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| Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor! |
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08-07-2011, 08:23 PM
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#1 (permalink)
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User
Join Date: Nov 2010
Posts: 560
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(ORPG) The Archeron
| Palooo3 & Blood Raven presents | | |
Archeron ORPG
Version 1.00C
Map Info:
The Archeron ORPG is teamplaying based map, contains Player vs Player locations,
dungeons & instances, Quests, stories,
challangive units and bosses around map.
You can choose one of 6 characters, each has different abilities and gameplay
technique. Teamwork is key to complete dungeons, or defeat an oponent team in Archeron arena.
It is up to you, if you
will just walk around and help people, harvest treasure of Archeron,
slay strongest enemies or you will be
champion of Archeron Aarena!
"Esoteric" the land of mystical creatures & its
mysterious geographies has long fascinated mankind to roam across different continents to
discover its greatness of natures' natural designs. Although this is a land of
wonders but monstrous & beastly creatures lies within this
great world. Evil lurks within the shadows of the cities as
the cult known as the The Iniquitous deceives the innocent eyes as recruits to
plan a war & take over the capital city named The Archeron after the
death of the first king, Serean Archeron who died in the hands of
the cult leader Espvron Warlock. You grew up in a peaceful village
named Forestwood at the age of 20 as the capital The Archeron had a
call to arms session you were chosen to be a soldier.
Features:
* Save/Load system
* Quests
* Unit respawn system
* Dungeons
* Dungeons have difficult select option
* PvP arena
* Attachment system
* 6 classes
* Triggered spells for heroes and units
* XP share system
Coming soon:
* Weather system
* Backpack
* Class upgrade
* Proffesions
Classes:
* Thief
* Shaman
* Warrior
* Hunter
* Priest
* Wizard
Item Qualities:
* Common
* World-boss, Elite, rare drops from XPing units
* Dungeon bosses, Mark of heroism purchase
* Rare dungeons bosses, Heroic, Hard-mode dungeon bosses, Crafted items
Screenshots and Videos:
Change Log:
Credits:
Special Thanks:
* Vengeackekael
* Kanadaj
* TriggerHappy
* Spinnaker
* Ultimate terrain map
Author's notes:
This is still only Beta version, and i would be very happy
if you report me your suggestions, balancing improvment tips and
found buggs
Link to Map
The Archeron ORPG 1.00c
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Palooo3
Last edited by Palooo3; 09-04-2011 at 06:38 PM.
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08-07-2011, 08:26 PM
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#2 (permalink)
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Rep Hunter
Join Date: Aug 2010
Posts: 530
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<Reserved>
I am the terrainer anyway :D
also, giving ideas, making icons and textures (only if needed)
Last edited by Blood Raven; 08-08-2011 at 06:01 PM.
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08-07-2011, 08:58 PM
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#3 (permalink)
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User
Join Date: Aug 2009
Posts: 2,033
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Suggestion for presenting a Rpg/oRpg/Adventure:
Create a slide show of subtitled pictures that show you travelling through the first steps of the game, demonstrating the gameplay, main line, hinting side features only where it is fitting, making your path up to the first boss to finalize in epicness and hooking the player how it continues. As an ending, you can still flash through various additional contents that enhance the scope.
Throwing random systems that one cannot know what they are and how they fit into the game does not help and were stated a thousand times before in other rpg threads. Although this is an epic-styled genre, you tell nothing of the world, why there are heroes, which/why there are enemies, what is the plot, only the standard gameplay mechanics are implied.
edit: My bad, not seen that the story presentation is under development.
Last edited by WaterKnight; 08-07-2011 at 09:53 PM.
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08-07-2011, 09:11 PM
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#4 (permalink)
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Rep Hunter
Join Date: Aug 2010
Posts: 530
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Read the "story coming soon"
Last edited by Blood Raven; 08-08-2011 at 08:59 AM.
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08-08-2011, 12:47 AM
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#5 (permalink)
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Malevolence
Join Date: Nov 2008
Posts: 1,193
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The terrain looks amazing. But I think you should expand a bit on your classes. Give them some of your own flare.
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08-08-2011, 07:48 AM
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#6 (permalink)
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User
Join Date: Nov 2010
Posts: 560
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Quote:
Originally Posted by Wolfe
The terrain looks amazing. But I think you should expand a bit on your classes. Give them some of your own flare.
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Thank you, we do as good as we can :), but there are still W.I.P screenshots, without doodads, units, and fog
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08-08-2011, 08:04 AM
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#7 (permalink)
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*Team Radiance*
Join Date: Apr 2011
Posts: 1,673
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Good luck
__________________
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08-09-2011, 10:30 AM
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#8 (permalink)
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User
Join Date: Jul 2007
Posts: 4,986
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So.. I know people will hit me for this, but I want to know this so that I know whether or not I'll want to play this map ^)^. What save/load system will you guys be using? I hate long codes, so I don't end up playing maps with codes bigger than they have to be since they end up irritating me ; p.
Otherwise the terrain looks pretty ok and the map appears to have a lot of features =). The rooms in second last screenshot should probably be reworked a bit and some of the stuff in the last screenshot should probably be reworked. Like, on the hill, what's up with the random dead person with a spear through them as well as all of the poles. That just doesn't seem to fit in with the scene at all. The random corpse doesn't seem to fit in either. It looks more like a bandit type hideout given the supplies (like bandits in an abandoned mine). Also, don't you think you might have gone just a little overboard with the crystal?
In screenshot 2, you have 3 styles of buildings. The stone and wood style seem ok, but the brick style seems out of place. Also, I think that you should emphasize wooden stadium seats for the gladiator arena, otherwise it'll seem off with the wooden theater. Ancient cultures used stone seats in its various major structures whereas later civilizations had wooden seats. The civilization you are portraying doesn't look ancient, and this fact is further accentuated by the wooden theater ; ).
The left side of your desert screenshot also looks very bare. In screenshot 3, the way you used arches makes the terrain look contrived rather than natural.
I'm a pretty harsh critic :\
Also, what is Mark of heroism?
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08-09-2011, 11:32 AM
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#9 (permalink)
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*Team Radiance*
Join Date: Apr 2011
Posts: 1,673
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Woah, sounds so familiar :/
__________________
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08-09-2011, 02:49 PM
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#10 (permalink)
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Rep Hunter
Join Date: Aug 2010
Posts: 530
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Quote:
Originally Posted by Nestharus
So.. I know people will hit me for this, but I want to know this so that I know whether or not I'll want to play this map ^)^. What save/load system will you guys be using? I hate long codes, so I don't end up playing maps with codes bigger than they have to be since they end up irritating me ; p.
Otherwise the terrain looks pretty ok and the map appears to have a lot of features =). The rooms in second last screenshot should probably be reworked a bit and some of the stuff in the last screenshot should probably be reworked. Like, on the hill, what's up with the random dead person with a spear through them as well as all of the poles. That just doesn't seem to fit in with the scene at all. The random corpse doesn't seem to fit in either. It looks more like a bandit type hideout given the supplies (like bandits in an abandoned mine). Also, don't you think you might have gone just a little overboard with the crystal?
In screenshot 2, you have 3 styles of buildings. The stone and wood style seem ok, but the brick style seems out of place. Also, I think that you should emphasize wooden stadium seats for the gladiator arena, otherwise it'll seem off with the wooden theater. Ancient cultures used stone seats in its various major structures whereas later civilizations had wooden seats. The civilization you are portraying doesn't look ancient, and this fact is further accentuated by the wooden theater ; ).
The left side of your desert screenshot also looks very bare. In screenshot 3, the way you used arches makes the terrain look contrived rather than natural.
I'm a pretty harsh critic :\
Also, what is Mark of heroism?
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huh... the desert isn't finished yet, the mines are full of kobolds that are mining the gold and the crystals and killing any human that want to pass.
In the city, there are only 2 types of buildings - stone and wooden. the wooden arena is the PvP arena, where you can challenge your teammate to a duel, and the biggest stone arena is dungeon,
about the castle, this is the second dungeon (the room full of bones) and is a castle of darkness and satan. And no units are placed anywhere and not everywhere the terrain is finished.
well, dont be so quick to give critique for the terrain...
Also, marks of heroism are emblems that are hardly relicived from the most hardest dungeons and challenegs in beta (they take the place of lumber) With them you can buy epic and unique armors and weapons.
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08-09-2011, 07:24 PM
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#11 (permalink)
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User
Join Date: Nov 2010
Posts: 560
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Map is going very well we made tons of quests and world bosses :) also added some XPing units and items to wear. I will post new screenies and also some ingame screenies :)
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08-09-2011, 07:28 PM
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#12 (permalink)
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User
Join Date: Jul 2007
Posts: 4,986
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So concerning my first question
What save/load system? : P
How long will the code sizes be D:
Will it be like FF Epic RPG with massive codes? Or like 20 chars or what? : )
And yea, I know I was pretty critical of terrain etc ;p. What really just didn't seem to fit in the city was the roofs and the layout of theater and arena ;p.
also, what's up with that random dead tree in castle gate screenshot?
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08-09-2011, 07:47 PM
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#13 (permalink)
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User
Join Date: Nov 2010
Posts: 560
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Actually im triggerer so Blood Raven have to answer that question... Well i dont know how long codes will be :)
But if you are lazy to write code, dont even play map, cause it requies attention and brain for bossfights
EDIT:
Wooden arena is PVP arena
Stone arena is Instance with 4 bosses, one of them is random choosen from 12 bosses.
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08-09-2011, 09:02 PM
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#14 (permalink)
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User
Join Date: Jul 2007
Posts: 4,986
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Quote:
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But if you are lazy to write code, dont even play map, cause it requies attention and brain for bossfights
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Playing is different from writing a long tedious code that could possibly be half of its size depending on the save/load system used ;P. I like intriguing/creative boss fights, monster fights, puzzles, mini games etc. If it's mindless grinding/farming, then that's a whole other issue ;p. 0 gameplay makes for a boring/tedious game =).
And if you only know GUI then I have a feeling that you'll be using Acehart's or CodeGen D:, and at that point we can be talking about 60 char codes instead of 30 char codes /sad face.
Anyways, good luck with your map I suppose
edit
Quote:
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Wooden arena is PVP arena
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That wasn't the point. I was talking about how the city looked in relation to arena/stone arena ;p
Also, it doesn't make sense to have a wooden arena and a stone arena ; ). Typically, the base of an arena is stone ;p. I just assumed that it was a theater because it was wooden ^)^.
Maybe I'm just being too critical heh. It's a wc3 map after all, can't expect the same quality as like a top RPG or MMORPG :\.
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08-11-2011, 08:26 AM
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#15 (permalink)
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User
Join Date: Nov 2010
Posts: 560
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Thread updated, added changelog, screenshots and game in numbers
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