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Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor!

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Old 03-28-2012, 11:47 PM   #31 (permalink)
Registered User Tonex
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2 things, you should update the first post and add lamp info and publish the map under the "Maps" section here on Hive.
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Old 03-28-2012, 11:58 PM   #32 (permalink)
Registered User maddeem
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maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)
Not quite there yet, but its almost publishable :p

It saddens me that so few are really taking interest in the game, it contains so much custom content, and is pretty well polished. Well, guess I'll give it more time
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Old 03-29-2012, 12:38 AM   #33 (permalink)
Registered User frostloh
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I am quite certain that this map will be popular when it's released.
Less people look at the Maps Development section compared to the actual Maps.
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Old 03-29-2012, 01:22 AM   #34 (permalink)
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So this is a port of the StarCraft II map with the same name to WarCraft III?
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Old 03-29-2012, 03:00 AM   #35 (permalink)
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maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)
It is a remake of Sc2 MineralZ, many things are different, yet some things are the same, the overall genre is the same (build towers n walls to survive) but with a whole different type of gameplay. Like in the original mineralz there was no air, and no real special units. Just units with more health and more damage with different models. In Wc3 MineralZ there is air, mobs that destroy brick, and bosses with special abilities. The only thing they really have in common though is the use of 4 minerals and the name.
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Old 03-29-2012, 11:18 AM   #36 (permalink)
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i hope when its published it will be hosted on garena so i can play it :D
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Old 04-01-2012, 02:44 AM   #37 (permalink)
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i will fully support this map:)
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Old 04-01-2012, 04:45 PM   #38 (permalink)
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I am learning vJass and I am currently making Mineralz more efficient! Expect faster loading time and near flawless gameplay :)
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i will fully support this map:)
Thanks, glad to hear it :D
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Old 04-02-2012, 09:50 AM   #39 (permalink)
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ExcelLLenT_T map!
But,.. There is a problem. Played the map .. like 10times, survived the night 19, and at night 20 comes "TOO OP" Wave, which cannot be killed! Tried to kill them like 6 in 10 times, but all failure!
..
Almost Forgot! Please next time improve the sounds,.. they are horrible
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Old 04-02-2012, 10:41 PM   #40 (permalink)
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I use default warcraft 3 sounds, I can't do much to change them, if I were to change them the file size of the map would increase drastically :(
And yes wave 20 is quite hard, but you should see wave 30 :P

I plan on revamping the page 1 thread, so much new gameplay has been added so it might take a while :p
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Old 04-05-2012, 04:16 AM   #41 (permalink)
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maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)
It has come to my attention that loading in mineralz can cause desync
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but i dont understand why when host type -load xxxxxx and can built the credit house but as for the players when they do so with their own code, they got dced ? why .....
Ok so I've been working on the mineralz save/load system quite a bit, and I've reduced the code by nearly 90%, got rid of redundant functions and overall improved it's performance.

I've also been working on some concepts for flying unit repulsers
And Next version will include 10 brand new waves!
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Old 04-05-2012, 05:24 PM   #42 (permalink)
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Is it a code wipe D:? I can't use my 99 credit code?
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Old 04-05-2012, 09:03 PM   #43 (permalink)
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Unfortunately yes, but with the updates the code now compresses data to an extraordinary amount. Saving 999 credits will only result in a 4 character code.
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Old 04-05-2012, 09:08 PM   #44 (permalink)
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Nuuuuuuuuuuuuuuuuuuuu
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Old 04-06-2012, 10:28 PM   #45 (permalink)
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The new 0.80 beta version is out!!

10 new waves added!
New save/load system!
Furthest night reached now saves!
Minor bug fixes and overall gameplay tweaks!

Hope that everyone who follows MineralZ enjoys the updates :)
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