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Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor!

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Old 07-05-2012, 04:36 AM   #1606 (permalink)
Registered User Drunken_Jackal
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Well Dawnguard for the XBOX is out.
PC and PS3 are to come in say 30 days prior to the release.

On-topic:
YAY!
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Old 07-05-2012, 02:29 PM   #1607 (permalink)
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Originally Posted by Drunken_Jackal View Post
Well Dawnguard for the XBOX is out.
PC and PS3 are to come in say 30 days prior to the release.

On-topic:
YAY!
Which is why Xbox is better! :D


And yea, that's something to keep everybody occupied for a couple months until this gets launched... hopefully it won't occupy the development team >.>
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Old 07-06-2012, 07:56 AM   #1608 (permalink)
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It wont really, as Beginnings is part of the game. We'll be releasing the game in patches, some small, others large.

At the moment, the coders are in full swing! Dawnguard's skills are ready for coding and the Machinist's are on the way. Quests have been outlined for the tutorial as well as the conceptualisation of two bosses - Vastorne and Swordsman Lund.
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Old 07-06-2012, 10:54 AM   #1609 (permalink)
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I seriously thought you were taking bout the game.
Oh well, fail me.
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Old 07-06-2012, 02:22 PM   #1610 (permalink)
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It wont really, as Beginnings is part of the game. We'll be releasing the game in patches, some small, others large.

At the moment, the coders are in full swing! Dawnguard's skills are ready for coding and the Machinist's are on the way. Quests have been outlined for the tutorial as well as the conceptualisation of two bosses - Vastorne and Swordsman Lund.
So the game will be sort of like World of Warcraft, released in patches? If there is a save/load system, will it carry over between patches?
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Old 07-06-2012, 02:25 PM   #1611 (permalink)
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You might have misunderstood. Content will be released in patches, the level cap being raised for every major update. So for example, Beginnings will feature the 1 - 10 area, another major patch would bring you the 10 - 20 area, etc. We wont be releasing the whole map as it is, everything will be gradual. This is probably better as we'll have less bugs to deal with by the time the full map is available.
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Old 07-08-2012, 08:09 PM   #1612 (permalink)
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You might have misunderstood. Content will be released in patches, the level cap being raised for every major update. So for example, Beginnings will feature the 1 - 10 area, another major patch would bring you the 10 - 20 area, etc. We wont be releasing the whole map as it is, everything will be gradual. This is probably better as we'll have less bugs to deal with by the time the full map is available.
orly? i didnt know that
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Old 07-09-2012, 12:00 AM   #1613 (permalink)
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Like the last time, you've been absent due to your college things.
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Old 07-09-2012, 07:08 PM   #1614 (permalink)
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Like the last time, you've been absent due to your college things.
Well now im back, I will start working on models and I HOPE u tell me everything you have in mind
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Old 07-14-2012, 09:53 AM   #1615 (permalink)
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Hey guys. First, i have followed this project since the original Everwood RPG first appeared here on Hives Workshop, and this looks very promising. However, there is one thing you should think about in my opinion, and that is the graphical style of the heroes.

You know, we already have great Orpgs in Gaias Retaliation and The Kingdom Of Kaliron, Orpgs which each has it's own style, TKoK is vanilla Wc3 unit heroes, Gaias has attachable items.

Because of these things i thought it would be a good idea, if your heroes were without weapons (unarmed), and then let weapons be the only visible attachable thing to them. This way is more work i know, but not as much as with full item attachables, and it makes for a more customisable distinct hero style even when people are using the same class (example: one wizard has a puny wooden stick, and another has a staff of flameuberness looking so much more frightening).

Good luck with your project !
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Old 07-14-2012, 09:57 AM   #1616 (permalink)
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Firstly, thank you for your interest! Yes, Everwood ORPG was a wonderful start to this legacy. I sometimes speak to RolePlaynGamer too. :)

I agree regarding the 'style' issue. Our game should also have its own style and we're trying to achieve this. Regarding heroes, I think that is a viable way to go. It is something I'd have to discuss with our modeller though.
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Old 07-14-2012, 10:13 AM   #1617 (permalink)
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How's progress? Can I reinstall wc3 yet? xD
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Old 07-16-2012, 04:34 PM   #1618 (permalink)
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Who knows? ;)

Finished writing a little program that fixes a problem with out-sourcing code like we do.
Revive system is pretty much finished, and has been tweaked only to allow one aide per downed hero.
Looking for effects for our conditions, and icons for our boons.
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Old 07-19-2012, 11:56 AM   #1619 (permalink)
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Hey guys,

Due to recent circumstances which have ultimately left me disillusioned in this site and the people who govern this community. As such, I will be leaving the Hive soon but don't fret - Tukki has my password and will be able to maintain the thread. Probably better than myself.

But before I do go, I'd like to personally thank you all for your ongoing support. I know this hasn't been the most reliable project to put your faith into, but you still all did, and I appreciate it immensely.

For any team members who are unclear, and people as well, PM me or Skype me (zamphyri is my Skype name) and leave this thread clean.

Regards,



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Old 07-19-2012, 12:01 PM   #1620 (permalink)
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You'll be still working on the project, right? It'd be shameful to have such an immerse amount of work and effort put into a project go in vain.

Also, AFAIK it's possible to give control of a thread/post to someone else, I've seen it done before; you may contact someone with the needed rights.
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