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Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor!

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Old 08-15-2010, 03:38 AM   #1 (permalink)
Registered User Wolfe
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[ORPG] Shadows of Everwood

Upcoming As of 2012-04-12
The Team
MEMBERPOSITION
WolfeProject Leader, Designer, Writer
TukkiLead Coder, Designer, 2IC
OzirisLead Terrainer, Designer, Artist
HeroSlayerLead Artist
PROXYConsultant Modeller
The_WitcherCoder, Video Designer
"I'm using a step-by-step process."
- Wolfe


Project Information
Introduction
Shadows of Everwood is an open roleplaying game raised from the ashes of Everwood ORPG currently in development by a bunch of happy folks. Shadows of Everwood is a very ambitious project that has been in development for a couple of years, and tries to offer players a different gaming experience compared to that of normal WarCraft III RPGs.

The team is passionate about this project, and although it is just a hobby, we hope to see this through and release something successful. We consider a successful game to be a game that combines the efforts of our team into something that players genuinely enjoy with their friends or even a couple of strangers. Everwood Entertainment wishes to create a game that offers players the opportunity to leave WarCraft III for a while, but not stray too far from it.

introcam01.pngknockdown.pngtalk01.png

Shadows of Everwood has many features tailored to both challenge and aid the player. We wish to immerse a player in a hand-crafted world, while offering challenging gameplay and the ability to customize their characters. The game itself focuses mainly on group-based player vs. player combat and player vs. enemy experiences which attempt to shed such boring activities like grinding and solo questing. Within the game, you will be faced with difficult challenges and tasks, while being rewarded with items and currency. Shadows of Everwood is its own entity that strives to provide players with an unforgettable gaming experience.

Story and Setting


In a world where humanity is at its peak, its leaders squabble for power. In the midst of their violent bickering, the empires foundations begin to buckle and chaos ensues. Insecure, weak and vulnerable, the people caught in between the turmoil cry for salvation, to be liberated from those who oppress them, starve them, and rape them of their independence. Those who whisper rebellion now shout in defiance while sinister plots erupt from the silence of the black nights. Now, the one man who kept it all together is dead.

larossianquarry.pnglowmarshpoint.pngshrineofvinos01.png

Welcome to Everwood Forest, a playground for the divine entities of the world. You are one of its human denizens, a member of the empire. You have been driven from your homes, watched as everything you loved burned and witnessed perverted misuses of magic. As the empire collapses, its people suffer greatly. It is left to a new generation of warriors to rise to the challenge, free the people and reveal what lies in the darkness.

It is left to you.


Classes
Shadows of Everwood ORPG invite players to choose one of nine classes. Each class is unique in its own right, with varying themes, playstyles and skills. One key aspect of our classes is that they are not designed with a specific role in mind. They are each designed according to functions, covering niches such as ‘versatility’, ‘risk’ and ‘attention’.

Ultimately, how you build your class determines what role you play in a party.


Wizard: “The cold only stings when you fight it.”
The wizard is a supportive spellcaster who emphasizes versatility, able to devastate ranks of foes with lightning or cure his allies with the soothing powers of water.
[Class Preview]

Berserker: “My sword is my tool, my rage is my weapon.”
The berserker is a ferocious opponent on the battlefield who emphasizes attention. Through powerful area attacks, the berserker is able to gain threat quickly and maintain it.
[Class Preview Not Yet Available]

Pyromancer: “Touch me and you shall watch everything you cherish burn in hellfire.”
The pyromancer is a vicious warlock who emphasizes risk, able to enhance his devastating spells with daemonic energy for a cost.
[Class Preview]

Valewalker: “Nature has a voice, child. And that voice is me.”
The valewalker is a guardian of nature who emphasizes combat and mysticism, calling upon the spirits of the natural realm to imbue his attacks.
[Class Preview Not Yet Available]


Key Features
Local Save Bank System
• No more typing in long codes to load your heroes
• Codes saved as files in folders for your convenience
Custom Interfaces
• On-screen inventories, backpacks, stat and shop windows
• Easy to access via your UI
Beautiful World
• Explore a world tailored with incredible detail
• Visit shops, travel in the treacherous night or the safety of day, experience dynamic zones
Dynamic Stories
• Immerse yourself in the civil war, participating in a story where you are the protagonist
• Make conscience decisions with your allies affecting the next chapter of your story
Fast-Paced Combat
• Fight hordes of dangerous monsters, using powerful skills in challenging combat scenario
• Experience dynamic combat where positioning and strategy is key

Super Posts
Combat & Customization
Script Progress

Gallery
Terrain
brightriverkeep01.pngduvantbastion01.pngulaktheravager01.png
Gameplay
wizardimage01.pngwizardimage02.pngwizardimage03.png
Systems
backpack01.pngbackpack02.pnginfoandbackpack01.png
iteminfo01.png

Supported Projects

Credits(in no specific order)
This Post
Paul Davey - For many of the cool icons.
Dragonson - Member signatures, screenshot border, project logo and delimiters used in this post!
The Map
A lot of persons. (To be added, of course)


THANKS FOR READING!
- The Shadows of Everwood Team

Last edited by Wolfe; 06-24-2012 at 03:28 AM.
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Old 08-15-2010, 07:40 AM   #2 (permalink)
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Short Story Contest #7: “Ironbound Angel” — Seventh edition of The Hive Workshop's Short Story Contest, won by Dragonson. Short Story Contest #5 - Winner: As the Shadow Screams 
Nice setup wolfe. :)
Btw, do you need a loading screen made too?
'cuz i'm really in the mood for making a loading screen for SoE.
Making that much artwork for a project kindof does that to one. ^^
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Old 08-15-2010, 08:24 AM   #3 (permalink)
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You know, I'm here if you need a model or two =)

Beside, it "looks" awsome so far :p
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Old 08-15-2010, 08:27 AM   #4 (permalink)
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Hehe, yeah. It looks good. As I said before, the demo is under construction, and we're quite passionate about it.

On another note, if any coders want to join us for the demo (or the whole project) to help us finish all of our spells while Tukki handles systems, we'd really appreciate it. HeroSlayer is a coder, but I want him heavily focused on our models, and Tukki goes back to school in a week, so if he can't finish in time, we need a back-up.
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Old 08-15-2010, 11:01 AM   #5 (permalink)
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Quote:
Originally Posted by Dragonson View Post
Nice setup wolfe. :)
Btw, do you need a loading screen made too?
'cuz i'm really in the mood for making a loading screen for SoE.
Making that much artwork for a project kindof does that to one. ^^
I already made a Loading Screen for the map. You can find it in the Terrain Thread.
Nice looking thread, still cant wait to see it completely finished with the demo uploaded. ;)
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Old 08-15-2010, 03:58 PM   #6 (permalink)
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Quote:
Originally Posted by Oziris View Post
I already made a Loading Screen for the map. You can find it in the Terrain Thread.
Nice looking thread, still cant wait to see it completely finished with the demo uploaded. ;)
Darn. :S
I really wanted to make one in the style of the banners i made for the thread.

Where's that terrain thread? I'd like to see the LS. :)
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Old 08-15-2010, 04:45 PM   #7 (permalink)
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Now, speakin' about, the font on the banners are pretty unfitting and ugly :/
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Old 08-15-2010, 05:54 PM   #8 (permalink)
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Hm? :)
Okay. Got any fonts you'd like to suggest?

I personally like it, and i think wolfe's okay with it, but i'm open to feedback.
Which one of them is it? The upper text, middle text or lower text (same as upper)?
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Old 08-15-2010, 06:11 PM   #9 (permalink)
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The texts itself are ok, (no offnse :] ) but they seem so. . . random. You mixed three completly differnt fonts togehter, and they just don't fit. The progress pic looks okay, but the other ones with the subtitle in red just don't look good. I suggest also making the subtitle in them in the green with the one from "progress" :)
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Old 08-15-2010, 08:33 PM   #10 (permalink)
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Hmmyeah, i get that.
THough it is technically the same font, i see that i should work abit on the colors.

Dya' agree on that Wolfe?
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Old 08-15-2010, 09:09 PM   #11 (permalink)
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Here's the LS, Dragonson. I'm fine with the progress bar font but the red fonts are kind of ugly IMO.
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Old 08-16-2010, 01:01 AM   #12 (permalink)
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The LS is really awesome !
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Old 08-16-2010, 05:48 AM   #13 (permalink)
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That IS an awesomely cool loading screen. :D
But are you sure you dont want me to run it through photoshop?
Maybe add some titlez and borderz?

Anyways, if the answer is no, i'l stop asking now. XD
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Old 08-16-2010, 06:00 AM   #14 (permalink)
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I'd like to welcome DanThanh to the team as our new coder. I am going to write our first progress report tomorrow and update the thread accordingly.
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Old 08-16-2010, 06:36 AM   #15 (permalink)
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Hello, i am glad to join SoE team. My thanks to Tukki and Wolfe for inspecting and accepting me, i will do my best ! ^^
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