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Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post.

View Poll Results: Questions
Do you like the story? (Yes) 27 64.29%
Do you like the story? (No) 16 38.10%
Do you like the idea that they go to the general store after every night? (Yes) 19 45.24%
Do you like the idea that they go to the general store after every night? (No) 17 40.48%
Do you like the idea that they have to research what kind of infection they have before curing it? (Yes) 28 66.67%
Do you like the idea that they have to research what kind of infection they have before curing it? (No) 9 21.43%
Should there be more weapons? (Yes) 23 54.76%
Should there be more weapons? (No) 18 42.86%
Multiple Choice Poll. Voters: 42. You may not vote on this poll

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Old 03-23-2009, 05:45 PM   #16 (permalink)
Registered User Zombie.
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Just a minor recommendation on the weapon classes:

Replace the M79 with the M32 MGL at the RPG grenadier class, and the M16 with the REC 7 (I wouldn't say the M16 is better than the M4A1, it depends on the scenario).

I'd recommend you to rework the machine gunners to the following: M60, M249, Vulcan (if you wanna go that radical). Isn't the M230 carried by helicopters and fighter planes? D:

Oh, and one last thing: Add a sniper class.
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Old 03-23-2009, 06:00 PM   #17 (permalink)
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@zombie2279 ill get right on that, thanks for your suggestions, keep um comin :)
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Old 03-23-2009, 08:23 PM   #18 (permalink)
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Belcher:

IMG can be found here; StarCraft II
Belchers are known to consume corpses of dead zombies and life forms, and then transform it into toxic gas.

HPGroup BehaviorMovement
LowA random spawn.Slow, Ground

AbilityEffect
Dead Gas
The belcher consumes a corpse nearby it, and then transforms it into a gas cloud X large. Survivors who step into the cloud are infected, and dealt X DPS.

Belchers become more effective depending on how many corpses are around them, especially during a Swarm spawn.


Floater:

Over time, Bile Gushers consume corpses and other decaying matter, develuping into larger and more complex life forms, even developing the ability to float, this comonly achieved by vaporizing its stores of toxins.

HPGroup BehaviorMovement
HighPlayer Controled.Slow. Flys.

AbilityEffect
Burst
The Floater bursts one of its two bile sacks (On the second use of this spell it dies) dealing heavy damage and infecting nearby survivors. Will be used on death if they do not die from use, effects zombies.

After a dead player has used bile gushers for a few days, they then begin to use these beasts. They can be incredibly deadly, and are best dealt at long-range. There is a plus to them however, in that they can be used against the zombie hordes if they are killed within a horde of zombies or a swarm.
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Old 03-23-2009, 09:50 PM   #19 (permalink)
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Awesome ideas man, ill add these guys into the post with some of my own modifications
a bit later! I love your suggestions keep um comin and ill make sure to add you into
the credits :). Im gonna give the floater the name of belcher as it makes more sense to me
to have the one that belches slime be the belcher.
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Old 03-24-2009, 12:09 AM   #20 (permalink)
Registered User GrandEnder
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Can I be a suggestor?


Flesh Creeper:

Flesh Creepers are attracted by death, the very stench of rotting and decaying life they love.

HPGroup BehaviorMovement
VaryingA random spawn.(The Larger the slower), Ground

When Flesh Creepers spawn, the current number of corpses on the battlefield modifies their stats, the more corpses the higher their hp, but the lower their speed.
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Last edited by GrandEnder; 03-24-2009 at 01:18 AM.
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Old 03-24-2009, 01:20 AM   #21 (permalink)
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Im in for Suggestor and Hoster. For a suggestion, how about a Infection/Zombie Survival? You could be stuck in a Space Facility while most of the Crew were attacked by a Deadly Virus. You and your team survived because when the Virus attacked, you guys were out repairing the Oxygen Shaft which was where the Space Virus attacked by infecting the excess oxygen that had also infected the engineers and coincidently, one was fixing the power generator but was infected and had damaged it accidently. Now, you must survive with the remaining air you have and reactivate the power and call for help before you get swarmed. Too much Left 4 Dead? Well then Lol =3 its just a suggestion
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Old 03-24-2009, 01:48 AM   #22 (permalink)
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@ GrandEnder: Of course you can be a suggestor, ill add you to the team. Would you
also like to be a tester/hoster? That is if your going to get SC2.
Im also liking that new unit you made, im gonna change it up a little bit but good work, keep it up.

@ Jadegolem: thats acually not a bad story lol... im going to incorperate some of your
elements into the game mechanics/story good ideas. Anyways ill add you for suggestor
and hoster, make sure to look at my first post on the first page for the ideas we
already have then start throwing tips and ideas at me :)
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Old 03-24-2009, 12:21 PM   #23 (permalink)
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I would also like to sign up for tester, but I may not be able to host with SC2. Sort of unsure.

Slither:

Slithers are burrowed half-intot he ground at all times, making them incredibly hard to destroy or fight.

HPGroup BehaviorMovement
ModerateEvery 2 levels.Very slow, Ground

Slithers have a natural 25% miss and damage reduction, they also begin to spawn more heavily as levels progress.


Flyer:

Flyers are incredible durable flying goliaths, siphoning up life as they drift over it.

HPGroup BehaviorMovement
Very HighSpawns every 14 days, dead player controlled. (If not its controlled by A.I.)Very Slow, Air

AbilityEffect
Festering
Whenever the Flyer moves over a corpse, it collects it. For every four corpses it consumes, it can fire a festering glob. Festering globs explode upon hitting something, dealing X% of the corpses sucked up max life, and infecting those hit over an X AOE.
These are super-bosses, right next to the final bosses at day 28. If you want to disable these monsters, you need to destroy as many corpses as possible, or be agile enough to dodge the Festering Glob.
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Last edited by GrandEnder; 03-24-2009 at 12:46 PM.
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Old 03-24-2009, 04:38 PM   #24 (permalink)
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I could be a tester and iconer. PM or VM if needed.
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Old 03-24-2009, 04:42 PM   #25 (permalink)
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@GrandEnder, very creative zombies you're comin up with, im gonna add a few more of
yours today, keep up the good ideas :) Also, gameplay ideas, and any other ideas are
accepted, ill also put you down for tester.

@zombie, ill put you down for tester, and for iconer; i looked at your icon page and im loving the
first 5 or so on http://www.hiveworkshop.com/forums/i...0&u=zombie2279 they
look incredibally professional infact we'll probably end up using those icon bases, (the art inside the border)
I'm going to PM you the details.
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Old 03-24-2009, 08:21 PM   #26 (permalink)
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On the last choice for weapons, you should be able to choose between two, EX;

The Type-69 RPG can be upgraded into either the M32 MGL OR the FIM-92 Stinger, each with different benefits.

Weapon Attachments should be available;

LMG Attachments;

Cloth Grip: Increses accuracy X%
Simply by wrapping the handles of your LMG in cloth, you can greatly reduce its overall recoil.

Upgradable to Rubber Grip: Increases accuracy X% more, grants you a X% chance to headshot for an instant kill on non-bossses.
A rubber grip on a LMG not only reduces recoil, but allows the user to shoot more accurate shots.

Bipod, Tripods, E.T.C. could all be used for these guns.
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Old 03-24-2009, 09:11 PM   #27 (permalink)
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Awesome idea GrandEnder, have two branches at the end of each weapon tree.
@ the attachments, awesome ideas. Come up with a few attachments for each weapon type and ill add um into the post :D

@ Everyone, Icon WIP's (Starcraft 2 style), thanks to Zombie2279 for some of the guns i based these icons off of:

Glock 18:Name:  Glock 18.jpg
Views: 114
Size:  3.0 KB
M249:Name:  M249.jpg
Views: 108
Size:  2.9 KB
Mini UZI:Name:  Mini Uzi.jpg
Views: 107
Size:  3.1 KB
MP5:Name:  MP5A1.jpg
Views: 108
Size:  3.1 KB
RPG-7:Name:  RPG-7.jpg
Views: 107
Size:  2.9 KB
P90:Name:  P90.jpg
Views: 108
Size:  2.9 KB
2x4:Name:  2x4.jpg
Views: 108
Size:  3.0 KB

Compared to icons that are made by blizzard:



-Bane
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Old 03-24-2009, 09:19 PM   #28 (permalink)
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Sorry...........

Yes i think this could turn out to be a very good map and stuff..... BUT you really should be basing it off Star Craft 2 my reasons?

1: star craft 2 is going to be a high graphics game and there would be any point in doing this

2: the guns that you have here arent even close to like the ones they're going to have in starcraft

But over all i think this WILL turn out to be a big map and played alot BUT you really shouldnt base it off SC2
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Old 03-25-2009, 01:08 AM   #29 (permalink)
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Weapon Suggestion

Sniper Rifle(Tier 1 Mosin Nagnet):
An ancient rifle used during World War 2. Although old, it packs a punch in blowing out zombie brains.

Sniper Rifle(Tier 2 M40A3 Sniper Rifle):
A sniper rifle used by the military. Useful for target practice on a zombie's face.

Sniper Rifle(Tier 3 G13 Beam Rifle):
A new generation of sniper rifles secretly being developed by the FBI. It is a one of a kind weapon.

Grenade Launcher(Tier 1 XM307):
A grenade launcher used by the military. Is devestating against hordes of zombies and setting them on fire. Can use different types of grenade ammo.

Grenade Attachment(Tier 1 Attachment):
An attachment for weapons with weapon slots. Gives the upgraded gun the ability to fire grenades which deal area of effect damage and special effects with different grenade types.
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Old 03-25-2009, 01:11 AM   #30 (permalink)
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You spelt goddess wrong. And that just seems stupid.
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