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[Role Playing Game] a Time for a Hero [ORPG] GOLD

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A Time for a Hero ORPG GOLD VERSION


What's ATfaH?

ATfaH (That stands for A Time for a Hero) was my very first Serious project, started for about a Year ago. I used a Template.
I was a noob those days (We all were) so my codes were leaking, inefficient, but still working. I worked really hard for that...

Anyways, the project was released on the very first day of 2015. There were some critical and even some Tooltip issues, and they were fixed.
Later, I added another Boss-fight and some small Upgrades. (V.2)
Nowdays, I was working on AI and Arena for it until I realized:
"My map even isn't good from my own point of view... The terrain, Spells, Systems... I need to change it... the Map cannot be changed, but can be Re-made!"

So, Now I have started the project today :D

Old link of ATfaH


Story
2079 Years ago, due to reasons, people of Sherak'peria, the world we currently live on, consisting of Earth, Billions of galaxies and stars created by "Universals", Guardians chosen by God to protect the order, had to leave earth. In fact, not only earth, but the Dimension we currently live in...
At first, one of the original spellcasters of the World, hermits now so called as the "Shamans" had to leave due to the attack of "Wyzogs", another great faction of Spellcasters. Then, "mages" had to do so, Due to the attack of "God of Chaos", an evil entity. then Wyzogs too, to Track down their mage allies. They all opened a portal, leading into a dark and Mysterious world, home of demons, created by Demon-lord "Hukal", to run from the Apocalypse he own had created. After a Purifying ritual casted by Grand magister "Kel'thod", most part of the New dimension was purified. Portals were created to reach the core of the new planet, leading into the space, creating an artificial sun.

After dozens of Attacks, The Human dwellers managed to defeat Hukal and Exile demons to a small part of the planet.

As with the spellcasters, there were also Normal humans, with no magical capabilities. The mage Counterpart gave them the southern part of the land, So called as Aylania. However, the land wasn't purified correctly there.

Dark creatures such as Vampires and Werewolves dwelled there... Longing for food...

The human soceity was shattered after the attack of "Revenant of Darkness", by destroying the capital city "Imsallen".

With Imsallen burned, people were divided into two different groups:
The castle Inhabitants, and the other being Vigilantes.

Now, heroes are requested from the northern lands, to vanquish the dark after 37 years of division... to Defeat the Revenant of Darkness...

Now, it is A Time, for a Hero...


To-do list:

Make an alternate Inventory. [50%]
Make the Heroes, with fully triggered spells [75%]
Finish the Story [1500% :D]
Import an alliance system [100%]
Create items some with custom abilities[5%]
Implement all utilities and systems from the old Version [20%]
Create a great terrain [30%]
Make the Creeps smarter [50%]
Implement units and Imported stuff [3%]
Create a map development thread [100%]
Back-up the files [50%]
Give credits [0%]
Create a Save-load system [0%]
Difficulty system [100%]
Implement AI [0%]
Implement Arena [0%]
Create a lot of quests [0%]
Create a hero selection system [100%]



All feedback is welcome!
 

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Level 10
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Good Luck on your remake, of a previous project

Look forward to seeing what you can do with it now considering you're terraining it yourself (and increased knowledge with the editor) so it will be more flexible for you this time :)
 

Deleted member 242951

D

Deleted member 242951

I'll keep an eye on this project. Interested to see where this goes.
 
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Level 17
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Thanks for the comments guys/gals :D

These kind of comments always keep me excited to keep up with my project :)
So thank you a lot :)

Here are some Screenies:

Starting Point:
attachment.php


The town you start in is Sunville:
attachment.php


Sunville 2:
attachment.php


Sunville 3:
attachment.php


Spell 1 of warrior! the first one I imported:
attachment.php


Inventory Opening ability:
146733d1437219359-time-hero-orpg-gold-spell-1.jpg


The Inventory itself: (Note that the system didn't put them in such order, I moved them myself :D)
146731d1437219359-time-hero-orpg-gold-alternate-inventory-2.jpg
 

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Deleted member 242951

D

Deleted member 242951

Looks pretty amazing from the screenshots. :)
 

Deleted member 242951

D

Deleted member 242951

GOOOOOOOOOOD !:alol:
I just that in the hero exp bar, There is a "|" after the name that I dont think should be there.
 
Level 17
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It is fixed, yes, I noticed it when I was observing my screenshots :D

OK, Here are some new screenies. Also, with the New version: V.0.0.1!



I have selected warrior.
attachment.php


I canceled it. It is required to select another hero.
attachment.php


Now, I have selected Mage.
attachment.php


Now, Ranger.
attachment.php


Priest time!
attachment.php


Now, I have picked Mage as my hero. (NOTE: The model of mage will be changed to the one in hero selection panel, don't worry of paradoxes, the heroes just aren't ready.)
attachment.php



What do you think?
 

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Level 17
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Hey Hey Hey!
I just finished a Difficulty system, and the whole Warrior! I also (Re-)created the Forest, and now finally there are some enemies as well as a Future Mini-boss!
For picking a hero, you still need "Iseedeadpeople"... Gonna find a solution for that in future... (Don't tell me I'm a n00b, I already used Visibility modifiers but they didn't work)


Creep area added: Forest (Wolves)
attachment.php


Another shot a Wolves
attachment.php


A Cave, There will be a Boar and it's quest there later :D
attachment.php


The Bandits Camp: once an ally of vigilantes, but now ungrateful Bandits
attachment.php


Another Cave, But this one is "Enterable"!
attachment.php


The Mini-boss-fight: "Toothblock" (That black wolf)
attachment.php




What do you think?
 

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Level 25
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Why do you have the option to cancel your selection in the hero selection menu?
If the user wants a different hero, they should just be able to click on that hero.

The choice is made permanent when the user clicks on the "choose" button.

Progress looking good so far.
 
Level 17
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Why do you have the option to cancel your selection in the hero selection menu?
If the user wants a different hero, they should just be able to click on that hero.

This clears up some memory, Also, I used it so Noobs who play it Don't get stress when they select the wrong Icon.

The choice is made permanent when the user clicks on the "choose" button.

There will be a hint stating this when I make the terrain completely.

Progress looking good so far.

Thanks ^_^
 
Level 12
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I suggest to give the player the option that he can change his hero just 2 times per game.
 
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It looks nice but put some stones and rocks at the dead end instead of that mushrooms
 
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The story is extremely confusing. When I read it I thought this was going to be a sci-fi RPG (which had me hyped; we need more good sci-fi RPGs) ... but then it turned out to be fantasy.

The whole story is meant to feel realistic, it's the normal world, only with Magic :D

It looks nice but put some stones and rocks at the dead end instead of that mushrooms

The mushroom is something used in the old version, So I'll keep it, but I'll add stones, actually I was thinking about that too :D


NEW Cave Dead-end
attachment.php

 

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Level 17
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Yeah, It's even more complicated :D
It's somehow like Warcraft lore, a li'l more realistic :D
Anyways, some Mini-Boss-drops will contain books about the History. If the whole lore wants to be stated, that would be +100 books :D

Also, I was thinking about making a Thread in Screenwriting and Storyboard forum, and State the lore chapter-by-chapter. Just too lazy...
 
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Cuz the Whole story cannot be shown In the ORPG. (Although what you are saying is true)

The background story is VERY Complicated, and it happens in multiple areas, that Aylania is a "Small" one of them.

I mean the Whole history cannot be shown in the ORPG, Like something that happened in 65.000.000 million B.C?


Also, I think you also have figured that out, By putting a cinematic at the Intro of Gaia, IIRC, Right?
 
Level 12
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The screenshot looks good , but in my opinion , a mushroom isnt the best choice for a dead end, i mean it look more a barrier or something
 
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I suppose simplicity and difficulty is subjective, even though everything is simple once you get to know it. Entire lore of Warcraft itself is but a cliche of world's mythologies, religions, history that are presented in fantasy world with a very good make up, nothing complex about it.

Screenshot looks quite good from far as long as it is not zoomed in, get rid of that stretched texture. I suppose that's a rock spire model. I would suggest replacing that with what is at the right side.
 
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