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Old 11-13-2009, 12:34 AM   #1 (permalink)
Registered User Dark Soul
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Classic TD v1.1



Game About
Classic TD, a TD map much like those found in flash game websites like www.y8.com. When the game starts, player 1 will be able to choose the terrain and players have to survive for 30 levels having 40 lives. This game requires tactic like all TDs, build your towers at strategic points where you will be able to do the most damage to the creeps.

Features
Note: Nothing here is final

Terrains

Back and Forth


Inside Out


Races and Towers
Cannoneer

Mini Cannoneer

Damage: 10-12
Attack Cooldown: 1.2 seconds
Attack Type: Piercing
Abilities: Splash- 300 AOE
Gold Cost: 10

Duo Cannoneer

Damage: 50-55
Attack Cooldown: 1.65 seconds
Attack Type: Normal
Abilities: Splash- 500 AOE, Attacks Land Only
Gold Cost: 45

Cannon

Damage: 110-120
Attack Cooldown: 1.65 seconds
Attack Type: Normal
Abilities: Splash- 600 AOE
Gold Cost: 125
Model Credits to PaulH

Tank Cannon

Damage: 200-220
Attack Cooldown: 1.5 seconds
Attack Type: Normal
Abilities: Splash- 500 AOE, Upgrade- Tank Cannon (Triple Rocket Blaster)
Gold Cost: 230

Tank Cannon (Triple Rocket Blaster)

Damage: 200-220
Attack Cooldown: 1.5 seconds
Attack Type: Normal
Abilities: Splash- 500 AOE, Triple Rocket Blaster- The Rocket Tank Cannon launches three rockets every 1.5 seconds dealing 200 damage
Gold Cost: 100

Demon Cannoneer

Damage: 400-450
Attack Cooldown: 2.1 seconds
Attack Type: Normal
Abilities: Splash- 800 AOE, Attacks Land Only
Gold Cost: 450
Model Credits to Pyramidhe@d

Motherload Cannon Ship

Damage: 600-700
Attack Cooldown: 2.1 seconds
Attack Type: Siege
Abilities: Splash- 700 AOE
Gold Cost: 600


Classic

Arrow Tower Level 1,2 and 3

Damage: 12-14, 45-50, 110-120
Attack Cooldown: 1.4, 1.3, 1.2 second
Attack Type: Piercing
Abilities: Upgrade- Arrow Tower Level 2, Upgrade- Arrow Tower Level 3
Gold Cost: 10, 45, 110

Ice Tower Level 1 and 2

Damage: 2-5, 25-35
Attack Cooldown: 1.8, 1.7 second
Attack Type: Normal
Abilities: Cold Attack- Units that are attacked by this unit gets their movespeed decreased by 15%, Splash- 400 AOE, Upgrade- Ice Tower Level 2, Splash- 600 AOE
Gold Cost: 10, 50

Chaos Tower Level 1, 2 and 3

Damage: 200-220, 320-340, 440-460
Attack Cooldown: 1.1, 1, 0.9 second
Attack Type: Chaos
Abilities: Upgrade- Chaos Tower Level 2, Upgrade- Chaos Tower Level 3, Splash- 400 AOE
Gold Cost: 220, 330, 440

Classic Tower

Damage: 550-560
Attack Cooldown: 1.2 second
Attack Type: Siege
Abilities: Splash- 400 AOE
Gold Cost: 550





Waves
Waves
1. Peasant
HP- 50
Armor- 0
Armor Type- Unarmored
Movespeed- 280
Gold- 1
Number Spawned- 40

2. Militia
HP- 75
Armor- 1
Armor Type- Light
Movespeed- 280
Gold- 1
Number Spawned- 40

3. Soldier
HP- 125
Armor- 3
Armor Type- Medium
Movespeed- 280
Gold- 1 to 2
Number Spawned- 40

4. Gryphon Tamer (Air)
HP- 100
Armor- 1
Armor Type- Unarmored
Movespeed- 300
Gold- 2
Number Spawned- 40

5. Archer
HP- 175
Armor- 1
Armor Type- Unarmored
Movespeed- 280
Gold- 1 to 2
Number Spawned- 40

6. Knight (Speed)
HP- 200
Armor- 4
Armor Type- Medium
Movespeed- 350
Gold- 3
Number Spawned- 40

7. Bandit
HP- 250
Armor- 3
Armor Type- Light
Movespeed- 280
Gold- 2
Number Spawned- 40

8. Bandit Spearman
HP- 275
Armor- 3
Armor Type- Light
Movespeed- 280
Gold- 2
Number Spawned- 40

9. Chief Bandit (Fortified)
HP- 325
Armor- 5
Armor Type- Fortified
Movespeed- 260
Gold- 3
Number Spawned- 40

10. Dark Knight (Boss)
HP- 1000
Armor- 5
Armor Type- Heavy
Movespeed- 300
Gold- 10
Number Spawned- 15

11. Forest Troll
HP- 400
Armor- 3
Armor Type- Light
Movespeed- 280
Gold- 2-3
Number Spawned- 40

12. Forest Troll Priest
HP- 425
Armor- 2
Armor Type- Unarmored
Movespeed- 280
Gold- 3
Number Spawned- 40

13. Vulture (Air)
HP- 400
Armor- 2
Armor Type- Light
Movespeed- 300
Gold- 4
Number Spawned- 40

14. Forest Troll Warlord
HP- 475
Armor- 4
Armor Type- Heavy
Movespeed- 280
Gold- 3-4
Number Spawned- 40

15. Gnoll Archer (Speed)
HP- 500
Armor- 4
Armor Type- Medium
Movespeed- 350
Gold- 4
Number Spawned- 40

16. Gnoll Brute
HP- 550
Armor- 3
Armor Type- Medium
Movespeed- 280
Gold- 3-4
Number Spawned- 40

17. Dark Gnoll
HP- 575
Armor- 5
Armor Type- Heavy
Movespeed- 280
Gold- 4
Number Spawned- 40

18. Gnoll Chief (Fortified)
HP- 625
Armor- 10
Armor Type- Fortified
Movespeed- 260
Gold- 5
Number Spawned- 40

19. Satyr
HP- 600
Armor- 4
Armor Type- Medium
Movespeed- 280
Gold- 4
Number Spawned- 40

20. Satyr Shadower (Boss, Speed)
HP- 1750
Armor- 10
Armor Type- Medium
Movespeed- 350
Gold- 15
Number Spawned- 15

21. Evil Spirit
HP- 650
Armor- 5
Armor Type- Light
Movespeed- 280
Gold- 4-5
Number Spawned- 40

22. Red Dragon Whelp (Air)
HP- 650
Armor- 4
Armor Type- Medium
Movespeed- 300
Gold- 1
Number Spawned- 40

23. ???
HP- 725
Armor- 5
Armor Type- Heavy
Movespeed- 280
Gold- 4-5
Number Spawned- 40

24. Greater ??? (Speed)
HP- 775
Armor- 5
Armor Type- Medium
Movespeed- 350
Gold- 5
Number Spawned- 40

25. Steel Golem
HP- 825
Armor- 6
Armor Type- Heavy
Movespeed- 280
Gold- 5
Number Spawned- 40

26. Mithril Golem
HP- 875
Armor- 8
Armor Type- Heavy
Movespeed- 280
Gold- 5-6
Number Spawned- 40

27. Adamantite Golem (Fortified)
HP- 950
Armor- 15
Armor Type- Fortified
Movespeed- 260
Gold- 7
Number Spawned- 40

28. Infernal Juggernaut
HP- 1000
Armor- 7
Armor Type- Heavy
Movespeed- 280
Gold- 6
Number Spawned- 40

29. Red Dragon (Air)
HP- 1000
Armor- 5
Armor Type- Heavy
Movespeed- 300
Gold- 7-8
Number Spawned- 40

30. Dark Lord (Boss, Fortified, Speed)
HP- 2500
Armor- 15
Armor Type- Fortified
Movespeed- 340
Gold- 25
Number Spawned- 15




Progress

Tower- 15%
Race- 15%
Units- 55%
Terrain- 95%
Trigger- 50%
Overall Progress- 46%
Currently Working On: Towers and Races


Map Making Crew
Head- Dark Soul 1/1
Terrain- Dark Soul 1/1
Trigger- MistAssass 1/1
Spell Maker- MistAssass 1/1
Brain Stomer- DragonSon, Zack1996, kRaZy-bLaZeR 3/3


Unamed Map Making Team

Terrainers- 1/2 Dark Soul
Triggers- 2/3 MistAssass, Crazed_seal2
Unit Makers- 1/3 Dark Soul
Spell Makers- 0/3
Loadscreen- 0/1
Model Maker/ Icon- 0/2
Brain Stomers- 1/3 Dark Soul

NOTE: This team is not for this map


Updates

Updates
13-11-2009, 1:49pm
Change first picture from Simple TD v1.1 to Classic TD v1.1

13-11-2009 3:30pm
Added 1 new race and 7 towers

14-11-2009 3:23pm
Updated help wanted and team

15-11-2009 11:05am
Changed the waves and better balance them and changed the main description

18-11-2009 9:10am
Updated help wanted

19-11-2009 9:51am
Removed help wanted, updated waves

22-11-2009 9:56am
Hid the updates

22-11-2009 7:11pm
Updated team

23-11-2009 9:23am
Updated team

23-11-2009 11:12am
Changed the terrain, remove previous Race and Towers, added new Race and Towers

26-11-2009 8:36am
Changed the main description, edited progress, added in Currently Working On

27-11-2009 12:50pm
Complete change of thread

28-11-2009 9:47am
Added a new race and 3 new towers, the NOTE in waves changed

1-12-2009 11:34am
Added 'Unamed Mapmaking Team

3-12-2009 11:30am
Minor changes at towers and races
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Last edited by Dark Soul; 12-03-2009 at 03:33 AM.
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Old 11-13-2009, 12:35 AM   #2 (permalink)
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Oh no, can I change title? =P
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Last edited by Dark Soul; 11-13-2009 at 08:13 AM.
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Old 11-13-2009, 05:29 AM   #3 (permalink)
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Come on people! :)
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Old 11-14-2009, 06:08 AM   #4 (permalink)
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Hi ... If you want I can help you out with triggers and spells so tell me if you need something made ;)
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Map: http://www.hiveworkshop.com/forums/f...ch-map-115700/
Terrain: ||||||||||
Triggers: ||||||||||
Heroes: ||||||||||
Items: ||||||||||
Until Beta: ||||||||||
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Old 11-14-2009, 07:14 AM   #5 (permalink)
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Sure, thanks! :)
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Old 11-14-2009, 08:42 AM   #6 (permalink)
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Finally! A simple TD with minimal imbalance (right?)

I really miss those days with all the simple towers that kill the nice little creeps. Nowadays its all about crazy damage and insane speed. I'll be waiting for this to be released!

BTW, those Flash TDs are pretty good :D
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Old 11-15-2009, 03:07 AM   #7 (permalink)
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*UPDATE* Check out the new waves including most of the information!
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Old 11-15-2009, 09:26 AM   #8 (permalink)
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*UPDATE* Really need trigger people@@@@@@@@@@@@@
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Old 11-16-2009, 10:16 PM   #9 (permalink)
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You post that you need 1 trigger helper, yet you have a post by MistAssass offering to help
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Old 11-17-2009, 01:08 AM   #10 (permalink)
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What kind of triggers are you needing help to do? I MAY be able to help depending on this.
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Unreleased project
Public/Alpha release: 55%
Beta release: 25%
Maps Section Release: 15%
Total Progress: 8%

Genre: Puzzle/Free Roam/Random
New Implements: 'Random Gameplay' Test
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Old 11-17-2009, 01:44 AM   #11 (permalink)
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Quote:
Originally Posted by Parrothead View Post
You post that you need 1 trigger helper, yet you have a post by MistAssass offering to help
Well, we live in a different time slot, so we cant really discuss much. Oh, anyone knows how to do waves trigger whereby when a wave starts, every second a creep will come out like Gem TD or Sprout TD? Not the maul type where all appear at once.
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Old 11-17-2009, 09:06 AM   #12 (permalink)
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If you use a Timer for the wait time between waves, you can use the same timer and make it run every 1 second or something. Then you can run the spawning trigger again and again, using a global to track how many units have been spawned. When the spawned units reach the same number as the maximum, you start the Timer for the next round or something. That's the basic idea.

Well, good luck. I could help you with stuff when I'm free :D

PS: MSN is: zacky_1996@hotmail.com, if you wanna add me :)
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Old 11-18-2009, 01:01 AM   #13 (permalink)
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Quote:
Originally Posted by Zack1996 View Post
If you use a Timer for the wait time between waves, you can use the same timer and make it run every 1 second or something. Then you can run the spawning trigger again and again, using a global to track how many units have been spawned. When the spawned units reach the same number as the maximum, you start the Timer for the next round or something. That's the basic idea.

Well, good luck. I could help you with stuff when I'm free :D

PS: MSN is: zacky_1996@hotmail.com, if you wanna add me :)
I am using timer, for example a when the wave starts a 40 sec timer will start and in every second, one creep will spawn meaning 40 creeps. However, this will require me to make lots of triggers and variables! Luckily mistassas can help me :) oh, and my msn hasnt been updated and i cant use it. =P and thanks!
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Old 11-18-2009, 10:24 AM   #14 (permalink)
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Sure i'll do the Spawn triggers.
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Old 11-19-2009, 12:35 PM   #15 (permalink)
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Quote:
Originally Posted by Zack1996 View Post
Finally! A simple TD with minimal imbalance (right?)

I really miss those days with all the simple towers that kill the nice little creeps. Nowadays its all about crazy damage and insane speed. I'll be waiting for this to be released!

BTW, those Flash TDs are pretty good :D
I agree =)
Yaknow... all those high-code-shinyshine TD's are pretty cool, but when i sat down and played the new YouTD with my brother, i begun missing the oldschool stuff. A TD that is so advanced that it should rather be called a SDS: ICOAUNTHDWW* simply makes you miss the time when a big TD had 70 Towers.

GJ Dude =)

*Strategic Defence Simulator: In Case Of A Never-To-Happen Digital Warcraft War
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For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.

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