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the Epic of the Firsr War

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Chronicles of the First War

Chronicles of the First War


[self="http://www.hiveworkshop.com/forums/maps-564/first-war-186072/"]Download The First War.w3x[/Self]



Development

This is a beta map of the first war between the Kingdom of Azeroth, and the Orcish Horde. This is a Beta but the basic Game-play is down. All the abilities and units are the same to that of Warcraft: Orcs & Humans, with the exception of the Heros, the Assassins, the Ogres, and the Necrolyte's Shadow Mend, and upgrade costs. Mana costs for said abilities are also just speculated.

Alliance Factions


-Kingdom of Azeroth
-Brotherhood of the Horse (Knights of Stormwind)
-Clerics of Northshire

Horde Factions


Blackrock Clan


The ruling clan of the Horde. Their seat at Blackrock Spire is necessary for the victory of the Horde.

Shadow Council


A powerful group of casters. Can summon forth permanent Daemons via the Dark Portal.

Bleeding Hollow Clan


Powerful Warriors. Can research Tanking Mastery to become veritable meat-shields.
The Horde Factions can build 80 units, but only have 3 players to start with

Neutral Factions


Stormwind Mercenaries


Culmination of mercenaries, cutthroats, bandits, brigands, and average, everyday scum. Can become officially hired as SI:7 and gain powerful spies.
Can build Mercenary Barracks which can sell units to contractors.
-Medivh

Some Creeps You'll Find:

183311-albums4445-picture43925.jpg
183311-albums4445-picture43924.jpg

The Dark Portal:

183311-albums4445-picture43922.jpg

Some Blackrock Occupation:

183311-albums4445-picture43923.jpg
183311-albums4445-picture45910.jpg

Rockard

183311-albums4445-picture45911.jpg

Stonard

183311-albums4445-picture45912.jpg

Ogre Hideout

183311-albums4445-picture45914.jpg




Development


Currently:


-Moving on to Northshire Valley

Older Updates

√Elwynn Forest is finally finished

√Working on the newest addition: The Arc of Light
-Terraining Azeroth side. The Orcish Half of the Map is Finished.
√ Working On the Deadmines. In Past Versions, they were a dungeon entered via waygate-type unit. However, in the upcoming version, it'll be a zone that you can walk your troops into.

New Developments:


-Maser Items:
  • Quel'Zaram
  • Tome of Divinity
  • Atiesh, Greatstaff of the Guardian
  • Warlock's Mantle

-Items:
  • Healing Potion =>Church\Temple
  • Scroll of Town Portal =>Towers
  • Gold + Healing Potions =>Creep Drops

Map Stage: Beta


Triggers:30%
Terrain: 70%
Units: 90%
Tech Tree: 60%

New Units:

Marauder
183311-albums4445-picture47162.jpg
Incredibly powerful mounted mercenary.
Base Unit:Knight
Attack:16+20%
Hit Points:144+60%

Future Plans:


-Roads that increase movement speed (eh, never mind)
-Better, more functional Masteries
-Perhaps some more Alliance events
They only have the thing with Medivh
-If you like Medivh speak up, he may soon be gone. (I like him, not to mention it is a bad idea to ask questions to a nonexistent audience)


-Whisper
-Kitabatake
-Mr. Bob
-Ket
-Tauer
-Tranquil
-General Frank
-frostwolf
-Illidan(Evil)X
-Red XIII
-Mc !
-l0w_kwaliti
-Mechanical Man


-Added to the Doomhammer Rebelion
-Added Descriptions
-Added Masteries
-More Terraining
-Added Death Knights after DH's Rebellion

-Fixed Two-Headed Ogre scale
-Removed Slavepits
-Minor Terraining



Any Questions? Comments? Concerns? Please Respond.
 
Last edited:

Deleted member 177737

D

Deleted member 177737

The Epic of the First War


[self="http://www.hiveworkshop.com/forums/maps-564/first-war-186072/"]Download The First War.w3x[/Self]



This is a beta map of the first war between the Kingdom of Azeroth, and the Orcish Horde. This is a Beta but the basic Game-play is down. All the abilities and units are the same to that of Warcraft: Orcs & Humans, with the exception of the Heros, the Assassins, the Ogres, and the Necrolyte's Shadow Mend, and upgrade costs. Mana costs for said abilities are also just speculated.

Factions:
Alliance Factions
-Kingdom of Azeroth
-Brotherhood of the Horse (Stormwind Knights)
-Clerics of Northshire


Horde Factions
-Blackrock Clan
-Shadow Council
-Bleeding Hollow Clan



Neutral Factions
-Stormwind Mercenaries
-Medivh[/hidden]






Development


Currently

The Map is currently undergoing massive re-terraining. It is is taking quite a bit of time to do so.

I've added a few new events and extras including:
-Special items
-Purchasable items at the Temple/Church and Towers



Future Plans:


-Roads that increase movement speed
The current Build Road button will charge you money but doesn't do anything yet
-Better, more functional Masteries
-Perhaps some more Alliance events
They only have the thing with Medivh
-If you like Medivh speak up, he may soon be gone.




Map Stage: Beta


Triggers:50%
Terrain: 45%
Units: 95%
Tech Tree: 100%





-Whisper
-Kitabatake
-Mr. Bob
-Ket
-Tauer
-Tranquil
-General Frank
-frostwolf
-Illidan(Evil)X
-Red XIII
-Mc !
-l0w_kwaliti
-Mechanical Man


-Added to the Doomhammer Rebelion
-Added Descriptions
-Added Masteries
-More Terraining
-Added Death Knights after DH's Rebellion

-Fixed Two-Headed Ogre scale
-Removed Slavepits
-Minor Terraining



Any Questions? Comments? Concerns? Please Respond.

Nazi.jpg


Edited your post because you don't need that many hidden tags for a hand-full of factions. IMO I dislike the title atm and I'd change it to "Epic of the First War", you don't really need the word "The" at the beginning.

GL with the project.
 
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