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Map Development Discuss your developing maps. Release beta tests and get useful feedback before the final release. If your map is fully complete or is a late Beta, then it can be uploaded directly to our Maps Section. Otherwise, attach the map to your post. This is NOT a forum to ask questions about the Editor!

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Old 10-08-2009, 12:58 PM   #1 (permalink)
Registered User Na_Dann_Ma_GoGo
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Diablo III

D I A B L O
I I I


Go here for download!



Features:

Fast paced Hack'n'Slash with many references
to the Diablo III Gameplay Trailer

○ Physics
○ Custom Projectile System (e.g. evadable ranged attacks)
○ Smooth Camera System
○ Creep Spawn System (with some Randomization)
○ Random Drop System
○ Custom Item System (a simple one)
○ 3 Different Difficulties - Easy, Normal and Hell
○ Difficulty System (Difficulty scales with the Player number)
○ 3 Heroes: Barbarian, Wizard and Witch Doctor
○ Custom abilities that are all enhanced via vJASS
○ Abilities scale with the heroes' damage
○ 21 Weapons with a special on-attack effect
○ Difficulty depending on the player amount
○ Good performance in terms of frame rate
○ Very entertaining combat overall and a huge boss fight
○ Gore

- playable with up 3 players -

Recruitment
Searching for:
A Texturer for skins (also tile sets) and icons.
A Modeler for some model editing or creating.


Thousand Pounder Footage:
YouTube Movie

Physics Demonstration:
YouTube Movie

Projectile System Demonstration:
YouTube Movie

About:
Project Leader: Na_Dann_Ma_GoGo
Terrain: Syltman (and co-manager for a lot other stuff)
Modeling: None / Hiring

Status: Release Build 1.0

This project started about a year ago during winter when I decided to finally get my hands on a
Diablo III map. About 2 Month ago Syltman joined the 'team' to help out with the terrain and he's
given tons of other suggestions already. This map shall concentrate on a fast paced Hack'n'Slash
gameplay that fits the Diablo universe.

Notes:
Please take this map as an other alternative to CloudWolfs map and not a challenger.
It differs a lot from that one anyways :)

Now I'll try to answer probably upcoming questions:

Will there be a monk?
We may add a monk later on, however I'm not really confident with the model by Taylor
because the animations look awkward and it's look differs quite a lot from the normal
Wc3 units.

Will you add your own paths or is this just a rebuild from the Gameplay Trailer?
We first try to achieve a terrain resembling the trailer and when done with that there definitely
will be other routes and more stuff to explore.

Will you add additional abilities to the heroes?
Perhaps, in future more will be added. Right now the 3 heroes got 5 Skills each which allow for a lot replayability.

Will there be an Item System similar to Diablo III Warcraft?
No. In my opinion a map like this doesn't need something complicated as what D3 Wc3 currently has.
The system in this map shall ease the picking up etc. I think an extra UI is just overkill for this.

Screenshots 1


































Screenshots 2



























Screenshots 3





















Screenshots 4


















Changelog:

Alpha 1.0c - 04.18.2010
-Added Selection System
-Fixed Pathing issues
-Heroes no more auto acquire targets
(requires you to manually attack creeps)

Alpha 1.0d - 04.21.2010
-Changed selection mechanics
-Fixed further pathing issues
-Made it much easier / more balanced

Alpha 1.0e - 04.21.2010
-Fixed the corruption issue of the map

Release 1.0 - 07.25.2010

-removed selection system from Alpha 1.0c

-added Difficulty Settings
-added some music
-added a hint system
-added Dan van Ohllus Barbarian Model
-added more item types (6 now, one for each slot)

-huge balance overhaul

-a lot pathing improvements especially at bridges
-better formula for item drops
-bug, glitch and abuse fixes
-generally a lot polishing work done

Version 1.0a - 07.26.2010
-made tooltips less colorful
-minimap is now hidden by an image
-item drop rate increased (slightly)




Credits:
Thanks to the following 3 communities:
HiveWorkshop.com-:- thehelper.net -:- Wc3c.net

Code Ressources:
Jesus4Lyf -:- emjlr3 -:- Vexorian -:- Rising Dusk

Icons:
Destructor -:- X.e.r.e.X -:- Paladon -:- DevineArmy

Modeling / Skinning:
CloudWolf (extra thanks for the tile sets he provided us!)
Cavman -:- Mr.Goblin -:- shamanyouranus -:- Cycloverid
debode
-:- GeneralFrank -:- xXm0rpH3usXx -:- olofmoleman
MC!
-:- Chriz. -:- iNfraNe -:- Illidan(Evil)X -:- The_Silent
JetFangInferno
-:- Kitaba -:- dansaDisco -:- Tranquil
sc_freek
-:- HappyTauren -:- Nasrudin -:- PGRU-Unexpected -:- Amigurumi -:- Boneknight
WILL THE ALMIGHTY -:- Dan van Ohllus

Music
Blizzard -:- Youssef Goezoum (The Army - search it on YouTube)

Also thanks everyone who gave feedback or played the map with me :)

Last edited by Na_Dann_Ma_GoGo; 07-26-2010 at 09:49 AM.
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Old 10-08-2009, 05:10 PM   #2 (permalink)
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I hope it turns out good, but don't get big wishes, because there is another epic Diablo 3 map.
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Old 10-08-2009, 05:31 PM   #3 (permalink)
Registered User Na_Dann_Ma_GoGo
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Well I know about this as well as I know about the Wc3c Diablo III map which will be overwhelming if ever released. Yet you can take my map as another choice of variety, especially since it plays different.

Edit:
Changed the test map, you better download the new version. Again, it is just a map to show off some abilities, some creeps and most important the fast paced hack'n'slash :)

Edit2: Seems like I can introduce the new Terrainer 'Syltman' :)
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Last edited by Na_Dann_Ma_GoGo; 10-11-2009 at 01:12 PM.
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Old 10-12-2009, 01:34 PM   #4 (permalink)
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Yay I'm in the team now! :D
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Old 10-12-2009, 06:00 PM   #5 (permalink)
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Sorry but terrain looks like a bad replica of Wc3DiabloIII...
I played with the wizard and unless thousand pounder has magic immunity I think the red laser dont deal damages.
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Old 10-12-2009, 06:15 PM   #6 (permalink)
Registered User Na_Dann_Ma_GoGo
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Terrain isn't done at all at that test map (terrainer just approached (after that testmap)) and disintegrate should deal damage. Did you click on the TP when you had it activated? Or play around with the angle. It may look like you hit him but actually don't because the beam has it own height and the isometric view does his part.

Whatever, just a preview, no beta status yet ;)
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Old 10-25-2009, 01:57 AM   #7 (permalink)
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Dann, I've tested the previous version of your map (still have it, too) and I think you should really work on it, because I seriously enjoyed playing the test map. VERY fun.
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Old 10-25-2009, 06:16 AM   #8 (permalink)
Registered User Craka_J
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Shouldn't this be in Project Recruitment?
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Old 12-20-2009, 08:31 PM   #9 (permalink)
Registered User Na_Dann_Ma_GoGo
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Huge update! Check the first post and goddamn, try out the demo map!
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Old 12-20-2009, 08:32 PM   #10 (permalink)
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Wheee, the demo's out! :D
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Old 12-20-2009, 09:03 PM   #11 (permalink)
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Your map will never be 'good' in people's eyes, because of the very popular Diablo III map by Cloudwolf. Anyways, i wish you good luck, cuz you will need it ;)
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Old 12-22-2009, 04:07 PM   #12 (permalink)
Registered User Na_Dann_Ma_GoGo
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I dunno. I downloaded and tested it again and it works flawless. At least for Single Player there should be no issue.
You got the newest patch?
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Old 12-22-2009, 06:07 PM   #13 (permalink)
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Quote:
Originally Posted by Anarion View Post
why don't the map work for me? all i see in game is green and black blocks.
The file got corrupt perhaps, try dling it again.
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Old 12-28-2009, 11:32 PM   #14 (permalink)
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You know, the second video you posted in the description is "meaningless", because you just set the attack type to "artillery", there is no triggering, it's just blizzard's artillery system
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Old 12-29-2009, 12:11 AM   #15 (permalink)
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wow :O Those videos look incredible! Especially the knockback when you kill those monsters :D They even slow down for the time shield xD It looks incredibly well made :)

Just wanted to let you guys know, your quite welcome to export anything you need from D3W :) I'll send you an unprotected version if your interested :)
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