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Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post.

View Poll Results: Questions
Do you like the story? (Yes) 27 64.29%
Do you like the story? (No) 16 38.10%
Do you like the idea that they go to the general store after every night? (Yes) 19 45.24%
Do you like the idea that they go to the general store after every night? (No) 17 40.48%
Do you like the idea that they have to research what kind of infection they have before curing it? (Yes) 28 66.67%
Do you like the idea that they have to research what kind of infection they have before curing it? (No) 9 21.43%
Should there be more weapons? (Yes) 23 54.76%
Should there be more weapons? (No) 18 42.86%
Multiple Choice Poll. Voters: 42. You may not vote on this poll

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Old 03-25-2009, 01:20 AM   #31 (permalink)
Registered User Bane
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Quote:
Originally Posted by snipe108 View Post
Yes i think this could turn out to be a very good map and stuff..... BUT you really should be basing it off Star Craft 2 my reasons?

1: star craft 2 is going to be a high graphics game and there would be any point in doing this

2: the guns that you have here arent even close to like the ones they're going to have in starcraft

But over all i think this WILL turn out to be a big map and played alot BUT you really shouldnt base it off SC2
You have NO idea what your talkin about pal.
Please get some facts before you try to correct my work.
Everyone single monster is based on those that are going to be implemented
into Starcraft 2. And what makes you think that every single thing from my
game has to already be in SC2. It's called modding for a reason. I know my facts, and i know that marines are equipped with a 8mm C-14 Impaler Gauss Rifle. That is why i take the marine into 3ds max 2009, remove
the weapon and create attachments then reatach them in game. Plus:
Quote:
2: the guns that you have here arent even close to like the ones they're going to have in starcraft
There are no selectable guns in starcraft2, its part of the unit mesh, therefore your point makes absolutely no sense whatsoever.
And you contradict your self.
Quote:
played alot BUT you really shouldnt base it off SC2
and
Quote:
BUT you really should be basing it off Star Craft 2 my reasons?
Please
do not EVER critisize or correct someones work to smallest extent
if you have absolutely no idea what you're talking about.

---------------------------------------

@JadeGolem i like the sniper rifle idea and im working on a sniper rifle tree right now, but also plz read
over my first post and take a look at the different weapon trees to see how its all sorted out, ill
get workin on the sniper right away :)

@GrandEnder, play nice with other people.
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Old 03-25-2009, 01:32 AM   #32 (permalink)
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updated seperated weapon suggestion from Infected.

]
Banshee:



Banshees are woman mutated from a rare strand of the infection. They have grown wings and claws and are highly adapted for search and destroy.

HPGroup BehaviorMovement
ModeratePlayer ControledModerate, Ground

AbilityEffect
Glide
The Banshee leaps into the air and glides with her wings onto the the target location.

By gliding, bashees can get to areas faster than most zombies can.

AbilityEffect
Barrage
The Banshee grabs a survivor and begans to claw him till death while choking him. If the banshee is attacked during the process, she will lose her grip on the survivor, allowing him to kill her while she is stunned from the shock.

Although powerful, Barrage can easily be countered with by sticking together.
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Old 03-25-2009, 01:35 AM   #33 (permalink)
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Now THAT is good.
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Old 03-25-2009, 01:44 AM   #34 (permalink)
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Very VERY good, im lovin the banshee idea, it is brilliant, yet very balanced and does
not overpower the humans, ill add her later tonight :).
I also added the sniper weapons into the first post and plan to do some more icons later tonight.
@GrandEnder, if you want you can start coming up with some different attachments
for the different weapon types.

Peace,
-Bane
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Old 03-25-2009, 01:46 AM   #35 (permalink)
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Quote:
Originally Posted by jadegolem View Post
Weapon Suggestion

Sniper Rifle(Tier 1 Mosin Nagnet):
An ancient rifle used during World War 2. Although old, it packs a punch in blowing out zombie brains.

Sniper Rifle(Tier 2 M40A3 Sniper Rifle):
A sniper rifle used by the military. Useful for target practice on a zombie's face.

Sniper Rifle(Tier 3 G13 Beam Rifle):
A new generation of sniper rifles secretly being developed by the FBI. It is a one of a kind weapon.

Grenade Launcher(Tier 1 XM307):
A grenade launcher used by the military. Is devestating against hordes of zombies and setting them on fire. Can use different types of grenade ammo.

Grenade Attachment(Tier 1 Attachment):
An attachment for weapons with weapon slots. Gives the upgraded gun the ability to fire grenades which deal area of effect damage and special effects with different grenade types.
Updated my gun suggestions with a new grenade launcher and a unique tier 3 for snipers. The Beam Rifle is a one of a kind attachment and is able to deal devestating damage to infected. It is a one of a kind because it has been developed by the FBI and is in testing.

EDIT.

Laser Attachment(Tier 1 Laser Dot): A small dot used by teachers to get the attention of students to a certain objects. Neverthless, its useful for blowing out brains.

Laser Attachment(Tier 2 Laser Aim): A standard laser point attachment used by Marines and the Police. Perfect for headshotting zombie brains.

Weapon Suggestion
Pistols(Tier 2 Dual Glock 18s): With double firepower, two glocks are definately better than one with the exception of the ammo cost, which is two times as great.
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Last edited by jadegolem; 03-25-2009 at 02:36 AM.
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Old 03-25-2009, 04:25 AM   #36 (permalink)
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Just a heads up on the First sniper, the M40A1, is actually the most common used sniper not the A3.

Quote:
Originally Posted by jadegolem View Post
Updated my gun suggestions with a new grenade launcher and a unique tier 3 for snipers. The Beam Rifle is a one of a kind attachment and is able to deal devestating damage to infected. It is a one of a kind because it has been developed by the FBI and is in testing.

EDIT.

Laser Attachment(Tier 1 Laser Dot): A small dot used by teachers to get the attention of students to a certain objects. Neverthless, its useful for blowing out brains.

Laser Attachment(Tier 2 Laser Aim): A standard laser point attachment used by Marines and the Police. Perfect for headshotting zombie brains.

Weapon Suggestion
Pistols(Tier 2 Dual Glock 18s): With double firepower, two glocks are definately better than one with the exception of the ammo cost, which is two times as great.
---------------
Agreed but the glocks should have drum barrels, so you dont run out of ammo in a second as they are semi/auto. interchangeable.

Oh and lol @snipe108
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Old 03-25-2009, 06:56 AM   #37 (permalink)
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@Jadegolem nice sniper and attachment ideas. I love the attachments but for the weapons,
we want to keep them all modern, not one ancient one, one modern one, one futuristic one etc.
Keep up the good work. and lol at laser pointer :P

@t3h b055 ill change the snipers and btw glocks are pistols lol, they cant use drum barrels xD
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Old 03-25-2009, 11:49 AM   #38 (permalink)
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Assault Rifle Upgrades-

Laser Dot Sight: Making one of these is quite simple, you know those laser pointers you buy at corner stores? Tape one to your gun.
Increases range by X and grants an X% chance to critical for a headshot.

Grenade Launcher: Grenade Launchers that have an underbarrel launch system are highly effective weapons, almost like a rocket launcher and a rifle in one.
Gives yout he ability to fire a grenade at the target area with a cooldown of X. When it hits the area, it explodes for X damage.

Sniper Rifle -

Telescopic Sights: Break binoculars in half and strap one peice to your gun. Its quite simple really.
Increases range by X, and attacked enemies are considered to have X% less armor when shot.

Tripod: Tripods are 3-legged objects, and int he case of guns, they are dissassemblable mounts.
Increases accuracy by X%, damage by X% and reduces movespeed by 100%.



((All upgrades can be upgraded once))
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Old 03-25-2009, 01:07 PM   #39 (permalink)
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Um... If everyone is a zombie then why are you buying stuff from people? Couldn't you just take it?
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Old 03-25-2009, 04:15 PM   #40 (permalink)
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Only dead players are zombies.
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Old 03-25-2009, 04:55 PM   #41 (permalink)
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Quote:
Originally Posted by Bane View Post
Everyone, Icon WIP's (Starcraft 2 style), thanks to Zombie2279 for some of the guns i based these icons off of:


Compared to icons that are made by blizzard:

I think I'll have to rework those a bit. At least the older (formerly glowed) ones.

Quote:
Originally Posted by jadegolem View Post

Sniper Rifle(Tier 1 Mosin Nagnet):
An ancient rifle used during World War 2. Although old, it packs a punch in blowing out zombie brains.
I don't think we should go that far back. Far as I'm concerned, the M21 SWS could be the first one.


Quote:
Originally Posted by jadegolem View Post
Sniper Rifle(Tier 3 G13 Beam Rifle):
A new generation of sniper rifles secretly being developed by the FBI. It is a one of a kind weapon.
Since there's hardly any information about that, I'd recommend to use the Barrett M82 Multi-propose rifle, as we are aware of its combat capabilities.

Quote:
Originally Posted by jadegolem View Post
Grenade Launcher(Tier 1 XM307):
A grenade launcher used by the military. Is devestating against hordes of zombies and setting them on fire. Can use different types of grenade ammo.
There are a few problems with that idea, I believe. First of all, the XM307 is not portable, secondly, it's an automatic grenade launcher, therefore if it gets employed it definately shouldn't be in Tier 1.
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Old 03-25-2009, 05:40 PM   #42 (permalink)
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@GrandEnder i like your attachment ideas, one thing though, the snipers already have
scopes :P.
@zombie2279 out of curiousity why are you going to have to rework them? The idea of
the icons is that they match the border and color scheme of the game, they dont have
to be identical to the acual sc2 icons but let me know what you have in mind.
Also, i already have the sniper tree on the first page. M40A1 (because it's bolt action), M21, then the barret.
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Old 03-25-2009, 06:34 PM   #43 (permalink)
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Quote:
Originally Posted by Bane View Post
@Jadegolem nice sniper and attachment ideas. I love the attachments but for the weapons,
we want to keep them all modern, not one ancient one, one modern one, one futuristic one etc.
Keep up the good work. and lol at laser pointer :P

@t3h b055 ill change the snipers and btw glocks are pistols lol, they cant use drum barrels xD
Mmm drum barrel wasn't the right word. But G18s, do come with drum magazines. Here it is. They are also used in the online game War rock.

Well that is to say that in a lot of OFPS, they have them, because the glock normally has a small clip. Just a suggestion. Attachment maybe?

Whoops i had the wrong link for the video, here is the right one: Glock with a drum magazine
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Old 03-25-2009, 06:46 PM   #44 (permalink)
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Yeah i guess we could use it as an attachment only thing is that the glock is meant to be
a starter weapon, people that spend their money on other things can still get a weapon so
having an attachment for a starting weapon that can't be upgraded somes pointless, nonetheless.
im sure somone would use it, ill add it in laterz.


@ Everyone:

There are two more jobs we need filled up that will be added to the first page:
1. Concept artist: Create 2d concepts of the guns/scenery objects that should be used
in the game to give me reference when i create the models.

2. Terrain Concepts: We need somone to start creating sketches/ideas/all they can think
of for the terrain of the game. We need 2D overhead views of their treck for 28 days.
This is a very respectable position and will lead to the final terrain designed by me, if
you take this position you will be working closely with me to try to get it correct, a
special position. If you think you have what it takes to think of ideas for the terrain,
houses and what items they have in them, all of the little details that will make the map
what it should be then let me know and we can sign you up.

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Old 03-25-2009, 08:05 PM   #45 (permalink)
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ok, and bane i can help with whatever, i don't care really.
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