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[Role Playing Game] Battle Grounds

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Level 13
Joined
Dec 21, 2010
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541
Change Log: New
-Added spawn creeps in Graveyard and Dead Mine
-Created a non-agressive player in World Map
-New ability for Sorcerrer; Magic Missile, Fire Bomb, Lightning Storm, Ball of Lightning
-New ability for Blader; Vampiric Strike
-Added stash ability to transfer items depending on inventory slot.
-You can now use items inside your stash
-Castle Arena can now be accessed by entering the North Gate Castle
-You can only access the Hero arena if you are level 10 or Higher
-you can now destroy trees
-you will not be able to play this game in a single player

Download here to play beta >>>http://www.hiveworkshop.com/forums/pastebin.php?id=73io7t
 
Level 13
Joined
Dec 21, 2010
Messages
541
Change Log: New
-New Alternate abilities for Blader; Envenomed Blade, Toxic Field, Poison Enhancement
-Changed Force Stab to Blade Mastery
-New Alternate ability for Archer; Rain of Fire
-Basic attacks does not regain mana
-Created an Aiming Dummy so you can determine which one is your target.
-You can not enter into the Castle Arena without a gate pass.
-added Item bound system to avoid duplicating items.
-added new wing; Soul Wing
-added an anti cheat system so you can now play it in single player
-created a new NPC; Quest Master, he can be found inside the castle gate
-added new items for the requirements and completion of quests.

Download here to play beta >>>http://www.hiveworkshop.com/forums/pastebin.php?id=73io7t
 
Level 13
Joined
Dec 21, 2010
Messages
541
Change Log: New
-Made a major changes in the save/load system, old codes will no longer work.
-You are now able to save your character without removing equipped items.
-Abilities are now fixed when loading your character
-Abilities can only be unlearned by buying book of retraining(in progress).
-Aim dummy is hidden when your hero dies
-I had to remove the 2nd stash in order for me to save the abilities.

Download here to play beta >>>http://www.hiveworkshop.com/forums/pastebin.php?id=73io7t
 
Level 6
Joined
Aug 29, 2011
Messages
234
While in Solo mode / World Map I don't seem to find the teleporters or whatever they're called to be.
Running around the map I haven't notice any monster / boss yet so far. ( Don't know how it works )


The what I have noted while in Solo Mode ( Castle / Survival ) is the following:

- While in beginner mode difficulty when generator's HP decreases to 0% the game still continues.
- I did not find any use of Defend skill
- Slot 1 Spells are activated in series order
- The pathing near generator is bad (only a little :ogre_haosis: ) since as blader I have to use ambush skill to get to the nearest monster or circle round and round... (TBH I felt dizziness running around)
Also as far as I concluded, ambush skill has low range, need to rotate char to make it work.

- Blader does loads of damage with spells (maybe because I was doing Beginner mode)

- Treasure Key is useless since I've never seen (or found) treasure chest.

- Movements (3rd Person / Normal) are good tweaked, thus, if I want to change the angle of view I have to switch to 3rd Person camera and move the character to the position I want to rotate.

---------
The "What" I want to see in next version is:
-Smoothed path/pathing blockers round the generator.
-More items in shops
-Unlearn skills maybe*
-TREASURE CHEST :D

In the meantime, 4.5/5
Never liked writing essays/reviews

p.s sorry for my typos/bad grammar

Duhh.. I cannot give rep due some "SPREADING STUFF" !!??? Which confuses me

EDIT#4534:
Saved a replay ~30mins+
 

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Level 13
Joined
Dec 21, 2010
Messages
541
Thanks for the feed back!

While in beginner mode difficulty when generator's HP decreases to 0% the game still continues.

-It's because the generator has ENERGY(MANA) acts like a barrier.. this gives you time to save your character before losing the game.

I did not find any use of Defend skill
-Defend Skill is very helpful especially for warriors. It decreases the damage taken and prevents you from being knocked back. It also helps reduce the duration of being stunned or frozen.

Slot 1 Spells are activated in series order
-I have a combo system so where ever you cast ability it will be switched respectively

The pathing near generator is bad (only a little ) since as blader I have to use ambush skill to get to the nearest monster or circle round and round... (TBH I felt dizziness running around)
- xD

Blader does loads of damage with spells (maybe because I was doing Beginner mode)
-yes and yes

Treasure Key is useless since I've never seen (or found) treasure chest.
-Treasure keys are the most important item in order for you to get rare items.. treasure chests appeared after finishing 30 waves in survival mode.. A portal will appear in the middle of the arena then it will transport you to a small dungeon where you need to kill the Ultimate Boss. After killing the boss a door will be opened and it will transport you to a isolated area where you can choose 3 treasure chests to open. You can open all of them as long as you have a key per treasure chest

Unlearn skills maybe
-I finished this part.. so this is already expected in next version.

p.s sorry for my typos/bad grammar

don't worry I also have bad grammar xD

In the meantime, 4.5/5
THANK YOU!!! THANK YOU FOR THE TIME AND EFFORT!! +rep (But I must spread rep to others xD)

Saved a replay ~30mins+
-I wanted to see the replay but i can't replay this because I updated my map. can I have the old map? just put it in your pastebin and send me the link so I can download it :D
 
Last edited:
Level 13
Joined
Dec 21, 2010
Messages
541
I'm planning to make alternate jobs when they reach certain level
----------------------------------------
---------------------Guardian
Warrior Lvl 50 <
---------------------Knight

---------------------Berserker
Lancer lvl 50 <
---------------------Battle Master

---------------------Hunter
Archer lvl 50 <
---------------------Ranger

---------------------Assassin
Blader lvl 50 <
---------------------Rogue

---------------------Force Master
Sorcerer lvl 50 <
---------------------Elementalist
----------------------------------------


But it will take me long hours, days or months to make abilities for each character because each character has 8 active and 3 passive abilities.. and If I make them in world editor, I have to make 3 custom objects, The Item, The Dummy Ability and The Hero Ability.
 
Level 13
Joined
Dec 21, 2010
Messages
541
Change Log:
-Created a new town; Elf Town located at the north
-Fixed Dash and Blink icons
-Created 2 new NPC, Potion Merchant (High Level Potion), Druid (High Level Orb Seller)
-New Ability for Warrior; Empyrean Sigil
-fixed the bug in slot 8 when doing a combo
-gold coins are affected by the level of the dying unit
-another major changes from save/load system (old codes will no longer work)
-ability enhancers are now saved
-Gold coins and Potions are now automatically picked up when you walk through them.
-You are now able to enter the Mist Forest when you are level 30 and above
-You are now able to enter the Spider Lair when you are level 20 and above
-added new reward in quest 3; 1 x Spider Ring
-added new reward in quest 8; 1 x Skill Point
-you can no longer save items in stash but you can still use your stash to carry extra items.
-added new normal ability; Counter Attack - allows you to escape from being stunned or frozen
-You can now unlearn abilities by buying book of retraining
-fixed the bug in spawning creeps in FFA and Team Battle mode
-Moved the quest master outside the gate
-After finishing your quests, talk to the Quest Master and click the quest that you have accepted to receive the reward
-increased the EXP reward from quests.
-fixed the bug when respawning the creeps
-added new BAM(Big Ass Monster) in the Mist Forest; Ancient Protector
-Wolf and Bear has now level 15 upgrade
-You won't be able to save unless you remove the items from your stash.
-You can now refund the Pet Upgrader if you don't need it by clicking the Refund ability.
-Added ability to Mobs;
-added ability to Pet Wolf; 15% chance to Sonic blow



Town [100%]
Training Camp [100%]
Graveyard [100%]
Dead Mine [100%]
Mist Forest [100%]
Spider Lair [50%]

Download here to play beta >>>http://www.hiveworkshop.com/forums/pastebin.php?id=73io7t
 
Level 13
Joined
Dec 21, 2010
Messages
541
Change Log:

-Fixed the bug in the blink ability of the sorcerer
-Removed the spell immunity of some creeps in Mist Forest
-New Alternate Ability for Archer; Swift Shot, Steel Arrows
-New Ability for Warrior; Double Slash
-New Abiity for Archer; Searing Arrows
-Fixed some items
-Added creeps spawn in Spider Lair
-Added abilities to mobs
-Created A Spider Boss inside a spider lair.
-Changed level restriction; Spider Lair level 10, Dead Mine level 20
-Changed pet into a unit that gains level, pets are now permanent when equipped
-Each pet has unique commmon ability
-You can gain 2x(level of pet) PET experience every 2 seconds while the pet is summoned.
-Pet experience are gained upon feeding them with PET foods
-Pets can now be summoned inside a safe zone, but they can not attack.
-Created an EXP system
-Energy Release will no longer add experience



Town [100%]
Training Camp [100%]
Graveyard [100%]
Dead Mine [100%]
Mist Forest [100%]
Spider Lair [100%]

Download here to play beta >>>http://www.hiveworkshop.com/forums/pastebin.php?id=73io7t
 
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