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[Campaign] Fall of Draenor Part I - Burning Shadow

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Level 24
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Hey man, I see this project looks interesting, perphaps I can do some modelling for you,
and I hope this will not become like the other Fall of Draenor,

And also, this should be what you requested
is the beard dark brown enough?

UK43dcD.jpg
 

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Level 12
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Alright so here's my version:
attachment.php

SENT THROUGH PM

EDIT: By the way, please add me as an icon-maker, model/skin supplier, and lore keeper. Man, I'm really into lore. Im like a living incarnation of the WoWWiki site when it comes to things about the Rise of the Horde and the Second War.
 

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Level 24
Joined
May 15, 2013
Messages
3,782
Alright so here's my version:
attachment.php

SENT THROUGH PM

EDIT: By the way, please add me as an icon-maker, model/skin supplier, and lore keeper. Man, I'm really into lore. Im like a living incarnation of the WoWWiki site when it comes to things about the Rise of the Horde and the Second War.

Well, nice one, I think Zenonoth will pick yours,
and me aswell, love modelling the Wc2 models and other
things
 
BETA testing for the parallel campaign Sons of Gruul is available, check http://www.hiveworkshop.com/forums/pastebin.php?id=f42koo and give feedback!

You'll be rewarded when modifying/improving anything.. remember.. this was just made as a request to make an Ogre campaign to be part of the series.

It was made swiftly and carelessly, but will see potential soon enough.

Screenshots:
dcgb50I.jpg
 
Level 20
Joined
Dec 19, 2013
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1,084
Great will play it and give a feedback right away :)

Well i played the camping and i have a few sugestions.

-This was probably done by the haste,but you should place a more fitting loadscreen for the first chapter.
-When rescuing ogre all of them was warriors.Adding one or two ogre magi would add some varaity( even tho i am not sure if they existed in this time i am not the best at remembering the lore :p)
-I would sugest to reposition the grunts near the cages
-After rescuing the peons would be more fitting for the player to escort them rather them walking by themself in the frozen tundra who knows...what can happend.
-Krol the boulderfist warlord would be more fitting name that just Krol.This show's his status and rank.
-Krol skill set was done with haste but i can give a slightly better skill set
Spell 1:Bould throw it matches his in game model as well
Spell 2:A bash passive i know that heros with alot of passives are weird but Krol is an ogre.Most ogres aren't gifted on the art of magic,or just keep the howl of terror that works just fine as well.
Spell 3:Being an warlord he should give morale to his warriors so a commandat aura would be more fitting than just a cleave passive
Spell 4:Blood rage is a spell that is more related to orcs that ogres i will do some resarch and give a more fitting spell for him as an ultimate sinc right now i don't have time for that or maybe a reincarnation would do just fine imo.
Thats all i had to say...For now
 
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BETA Testing for the parallel campaign Sons of Gruul, Mission#2 is now available, check me! and give feedback!

LVIRyZh.jpg

e6bwlCN.jpg

Previous Suggestions
1-Re-positioning Orc Warriors near cages by DD Mikasa
2-Terrain Improvements by Chaosy

Help Required!
1- Designing a preview image that's better than the current one:
gZisyOw.jpg

2- Making SSC Score Screen icon of the following image http://www.hiveworkshop.com/forums/icons-541/btngladiator-56918/
3- Making SSC Score Screen Ogre Race Icon which works like Night Elf/Human/Undead/Orc race Icons in the loading screen USING THIS ICON (attached)
4- Giving any suggestions
5- Adding any improvements manually to the campaign
6- Providing any good working material

Rewards
+Rep & Name in endgame credits
 

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Level 20
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Great!

Will play it asap and give feedback :).

So i finished playing it and i have a few sugestions.

On chapter 1.

-During the cutscene Krol "says all right boys",i would sugest that he says "all right brothers" is more fitting imo.
-Put Krol level cap to 3 (or he will reach level 10 way to fast if you allow him to grow up to level 4 sinc mission 1)
-I still mash on the idea that you need to escort the peons after you free them.
-Make boars to attack on melee range

On chapter 2.
-At first i would sugest lowering the gold cost of Ogre warrions from 300>250 and their food from 4>3
-Put Krol level cap to 4 (assuming that the player has hit the level 3 from the previous mission)
-You will need to fix the description on the upgrates.It says that will upgrate the damage of taurens grunts etc.
-Rename the altar to Altar of Gruul
-Put a orcish lumber mill as a lumber drop-off and upgrade place.It makes sens sinc orc slaves are the builders so i don't see any problem with it.
-Idle peons icon on the lower left is that of a human pensat you will need to fix that.
-Add a few Chit-Chat.For example when killing the orc convoy the orc hero says something like this :Ogre?Here...Slay them all! Krol says:You're jorney ends here little orc.

General ideas.

-Implant the Q,W,E,R key system
-Replace Krol shockwave with bould toss and Cleave with commandant aura
-Here's a temporary load screen
 

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Great!

Will play it asap and give feedback :).

So i finished playing it and i have a few sugestions.

On chapter 1.

-During the cutscene Krol "says all right boys",i would sugest that he says "all right brothers" is more fitting imo. (Ogres, while fighting in a tribal-style, are still dumb)
-Put Krol level cap to 3 (or he will reach level 10 way to fast if you allow him to grow up to level 4 sinc mission 1) (His level cap in the first mission is 4, in the second one it'll be 5.. etc..)
-I still mash on the idea that you need to escort the peons after you free them. (I'll consider this)
-Make boars to attack on melee range (So far there's no good-functioning boar models I can use that have decent melee range animation)

On chapter 2.
-At first i would sugest lowering the gold cost of Ogre warrions from 300>250 and their food from 4>3 (Done, and thanks for the suggestion)
-Put Krol level cap to 4 (assuming that the player has hit the level 3 from the previous mission)
-You will need to fix the description on the upgrates.It says that will upgrate the damage of taurens grunts etc. (I will, but I need the map to complete after thinking of all units available)
-Rename the altar to Altar of Gruul (Altar of the Arcane sounds more convincing to me as it relates to the Gorian empire's main sources of energy)
-Put a orcish lumber mill as a lumber drop-off and upgrade place.It makes sens sinc orc slaves are the builders so i don't see any problem with it. (That may not be possible in the meantime)
-Idle peons icon on the lower left is that of a human pensat you will need to fix that. (Will do..thanks)
-Add a few Chit-Chat.For example when killing the orc convoy the orc hero says something like this :Ogre?Here...Slay them all! Krol says:You're jorney ends here little orc. (Will do..thanks)

General ideas.

-Implant the Q,W,E,R key system
-Replace Krol shockwave with bould toss and Cleave with commandant aura
-Here's a temporary load screen

Right, I've given answers to most comments, remember this is way pre-alpha stage, I'd like more suggestions about gameplay, bug-detection, and functionality.
 
Level 20
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Messages
1,084
Will try to give more sugestions based on what you asked.
But i remember Krol reaching level 6 during mission 2.An hero level 6 only in mission 2 it is kinda meh imo...

What do you think about the load screen?
 
Will try to give more sugestions based on what you asked.
But i remember Krol reaching level 6 during mission 2.An hero level 6 only in mission 2 it is kinda meh imo...

What do you think about the load screen?

I've fixed that @DD Mikasa

The preview image is okay, but I don't think it'll fit to be an attention-drawing one

NEED MOAR TESTERS for Mission#2!!!1
 
Here are the two SCC things you need

Thanks a lot @Edge 45, you really fulfilled my prime needs, +Rep and name on end game credit list!

~*The Creep List for Frostfire Ridge*~
HJt8b9I.jpg


1- Frostwolf (Frostwolf / Giant Frostwolf / Dire Frostwolf)

2- Gronnling (Gronnling / Frenzied Gronnling / Enraged Gronnling)

3- Gronn

4- Frost Fury

5- Boar (Wild Boar / Dire Boar / Enraged Boar)

EDIT: The ultimate map that features Frostfire Ridge has been released as Mission#3: Click me! to view!

~*REMEMBER*~

Give nitpicking suggestions to help the campaign improve.
 
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Level 20
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Dec 19, 2013
Messages
1,084
Well the third map has a lot of unused space.

For e.x:The free space on the right of you're base can be filled with neutral hostile unites.It would make for a great early farming spot.Even better you can add another side quest located on that area.
 
Level 20
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Well.

-Gronn models were really cool :)
-For the last chapter i would sugest to add a few more runes and maybe a health fountain
-Rise the damage of Ogrons they had the same amout of damage as gronlings but just more health
-The ogre mage skill set was kinda strange...He had three pyro spells and one cryo spell...Maybe replacing frost nova with fireball or even firewave would make his kit more fitting
-Add a few chit-chat for e.x when you are encoutring the slave master or when encoutring the blood maul clan warriors through the cave
SM:Kill! Boulderfist weaklings!
Krol:Onward brothers!!
Something like that.
-I saw a strange bug the gate at the end was closed but i could go through it.
-Maybe add a uniqe item from Krol like Axe of Krol:Gives +5 agi,bash bassive and 200 hp(or something like that)
 
Level 7
Joined
Oct 20, 2010
Messages
182
I love the campaign! :D
But what DD Mikasa already said, I thought the Ogrons were not much of a challenge.
I am only repeating these because these are the only things I can really see wrong. Also he mentioned about adding dialogue throughout the game, which I couldn't agree more.
 
Well.

-Gronn models were really cool :)
-For the last chapter i would sugest to add a few more runes and maybe a health fountain (FIXED, Though I sustained the mana fountain)
-Rise the damage of Ogrons they had the same amout of damage as gronlings but just more health (FIXED)
-The ogre mage skill set was kinda strange...He had three pyro spells and one cryo spell...Maybe replacing frost nova with fireball or even firewave would make his kit more fitting
-Add a few chit-chat for e.x when you are encoutring the slave master or when encoutring the blood maul clan warriors through the cave
SM:Kill! Boulderfist weaklings!
Krol:Onward brothers!!
Something like that. (FIXED at most chapters)
-I saw a strange bug the gate at the end was closed but i could go through it. (FIXED)
-Maybe add a uniqe item from Krol like Axe of Krol:Gives +5 agi,bash bassive and 200 hp(or something like that)

1-Improved terrain for first 3 levels
2-More chit-chat voice acting
3-More items
4-2 more levels

Give feedback and remember rewards!
 
Level 7
Joined
Oct 20, 2010
Messages
182
Glad you applied the changes, also I think the dialogue through out the game makes it a ton better. Good luck on the rest of your campaigns!
 
Level 4
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Messages
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I just tested your campaign, and found this:

dIin4bt.jpg
vrFb8cB.jpg

I found this both, when you gonna built a base, maybe in Chapter 2 and Chapter 3.
 

Kasrkin

Hosted Project: LoA
Level 26
Joined
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Messages
804
General
-The Altar of Arcane's portrait is itself being built each time it is clicked.
-Krom's abilities are reset after every mission, as well as Ka'rosh.
-You don't keep items from previous missions.
-Also, seems like stats are reset from whatever tomes you may have gotten previously.
-This is more of a model issue but the gronnlings have no decay animation.
-Ogre Slaves dying have a delayed death sound and when they die glitch a bit, turning into a skeleton and back into a body quickly specifically just a lower body.
-Ogrons disappear when they die.
-It seemed like the altar being destroyed left a black portion for a significant period of time.

Chapter Two
-Potions used in the previous mission came back, the mana potion and healing salve.
-There were a significant amount of peons all trying to use one gold mine.
Chapter Three
-Enemy AI gathers resources and has standing forces but does not attack.
-Grondo goes down really easily, maybe improve the stun for more damage.
-A second hero icon popped up at the end of the mission, I assume it was Ka'rosh
Chapter Four
-Ka'rosh is the only one who walk around the Molten Fountain of Mana from both sides.
Chapter Five, part one
-It looked like the gronnlings were trying to run past me in that corridor since they didn't attack my heroes while they were in range.
-The real Gar'mak is out of place when he uses mirror image, his mirror images are a neutral black.
-No ult for Ka'rosh? :eek:
Chapter Five, part two
-Gorr'thog's portrait isn't centered on him when he speaks, only half of him is shown.
-Blood rage made this way too easy, howl of terror + soul burn and it was over.

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