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| Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post. |
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02-24-2009, 08:27 AM
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#31 (permalink)
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Lorekeeper
Join Date: Nov 2008
Posts: 2,534
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You should also say, that Coilfang Reservoir is a new Well Of Eternity(This is actually an official theory)Because Illidan is crazy about Well of Eternity
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02-24-2009, 02:12 PM
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#32 (permalink)
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Happy Face
Join Date: Jul 2008
Posts: 238
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Well from what I know is that Coilfang has alot of sewer pipes, so I made a piece with sewer pipes (not everything coz I dunno if it's alright) so just say what you think.
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02-24-2009, 03:24 PM
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#33 (permalink)
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Hail Naj'entus
Join Date: Jul 2008
Posts: 372
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ya, its starting to look more like coilfang res. Although there is still missing a few things. outside of the wall i think that you should make it all water and it still doesnt have the zangermarsh feel to it. Add in some big mushroom type trees or something like that. and in the pic on wowwiki it has kind of like a whirlpool that goes up into the nether. try experimenting a but with the water fall or tornado and see if you cant produce a similar effect. Make the "whirlpool" out side of the walls. it would look pretty cool. although if you cant get a good enough effect then dont worry about it.
The coilfang being the well of eternity and illidan going crazy about it would be a completly different story line. i dont want to go that far off topic.
Last edited by Chaos.; 02-24-2009 at 03:53 PM.
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02-24-2009, 05:27 PM
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#34 (permalink)
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Happy Face
Join Date: Jul 2008
Posts: 238
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Ok then, I've added mushrooms, a kind of stream of water around the temple-ish thing (or how we call it) and I added some more pipes.
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02-24-2009, 06:22 PM
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#35 (permalink)
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Lorekeeper
Join Date: Nov 2008
Posts: 2,534
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Oh, yea. Looks great, but a little not like the Coilfang. There is a place in it that is called the Slave Pens(and 3 other places)
And, Im not in this project, but you should make it more Outlandy and Zangarmarshy(Place mushrooms inside, and make it look a little more undergroundy)
P.S.
Sorry for my English
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02-24-2009, 06:53 PM
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#36 (permalink)
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Tauren is back!
Join Date: Jul 2008
Posts: 1,628
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Well it is for interlude.And he doesn't have right stuff so he can't make it look like real deal.
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02-24-2009, 07:28 PM
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#37 (permalink)
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Hail Naj'entus
Join Date: Jul 2008
Posts: 372
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veljkoms got a point. its hard to make it exactly the same with out the right models. but i really dont care if it looks exactly the same. i just think that some of the ideas from wowwiki are alot cooler then the ideas i have. So dont worry about it being exact.
its looking better.
the slave pens and other places im not to worried about. but what i do need is a cave or something in there. this will lead to the underbog which is the next chapter(the one im currently working on.) Just make like an archway tunnel that leads downwards.
also in the area that has the altar of the depths the pipe drains out water that goes no where. just add in like another pipe vertical so that the water drains into that. also add in some smaller details like shrubs and stuff like that to give it more detail. other than that, its looking great.
I will adventually be changing the water(lava) color in inter 1 and chap 1 from green to red. the main reason is that i am using a green swamp water for chapter 6 and i dont want it to be confused with lava. although i like the looks of green lava better then red lava, it would be more logical to have it be red. lol. And i am now about 30 percent done chapter 6.
And alagrem, did you want to join this project?
EDIT-oh one thing that i forgot to mention is that if you want to import and models into your map to make it better then feel free. the Ultimate terraining pack has alot of usefull doodads that would improve the looks of you map
Last edited by Chaos.; 02-24-2009 at 08:18 PM.
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02-25-2009, 12:32 PM
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#38 (permalink)
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Lorekeeper
Join Date: Nov 2008
Posts: 2,534
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Well, I'll try. What should I make? Terokkar forest?
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02-25-2009, 03:18 PM
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#39 (permalink)
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Hail Naj'entus
Join Date: Jul 2008
Posts: 372
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I dont have terokkar forest in my campaign. But what you can do is The hellfire citidal map You will have to do a bit of research on wowwiki to see what the terrain looks like. Here is a base map to work from. all ive done was add in stuff so that you know where everything goes. for the hellfire citidal i added in walls and cliffs. I made the terrain where the fel orc race building will go different from the rest. leave that area basically empty. for the rest of the hellfire citidal make it look like a FO city. For the area of the dark portal i just placed a portal there (you can import the model of the dark portal from the hive) Look through some pics of the dark portal on wow wiki to know what the area looks like(the dark portal will be on a platform type thing.) I also added in an area where the demon race will go(cracked dirt) so leave that area untouched. Part of the storyline for this chapter is that the hellfire citidal has very few recources so you will have to make some areas where you can find some resources. The one area is the honorhold(look under subregions of hellfire peninsula to find pics of it.) there will be an abandoned city(honor hold) on the top of the hill. and on the bottem of that hill is a gold mine. You can find some castle walls in the ultimate terraining pack to make the honorhold city on the hill. There will also be 5 abandoned outposts that have supply wagons in them. Around the supply wagons will be a couple of gold coins and bundels of lumber. There will also be a couple of creeps guarding the treasure, but they wont be tough.(the areas for the outposts are marked with flat stone terrain. Then for the rest of the map add in doodads and terrain to fill in the emptyness. Look at the pics on wow wiki and try to make that kind of terrain.
You can import any doodad that you want to make it.Its not that big of a deal if you're not the best terrainer. even if you give me a decent map so that all i need to do is the smaller details then you would still be helping me out alot and would be saving me a lot of time. Also feel free to experiment abit by using your own ideas in the map.
Anyways heres the map.
Chapter 2- Hellfire Citidal.w3x
If that doesnt work then try this.
http://www.hiveworkshop.com/forums/p....php?id=mv8n4d
Thanx for helping.
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02-25-2009, 03:51 PM
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#40 (permalink)
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Lorekeeper
Join Date: Nov 2008
Posts: 2,534
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02-25-2009, 04:34 PM
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#41 (permalink)
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Hail Naj'entus
Join Date: Jul 2008
Posts: 372
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Alright thanks.
I have finished most of chapter 6 terrain and have posted it in first page.
I have also decided to reduce the number of shards that you have to only about 4.
Each of these shards will be guarded by some powerful creeps. Here are the pics of the creeps that you will have to fight. (terrain will be edited later) i have also added in a footman so that you get a general idea of size. I have also added a pic of the spider lair where the naga are being held.
   
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02-25-2009, 06:01 PM
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#42 (permalink)
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Lorekeeper
Join Date: Nov 2008
Posts: 2,534
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Wow! 
WTF are those creatures?
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02-25-2009, 06:13 PM
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#43 (permalink)
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Tauren is back!
Join Date: Jul 2008
Posts: 1,628
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Please don't tell me that they are WoW imports.
And I will try as soon as possible to bring you Fel Orc race.
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"Does anyone read this anyway"
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02-25-2009, 06:29 PM
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#44 (permalink)
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Hail Naj'entus
Join Date: Jul 2008
Posts: 372
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there is nothing wrong with wow imports. they are just not allowed to be imported to this site. There is no rules about putting them in your map. infact the guy who made the chosen one campaign put several of those in his campaign. And you have to admit that they look alot better then just adding in normal wc3 creeps.
Alagremm
Units are
-fungal giant
-crawler elite
-flesh beast
-tripod
-Giant spider
Veljkom-cool cant wait to see it.
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02-25-2009, 06:48 PM
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#45 (permalink)
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Lorekeeper
Join Date: Nov 2008
Posts: 2,534
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Veljkom, I cant wait too.
I just knew that crawler looked familiar!
They really do live in Outland.
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