Map DevelopmentTalk about your developing projects. Release beta tests and get useful feedback before the final release. Maps should be attached to your post.
View Poll Results: What should happen to this project?
Classic TD, a TD map much like those found in flash game websites like www.y8.com. When the game starts, player 1 will be able to choose the terrain and players have to survive for 30 levels having 40 lives. This game requires tactic like all TDs, build your towers at strategic points where you will be able to do the most damage to the creeps.
Damage: 200-220
Attack Cooldown: 1.5 seconds
Attack Type: Normal
Abilities: Splash- 500 AOE, Triple Rocket Blaster- The Rocket Tank Cannon launches three rockets every 1.5 seconds dealing 200 damage
Gold Cost: 100
Demon Cannoneer
Damage: 400-450
Attack Cooldown: 2.1 seconds
Attack Type: Normal
Abilities: Splash- 800 AOE, Attacks Land Only
Gold Cost: 450
Model Credits to Pyramidhe@d
Damage: 2-5, 25-35
Attack Cooldown: 1.8, 1.7 second
Attack Type: Normal
Abilities: Cold Attack- Units that are attacked by this unit gets their movespeed decreased by 15%, Splash- 400 AOE, Upgrade- Ice Tower Level 2, Splash- 600 AOE
Gold Cost: 10, 50
Finally! A simple TD with minimal imbalance (right?)
I really miss those days with all the simple towers that kill the nice little creeps. Nowadays its all about crazy damage and insane speed. I'll be waiting for this to be released!
You post that you need 1 trigger helper, yet you have a post by MistAssass offering to help
Well, we live in a different time slot, so we cant really discuss much. Oh, anyone knows how to do waves trigger whereby when a wave starts, every second a creep will come out like Gem TD or Sprout TD? Not the maul type where all appear at once.
If you use a Timer for the wait time between waves, you can use the same timer and make it run every 1 second or something. Then you can run the spawning trigger again and again, using a global to track how many units have been spawned. When the spawned units reach the same number as the maximum, you start the Timer for the next round or something. That's the basic idea.
Well, good luck. I could help you with stuff when I'm free :D
If you use a Timer for the wait time between waves, you can use the same timer and make it run every 1 second or something. Then you can run the spawning trigger again and again, using a global to track how many units have been spawned. When the spawned units reach the same number as the maximum, you start the Timer for the next round or something. That's the basic idea.
Well, good luck. I could help you with stuff when I'm free :D
I am using timer, for example a when the wave starts a 40 sec timer will start and in every second, one creep will spawn meaning 40 creeps. However, this will require me to make lots of triggers and variables! Luckily mistassas can help me :) oh, and my msn hasnt been updated and i cant use it. =P and thanks!
Finally! A simple TD with minimal imbalance (right?)
I really miss those days with all the simple towers that kill the nice little creeps. Nowadays its all about crazy damage and insane speed. I'll be waiting for this to be released!
BTW, those Flash TDs are pretty good :D
I agree =)
Yaknow... all those high-code-shinyshine TD's are pretty cool, but when i sat down and played the new YouTD with my brother, i begun missing the oldschool stuff. A TD that is so advanced that it should rather be called a SDS: ICOAUNTHDWW* simply makes you miss the time when a big TD had 70 Towers.
GJ Dude =)
*Strategic Defence Simulator: In Case Of A Never-To-Happen Digital Warcraft War
__________________
And empty were the signature, Battle Depths now gone. Questions were asked: What comes next? Where will you run?
The answer pray, is as clear as day, for those who know. And in the darkness, my reddened eyes glow.
For i shall execute the sun, i shall slay the light. And when the time has come, no one will me fight.