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Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post.

View Poll Results: Questions
Do you like the story? (Yes) 27 64.29%
Do you like the story? (No) 16 38.10%
Do you like the idea that they go to the general store after every night? (Yes) 19 45.24%
Do you like the idea that they go to the general store after every night? (No) 17 40.48%
Do you like the idea that they have to research what kind of infection they have before curing it? (Yes) 28 66.67%
Do you like the idea that they have to research what kind of infection they have before curing it? (No) 9 21.43%
Should there be more weapons? (Yes) 23 54.76%
Should there be more weapons? (No) 18 42.86%
Multiple Choice Poll. Voters: 42. You may not vote on this poll

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Registered User Bane
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Exclamation Epidemic [A SC2 Infection Game]



Epidemic
An Epic Starcraft II Infection Game
Coming later this year when SC2 Comes out
www.epidemic-game.com

Index:




The Team

The Epidemic Team

The Epidemic Team
I am currently recruiting members for my team. Let's start with the basics.

What is our mission?: To create the leading SC2 game, that will be seen
frequently on the custom games list. One that is fun, unique, and has a
team that is dedicated to making it the best. For all of your die-hard dota
haters out there, whether you hate the game or hate that it rapes the
custom game list in warcraft 3, there's only one way you can stop it
from taking over starcraft 2. This is to create a game that is quality work
and get a fanbase behind it before Icefrog tries to make DotA in starcraft2.
DotA is not the reason i am creating this team, the reason this team is being
created is so that we can be the first people to create a fun and quality
custom game in starcraft 2, if you're interested keep reading.

Who can join the team?: Right now these are the positions that
need filling and will be removed once filled:
  • Suggestors:
    Your role: Suggest as many ideas as you possibly can, make the game as
    great as you can think before we have acually started on it, we need as
    many of you as we can get. If you have a unique way of thinking and a
    good imagination or just want to help this spot is for you. If you are interested
    in one of the art positions but dont meet the requirements let me know and
    we might be able to work something out, i always respect people that want
    to learn.
  • Modeller:
    I am currently in this position but i need one more
    Your role: Be able to create high quality 3d models that are on par with
    starcraft 2 art, texture experience appriciated, previous work samples required.
  • Texture Artist:
    I am currently attempting this position but need one more
    Your Role: Be able to create high quality textures that are on
    par with starcraft 2 art, normal map experience appriciated, previous work
    samples required.
  • Icon Artist:
    Your Role: Create quality icons for the project that resembler starcraft
    2 icons and are interchangable without noticing the difference, previous
    work samples required.
  • Programmer: Must have some previous experience with working
    in the C programming language and be dedicated to learning the scum
    language when starcraft 2 is released.
  • Testers:
    Your Role: Players that are willing to test the game and its sections
    over and over to work out any kinks
  • Hosts:
    Your Role: The awesome players that will host games to get this
    game noticed!
  • Concept Artists:
    Your Role: Concept artist: Create 2d concepts of the guns/scenery objects that should be used
    in the game to give me reference when i create the models.
  • Terrain Concepts:
    Your Role: Terrain Concepts: We need somone to start creating sketches/ideas/all they can think
    of for the terrain of the game. We need 2D overhead views of their treck for 28 days.
    This is a very respectable position and will lead to the final terrain designed by me, if
    you take this position you will be working closely with me to try to get it correct, a
    special position. If you think you have what it takes to think of ideas for the terrain,
    houses and what items they have in them, all of the little details that will make the map
    what it should be then let me know and we can sign you up.
If you want to help create the leading game on the starcraft 2 custom
games list, then you deserve a spot on the team, just post with your
info etc.

The Current Team
Team Created on 3/23/09 at 4:02pm
NameRole(s)
BaneLeader/Does Everything
GrandEnderSuggestor/Tester
jadegolemSuggestor/Hoster/Tester
zombie2279Tester/Icons


Story

The Story:
In the year 2010, the flu virus has been
manifesting as usual, a different strain every year what else is new? Every year the flu
changes itself, and this has been
the deal for a long time. Or so it was.
As scheduled, the vaccine for the new flu was found. However, unknown to us
the vaccine had been contaminated on its way to the United States.
And thus a new virus was born.Within a day it crossed species and infected
most if not all the animals and humans on the planet.
It seemed that after 24 hours nearly everyone was infected, nearly
everyone. You and several other people in your town were able to stay uninfected, as your town was no where near any cities, where the virus struck. But that is over, the zombies can smell flesh, and your secluded town won't remain secluded for long.
There is more bad news,
the virus has a relatively long lifespan for those it infects and is airborne. The suspected degeneration of the virus is around half a year.
Your best bet is to wait 28 days for the USMC who said they would activate a rescue squad to your position.

Your mission: Survive the long 28 days and nights defending your
GPS unit so the support can get you out of there. Can you survive? Will you
live to tell the tale of how almost all civilization on the earth was eradicated?
We'll see...


Game Mechanics

Game Mechanics:
The game starts out with everyone barricaded in a general store, everyone
is a survivor at first. Take your time in the general store, buying what you
need for the first night, such as weapons, equipment, food, medicine, etc.
When everyones ready, red can start the game, after this point you are playing
for all 28 days, so make sure your ready.
One red starts the game you are teleported to one of the many bases located
around the map. You have about a minute to setup defenses before the first night.
Your mission is to survive 28 days in this base, you will loose if you all die or your
GPS is destroyed. The GPS is located in the farthest part back in your base, therefore
you must defend it. During the day you can send search and scavenge parties into the city
for find items and rescue survivors. Keep in mind that there are still zombies in the daytime!
They are considerably easier that the ones at night so stay together and keep some members
in the base at all times to defend it, and if you are not back by sun down its most likely game over.
Here are some screenshots of what the primary tileset in the game will look like:

terrain_example1.jpg terrain_example2.jpg terrain_example3.jpg terrain_example4.jpg

These are not acual screenshots of Epidemic, these are
just reference screenshots to give you an idea of the tileset when the
game will be developed.



Weapons

Weapons:

Buyable Weapons and Weapon Upgrades:

Household Item WeaponsPrice
Marshmallow Skewer$5
Chainsaw$20
Axe$15
Baseball Bat$10
Screw Driver$5

TypeWeapon1st Upgrade2nd UpgradePriceAmmo Price (per clip)
PistolGlock 18$50$5
FlamethrowerHairspray and MatchGasline and MatchM2A1-7 Flamethrower$200/$500/$1500$10/$20/$50
SniperM40A1 (bolt action)M21 7.62 mmBarret .50 cal$200/$400/$2000$10/$20/$40
LMGM60LMGM249 5.56 mm LMGM61 Vulcan 6-barrel 20 mm gatling gun$250/$500/$2000$35/$55/$75
ShotgunW1200 pump-action shotgunM1015 semi-automatic shotgunPancor Jackhammer automatic shotgun$225/$450/$1750$10/$7/$20
Assault RifleM4 assault carbineREC 7 assault rifleG36C assault rifle$200/$400/$1500$15/$25/$35
RPGRPG-7Type 69 RPGM32 MGL$150/$300/$2000$50/$55/$125
SMGMini-UziMP5A1P90 USG$250/$500/$1800$10/$15/$20


The Flamethrower Track:
So you want to burn some zombies? well your reading
the right section. The flamethrower track starts out with hairspray and a match, im sure you've tried
this before. Flamethrowers are weak in the beginning but are incredibally effective against swarms later
in the game.
BenefitsDown Sides
The benefits of the flamethrower track is that they own against hordes of zombies and against
the swarms.
The hairspray and match kinda sucks, flamethrowers dont kill instantly, you are screwed
if you have more than one flamethrower, it is mainly here for the pyros that want to see fire.


The Sniper Track:
The sniper track is very different from the other weapon types.
Starting with the M40A1, a bolt action rifle the sniper class is somewhat weak but gets insanely good
with the .50 caliber barret.

BenefitsDown Sides
The benefits of the sniper track is that it is a oneshot kill to almost all mobs (except ones with
very high health, mini-boss/boss mobs). The sniper is incredibally good at taking down bosses with
correctly placed headshots.
The down sides being that the M40A3 is a weak weapon, they are
horrible at close range and is pretty much useless if you have a group of 2-3 people.


The LMG track:
The LMG track starts with the M249 5.56 mm LMG,
a powerful light machine gun with a large clip. The LMG's will get
progressively more powerful the more you upgrade them.

BenefitsDown Sides
The benefits of the LMG are that they
have a very large clip and can pack a punch.
The down sides being that it has a
very long reload time, and is very inaccurate,
and has a slow rate of fire.
If everyone in the group is using an LMG
against the swarm you are guaranteed too fail.


The Shotgun Track:
The Shotgun track starts with the W1200 pump-action shotgun,
this shotty pretty much one shots anything and will smite zombies left and right.
The shotguns get quite a bit better through the upgrade tree, the best
being the Pancor Jackhammer Automatic Shotgun which will destroy
face on the battlefield.Another benefit is that shotguns are the classic
zombie massacre weapon
of choice!

BenefitsDown Sides
The benefits of the shotguns are they they
will one-shot nearly anything, have an AOE spray
so you can take out multiple foes at once.
You might be able to pull off all 28 days
with all shotguns if you play it right.
The down sides being that it starts as
pump action, they have short range, and the
reload time is somewhat long.


The Assault Rifle Track:
Ahh, the classic assault rifles!
What's better than spraying an praying with a G36C or M16 in your hands.

BenefitsDown Sides
The benefits of assault rifles are that they have
a large clip, a few shots kills and is dead accurate.
The down sides being that it doesn't do
that much damage but is good at weakening
alot of zombies because of it's clip.
It's suggested you keep one or two of
these max in each group.


The RPG Track:
You're probably saying to yourself,
RPG's in a zombie game, wtf? Well that's right, there is an RPG
tree for you trigger happy's that want to see zombies flying
30 feet in the air.

BenefitsDown Sides
The benefits of RPG's are that they fucking
own because you can take out aton of guys
with one shot. This is like the touch of god
when swarms come.
The down sides being that ammo is
on the expensive side, that there is only
two shots before reloading on the first
two RPG options, and it's not so great against
single targets. It is suggested that you
do have atleast one RPG per group for
when swarms come so you dont get pwned.


The SMG Track:
And here we are at the last weapon
type, SMG's. Small, fast ROF, like packages of energy crammed into
a little weapon. SMG's kill fast but have small clips and it's recommended
to have one to two per group depending on your group size.

BenefitsDown Sides
The benefits of SMG's is that they
have a very fast ROF and can kill
zombies damn fast. They have a medium
range and reload fast. SMG's are
great for taking down single targets.
The down sides being that they have
a small clip and arn't good at killing
multiple foes at once whatso ever.


Weapons Conclusion: In conclusion i would like to say that you
are not going to win with all RPG's, all SMG's, or all Assault Rifles etc. If you
want to beat the game you must spread weapons out evenly unless you're
goin for shotguns only, in that case, goodluck, you'll need it.


Equipment

Buyable/Findable Equipment:

All prices, items, and other data is temporary and is likely to be
changed in the future.

Equipment:Description:Price:Limited Number? (#)
HammerA simple hammer, used for building
structures and other barricades
$45Yes (2)
NailsUsed to hold wood and other materials
together
$10 for pack of 20No
2x4A 2"x4" piece of wood used in
constructing barricades
$50 for pack of 5No
How to Cure the Infection - By Tom TellerA book that tells you
what virus you are infected with
based on physical symptoms,
a necessity, very very useful.
$5No
Flu VaccineCures the manifested
version of the flu
$10 for pack of 5Yes (2 packs)
Ebula VaccineCures the deadly ebula
virus
$15 for pack of 5Yes (2 packs)
Cholera VaccineCures the
cholera infection
$20 for pack of 3Yes (3 packs)
VicodinA heavy pain reliever to get
someone through a night after
being infected by a zombie.
+500 HP that deterorates slowly over one night
Warning, only lasts one night,
your health will return to its previous state after one night.
$20Yes (4)
Firstaid KitCan fix minor wounds.
Can be used 5 times before being useless.
+50 HP
$10Yes (4)
Trip MinesCan be set down anywhere and will
detonate when pressure is applied.
Does 300 damage
$20Yes (20)
Satchel ChargesCan be set down anywhere
and will detonate when the player flips the switch doing 500 damage.
$20Yes (30)
Propane TankCan be set down and when shot
will explode causing massive amounts of damage to
enemies around it.
$30Yes (10)

More equipment coming soon...


Zombie Manifestations

Zombie Manifestations:

Shamblers:

Can you say zombies? Blood sucking, brain eating, mutated zombies.
Shamblers are what 99% of the humans have been transformed into, and its
not pretty. Limping and sprinting towards your shotgun barrel, you’re gonna
see a lot of these guys.

HPGroup BehaviorMovement
Miniscule at firstMove/attack in groupsGround only, many speeds

Starting on day one zombies will be weak and slow, over time they will get
progressively stronger and faster, be prepared. Zombies have a high chance
to infect it's victims, don't get hit by one of these guys.

Click here for higher res picture, it looks alot better.

The Swarm:

The result of infected animals and insects is the swarm, a
disgusting combination of what once were millions of different, thriving,
beings.


HPGroup BehaviorMovement
One shot killAttack in massive swarmsFast, ground only

Swarms will come about every 2-3 nights and you will receive a warning prior
to their arrival so you can prepare the proper defense. Traps and AOE
damage are a must.

Bile Gusher:

A bile gusher is a creature filled with infectious fluid. A gusher can
detonate on demand; survivors caught in the blast radius will take large
amounts of damage and will become infected. The bile gushers are played by
dead survivors, not AI.

HPGroup BehaviorMovement
100Played by dead survivorsMedium speed, rolls on ground

AbilityEffect
Combust
Explodes the gusher causing large amounts
of damage to survivors and infects in the area around
the explosion.

The gusher is played by survivors after they become infected and are not
treated within a certain amount of time, and die.

Vaporizer:

Armed with four deadly scythes the vaporizer will impale survivors left and right
if you're not careful. This is a boss infected. A vaporizer will spawn
every 7 days. Days 7/14/21/28. The catch is that every 7 days one more
vaporizer spawns than there was before. This meens that on day 7 there
will be one, on day 14 there will be two, on day 21 there will be 3, and
before you board the shuttle (if you make it) there will be 4 vaporizers trying
to shank you.

HPGroup BehaviorMovement
1000Played by dead survivors
if there are any, if not,
its played by AI
Slow, on ground

AbilityEffect
Burrow
The vaporizer burrows into
the ground and prepares to ambush
the survivors, in this state he is
unable to move or attack but is also invisible.
Impale
The vaporizer lunges
at a point and impales anything
on that point.

Belcher:

Over time, Bile Gushers consume corpses and other decaying
matter, develuping into larger and more complex life forms, even developing
the ability to float, this comonly achieved by vaporizing its stores of toxins.
Belchers are played by dead survivors, not AI.

HPGroup BehaviorMovement
500Played by dead survivorsSlow, Flys

AbilityEffect
Belch
The Belcher explodes one of its infected sacs doing
large amounts of AOE damage and infecting players in the radius. Once he
has casted this twice the Belcher is destroyed, if the Belcher is killed by
a survivor the sacs explode upon death.

Belchers will start spawning on the 5th night and be controlled by dead
survivors, if there are none then the AI will take control.

Please post ALL of your suggestions about the game,
I want all of your ideas to make this game the best
on Battle.net for starcraft 2 when it's released.

Last edited by Bane; 04-11-2009 at 03:20 AM.
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Old 03-22-2009, 07:20 PM   #2 (permalink)
Registered User greasontim
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got any pictures of the map or anything?
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Old 03-22-2009, 09:38 PM   #3 (permalink)
Registered User Bane
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If you read the title, or the huge text at the top of the post you'll see that it is a
starcraft 2 map and SC2 hasnt been released yet, im brainstorming and creating ideas
so i can create the map asap as soon SC2 comes out. All suggestions and ideas are welcome and appriciated.

Edit: I added some reference screenshots in the game mechanics section
of what the tileset will mostlikely look like, these are just reference shots and does
not display what epidemic will look like.
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Old 03-22-2009, 09:43 PM   #4 (permalink)
Registered User bounty hunter2
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SCII ain't coming that soon, you know. I'd suggest you start making it based on the videos Blizzard had published by now, just waiting won't accomplish much.

I don't really like the story, seems quite unoriginal, a virus, again :/ Dunno work on the story a bit more, I don't have any ideas atm.
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Old 03-22-2009, 11:09 PM   #5 (permalink)
Registered User Bane
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Hmm i beg to differ. "just waiting" would be not planning or doing anything.
And what do you meen make it based on blizzards video's? if you meen the information
they have released so far that's what im doing.
And to be honest you cant get that original with a zombie story, nearly every story has
been done and i cant really think of any other logical way that somone would turn into a
brain thirsty cannibal than something tinkering with their brain, such as a virus.
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Old 03-22-2009, 11:19 PM   #6 (permalink)
Registered User bounty hunter2
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Blizzard had released quite some videos about SC II. Look upon then and do some work.

Quote:
Originally Posted by Bane
so i can create the map asap as soon SC2 comes out
Here, you clearly state that you won't do much until it comes, and that's bad. You can work based on gameplay videos.
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Old 03-22-2009, 11:40 PM   #7 (permalink)
Registered User Bane
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1. I have watched these videos, looked at screenshots. If you read my original post you will see that i use concept art and screenshots from blizzard in my terrain/unit concepts.
2. I never said i wont do much until it comes out, i state that i will create the map itself when the game is released, there is no other option as i dont the map editor yet. I have a huge post explaining my game i have planned it out but it is impossible to acually work on the map until have a map editor. I have begun modelling some of the scenery but i cannt acually start making the map, im doin my best to do everything i can before i get my hands on the game so i can get to work asap.
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Old 03-22-2009, 11:47 PM   #8 (permalink)
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This sounds awesome, though you will really need more enemy units.

A few things;

Story - May want to set it on earth, witht he survivors trying to get to a ship away fromt he mainland.

General Store - You may want to change the general stores type and item offer every time the players move to a new location, asthough they were moving to a new store

Weapons - Make more upgrades, and I'd suggest giving you optional 'Attachments' which can be bought as items and attached to your gun for a permanent effect, but must be upgraded, EG; A bipod for the LMG that can be used to make your guy stationary, but more accurate.
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Old 03-22-2009, 11:54 PM   #9 (permalink)
Registered User Bane
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@GrandEnder, thanks man, im still in the planning stage and plan to add about 4 more
zombie types.
Great ideas aswell, thanks.
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Old 03-23-2009, 12:12 AM   #10 (permalink)
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Are we allowed to suggest enemy units?
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Old 03-23-2009, 05:11 AM   #11 (permalink)
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Yes please make all the suggestions you can.
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Old 03-23-2009, 12:40 PM   #12 (permalink)
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Wall Crawler:

These beasts are affectionately named 'Wall Crawlers'. They have spines distending out of their snake-like tail, which allows them to grip to solid surfaces.

HPGroup BehaviorMovement
ModerateComes in groups of 3s and 4s.Moderate speed, slow on a wall. Ground

AbilityEffect
Wall Crawl
For the next X seconds, the Wall Crwaler can crawl along walls.

As you progress towards later levels, the chances that they will be a group of 4 increases, and they become faster on walls. They need a trigger as so that when they come to impassable terrain, they use the wall crawl ability to get around barricades and such.
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Old 03-23-2009, 01:58 PM   #13 (permalink)
Registered User Zack1996
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I voted yes for everything.
The map would be pure pawnage when it gets released (if it evers, I rarely see completed maps nowadays). The concept is excellent and when reading the story, I felt the fear creeping of the zombies. If that really did happen, it would be really creepy!
However, I don't really see how killing loads of zombies will save human kind. Maybe make zombies die and revive after a few seconds or so. Your mission would then be to create vaccines for the whole population on the moon and cure everyone of the virus and purge it once and for all or something :P
Anyway, great idea and layout. It is really organised and I am really impressed! +REP!
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Old 03-23-2009, 02:33 PM   #14 (permalink)
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+ about the infection its easy
EVENTS a unit attacks a unit
CONDITIONS attacking unit equal to = units of type zombie
attacked unit equal to = units of type human
ACTIONS replace attacked unit with Zombie
:)
+ about the research its easy
like they go in a room and see a computer then there's a cinematic where they find a folder or something and they understand or something
:)
about the creep idea you could use a wisp or something as a ground unit(fly height) that infects you when you step on it...
:)
about the weapons it's easy
you could create heal gun that heals zombies(player owned units) and +hp
:)
about the map it's easy
you could create a zone where a dead infect before death (Bile Gusher only) creates a green egg(model findable in the doodads) that after 1 min transforms in a zombie whit which you can play again...
:)
I Hope I Helped you!!
:)
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Old 03-23-2009, 04:57 PM   #15 (permalink)
Registered User Bane
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@GrandEnder, wow! Thanks for taken the time to lay that table out and really
get your idea across, it sounds like an awesome zombie and id love to have it in the game, now i
just need to think how ima get it to crawl on walls :P.

@Zach, thanks man! And in the story it shows the purpose of the map which isnt
just slaughtering zombies lol, its get to the shuttle landing pad before or at 28 days :D

@errorz, thank you for pointin these out ill make sure to take them into consideration
when i begin development on the game :).

At everyone, if you vote no on the poll options please explain why... i cant do anything
if you vote no and dont tell me what to do.

Edit: I changed the shambler artwork and added a new zombie.

Edit #2: Finished up one of my doodads thatll be used in the game, i might add a normal map later on,
not sure about it atm, but heres the UV and model so far.





Im excited to see this ingame when i get SC2 because of the completely new graphics engine it can handle
alot higher quality models.

-Tom
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