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P.A.N.ic

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Dec 8, 2008
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P.A.N.ic
Shooter 1-8 Player Campaign
Overview
A big project that I have been working on and off for a very long time that I recently decided to completely redo. I would not call it a basic zombie map since instead of being about survival it is about just killing as many infected as possible before dying. Getting multiple kills without being hit builds up your combo. Bigger combos give you better rewards. A Hero system that I have not seen before. Lastly gameplay that tries to rely on fast reflexes.

Storyline
The city of Lanbert goes into chaos as people become taken over by parasite created by Parallel Communications. You, a soldier and his squad are sent into the city to escort heavy artillery to a hospital. Losing control quickly of the situation you are forced to rrtreat. It seems that events prior to the infection play a bigger role as you start to question everything going on. Explore a world with a deep storyline that makes you question your own role in the schemes playing behind the scenes.

Systems
Call for Evac - Allows the player to call for an Evac by simply hitting the ESC key. Evac style will change based on certain events.
Job Change - On the fly Job Changing, allows the player to change Job Class to their secondary by double tapping the ESC key.
Spawn System - A system that decides what and how much to spawn based on the collective actions of the players. Actions are based on Abilities Used, Ammo Reserve, and P.A.N. Army
Combos - Adds up the amount of P.A.N. killed before being hit. The Higher the combo the better the reward.
Ammo/Reload - A Hero uses AP (Ammo Points) to attack. When out they must wait to reload giving the player little AP. AP max is 1000 giving the player a possible 1000 attacks before reloading
Many other systems are in-game that affect abilities and the environment

Terrain
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