• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Legacy of Heroes [BETA]

Status
Not open for further replies.
Level 4
Joined
Feb 18, 2008
Messages
69
23mlsg8.png

______________________________

www.EpicWar.com
Size: 3202.3 KB

or from the pastebin
______________________________

2e0poqe.png
2582xom.jpg
fwndye.jpg

2zs9q4z.png

General
custom attack system
- every unit has -
critical strike
block
dodge
these stuff can be increased by items or spells and are stackable


custom projectile system
- map will later feature -
hero with random attack missiles
spells which slows/speed up unit's missiles


custom buff system
- map will later feature -
items/spells which are able to prolong or increase an effect of a buff


custom aura system
for example auras which are applied only to certain units

smart bounty system
no last hitting, for team creeps
you get more money more you do damage to creeps


xdfg1y.jpg
6tli6r.jpg


Terrain
naturally looking terrain
couple of edited tilesets
reskinned trees(mushrooms) to fit more in the map
custom environment models


no wc3 cliffs
- uses lower/raise tools -
with edited MiscData.txt

no wc3 trees
- uses custom trees -

2d8p9a1.png


no wc3 water, but with water steps and water drops
- uses doodad water, which is nicer -
this water still have water steps
and even water drops from rain


Heroes
99% triggered spells
- every spell, buff, aura is triggered -
exceptions are transforming spells and impale spells


neat and very informative tooltips
- contains fancy tooltip, basic info and short description -

wsmik9.png


Items
never-ever-made-before item system
- bags -
items which can contain other items


basic items in four categories
- Combative, Protective, Supportive and Booster -


5v50f8.jpg
qmxnxd.png
fw29he.png

f9kvwn.png

- new (ORIGINAL) mechanic for team creep spawning
- fixing projectile system (after Anachron's attack system update]
- boss upgrades
- unique spells for bosses
- reworking boring, generic hero spells
- improving terrain of both bases
- adding professions for heroes
- adding boss item drops
- adding forest creeps item drops
- adding MORE bags
- adding MORE basic items
- some new hero
- should do something with kill sounds =/
- buffs for auras, after UAC's update


vet6xf.png

version 10.05.12
General
* changes *
- added storm effects
- peasant and peon replaced with honor shops
- added effect when buying hero
- hero now drops all items before repicking
- gold and honor of players who left will be splitted between playing players always when gets more than 0

Items
* changes *
- removed stock replenish interval for all potions
- added cooldown for all healing and restoring potions
- Necklace of Beginning now costs 75 honor (was 50)

Terrain
* fixes *
- fixed trees near bottom-right tower blocking view​
version 10.05.11
General
* changes *
- Chaplain (near Arcane Vault) replaced with peasant
- Vol'Jin (near Voodoo Lounge) replaced with peon​

Items
* fixes *
- fixed an issue when taking potion from ground and having same type in inventory did not stack properly
- fixed an minor issue related to potions
* changes *
- you can now split potions by dropping(dragging) it on itself
- you can now stack potions by dropping(dragging) them on each other​

Creeps
* changes *
- added creep camps to the middle part of the map
- added creep camps to the left-top and right-bottom corner​

Terrain
* fixes *
- removed tree blocking sight for top lane
* changes *
- some parts of terrain improved
- added water drops​

Heroes
> Gar'band - Grunt
* fixes *
- fixed typo in Fel Domination tooltip​
version 10.05.10
General
* fixes *
- fixed boundaries of the map, once again
- fixed selection size for bag shops
* changes *
- rocks now look more swampy
- improved orc base
- added deny effect​

Items
* fixes *
- added informations about item stacking​
version 10.05.09a
General
- fixed spawning of creeps!
- fixed boundaries of map
- fixed an issue with bottom lane towers
version 10.05.09
General
* fixes *
- fixed Tauren weapon sound
- Idle Worker icon, used for hero spirits now shows wisp instead of peon
- fixed an issue when there were not footprints on water
* changes **
- both gold/honor sellers are hidden from minimap
- taverns are now located outside the map
- Altar of Darkness > Altar of Storms
- heroes now revives entering the base instead of entering owner's cop
- decreased movements of spirits to 200 (was 350)
- middle lane removed
- improved terrain
- fixed postion of buildings and towers, now 100% symetric​


Forest Creeps
* fixes **
- fixed an issue when Forest Troll Berseker and Dark Troll Berserker were coutned as melee units​

Heroes

> Royal Adjucitator
* fixes **
- fixed Prejudice effect, lasting longer than duration of buff​
version 10.05.08
General
* changes *
- undead and night elves team creep units has been replaced:
Ghoul -> Tauren
Acolyte -> Troll Headhunter
Archer -> Sorceress
Trean -> Swordsman​

Items
* fixes *
- fixed an issue when new bags were just in the orc base
- fixed an issue when Structure's Demise was not giving bonus for damaging towers​

Heroes
> Royal Adjudicator
* fixes *
- fixed Guidance spell granting units wrong damage bonus​
version 10.05.06
Items

New items Grand Staff of Archideas and Structure's Demise!

* Fixes *
- fixed an issue causing certain items not to be buyable with full inventory​

Heroes

New hero Royal Adjudicator!

> Orc Grunt
* Fixes *
- fixed wrong information in tooltip of Blood Thirst

> Shaira
* Changes *
- Encouraging Aura now does not affect structures​
version 10.05.05
General
* FIXES *
- fixed an issue causing bonus of some items not to disappear after dropping it
- fixed an issue causing not to count some of bonuses from items in bag
- fixed respawning of forest creeps, again
- fixed an issue where forest creeps were not counter as units
* CHANGES *
- you won't get bounty for killing ally units now
- Brood Mother (forest creep) won't spawn little spiders upon death
- team mobs now spawn after 1 minute from start
- decreased aquistion range of forest creeps to 250 (was 500-600)​

Bosses
* FIXES *
- fix an issue where bosses were not dealing any damage​

Items
* FIXES *
- fixed an issue causing healing potions not to heal hp or regenerate mana properly
* CHANGES *
- Pendant of Energy now grants 100 MP (was 150 MP) and costs 350 (was 400)
- Sobi Mask now regenerates 1 MP (was 50% of max mana) and costs 250 (was 400)
- players are unable to lock empty bags now
- healing potions now counts also bonus strength and intelligence​

Heroes

> Raadan
* FIXES *
- fixed an issue causing Frost Tidals to activate even by opening or closing bag
- fixed an issue causing Frost Bolt's last effect to last 9 seconds longer than it should
- fixed Rend tooltip showing wrong mana cost value
* CHANGES *
- changed sound set to Naga Myrmidon
- increased cooldown of Rend to 40 second (was 25 seconds)​

> Scar
* CHANGES *
- Lightning Bolt now deals 50/75/100/125 + 1.5 Agi (was 1.5/1.75/2.0/2.25 Agi)​

> Zilla
* FIXES *
- fixed an issue causing Touch of Ice not to deal damage
- fixed icon for Absolute Zero buff
* CHANGES *
- Absolute Zero cooldown is now 180/160/140 (was 100/90/80)
- changed effect of Freezing Presence​

> Cyndia
* CHANGES *
- Possesion cooldown is now 150/130/110 (was 90/120/150)​

> Saithis
* CHANGES *
- changed caster effect for Prismatic Cloak​

> Scarfin
* FIXES *
- fixed an issue causing Bloodlust not to work properly
* CHANGES *
- Spear Trap now has duration which is 100 seconds, after than trap disappears
- Bloodlust now doesn't active on death of mechanical or structure units​
version 10.05.03
Heroes
- removed Earthquake effect from Soiled Earth (Kirgaak)
- fixed bug causing hero with Fel Domination (Orc Grunt) to be unattackable
- fixed Spear Trap (Scarfin)
- fixed Thorny Net bug, causing net to fly to the end of map if target dies after casting
- Encouraging Aura (Shaira) doesn't affect dummy units now
- fixed bug causing Shock Attachment (Shaira) to be casted only from 0 range on 4th level
- Blazing Arrows (Shaira) now damage bosses
- increased bonus damage done from Hunter's Prey (Shaira) to 45%/60%/75%/90% bonus (was 30%/45%/60%/75%)
- Possesed hero is now selected for owner after end of spell
- Soiled Earth's (Kirgaak) affect area is now 300/350/400/450 (was 300/300/300/300)
- Spear Trap (Scarfin) doesn't work on mechanical units now
- fixed grammar error, Pray > Prey
- Absolute Zero's (Zilla) cooldown now decreases per level, instead of increasing
- fixed Immolation (Saithis) bug causing spell not to work at all
- Bloodlust (Scarfin) now increases agility instead of attack speed
- fixed Heroic Guard (Veldar) bug causing lightning to go under terrain
- Heroic Guard (Veldar) now deals spell damage to caster
- new icon for Stamina (Grunt)

Creeps & Mobs
- decreased max hp of all melee team creeps to 400 (was 550)
- decreased max hp of all ranged team creeps to 250 (was 350)
- decreased max hp of all team catapults to 650 (was 750)
- fixed forest creep respawning
- fixed creep paths
- added smart bounty system

Bosses
- decreased max hp of Deragal to 17 500 (was 20 000)
- decreased max hp of Zul'rokh to 15 000 (was 20 000)
- increased attack speed of Zul'rokh
- decresed basedamage of Zul'rokh to 90 (was 120)
- fixed bug causing bosses to not be counted as units

Miscellaneous
- when player leaves now, hero icon in multiboard changes to disabled
- Hero -> Normal changed to 1.2 (was 1.0)
- Hero -> Unarmored changed to 1.3 (was 1.0)
- secret shops aren't secret anymore, since they are in bases now (don't ask why)
- removed camera smooth factor
- fixed minor issue with Circle of Powers
- projectiles now goes through ground, for now
- added shop for buying honor/gold
- fixed bug causing non-attack buildings to not be counted as units
- leaver's gold is now split to playing players
- playing players now get (5/number of players in team) gold per second
- fixed "Not enough lumber" messages and sounds​
version 10.04.28
- fixed bug causing Overwhelm's armor decreasing buff to last forever
- new icon for Precision (Scarfin)
- new icon for Encouraging Aura (Shaira)
- fixed bug causing clicking on units while having Fiery Leap moving and not jumping
- increased damage of Overwhelm, now deals 2.5/2.75/3 times all attributes (was 1.5/1.75/2)
- added duration for Lightning Bolt
- decreased damage of Lightning Bolt, now deals 1.5/1.75/2/2.25 times agi (was 2/2.25/2.5/2.75)
- changed Guard Distance constant to 350 (was 500)
- changed Guard Return Distance constant to 500 (was 700)
- changed Guard Return Time constant to 2 seconds (was 3)
- fixed bug causing creeps on the top lane to go trough woods
- fixed position of the both bases​
version 10.04.27
- fixed bug causing units revived by Maiden's Love to have no command buttons
- removed duration of Lightning Bolt from tooltip, since it has no duration
- Scar's sound set is now Varimathras
- fixed tooltips of some items giving wrong informations
- Bloodlust (Scarfin) now shows buff icon
- fixed Zilla's hero tooltip showing wrong name of spell
- CoPs owned by unused players are now being owned by neutral player from start of the game
- fixed some leaks
- fixed bug causing damage from upgrades to actually not be counter to real damage
- text tags last shorter, moves faster and are bigger​
version 10.04.26
- fixed permanent stun issue
- fixed bug causing arrows from Blazing Arrows to move in angle at around 0 degrees
- fixed some very minor tooltip errors
- fixed -ms command, wasn't showing the right value
- fixed bug allowing player to switch items in bag with different type
- fixed bug allowing player to put items in bag to slots with different type
- fixed Ogre Footpads bug, not giving double strength
- fixed bug with bags, not removing stats after dropping or selling item
- single player commands works now from 0.0 seconds of game, not from 10.0
- fixed Soiled Earth terrain deformation effect
- all players can choose from both taverns now
- fixed Maiden's Love learn icon
- units revived by Maiden's Love are now selectable with other units - NOT FIXED! will be fixed in next version
- units revived by Maiden's Love don't leave corpses after death
- removed buff icon for Disable
- fixed bug causing upgrades to actually give no damage increase
- minor creep camps improvements​
version 10.04.25
- version 2010 released​
version 09.12.20
- fixed icon of Spell Strider for multiboard
- changed worker icon for ghost to wisp
- changed Activation [X] from learn tooltip to Learn [X], it was looking weird on passive abilies
- increased base hit points of all heroes to 300 (was 100)
- fixed bug causing True Sight to disappear from Paladin after using Bless Me!
- using new effect on Blink (Spell Strider)
- spell name change Wife's Agony > Tormenting Past (Banshee)
- fixed minor spelling/grammar errors in Mana Adrenaline, Prismatic Cloak, Frost Aura
- effect of Bubble of Enlightenment is now attached to chest instead of origin
- using new icon for Absolute Zero
- fixed spelling error in Lesser Healing Salve potion
- added some information to upkeep
- you can now refresh your hero with Esc button in Single Player mode
- fixed Touch of Ice bug, causing Zilla to roll forever when casted on unplayable part of map​
version 09.11.29a
- fixed activation key for Wife's Agony
- added story to Spell Strider (Thanks to Zack1996)
- increased Sasquatch Shaman's base strength to 14
- decreased Sasquatch Shaman's base agility to 10
- fixed bug causing Alliance towers to be not upgradeable
- fixed major bug with items​
version 09.11.29
- added new icon for Wife's Agony (Banshee)
- your team is now not able to see area with destroyed tower
- fixed Spear Trap (Mur'gul Hunter) tooltip
- added -clear command to clear the screen of text messages
- first spawn is now at 2 minutes instead of 90 seconds
- changed model of Alliance towers
- changed mode of Horde towers
- fixed names of teams in multiboard
- towers are now invlunerable before creeps starts to spawn
- fixed Wife's Agony (Banshee) debuff icon
- fixed bug causing Air Bullet (Mammoth) affecting dead units
- fixed bug causing Wife's Agony (Banshee) to affect ancient type units
- fixed bug causing repairers to not be able to repair towers
- decreased starting intelligence of Banshee by 2
- increased starting strength of Banshee by 2
- fixed bug causing True Sight to disappear on heroes with morph ability
- fixed position of one creep camp
- decreased hit points of all towers
- decreased maximum hp of Castle and Fortress to 30k (was 50k)
- decreased attack cooldowns of all melee and ranged creeps to 1.0
- players now cannot buy tower upgrades from enemy base
- you are now able to pawn bags to shop, you will also get gold for items inside bag
- Armor Damage Reduction Multiplier constants reduced to 0.03 from 0.06
- removed ground effect from Wife's Agony (Banshee)
- all types of spawning creeps has now 290 MS (was 270), siege units have 250 (was 220)
- fixed bug causing hero to stop moving while moving and closing bag
- Frost Bolt (Dragonspawn) now shows death animation
- changed effect when upgrading towers
- decreased mana drain of Prismatic Cloak (Spell Strider) to 20 (was 25)
- fixed bug causing towers to not be owned by teams after repairing
- fixed bug causing Stamina (Orc Grunt) ability to not level properly
- added new icon for Frost Bringer
- increased damage of bosses
- decreased hp of bosses
- Thorny Net now deals X damage + 0.30x AGI for each level instead of increasing AGI multplier every level
- decreased cooldown of Blood Thirst (Orc Grunt) to 30 seconds (was 40)
- changed icon of Saithis
- increased range of Rampaging Rush (Ancient Mammoth) to 600 (was 500)
- added cooldown for Prismatic Cloak (Spell Strider) now 5 (was 0)
- changed Soiled Earth spell, looks MUCH better now! (Thanks to Viikuna xP)
- lowered damage of all towers
- increased tower type attack against unarmored units to 1.5 (was 1.0)
- cooldown of Bite (Spirit Wolf) is now 35 seconds for all levels (was 50/40/30/20)
- mana cost of Bite (Spirit Wolf) is now 100 (was 100/90/80/70)
- fixed bug causing Celestial Majesty mana bonus to not level properly
- increased duration of Conflagrate (Dragon Spawn), now 3/5/7 (was 3/3/3)
- decreased cooldown of Conflagrate (Dragon Spawn), now 90/75/60 (was 90/90/90)
- decreased mana cost of Eclispe to 200 (was 225/250/275)
- decreased duration of Possession (Banshee) to 4/5/6 (was 7/7/7)
- increased attack range bonus of Precision ability to 100/150/200 (was 50/100/150)​
version 09.11.20
- added icon of Maiden's Love (Banshee)
- added new model for Spear Trap (Mur'gul Hunter)
- Spear Trap (Mur'gul Hunter) now won't impale units, it will just stun them
- removed Divine Shield from Bandit Lord of one of the creep camps
- fixed attack sound of Frostbringer
- fixed Frostbringer's attack animation
- added new icon for Void's Thirst (Spell Strider)
- changed name of Lack of Energy to Mana Adrenaline
- changed name of Void's Thirst to Weakening Vision
- fixed tooltip for Shell of Enlightenment
- changed name of Shell of Enlightenment to Bubble of Enlightenment
- changed spell effect of Bubble of Enlightenment (Paladin)
- changed spell effect of Heroic Guard (Paladin) when caster is damaged
- fixed "Not enough Honor" message
- fixed "Not enough Honor" sound
- fixed damage dealt by Rend (Dragonspawn)
- fixed typo for Shoulders of Moon
- fixed issue causing creeps to spawn even after end of game
- added single player commands
- you can now repick your hero in first 15 seconds
- decreased size of Saithis model
- increased distance of Blink (Spell Strider)
- decreased cooldown of Blink (Spell Strider) to 9 (was 12)
- removed experience tomes
- decreased base intelligence of Spirit Wolf by 1
- increased base strength of Spirit Wolf by 1
- decreased per level agility of Spirit Wolf by 0.2
- increased per level strength of Spirit Wolf by 0.2
- fixed issue causing Heroic Guard (Paladin) to be able to cast on enemies
- Heroic Guard (Paladin) spell is canceled whenever hero's health goes below 20%.
- increased time of first spawn to 90 seconds (was 1 minute)
- added basic tooltip for Ice Block
- added basic tooltip for Frost Bolt
- added basic tooltip for Frost Tidals
- added basic tooltip for Conflagrate
- changed cost of upgrades for towers, now costs 100 honor (was 200 gold)
- fixed bug with Boots of Speed
- fixed some issues with items and abilities
- decreased damage of towers
- decreased damage upgrade bonus for towers
- fixed issue causing Night Elf buildings to attack
- fixed bug causing Wife's Agony (Banshee) to damage buildings
- fixed bug casuing building to be vulnerable after "changing race"
- fixed Depression (Banshee) disabled button
- fixed bug causing Rampaging Rush (Mammoth) to move buildings​
version 09.11.15
- fixed few inventory system issues
- improved Light of Heavens spell effect
- improved eye candy of Wife's Agony
- added some missing tooltips
- fixed Touch of Ice's tooltip
- many more fixes done​
version 09.11
- Beta release​

29ehabk.png

Legacy of Heroes
The Heroes

VeldarPaladin.png
ShairaRanger.png

SaithisSpellstrider.png
ScarfinMurgulHunter.png

KirgaakSasquatchShaman.png
ZillaFrostbringer3.png

HaletanisRoyalAdjudicator.png
GarbandOrcGrunt.png

DoomrogSpiritWolf.png
RaadanDragonspawn.png

ScarFallenKing4.png
CyndiaBanshee.png


2ch3sw.jpg

I would say it's generic AoS, but it has its uniques, for example heroes are original and some systems are completely new.

If you have any idea for item or hero feel free to post in Hero idea thread or Item idea thread.

I want to thank Archideas for helping me with this project. :)
64qeqs.jpg

Category: Hero Defense
Tileset: Village + Ashenvale + Felwood
Dimensions: 128x96
Playable Area: 118x86
Recommended Players: 5 vs 5​

Terrain preview:

fbvrlx.jpg

 
Last edited:
Level 4
Joined
Feb 18, 2008
Messages
69
Uploaded through URL from epicwar, I myself cannot upload it from PC, my internet won't allow for some reason.

If some mod could just rename it, or something. :)

EDIT: Fixed, link to the pastebin added to the top of first post.
 
Level 5
Joined
Dec 1, 2008
Messages
120
custom attack system
custom projectile system
custom buff system
custom aura system
That isn't very descriptive. Just saying "custom <insert word here> system" tells the user nothing. For example, custom aura system? You have custom auras? Good, I don't like the default Blizzard ones such as Unholy Aura.

awesome terrain
no wc3 cliffs
no wc3 trees
no wc3 water, but with water steps and water drops
You should not give this kind of comment about your terrain (at least without giving viewer examples). Is it yours? And by the way, something like eye-pleasing and ingenious terrain sounds more interesting. That statement about water I don't understand.

never-ever-made-before item system
1500+ lines of code for item system
basic items in four categories
Again, explain this system. Les horribles. We're not interesting in the count of lines of your codes. Many 'programmers' like me would think you're doing something wrong with having that many lines.

Good job.
 
Level 8
Joined
Aug 6, 2008
Messages
451
Gotta agree. For players its important how it is played, not how it is coded, or made.

Here you are trying to market it for players. It would be another story, if you were for example requiting some noobs to do stuff for your map.


Anyways, I kinda like this project for some reason. Good luck with it.
 
Level 4
Joined
Feb 18, 2008
Messages
69
LLLLLLLLLLAWWL at SCARS!

honestly remove it.. it,s silly and stupid.

although, the rest looks cool :D good luck.

That hero wasn't my idea. It was my friend's idea. However he said if ppl will complain I can change him. (finally :D)

Will be soon changed.

And no freaking way I'm going to remove him, his spells were the most painful for me to make.

EDIT: Fixed map features info, is it better now?

I'm really sorry about that info before but I didn't know what else to add there.
 
Level 8
Joined
Aug 6, 2008
Messages
451
Fuck it.

Do not remove him just because bunch of noobs are telling you to do it without any real arguments.

edit.

Just tell about the gameplay for fucks sake. So that people know whats going to happen and what can they expect when they start playing your map.
 
Level 4
Joined
Feb 18, 2008
Messages
69
Well, that is true. However you must agree that it's little weird to have him in game. I personally don't care much if he looks like he does now.

PS: What about map features info, is it good now?
 
Fuck it.

Do not remove him just because bunch of noobs are telling you to do it without any real arguments.

First = flamming is stupid...

Second = Scar is a character in a childish Disney movie, the movie was great..yes! but it is not the place for a high-poly model in a warcraft3 game where every other characters have nothing to do about Lion King or any other disney movie....

And Allow me to quote myself..

Mr.Goblin said:
P.S = remove Scars or at least change his name and model for just a random lion

this wont affect at all the gameplay and I also suggest you to use any other cat model found on this site or on wc3c.

http://www.hiveworkshop.com/forums/models-530/lion-male-92916/?prev=search=lion&d=list&r=20

http://www.hiveworkshop.com/forums/models-530/tiger-92909/?prev=search=lion&d=list&r=20

http://www.hiveworkshop.com/forums/models-530/white-tiger-92913/?prev=search=lion&d=list&r=20

http://www.hiveworkshop.com/forums/models-530/panther-51603/?prev=search=cat&d=list&r=20

http://www.hiveworkshop.com/forums/models-530/eversong-lynx-124677/?prev=search=cat&d=list&r=20
 
Level 4
Joined
May 1, 2010
Messages
113
Also, about the Map.
Don't you think that putting the bases Diagonally apart, than Horizontally apart, is better?

I know. I know. First Impression. It's DotA-like. But aren't other AoS Maps like that too, because of the more benefits you get from there?
(Diagonally apart. You know. Team 1's base is on the lower left, and the other Team's base is one the upper right)

There are many Pros you get from there like...
• More spaces/Better use of spaces
♣♣ You could add a Mid lane
♣♣ You could arrange things more neatly
♣♣ More Tactics
And more...

Don't worry about originality too much.
You already made many original things in the map (ie Bag System) so this won't harm. Actually, it will make the map better IMO.
 
Level 4
Joined
Feb 18, 2008
Messages
69
Also, about the Map.
Don't you think that putting the bases Diagonally apart, than Horizontally apart, is better?
I was thinking about this a lot, before I started this map. I'm not like going to change the terrain, AGAIN!

• More spaces/Better use of spaces
I have a LOT of space now.

♣♣ You could add a Mid lane
:eekani:
I just removed it few version before. What would be the point adding it again.

♣♣ You could arrange things more neatly
Really? I find it good enough now. :)

No offense, but your ideas aren't very original. ^^

PS: Don't double post. ^____^
 
Level 4
Joined
May 1, 2010
Messages
113
^ You forgot about the last part
"Don't worry about originality too much.
You already made many original things in the map (ie Bag System) so this won't harm. Actually, it will make the map better IMO."

I'm trying to understand that you want to make this make original when compared to other AoS Map. And you already did much regarding that part!
The Bag Systems, the changing of faction-creep model, the usage of the swamp terrain, the "Honors", and probably more.

But you still have to remember that Originality not the only thing. There is also balancing, and such.

Sorry, but I'm just suggesting what "I think" is best. "I think" meaning my thoughts/suggestion.
And sorry if I'm suggesting too much.
I know that I'm not good with the "Originality" part but I'm doing my best in the "Balancing" part.
 
Level 4
Joined
Feb 18, 2008
Messages
69
I'd say this is not about originality much.

It's about that Archideas ( + Viikuna little) and I wasted a lot of time making this terrain and I'm not changing it anymore, if tons of people will start to complain, ok, but otherwise it will be as it is now.

Thanks for suggesting anyway.

__________________________________

Here's short video showing mechanic of the item system!

 
Level 8
Joined
Aug 6, 2008
Messages
451
That item slot thingy looks purely awesome. Way better than playing with some repices.

Id just like to see moar potion items, such as:


Vampiric Potion

Gives a buff for a duration that incereses attack damage and gives you a life steal effect.

Peyote Potion

Gives a buff for a duration that incereases spell critical chance and mana regeneration.

Big Fat Mac

Makes you fat for a duration, incereasing hit points greatly, but also reduces your move speed a little.

or something like that. Potions would be damnably strong and helpm you with pushing, but could also be countered by either escaping and waiting till potion buff expires, or dispelling the buff with some spell/item. ( Or reducing its duration, or something. )
 
Level 4
Joined
Feb 18, 2008
Messages
69
@Viikuna

Yes, I have planned a lot of potions to make.

Since I'm about to make professions.

So far I came up with four professions for heroes:

Enchanter - enhances hero abilities (his or his teammates)
- needs gems (or crystals or whatever)
- no idea where the gem should come from though

Constructor - builds mini towers, walls, barricades.. whatever
- needs rock (or lumber? or both??)
- randomly around map.. ?

Alchemist - makes potions
- needs herbs, plants?
- randomly around map.. ?

Combiner - combines, upgrades items
- needs recipes or something
- ewww.. not sure.. maybe creep drops?? ?

one hero can have only one profession
his profession will be spellbook
it can level up by using any ability from spellbook

This will add RPG style to the game and will require a WAY more team play.
 
Level 9
Joined
Apr 4, 2004
Messages
519
So much hate on my Scar hero. At least he's a bit different, even if some people find him misplaced with the custom model. But I'm not a stubborn fool, if there's alot of requests to replace his model, I'm willing to do so. If anyone can provide a good substitute model, be my guest. But those models you linked are... I dunno... not very good, either.
 
Level 14
Joined
Nov 18, 2007
Messages
1,084
Wow, this project sure has come a long way. ;D

I tested this map single-player with the Ranger hero, Shaira and decided to offer some feedback. My comments are mainly focused on the map's presentation.
I haven't tested this map thoroughly so I have not seen all the features this map has to offer.

The good

  • Nice loading screen! It's interesting how you made the minimap icon become part of the background.
  • Terrain is much nicer than anything that I could have made. =P
  • Good job on implementing a bounty system nice as it encourages people to damage units and discourages kill stealing.
  • It's good that the creeps get upgraded over time and not remain weak all the way through the battle.
The "bad"

  • The game sometimes lags from time to time. There's also this annoying thing which seems to happen randomly: being unable to read the tooltips of heroes/spells and having the health bars get screwed up.
  • The Rifleman's projectile doesn't look right since it's supposed to be instant. Maybe you should replace that unit with a High Elf Archer. This would actually make the battle seem more equal since bullets > spears/arrows.
  • You could make the waves go like melee 1 (Footman/Grunt) vs magic (Sorceress/Shaman) and melee 2 (Swordsman/Tauren) vs ranged (Rifleman vs. Troll Headhunter) This brings me to my next suggestion: Make the second wave distinguished from the first wave. It's a bit boring that the only difference between the units is their model.
  • Watch Tower's projectile goes to the head of units. The name is also unfitting for the projectiles it sends out. (Maybe call it Inferno Tower or something else?)
  • Shock Attachment's tooltip has a small bug. (The sentence, "Right-Click to activate Auto-Casting" gets cut off. Perhaps the tooltip is too long?)
  • Hunter's Pray? It says that in the hero description and the buff it gives. =P
  • No victory? You should do something like "Game will end in X seconds" when a team has won or make all players on the winning team be able to quit the game with a victory.
Good luck with this!
 
Level 4
Joined
Feb 18, 2008
Messages
69
  • The game sometimes lags from time to time. There's also this annoying thing which seems to happen randomly: being unable to read the tooltips of heroes/spells and having the health bars get screwed up.
Meh, I noticed recently this too, though I have no fucking idea why it happens. :(

  • The Rifleman's projectile doesn't look right since it's supposed to be instant. Maybe you should replace that unit with a High Elf Archer. This would actually make the battle seem more equal since bullets > spears/arrows.
Will be replaced with an high elf archer.

  • You could make the waves go like melee 1 (Footman/Grunt) vs magic (Sorceress/Shaman) and melee 2 (Swordsman/Tauren) vs ranged (Rifleman vs. Troll Headhunter) This brings me to my next suggestion: Make the second wave distinguished from the first wave. It's a bit boring that the only difference between the units is their model.
I plan something bigger for creep waves, something pretty much original. And don't worry the only difference won't be model then. ;)

  • Watch Tower's projectile goes to the head of units. The name is also unfitting for the projectiles it sends out. (Maybe call it Inferno Tower or something else?)
Yes, projectile system is little bugged, I'll take care of it later.
I'll be changing model of towers, I'm not sure if in the next version or later.

  • Shock Attachment's tooltip has a small bug. (The sentence, "Right-Click to activate Auto-Casting" gets cut off. Perhaps the tooltip is too long?)
Yeah this will be fixed in next version.

  • Hunter's Pray? It says that in the hero description and the buff it gives. =P
Will be fixed.

  • No victory? You should do something like "Game will end in X seconds" when a team has won or make all players on the winning team be able to quit the game with a victory.
Same, fixed in next version.

Thank you for your wonderful review. :grin:
+REP!
 
Level 4
Joined
Jan 2, 2010
Messages
90
For some reason, when I tried out the beta, I was very confused with the items... Other than that, it's a good AoS that has a lot potential.

EDIT: Now that I watched the video, I feel a lot better.
 
Level 9
Joined
Apr 4, 2004
Messages
519
For some reason, when I tried out the beta, I was very confused with the items... Other than that, it's a good AoS that has a lot potential.

EDIT: Now that I watched the video, I feel a lot better.

The whole bag system is a very unique idea, I'd say. Definitely one of the best features in this map.
 
Level 11
Joined
Apr 29, 2007
Messages
826
There's also this annoying thing which seems to happen randomly: being unable to read the tooltips of heroes/spells and having the health bars get screwed up.

That happens when applying cinematic filters. I'm using this method in a map I'm developing with RtC right now so you don't see any health bars. :)

edit/ Okay, I played it in Single Player mode.
The thing which I mentioned above seems to be true, you've got some filter running too long, although you don't see it.
The lag which sometimes occurs might have something to do with units dying, maybe some infinite loop or whatever.

The game itself seems to be pretty good, the terrain is fine and well-designed for a AoS-Style map(why did you choose Hero defense as mapstyle?) and the heros have some nice and innovative spells.

Keep it on, this definately has potential.
 
Level 4
Joined
Feb 18, 2008
Messages
69
That happens when applying cinematic filters. I'm using this method in a map I'm developing with RtC right now so you don't see any health bars. :)

edit/ Okay, I played it in Single Player mode.
The thing which I mentioned above seems to be true, you've got some filter running too long, although you don't see it.
The lag which sometimes occurs might have something to do with units dying, maybe some infinite loop or whatever.
Too long? Just two filters for 0.12 seconds.
As far as I know there should no be any infinite loop but I should check.

The game itself seems to be pretty good, the terrain is fine and well-designed for a AoS-Style map
(why did you choose Hero defense as mapstyle?)
lol? AoS = Hero Defense
 
Level 11
Joined
Apr 29, 2007
Messages
826
Too long? Just two filters for 0.12 seconds.

It HAS to be because of the fade filters. Maybe 0.12 is too short, test the game without them and see that the bugs won't happen.

lol? AoS = Hero Defense
AoS = Aeon of Strife, Hero Defense means you've got a hero and have to defend together against some hordes of creeps. (And not fight into the enemy base and kill other players)
 
Level 4
Joined
Feb 18, 2008
Messages
69
It HAS to be because of the fade filters. Maybe 0.12 is too short, test the game without them and see that the bugs won't happen.
Well, problem is that I tested the map recently few times and it didn't happen.

AoS = Aeon of Strife, Hero Defense means you've got a hero and have to defend together against some hordes of creeps. (And not fight into the enemy base and kill other players)
Ok whatever, here, on EpicWar they have it like that.. http://epicwar.com/maps/upload/
 
Level 11
Joined
Apr 29, 2007
Messages
826
Well, problem is that I tested the map recently few times and it didn't happen.

Did you test the same version you uploaded? If not, it might be because you already fixed it somehow.

Ok whatever, here, on EpicWar they have it like that.. http://epicwar.com/maps/upload/
Okay, they define AoS as Hero Defense just to be alternative, one reason more to not like EpicWar. (Why not upload the map here on the Hive btw?)
 
Level 4
Joined
Feb 18, 2008
Messages
69
Did you test the same version you uploaded? If not, it might be because you already fixed it somehow.


Okay, they define AoS as Hero Defense just to be alternative, one reason more to not like EpicWar. (Why not upload the map here on the Hive btw?)
I'll make some more tests.

I want the map to be ready before uploading on hive. =) Now it lacks a lot of functions I'm planning to implement.

I notice in one of the heroes Frostbringer the 3rd ability i saw grammar mistake ememy it need to be enemy...Good map very good! +rep!!!!

Fixed! And thanks! :)
 
Level 4
Joined
Feb 18, 2008
Messages
69
Played it, not bad. But you really need more things to be in the map =)
Make buyable upgrades that you can active like for 2500 gold you get a new ability on your upgrade unit which can trigger +10 armor for all of your structures for 30 seconds every 10 minutes (Team cooldown).

Thanks for testing. :) I plan on releasing some larger update with pretty original team creeps spawning system.

That stuff you mentioned and many more will be there, but you know, I'm working on this map alone, so it's doesn't go light speed. :wink:
 
Level 4
Joined
Jan 2, 2010
Messages
90
I did a 2v2 private game on this. Apparently the murloc hero is rigged after getting him a lifesteal item and a couple agility and damage items. o_O The trap takes forever to make and is a bit weak, though.

Other than that, it's a great game.
 
Level 4
Joined
Feb 18, 2008
Messages
69
I did a 2v2 private game on this. Apparently the murloc hero is rigged after getting him a lifesteal item and a couple agility and damage items. o_O The trap takes forever to make and is a bit weak, though.
Hmm.. more people complain about the lifesteal, I will probably decrease the amount you can get from Mask of the Death.

The trap, I think I will increase stun time or damage, but I think casting time should stay as it is, maybe just 0.5 less.
Other than that, it's a great game.
Thanks. :wink:
 
Level 4
Joined
Jan 2, 2010
Messages
90
Hmm.. more people complain about the lifesteal, I will probably decrease the amount you can get from Mask of the Death.

The lifesteal is fine as it is, but I suggest balancing that Bloodlust to either less agility (1/2/3/4), or have a less max (4 from 5).

The trap, I think I will increase stun time or damage, but I think casting time should stay as it is, maybe just 0.5 less.

A second lesser is probably enough, but if I were you, I'd make the trap invisible when it is laid. Anyone can see that o_O
 
Level 4
Joined
Jan 2, 2010
Messages
90
Found two bugs:

1. When you lock a bag and try to sell an item that's inside the bag, it will basically return to the bag and gives the gold. Basically spammed it and got end items and had fun. XD
2. If you are dead and you try to revive in the enemy base, you will revive once you are in the range. Even the Alliance base has a small spot that the tower doesn't attack and still gets free.

Also, I feel that the game gives too low experience. How about bumping it up?
 
Status
Not open for further replies.
Top