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View Poll Results: Questions
Do you like the story? (Yes)
27
64.29%
Do you like the story? (No)
16
38.10%
Do you like the idea that they go to the general store after every night? (Yes)
19
45.24%
Do you like the idea that they go to the general store after every night? (No)
17
40.48%
Do you like the idea that they have to research what kind of infection they have before curing it? (Yes)
28
66.67%
Do you like the idea that they have to research what kind of infection they have before curing it? (No)
9
21.43%
Should there be more weapons? (Yes)
23
54.76%
Should there be more weapons? (No)
18
42.86%
Multiple Choice Poll. Voters: 42. You may not vote on this poll
The Story:
In the year 2010, the flu virus has been
manifesting as usual, a different strain every year what else is new? Every year the flu
changes itself, and this has been
the deal for a long time. Or so it was.
As scheduled, the vaccine for the new flu was found. However, unknown to us
the vaccine had been contaminated on its way to the United States.
And thus a new virus was born.Within a day it crossed species and infected
most if not all the animals and humans on the planet.
It seemed that after 24 hours nearly everyone was infected, nearly
everyone. You and several other people in your town were able to stay uninfected, as your town was no where near any cities, where the virus struck. But that is over, the zombies can smell flesh, and your secluded town won't remain secluded for long.
There is more bad news,
the virus has a relatively long lifespan for those it infects and is airborne. The suspected degeneration of the virus is around half a year.
Your best bet is to wait 28 days for the USMC who said they would activate a rescue squad to your position.
Your mission: Survive the long 28 days and nights defending your
GPS unit so the support can get you out of there. Can you survive? Will you
live to tell the tale of how almost all civilization on the earth was eradicated?
We'll see...
Game Mechanics
Game Mechanics:
The game starts out with everyone barricaded in a general store, everyone
is a survivor at first. Take your time in the general store, buying what you
need for the first night, such as weapons, equipment, food, medicine, etc.
When everyones ready, red can start the game, after this point you are playing
for all 28 days, so make sure your ready.
One red starts the game you are teleported to one of the many bases located
around the map. You have about a minute to setup defenses before the first night.
Your mission is to survive 28 days in this base, you will loose if you all die or your
GPS is destroyed. The GPS is located in the farthest part back in your base, therefore
you must defend it. During the day you can send search and scavenge parties into the city
for find items and rescue survivors. Keep in mind that there are still zombies in the daytime!
They are considerably easier that the ones at night so stay together and keep some members
in the base at all times to defend it, and if you are not back by sun down its most likely game over.
Here are some screenshots of what the primary tileset in the game will look like:
These are not acual screenshots of Epidemic, these are
just reference screenshots to give you an idea of the tileset when the
game will be developed.
Weapons
Weapons:
Buyable Weapons and Weapon Upgrades:
Household Item Weapons
Price
Marshmallow Skewer
$5
Chainsaw
$20
Axe
$15
Baseball Bat
$10
Screw Driver
$5
Type
Weapon
1st Upgrade
2nd Upgrade
Price
Ammo Price (per clip)
Pistol
Glock 18
$50
$5
Flamethrower
Hairspray and Match
Gasline and Match
M2A1-7 Flamethrower
$200/$500/$1500
$10/$20/$50
Sniper
M40A1 (bolt action)
M21 7.62 mm
Barret .50 cal
$200/$400/$2000
$10/$20/$40
LMG
M60LMG
M249 5.56 mm LMG
M61 Vulcan 6-barrel 20 mm gatling gun
$250/$500/$2000
$35/$55/$75
Shotgun
W1200 pump-action shotgun
M1015 semi-automatic shotgun
Pancor Jackhammer automatic shotgun
$225/$450/$1750
$10/$7/$20
Assault Rifle
M4 assault carbine
REC 7 assault rifle
G36C assault rifle
$200/$400/$1500
$15/$25/$35
RPG
RPG-7
Type 69 RPG
M32 MGL
$150/$300/$2000
$50/$55/$125
SMG
Mini-Uzi
MP5A1
P90 USG
$250/$500/$1800
$10/$15/$20
Weapons Conclusion: In conclusion i would like to say that you
are not going to win with all RPG's, all SMG's, or all Assault Rifles etc. If you
want to beat the game you must spread weapons out evenly unless you're
goin for shotguns only, in that case, goodluck, you'll need it.
Equipment
Buyable/Findable Equipment:
All prices, items, and other data is temporary and is likely to be
changed in the future.
Equipment:
Description:
Price:
Limited Number? (#)
Hammer
A simple hammer, used for building structures and other barricades
$45
Yes (2)
Nails
Used to hold wood and other materials together
$10 for pack of 20
No
2x4
A 2"x4" piece of wood used in constructing barricades
$50 for pack of 5
No
How to Cure the Infection - By Tom Teller
A book that tells you what virus you are infected with based on physical symptoms, a necessity, very very useful.
$5
No
Flu Vaccine
Cures the manifested version of the flu
$10 for pack of 5
Yes (2 packs)
Ebula Vaccine
Cures the deadly ebula virus
$15 for pack of 5
Yes (2 packs)
Cholera Vaccine
Cures the cholera infection
$20 for pack of 3
Yes (3 packs)
Vicodin
A heavy pain reliever to get someone through a night after being infected by a zombie. +500 HP that deterorates slowly over one night Warning, only lasts one night, your health will return to its previous state after one night.
$20
Yes (4)
Firstaid Kit
Can fix minor wounds. Can be used 5 times before being useless. +50 HP
$10
Yes (4)
Trip Mines
Can be set down anywhere and will detonate when pressure is applied. Does 300 damage
$20
Yes (20)
Satchel Charges
Can be set down anywhere and will detonate when the player flips the switch doing 500 damage.
$20
Yes (30)
Propane Tank
Can be set down and when shot will explode causing massive amounts of damage to enemies around it.
$30
Yes (10)
More equipment coming soon...
Zombie Manifestations
Zombie Manifestations:
Shamblers:
Can you say zombies? Blood sucking, brain eating, mutated zombies. Shamblers are what 99% of the humans have been transformed into, and its not pretty. Limping and sprinting towards your shotgun barrel, you’re gonna see a lot of these guys.
HP
Group Behavior
Movement
Miniscule at first
Move/attack in groups
Ground only, many speeds
Starting on day one zombies will be weak and slow, over time they will get progressively stronger and faster, be prepared. Zombies have a high chance to infect it's victims, don't get hit by one of these guys.
The result of infected animals and insects is the swarm, a disgusting combination of what once were millions of different, thriving, beings.
HP
Group Behavior
Movement
One shot kill
Attack in massive swarms
Fast, ground only
Swarms will come about every 2-3 nights and you will receive a warning prior to their arrival so you can prepare the proper defense. Traps and AOE damage are a must.
Bile Gusher:
A bile gusher is a creature filled with infectious fluid. A gusher can detonate on demand; survivors caught in the blast radius will take large amounts of damage and will become infected. The bile gushers are played by dead survivors, not AI.
HP
Group Behavior
Movement
100
Played by dead survivors
Medium speed, rolls on ground
Ability
Effect
Combust
Explodes the gusher causing large amounts of damage to survivors and infects in the area around the explosion.
The gusher is played by survivors after they become infected and are not treated within a certain amount of time, and die.
Vaporizer:
Armed with four deadly scythes the vaporizer will impale survivors left and right if you're not careful. This is a boss infected. A vaporizer will spawn every 7 days. Days 7/14/21/28. The catch is that every 7 days one more vaporizer spawns than there was before. This meens that on day 7 there will be one, on day 14 there will be two, on day 21 there will be 3, and before you board the shuttle (if you make it) there will be 4 vaporizers trying to shank you.
HP
Group Behavior
Movement
1000
Played by dead survivors if there are any, if not, its played by AI
Slow, on ground
Ability
Effect
Burrow
The vaporizer burrows into the ground and prepares to ambush the survivors, in this state he is unable to move or attack but is also invisible.
Impale
The vaporizer lunges at a point and impales anything on that point.
Belcher:
Over time, Bile Gushers consume corpses and other decaying matter, develuping into larger and more complex life forms, even developing the ability to float, this comonly achieved by vaporizing its stores of toxins. Belchers are played by dead survivors, not AI.
HP
Group Behavior
Movement
500
Played by dead survivors
Slow, Flys
Ability
Effect
Belch
The Belcher explodes one of its infected sacs doing large amounts of AOE damage and infecting players in the radius. Once he has casted this twice the Belcher is destroyed, if the Belcher is killed by a survivor the sacs explode upon death.
Belchers will start spawning on the 5th night and be controlled by dead survivors, if there are none then the AI will take control.
Please post ALL of your suggestions about the game,
I want all of your ideas to make this game the best
on Battle.net for starcraft 2 when it's released.
If you read the title, or the huge text at the top of the post you'll see that it is a
starcraft 2 map and SC2 hasnt been released yet, im brainstorming and creating ideas
so i can create the map asap as soon SC2 comes out. All suggestions and ideas are welcome and appriciated.
Edit: I added some reference screenshots in the game mechanics section
of what the tileset will mostlikely look like, these are just reference shots and does
not display what epidemic will look like.
SCII ain't coming that soon, you know. I'd suggest you start making it based on the videos Blizzard had published by now, just waiting won't accomplish much.
I don't really like the story, seems quite unoriginal, a virus, again :/ Dunno work on the story a bit more, I don't have any ideas atm.
Hmm i beg to differ. "just waiting" would be not planning or doing anything.
And what do you meen make it based on blizzards video's? if you meen the information
they have released so far that's what im doing.
And to be honest you cant get that original with a zombie story, nearly every story has
been done and i cant really think of any other logical way that somone would turn into a
brain thirsty cannibal than something tinkering with their brain, such as a virus.
1. I have watched these videos, looked at screenshots. If you read my original post you will see that i use concept art and screenshots from blizzard in my terrain/unit concepts.
2. I never said i wont do much until it comes out, i state that i will create the map itself when the game is released, there is no other option as i dont the map editor yet. I have a huge post explaining my game i have planned it out but it is impossible to acually work on the map until have a map editor. I have begun modelling some of the scenery but i cannt acually start making the map, im doin my best to do everything i can before i get my hands on the game so i can get to work asap.
This sounds awesome, though you will really need more enemy units.
A few things;
Story - May want to set it on earth, witht he survivors trying to get to a ship away fromt he mainland.
General Store - You may want to change the general stores type and item offer every time the players move to a new location, asthough they were moving to a new store
Weapons - Make more upgrades, and I'd suggest giving you optional 'Attachments' which can be bought as items and attached to your gun for a permanent effect, but must be upgraded, EG; A bipod for the LMG that can be used to make your guy stationary, but more accurate.
__________________
I once ended a lemon. Unfortunatly lemons fight back. I was wounded in the battle of this lemon. but this was fixed with some advil and eye-cleaning.
__________________
I once ended a lemon. Unfortunatly lemons fight back. I was wounded in the battle of this lemon. but this was fixed with some advil and eye-cleaning.
These beasts are affectionately named 'Wall Crawlers'. They have spines distending out of their snake-like tail, which allows them to grip to solid surfaces.
HP
Group Behavior
Movement
Moderate
Comes in groups of 3s and 4s.
Moderate speed, slow on a wall. Ground
Ability
Effect
Wall Crawl
For the next X seconds, the Wall Crwaler can crawl along walls.
As you progress towards later levels, the chances that they will be a group of 4 increases, and they become faster on walls. They need a trigger as so that when they come to impassable terrain, they use the wall crawl ability to get around barricades and such.
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I once ended a lemon. Unfortunatly lemons fight back. I was wounded in the battle of this lemon. but this was fixed with some advil and eye-cleaning.
I voted yes for everything.
The map would be pure pawnage when it gets released (if it evers, I rarely see completed maps nowadays). The concept is excellent and when reading the story, I felt the fear creeping of the zombies. If that really did happen, it would be really creepy!
However, I don't really see how killing loads of zombies will save human kind. Maybe make zombies die and revive after a few seconds or so. Your mission would then be to create vaccines for the whole population on the moon and cure everyone of the virus and purge it once and for all or something :P
Anyway, great idea and layout. It is really organised and I am really impressed! +REP!
+ about the infection its easy
EVENTS a unit attacks a unit
CONDITIONS attacking unit equal to = units of type zombie
attacked unit equal to = units of type human
ACTIONS replace attacked unit with Zombie
:)
+ about the research its easy
like they go in a room and see a computer then there's a cinematic where they find a folder or something and they understand or something
:)
about the creep idea you could use a wisp or something as a ground unit(fly height) that infects you when you step on it...
:)
about the weapons it's easy
you could create heal gun that heals zombies(player owned units) and +hp
:)
about the map it's easy
you could create a zone where a dead infect before death (Bile Gusher only) creates a green egg(model findable in the doodads) that after 1 min transforms in a zombie whit which you can play again...
:)
I Hope I Helped you!!
:)
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if i make a trigger for u that works! By Error^
@GrandEnder, wow! Thanks for taken the time to lay that table out and really
get your idea across, it sounds like an awesome zombie and id love to have it in the game, now i
just need to think how ima get it to crawl on walls :P.
@Zach, thanks man! And in the story it shows the purpose of the map which isnt
just slaughtering zombies lol, its get to the shuttle landing pad before or at 28 days :D
@errorz, thank you for pointin these out ill make sure to take them into consideration
when i begin development on the game :).
At everyone, if you vote no on the poll options please explain why... i cant do anything
if you vote no and dont tell me what to do.
Edit: I changed the shambler artwork and added a new zombie.
Edit #2: Finished up one of my doodads thatll be used in the game, i might add a normal map later on,
not sure about it atm, but heres the UV and model so far.
Im excited to see this ingame when i get SC2 because of the completely new graphics engine it can handle
alot higher quality models.