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Scavengers: Desperate Warfare

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SCAVENGERS
Desperate Warfare

Creators
-Crueltyinc: Lead map design.
-Baintastic: Map design, JASS wizard.
-Argus: Terrain wizard.

Current Stage
06-19-2010 - Original concept thread posted
06-24-2010 - Development thread posted, Beta concept solidified (pre-Alpha)
07-11-2010 - Major overhaul of systems in place to better reflect game concept
07-23-2010 - Project development postponed until key concepts understood.
=Attack range modification
=Making an auto-attack

Backstory
After being banished from your home for being a general badguy, you find yourself waking up in a scarred ruin inhabited by vicious beasts, vengeful spirits and, what's worse, others like yourself. The Demon Games Master Zelgrith curses you to fight in mortal combat with those who share your fate.

Gameplay
Scavenge for materials, craft your gear, and annihilate anything that stands between you and victory. In Scavengers, the concept is that you must learn what gear fits which situation and how to use that to your advantage. Rather than being given one hero that has a set ability set, each weapon you can make, every piece of armor you can craft has its own abilities that your character learns while the gear is equipped. Snipe your enemy from afar then rush in for a kill, sneak up right behind your target to get in a poisonous quick hit and sneak away into the night leaving them to their fate, or call upon mighty magics to destroy them before they even know what hit them, the choice is yours.

Game Modes
Survival
-Be the last man standing.
Deathmatch
-Reach the target amount of kills.
Team Deathmatch
-Annihilate the opposition.
Slayer
-Become the almighty slayer.
Hunter
-Hunt down your prey for bonuses.
Sandbox
-Learn the map in one player mode.

Future Features
Titanic Incarnations
-Become truly god-like.
Spiritual Rites
-Summon the powers of the land.
Random Events
-Meet cool characters, then slaughter them.
 
Last edited:
Level 4
Joined
Jun 14, 2010
Messages
68
Thanks for the advice and the pat on the back guys. I will be sure to do updates as often as I can. We are currently in the later development stages and things just need to come together a little bit more before we can publish some good screenshots.

On a more detailed note, our terrain has been delayed a bit due to the facts of life but is coming along beautifully and I will soon upload pics of the latest working stage in our development. Keep in mind that the next few steps will be the biggest and so will take the longest. Also, the terrain in the current dev release is just a melee map and when our terrain wizard is done with his work we'll put the real terrain in place.
 
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