Curthuin(rip off of Cuthulu), the currenr high prophet is Durins




(A race of fishmen)
Tech:pirimitive(dont underestimate it)
Magic: Hydromancary, Voodooism, Dimensonal
Capital: Al'zorrh
Techtree:5%
Goverment Type: Monarchy
Playable Characters
Gurgomaus(Chieftian)
Sermus(High Priest of Arphecus)
Cuman(Assasin)
Xurmun(Raider)
History:
It's a mystery of how these creatures forms, but they used to be tribes and unorganized.. but then a leader reunified them under a iron will and made them an organised race, although scientists thought they evolved and knew the true meaning of civilization. These creatures believes that they are descendants of Arpheus, a water deity that represents life






Tech: Medival
Magic; Demonic, Pyro
Techtree:5%
Capital: Hellfire Citadel
Government Type: Led by Grand Warlock
Playable Characters
Rageward(Grand Warlock)
Orphuin(Natherzium Elite)
Culthiris(Doom Knight)
Gnorr(Grand Engineer)




Chapters for the "Awakening"
Chapter 1: The Deity's Will 75%(Brotherhood)
Chapter 2: Raid 0% The Council
Chapter 3: Intruders 0%(Swarmuck)
(More will come)



Note: Im not an elite triggerer so expect unskipable cinematics(dont worry.. they will be short) and totally custom abilities
 
Last edited:
Level 9
Joined
Nov 27, 2014
Messages
1,966
I am still working on the tech itself.. the first mission is Margalov v.s Brotherhood of Cuthurin(player controlled) im trying to finish the basic unit os The Brotherhood(Zealot, Disciple and Shadowfallen) and the Margalov units(Private, Medic, Engineer, Missile Trooper) and the buildings([Brotherhood]Temple, Shrine/[Margalov]H.Q, Barracks, Bunker, Supply Station..)

And fell free to post ideas.. and expect screenies tomorrow since im free from 10 to the end of day
 
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