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[Campaign] Rise of the Fallen

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239559-albums7714-picture104712.jpg
 
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Same thing for me, The Terrain is the hard part then Units after that triggers will be easy, you should focus on creating terrain first (All maps), like the others says you make a step at the time, not merge everything, but sometimes, this would help in progress, example, if you stuck on one chapter, you can go to another one and then back to that previous, for time
 
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The big problem is the cinematics :(
Transmission or Intialization of triggers (Cinematic) or both!? Yay this is usual, had the same thing before but not the triggers but ''Transmission'' (Speech), that's the hard part if u ask me.
Anyways, try to read some tutorials, or open some of Blizzard's Maps (The Frozen Theron Maps recommanded! The RoC maps triggers are very hard to understand, everything is merged inside one trigger (Ex : Intialization, Cinematics...etc),

Good luck :d
 
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Nice to see that you are working on this campaign again! Project with most potential on this site, at the moment! I hope you figured out how to make those cinematics or whatever problem was before!
 
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ok thanks , said that because the blood elves have their own units such as blood knights or
phoenix and yeah,blood elves is my favorite race :), the high elves is also a race that I like,after the night elves.
 
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Very nice project! Need...more...blood elf..campaigns...o_o
Can you update the progress in the first post please :D? I hope it's going smoothly, can't wait for the release! Will it be as amazing as Rise of the Blood Elves? Will Kael turn into a demon-mana sucking addict as in original lore? Will we need clever tactics instead of massing troops and siege and attack move on enemy base? What could be the implications of BBQ and spellbreaker's sensitive nose?
Only mana will tell *-*
 
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Here's my Tip:

Blood elves----High elves

Blood knights--ElvenLightCavalry http://www.hiveworkshop.com/forums/...257983/?prev=search=horse&d=list&r=20&c=9&t=1

Spellbreakers-ElvenArchCleric(warmage)http://www.hiveworkshop.com/forums/...c-48586/?prev=search=High%20elven&d=list&r=20

Blood Elve Arcane Guardian---another tank unit or the same but with a different skin(but I have understood that the arcane golems were not there when Arthas invaded quel`thalas , I think).
http://www.hiveworkshop.com/forums/...tal-191566/?prev=search=elemental&d=list&r=20
this unit is good for the arcane sanctuary in case of replace to the arcane golem,I saw it on a map of high elves

Phoenix--------RiddenWarEagle http://www.hiveworkshop.com/forums/models-530/riddenwareagle-49258/?prev=search=eagle&d=list&r=20

my suggestion is based on replacing certain units of blood elves by other slightly similar to the high elves,
keeping the other units :)
 
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Blood knights--ElvenLightCavalry ElvenLightCavalry

that one is okay, I made another unit

Spellbreakers-ElvenArchCleric(warmage)ElvenArchCleric

I kept the spellbreaker but I changed his spells

Blood Elve Arcane Guardian---another tank unit or the same but with a different skin(but I have understood that the arcane golems were not there when Arthas invaded quel`thalas , I think).

The arcane golem were used during the war against Arthas and his minions, but they were abandonned and the way to make tham was forgotten until the BE came back to Quel'thalas.

And for the phoenix I replaced it with the hippogryph (silver covenant)

EDIT: but thanks you for the elemental model, I will use it !
 
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Well, to be honest LeKaiser is right. Spellbreaker were never part of the High Elves, and that Arcane Golem backstory is from tomorider's campaign "Rise of the Blood Elves" (non-canon of course)!
 
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Well, to be honest LeKaiser is right. Spellbreaker were never part of the High Elves, and that Arcane Golem backstory is from tomorider's campaign "Rise of the Blood Elves" (non-canon of course)!

Well, my opinion is that the units of the high elves should be different from those of the blood elves to give their own special touch with respect to the arcane golems, I 'm confused,you tell your story in the campaign tomorider 's is not cannon but its existence yeah, well that's what I understood http://wowwiki.wikia.com/wiki/Arcane_Guardian

if I misunderstood , I apologize :)


that one is okay, I made another unit



I kept the spellbreaker but I changed his spells



The arcane golem were used during the war against Arthas and his minions, but they were abandonned and the way to make tham was forgotten until the BE came back to Quel'thalas.

And for the phoenix I replaced it with the hippogryph (silver covenant)

EDIT: but thanks you for the elemental model, I will use it !

Thank you,one last question,the skins that you used for the arcane golems and spellbreakers are these ?

Arcane Golem

http://www.hiveworkshop.com/forums/members/239559-albums7714-picture98341.bmp

Spellbreaker

http://www.hiveworkshop.com/forums/members/202905-albums6401-picture88780.png


http://www.hiveworkshop.com/forums/maps-564/arthas-campaign-humans-279125/?prev=extension=w3n this campaign is new,the chapter four is my favorite because you can use the high elves,maybe this can contribute something,and well only say like in my first post,good luck for this amazing project :)
 
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What I am saying, that High Elves never had Arcane Golems. Blood Elves started making them as their city guardians/"warriors" only after Third War. And his excuse for using them is from tomorider's campaign, and that is non-canonical of course. I was suggesting to use this model: http://www.wc3c.net/attachment.php?attachmentid=12352 , as Unicorns are racial mounts of the High Elves.
 
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What I am saying, that High Elves never had Arcane Golems. Blood Elves started making them as their city guardians/"warriors" after third war. And his excuse for using them is from tomorider's campaign.

in fact, I agree with you,but it is his campaign,only give suggestions,something to assist in this project

PD:all my suggestions were based on the campaign rise of blood elves , perhaps my favorite campaign so far
 
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Does someone know how to teleport units in a region to another (entering in a cave) ?

Now the first chapter is 65% completed and will be released as a demo on this thread when finished!!! Please forgive me for the long... very long time (2years) during wich I made you wait a LOT. In fact, I began this project without real ideas, a lot from RotBE i fact... it took a long time but now I'm sure of what I want! The project will go more speedy since i'm in holidays :D

Again, please forgive me for making you wait...

Shorel'aran.
 
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