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Map Development Talk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post.

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Old 10-11-2008, 05:34 AM   #151 (permalink)
Registered User jensen
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I got a suggestion
For this Insurance Item, you can make a cooldown for it so that the players will not just repetitively use this method (keep getting killed) to earn gold.
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Old 10-11-2008, 06:53 AM   #152 (permalink)
Registered User Zack1996
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Sorry for not reviewing for 2 days (according to my timzone GMT+8) but I was playing with my friends :P
Review- Flame Thrower
Quote:
1st skill- Flames
Very powerful skill once it is level 3 and above. Excellent for pushing and kills heroes like cutting tomatoes. I suggest you make the flames attack slower and make the blue flames not immune to magic and maybe make level 3 summon 2 flames still but make them blue flames instead. Other than that, its quite balanced I believe, just make its damage per second lower or something.
2nd skill- Building Burning Oil
Very useful skill when you take the top lane and control the neutral tower. It makes the tower really powerful. I can't really say its imbalanced but maybe decrease the attack speed bonus slightly, maybe even cause the building to lose health over time (something like Unholy Frenzy).
3rd skill- Immolation
Frankly, this skill is not really powerful. Flames have a passive immolation that does 10 damage per second and flames are quite powerful to begin with. I guess you are trying to make an AoE skill for this hero, so maybe make this skill set enemies hit on fire or something.
Ultimate skill- Phoenix
This skill is really weird. I don't understand how a flame thrower guy can summon a phoenix :P. Furthermore, this Phoenix is pretty powerful in combination with his flames so maybe change this. I have a suggestion but I'm not sure whether its good so here it is! The skill is called Fire Burst or something. When you use this skill, you create a nova of fire which deals damage to enemies and then set them on fire. This skill should also make flames gain damage or something.
Overall- This hero is extremely powerful when it comes to pushing and hero killing. Some of its weaknesses are that he cannot farm or do anything well without his first skill. Finally, I believe he does not need any nerfs for his stats but just make some of his skill weaker. Overall, he is a good hero but just abit too powerful.
I will review another one soon, I hope this map goes really well :D
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Old 10-13-2008, 03:46 AM   #153 (permalink)
Registered User zach_kirov
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hehe its ok, you mean you play this map with your friends?
Oh, your GMT is +8? same as mine hehe

Thanks for your review, some of the fans also complaint that the blue flames are too strong. In the previous versions, this hero is stronger because the mana points for blue flames are high, which makes them easier to casts fire bolt. Now I have reduced the mana a lot. Ok, will try to decrease the damage in new version.

Sure, I will look into the ultimate skill, maybe will change it to something that can combine with the first, second and third skills hehe..
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Old 10-20-2008, 02:54 AM   #154 (permalink)
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Another AoS with new spells and items.
Great. -.-
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Old 10-20-2008, 04:58 AM   #155 (permalink)
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Sorry, was working with the WE recently.
Review- Grenadier
Quote:
1st skill- C4
Good skill with high damage, however, needing to learn trigger C4 kinda balances it out. However, the damage seems to be greatly reduced when use on heroes, what kind of damage does it deal? Attack type spell and damage type normal? I believe that does normal damage so it is reduced greatly by hero armour. When I used it on a hero with 750 hp or so when both me and the enemy were lvl 20, the guy didn't die. But I guess this is to prevent imbalance.
2nd skill- Trigger C4
Not much to say about this cos this spell doesn't have any direct effect. Anyway the damage is quite ok and balanced so this skill is fine.
3rd skill- Claymore
This skill is pure farming+AoE killing. It is really powerful at level 4 and can pawn towers, units and heroes (Yes, towers). It has really good damage but takes quite a while to trigger so it does not really work well against heroes unless planted near towers and such. Just one bug with this skill ; when you move before the mines are planted, the mines will be planted at the point you hero is if he moves. Not a major bug though.
Ultimate skill- Advanced Explosives
This spell is pretty balanced since it is quite weak at level 1 unless used together with C4. It does good damage to an AoE and is really nice. I don't really have any suggestions for this skill except that maybe make the damage weaker if the enemy is farther away from the explosive.
Overall- This hero is extremely strong when you use it properly. Newbies at the game might play it well but can't really own properly. The skills are not really powerful on its own but really ownage when used in coordination. This hero can farm up a hell-load of money if used properly as well.
Just something I noticed when I was playing the game. With this hero, I managed to get 150,000 gold in my bank. Also, I got 2 ultimate police and got 1 boots of speed, 1 evil hand and 3 point boosters for each of them. But I killed them accidentally when I used my advanced explosives :P
Just an item suggestion. Maybe make an item called "Credit Card" which allows you withdraw money from your bank to purchase stuff or something, kinda like the real thing. I know it will be quite difficult to make it like the real thing so maybe something like stated above.
I am suggesting this simply because I stored 150k in my bank and I had to run back to base to withdraw the money from the bank. Credit cards should have a con, like maybe when you withdraw 100 gold from the bank, 110 gold will be removed from the bank instead. Kinda like interest.
PS: I am not sure whether it was 150k or 15k in my bank but I believe it was 150k.
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Old 10-21-2008, 02:39 AM   #156 (permalink)
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Quote:
Another AoS with new spells and items.
Great. -.-
hehe, thanks! any more feedback?

Quote:
Attack type spell and damage type normal?
It should be spell damage if not mistaken

Quote:
Just one bug with this skill ; when you move before the mines are planted, the mines will be planted at the point you hero is if he moves. Not a major bug though.
not really get what you mean haha..

Quote:
But I killed them accidentally when I used my advanced explosives
Ya, some strong spells I put AOE damage for it, which can harm yourself and allies as well. So, you have to be careful when you use it.


Quote:
Just an item suggestion. Maybe make an item called "Credit Card" which allows you withdraw money from your bank to purchase stuff or something, kinda like the real thing. I know it will be quite difficult to make it like the real thing so maybe something like stated above.
haha, good idea.. maybe I will make a shop called ATM at the center of each path / jungle. And then you can use ATM card to withdraw the money hehehe..

Hope to get more feedback from you soon
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Old 10-24-2008, 02:48 PM   #157 (permalink)
Registered User Zack1996
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Mana Sucker time!
Quote:
1st skill- Mana Drain
Actually I never really used this skill cos the game is too fast-paced for this skill. Also, this hero doesn't really need much mana and his other skills deplete the mana of the enemies at least 10x faster (exaggerated). I think you should replace this skill with something that summons the fel stalkers.
2nd skill- Empty Mana Slam
I feel that this skill is your bread and butter skill because it depletes mana almost instantly. Also, it summons Fel Stalkers which are quite powerful at depleting more mana (OMG!). I think if you want to keep the Fel Stalkers, you should reduce their mana slightly or they will spam Mana Burn like nobody's business which will screw up the balance of the game. Having summon Fel Stalkers as another skill can make the hero more balanced and his skills need more skill to use. Also, I might recommend that the mana that is left becomes less as the skill levels.
3rd skill- The Exchange
Now, this is you're pure OWNAGE skill. It can reduce your enemy's health to 1 when used together with Empty Mana Slam. This can also be used after spamming mana burn at an enemy hero, leaving it with very low mana and then killing him with 1 hit. This skill is ok, however, I think you should increase the cooldown or he will kill whenever he meets an enemy hero :P.
Ultimate skill- The Great Exchange
This skill is pretty weak when compared to Empty Mana Slam. When I used it, I only dealt 111 or something damage to the enemy. Furthermore, it took me 111 mana or something. I think you might want to replace this skill. I recommend something with some defense capability maybe? Say Mana Barrier. When the skill is used, the hero will take less damage. The damage is then converted to your mana (its like you heal 1 mana for each damage dealt or something).
Overall- This hero has great killing potential when used correctly. However, the wrong skill build can cause this hero to lose its effectiveness. The hero is still able to kill at late game due to his Empty Mana Slam. However, some balances must be made to make this hero less rigged.
I have not really read the spells names of the hero so I might make some mistakes. I hope to see some balances to this hero cos its too powerful (but Camera Man pawned me cos of his lock and interface hide...).
Oh, and his soundset is weird :P Sounds like a snake lol.
I think EXP stealer is next.
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Old 11-07-2008, 01:27 AM   #158 (permalink)
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I found a bug in spiderman, it seems like sometime it will cause the game to crash...
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Old 11-08-2008, 01:26 AM   #159 (permalink)
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hehe, i see, i noe abt that already.
So, zack, any more feedback?
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Old 11-12-2008, 03:21 PM   #160 (permalink)
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this map rox... i rmber the expression on my fren's face when i used exp seeker and delvled him slowly from 5 to 1.....
Only one suggestion - could u try to lower the penalty for accidentally killing an ally hero.
Its actually quite easy to teamkill with X cos of x buster
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Old 11-22-2008, 01:53 AM   #161 (permalink)
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I have a suggestion
For the hostage mode, maybe you can add the ability - inventory (hero) for the hostages so that we can give items to the hostage and make her run faster. What do you think?
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Old 11-24-2008, 01:22 AM   #162 (permalink)
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Quote:
Only one suggestion - could u try to lower the penalty for accidentally killing an ally hero.
Do you have any suggestions?

Quote:
Its actually quite easy to teamkill with X cos of x buster
Ya, x buster is quite powerful, I made it that way (easy to team kill) so that the player have to use it carefully.

Quote:
For the hostage mode, maybe you can add the ability - inventory (hero) for the hostages so that we can give items to the hostage and make her run faster. What do you think?
Ok, do you mean like the commanders in assasinate mode?
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Old 12-18-2008, 02:32 AM   #163 (permalink)
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Quote:
Ok, do you mean like the commanders in assasinate mode?
ya, because with inventory then there will be more ways to play the map in the Hostage mode.
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Old 12-19-2008, 02:33 AM   #164 (permalink)
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ok, i get it.. I will add that in soon. Any more feedback?
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Old 03-06-2009, 01:17 PM   #165 (permalink)
Registered User Zack1996
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Thats something to look forward to :D
Anyway, can you give us an overview of the things you are changing or have changed? Maybe we could give some suggestions :)
I'm sorry for not reviewing any heroes for so long, I am rather busy nowadays.
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