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| Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor! |
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03-28-2012, 11:47 PM
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#31 (permalink)
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Eaten by a Hippopotamus
Join Date: Oct 2011
Posts: 144
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2 things, you should update the first post and add lamp info and publish the map under the "Maps" section here on Hive.
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03-28-2012, 11:58 PM
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#32 (permalink)
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moo moo
Join Date: Jan 2011
Posts: 1,047
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Not quite there yet, but its almost publishable :p
It saddens me that so few are really taking interest in the game, it contains so much custom content, and is pretty well polished. Well, guess I'll give it more time
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03-29-2012, 12:38 AM
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#33 (permalink)
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User
Join Date: Jan 2010
Posts: 327
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I am quite certain that this map will be popular when it's released.
Less people look at the Maps Development section compared to the actual Maps.
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03-29-2012, 01:22 AM
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#34 (permalink)
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Imperial Good
Join Date: Jan 2005
Posts: 15,204
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So this is a port of the StarCraft II map with the same name to WarCraft III?
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03-29-2012, 03:00 AM
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#35 (permalink)
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moo moo
Join Date: Jan 2011
Posts: 1,047
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It is a remake of Sc2 MineralZ, many things are different, yet some things are the same, the overall genre is the same (build towers n walls to survive) but with a whole different type of gameplay. Like in the original mineralz there was no air, and no real special units. Just units with more health and more damage with different models. In Wc3 MineralZ there is air, mobs that destroy brick, and bosses with special abilities. The only thing they really have in common though is the use of 4 minerals and the name.
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03-29-2012, 11:18 AM
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#36 (permalink)
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Map Maker/Reviewer
Join Date: Jul 2010
Posts: 761
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i hope when its published it will be hosted on garena so i can play it :D
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04-01-2012, 02:44 AM
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#37 (permalink)
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User
Join Date: Oct 2010
Posts: 333
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i will fully support this map:)
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04-01-2012, 04:45 PM
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#38 (permalink)
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moo moo
Join Date: Jan 2011
Posts: 1,047
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I am learning vJass and I am currently making Mineralz more efficient! Expect faster loading time and near flawless gameplay :)
Quote:
Originally Posted by ImperialShadow
i will fully support this map:)
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Thanks, glad to hear it :D
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04-02-2012, 09:50 AM
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#39 (permalink)
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User
Join Date: Aug 2011
Posts: 86
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ExcelLLenT_T map!
But,.. There is a problem. Played the map .. like 10times, survived the night 19, and at night 20 comes "TOO OP" Wave, which cannot be killed! Tried to kill them like 6 in 10 times, but all failure!
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Almost Forgot! Please next time improve the sounds,.. they are horrible
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04-02-2012, 10:41 PM
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#40 (permalink)
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moo moo
Join Date: Jan 2011
Posts: 1,047
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I use default warcraft 3 sounds, I can't do much to change them, if I were to change them the file size of the map would increase drastically :(
And yes wave 20 is quite hard, but you should see wave 30 :P
I plan on revamping the page 1 thread, so much new gameplay has been added so it might take a while :p
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Last edited by maddeem; 04-03-2012 at 12:13 AM.
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04-05-2012, 04:16 AM
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#41 (permalink)
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moo moo
Join Date: Jan 2011
Posts: 1,047
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It has come to my attention that loading in mineralz can cause desync
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but i dont understand why when host type -load xxxxxx and can built the credit house but as for the players when they do so with their own code, they got dced ? why .....
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Ok so I've been working on the mineralz save/load system quite a bit, and I've reduced the code by nearly 90%, got rid of redundant functions and overall improved it's performance.
I've also been working on some concepts for flying unit repulsers
And Next version will include 10 brand new waves!
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04-05-2012, 05:24 PM
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#42 (permalink)
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Eaten by a Hippopotamus
Join Date: Oct 2011
Posts: 144
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Is it a code wipe D:? I can't use my 99 credit code?
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04-05-2012, 09:03 PM
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#43 (permalink)
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moo moo
Join Date: Jan 2011
Posts: 1,047
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Unfortunately yes, but with the updates the code now compresses data to an extraordinary amount. Saving 999 credits will only result in a 4 character code.
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04-05-2012, 09:08 PM
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#44 (permalink)
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Eaten by a Hippopotamus
Join Date: Oct 2011
Posts: 144
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Nuuuuuuuuuuuuuuuuuuuu
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04-06-2012, 10:28 PM
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#45 (permalink)
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moo moo
Join Date: Jan 2011
Posts: 1,047
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The new 0.80 beta version is out!!
10 new waves added!
New save/load system!
Furthest night reached now saves!
Minor bug fixes and overall gameplay tweaks!
Hope that everyone who follows MineralZ enjoys the updates :)
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