[Log in / Register]
| News | Chat | Pastebin | Donations | Tutorials | Rules | Forums | Starcraft II |
| Maps | Skins | Icons | Models | Spells | Tools | Jass | Packs |
(Keeps Hive Alive)
Go Back   The Hive Workshop > Warcraft III Modding > Map Development

Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post.

Closed Thread
 
LinkBack Thread Tools
Old 07-11-2009, 03:22 AM   #16 (permalink)
Registered User operator
User
 
operator's Avatar
 
Join Date: Feb 2006
Posts: 1,705
operator is on a distinguished road (79)operator is on a distinguished road (79)
Former Staff Member: This user used to be on the Hive Workshop staff. 
I am the creator of "Real Life". If there's noone else who has made a map with the same name. And it's good to see other people trying to make real life maps :)
I've started countless real life maps over the last 5 past years, but allways left them behind because I felt I could do so much better. But some of those maps had some very cool features. Like in one map, all the npc's in the city had their own life. You could follow a npc around and see him/her do things. They could be shopping, eating, buy a car and drive around, etc. They could also communicate with the players. They would for an example say something to you if you smelled bad, or if you dressed nice they would compliment you. Players would have to take showers in order to smell good :) Some NPC's could even follow you, wait untill you were alone, kill you and take your money.

But that system was so complex it messed with other triggers in the map, and it caused some lag. It took nearly 300 variables and about 60 triggers to make it work.

Oh, btw. I'm making a Real Life map myself. But it's not stuffed with cool stuff. It's focused on real gameplay. Two gangs fight eachother. You can hire staff, buy houses to increase max army size, and buy alot of items to make your gang fight better.
__________________
This post is written by

~Operator
____
operator is offline  
Old 07-11-2009, 07:16 AM   #17 (permalink)
Registered User Zack1996
Working On A Map
 
Zack1996's Avatar
 
Join Date: Dec 2007
Posts: 1,043
Zack1996 is just really nice (301)Zack1996 is just really nice (301)
Another attempt at LoaP. Good luck though.
I think you should have a level/some other form of requirement for each job. Like you can't be a scientist or whatever unless you have a PHd in Science or something.
Good luck again :)
Zack1996 is offline  
Old 07-11-2009, 05:33 PM   #18 (permalink)
Registered User Most-Wanted-
User
 
Join Date: Jul 2009
Posts: 6
Most-Wanted- has little to show at this moment (2)
Quote:
Originally Posted by operator View Post
I am the creator of "Real Life". If there's noone else who has made a map with the same name. And it's good to see other people trying to make real life maps :)
I've started countless real life maps over the last 5 past years, but allways left them behind because I felt I could do so much better. But some of those maps had some very cool features. Like in one map, all the npc's in the city had their own life. You could follow a npc around and see him/her do things. They could be shopping, eating, buy a car and drive around, etc. They could also communicate with the players. They would for an example say something to you if you smelled bad, or if you dressed nice they would compliment you. Players would have to take showers in order to smell good :) Some NPC's could even follow you, wait untill you were alone, kill you and take your money.

But that system was so complex it messed with other triggers in the map, and it caused some lag. It took nearly 300 variables and about 60 triggers to make it work.

Oh, btw. I'm making a Real Life map myself. But it's not stuffed with cool stuff. It's focused on real gameplay. Two gangs fight eachother. You can hire staff, buy houses to increase max army size, and buy alot of items to make your gang fight better.
That idea sounds really cool, but like you said it would take a lot of time to complete and most likely include a lot of complex triggers. Your idea of a real life map sounds like ti would be as well. Look forward to seeing it.

BTW everyone i got some screen shots up. Yeah there not the best just a basic idea of what it's going to look like. Terrain is not even close to being done yet as well.
__________________
--The Real Life--
75% done
Estimated Launch Date: 7/26/09
Most-Wanted- is offline  
Closed Thread

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
The REAL Life of a Peasant! I)eadnerzhul Map Development 2 07-07-2008 01:37 PM
Real Life Map savage25 Map Development 4 04-30-2005 12:27 PM
Can somebody help me name my new real life? TheFubba Map Development 1 02-24-2005 01:30 AM
Real Life Stuff Flaming.FiSt Requests 2 10-15-2004 12:08 AM

All times are GMT. The time now is 06:25 AM.






Hosting by SliceHost 
Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.1
Copyright©Ralle